No need this,
You can just use
EVENT_EXPERIENCE_UPDATE (eventCode, unitTag, currentExp, maxExp, reason)
EVENT_VETERAN_POINTS_UPDATE (eventCode, unitTag, currentPoints, maxPoints, reason)
and check reason with :
PROGRESS_REASON_DARK_ANCHOR_CLOSED
PROGRESS_REASON_DARK_FISSURE_CLOSED
To know chich dolmen has been closed, just look at player map coords and deduct it.
I'm sure destinations already have data of thoses dolmens coordinates.
Hi Ayantir,No need this,
You can just use
EVENT_EXPERIENCE_UPDATE (eventCode, unitTag, currentExp, maxExp, reason)
EVENT_VETERAN_POINTS_UPDATE (eventCode, unitTag, currentPoints, maxPoints, reason)
and check reason with :
PROGRESS_REASON_DARK_ANCHOR_CLOSED
PROGRESS_REASON_DARK_FISSURE_CLOSED
To know chich dolmen has been closed, just look at player map coords and deduct it.
I'm sure destinations already have data of thoses dolmens coordinates.