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Imperial City - Do we need our home keeps?

reften
reften
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Just read through the info on Imperial City, including travelling to. I thought I read a while ago that in order to get to IC, your alliance needed to control at minimum all of their home keeps.

Is this still true? Didn't see that in the notes.

Also - Will there be V16 versions of current PvP gear? And will you buy those with AP or a stones?

Thanks!
Reften
Bosmer (Wood Elf)
Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

VR16 NB, Stam build, Max all crafts.

Azuras & Trueflame. Mostly PvP, No alts.

Semi-retired till the lag is fixed.

Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Thymos
    Thymos
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    From reading the guide on the homepage, no you wont.
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  • MCMancub
    MCMancub
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    They will be testing a number of different methods to access I.C. on the PTS later this month. I think they have 4 cases they are going to test and see which one works best.

    They have not yet reached a final decision on how we will access I.C.
    Edited by MCMancub on July 21, 2015 4:27PM
  • Lenikus
    Lenikus
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    I'm pretty sure they didn't change it, you'd still need to own all home keeps... i think.
    also, most pvp items right now are lvl sync, so it's safe to assume that the rewards for the worthy items, at least, will be available at Character level, irregardless of rank.
    However, i'm sure there will be no Morag Tong, ArchMage, Cyrodiil's Light, Shadow walker, or even Afflicted or Noble duelist set items past Vr14.

    They are adding 23 new sets, presumably, items for the vr15 and 16.
    Edited by Lenikus on July 21, 2015 4:29PM
    ... Mai cave. >:3
  • Thymos
    Thymos
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    • Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
    • Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
      Aldmeri Dominion: Captain Mulamurr and Captain Seriril
      Daggerfall Covenant: Captain Durida and Captain Veranim
      Ebonheart Pact: Captain Alesace and Captain Rythe
    • Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
    • Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
    • In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
    • Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!

    Taken straight from the guide on the homepage. Not sure how that's not quite concise and to the point.
    Edited by Thymos on July 21, 2015 4:29PM
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    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • MCMancub
    MCMancub
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    I found it.
    Enodoc wrote: »
    So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?

    On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
    • Everyone has Access
    • Access granted by owning your native 6 keeps
    • Access granted by owning your native 6 keeps + 1 enemy keep
    • Access granted by owning the majority of keeps

    For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.

  • reften
    reften
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    Thymos wrote: »
    • Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
    • Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
      Aldmeri Dominion: Captain Mulamurr and Captain Seriril
      Daggerfall Covenant: Captain Durida and Captain Veranim
      Ebonheart Pact: Captain Alesace and Captain Rythe
    • Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
    • Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
    • In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
    • Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!

    Taken straight from the guide on the homepage. Not sure how that's not quite concise and to the point.

    Because Zos has never accidently had an omission in notes right?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Thymos
    Thymos
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    @reften it'll just add ammunition to those who end up not liking how they do it. "You said this" :wink:

    I also realized @ZOS_BrianWheeler comment was on the 15th, the news article was on the 17th.
    Edited by Thymos on July 21, 2015 4:36PM
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Xendyn
    Xendyn
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    MCMancub wrote: »
    I found it.
    Enodoc wrote: »
    So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?

    On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
    • Everyone has Access
    • Access granted by owning your native 6 keeps
    • Access granted by owning your native 6 keeps + 1 enemy keep
    • Access granted by owning the majority of keeps

    For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.

    Damn, you beat me :p
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Takllin
    Takllin
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    Thymos wrote: »
    • Go to Cyrodiil! You can travel to your home campaign or guest to another campaign.
    • Talk to one of your alliance's captains, and get the quest to go to the Imperial City. (You must get and complete this quest in order to get the Imperial City quest-line.)
      Aldmeri Dominion: Captain Mulamurr and Captain Seriril
      Daggerfall Covenant: Captain Durida and Captain Veranim
      Ebonheart Pact: Captain Alesace and Captain Rythe
    • Travel to Lake Rumare in Cyrodiil and use one of the three gate entrances to enter the Imperial City.
    • Once inside the Imperial City, you'll be in your alliance's home base location—a safe area—in the Imperial Sewers.
    • In your alliance's home base, you will find a general—talk to him/her to progress the quest you received from your alliance's Imperial City captain.
    • Talk to the Drake of Blades in your alliance's home base to complete the quest, and begin your Imperial City adventure!

    Taken straight from the guide on the homepage. Not sure how that's not quite concise and to the point.

    You realize that this stuff you posted answers NONE of his questions?

    @reften read what MissBizz quoted, I was a bit incorrect.

    Also didn't mention if they will be purchased with AP or TV yet, but we will see what can be purchased with TV on Friday via Quakecon, per last weeks comment on ESO Live by Eric Wrobel.
    Edited by Takllin on July 21, 2015 4:48PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • MissBizz
    MissBizz
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    As for the gear question, this is the closest thing I could find for you. It says SOME gear will be rereleased as VR16 but kind of jumbles it all together with rewards for the worthy stuff.. not sure if you can pick out a sure answer from this.

    http://forums.elderscrollsonline.com/en/discussion/comment/2025658/#Comment_2025658

    MSchroeder wrote: »
    I can't speak to engineering issues, but let me address some of the itemization questions.
    Xael wrote: »
    @ZOS_JasonLeavey @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler

    I am aware there will be new sets but how about sets like Ravager, Morag Tong, Shadow Walker, Archmage, etc? Will these be updated at the launch or are they to be replaced with the new sets and fade into memory (Red Mountain)? I know it took you guys months to finally give us v14 versions of these sets, will you repeat this pattern? Also will be using AP to get these items or will we now need the Tel Var Stones? If so, this makes AP rather useless, especially those of us who are saving it.

    About a dozen item sets from Cyrodiil are being updated and re-released in the Rewards for the Worthy and Leaderboard reward mails, and they will be available at every Level and Veteran Rank (including VR 16). Another dozen or so Cyrodiil sets have had their statistics updated, but will not be included in those mails.

    Tel Var stones can only be gained and spent inside the Imperial City.
    Shall we also assume this new gear will be 'bound' on pick up? This would force players to purchase a subscription and or DLC to have access to the new items.

    The item sets in the new dungeons will be Bind on Pickup. However, item sets purchased via Tel Var stones are all Bind on Equip - meaning that you can sell them on Guild Stores or trade them to other players. Further, the crafting materials found in Imperial City can also be sold or traded, and used to craft VR 15 and VR 16 gear at any crafting bench.

    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • reften
    reften
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    Good info thanks all.

    I can't imagine a scenario where AP would be near worthless to a VR16 character other than for siege and being ok with VR14 gear. Cyrodiil would be a Ghost-town. I bet AP is worthless at first to get people into IC, then down the road AP will be usefull again. (think FCs that cost 200k each)

    In regards to gaining entrance, and the post from Brian...so sounds like the may change their minds on how you gain entrance into IC, which would contradict that article.

    C'mon Zos, that is how you create confusion.
    Edited by reften on July 21, 2015 4:45PM
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • MissBizz
    MissBizz
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    I believe they plan on talking more about itemization and gear this coming Friday at Quakcon, which will also be streamed on Twitch. Hopefully this answers your questions
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • k2blader
    k2blader
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    reften wrote: »
    Good info thanks all.

    I can't imagine a scenario where AP would be near worthless to a VR16 character other than for siege and being ok with VR14 gear. Cyrodiil would be a Ghost-town. I bet AP is worthless at first to get people into IC, then down the road AP will be usefull again. (think FCs that cost 200k each)

    In regards to gaining entrance, and the post from Brian...so sounds like the may change their minds on how you gain entrance into IC, which would contradict that article.

    C'mon Zos, that is how you create confusion.

    Good thread. Yeah I hope there is some desirable AP gear for all classes and builds. As it is right now all I want is a couple rings when I hit VR14.

    There better be a requirement for home keeps at least. Even those are not enough IMO..
    Disabling the grass may improve performance.
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