- Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
- Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
Aldmeri Dominion: Captain Mulamurr and Captain Seriril
Daggerfall Covenant: Captain Durida and Captain Veranim
Ebonheart Pact: Captain Alesace and Captain Rythe- Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
- Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
- In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
- Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
- Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
- Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
Aldmeri Dominion: Captain Mulamurr and Captain Seriril
Daggerfall Covenant: Captain Durida and Captain Veranim
Ebonheart Pact: Captain Alesace and Captain Rythe- Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
- Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
- In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
- Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!
Taken straight from the guide on the homepage. Not sure how that's not quite concise and to the point.
I found it.ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
- Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
- Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
Aldmeri Dominion: Captain Mulamurr and Captain Seriril
Daggerfall Covenant: Captain Durida and Captain Veranim
Ebonheart Pact: Captain Alesace and Captain Rythe- Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
- Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
- In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
- Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!
Taken straight from the guide on the homepage. Not sure how that's not quite concise and to the point.
MSchroeder wrote: »I can't speak to engineering issues, but let me address some of the itemization questions.@ZOS_JasonLeavey @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
I am aware there will be new sets but how about sets like Ravager, Morag Tong, Shadow Walker, Archmage, etc? Will these be updated at the launch or are they to be replaced with the new sets and fade into memory (Red Mountain)? I know it took you guys months to finally give us v14 versions of these sets, will you repeat this pattern? Also will be using AP to get these items or will we now need the Tel Var Stones? If so, this makes AP rather useless, especially those of us who are saving it.
About a dozen item sets from Cyrodiil are being updated and re-released in the Rewards for the Worthy and Leaderboard reward mails, and they will be available at every Level and Veteran Rank (including VR 16). Another dozen or so Cyrodiil sets have had their statistics updated, but will not be included in those mails.
Tel Var stones can only be gained and spent inside the Imperial City.Shall we also assume this new gear will be 'bound' on pick up? This would force players to purchase a subscription and or DLC to have access to the new items.
The item sets in the new dungeons will be Bind on Pickup. However, item sets purchased via Tel Var stones are all Bind on Equip - meaning that you can sell them on Guild Stores or trade them to other players. Further, the crafting materials found in Imperial City can also be sold or traded, and used to craft VR 15 and VR 16 gear at any crafting bench.
Good info thanks all.
I can't imagine a scenario where AP would be near worthless to a VR16 character other than for siege and being ok with VR14 gear. Cyrodiil would be a Ghost-town. I bet AP is worthless at first to get people into IC, then down the road AP will be usefull again. (think FCs that cost 200k each)
In regards to gaining entrance, and the post from Brian...so sounds like the may change their minds on how you gain entrance into IC, which would contradict that article.
C'mon Zos, that is how you create confusion.