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DawnBreaker of Smiting

Most_Awesome
Most_Awesome
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This skill is supposed to hit you around 7k ish with the Animation of you lifting the sword in the air then bringing it down to the ground to do the damage, this then puts a DOT on the player for another 7k ish over 6 seconds

What is happening with Animation cancelling is that the 7k ish damage is being instant on top of the DOT ticking straight away(the full damage) like the fire trebs were in the past. What this means is every Tom *** and Harry is now running this Ultimate and 1 shotting people for 20k

This needs fixing
  • Rylana
    Rylana
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    Yeah its getting pretty old.

    its sort of like the bug with silver shards that used to be one shots nearly all of the time.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
    :trollin:
  • Bfish22090
    Bfish22090
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    It is working as intended
    It's one of the consequences of being a daedra or undead
  • Valrien
    Valrien
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    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Bfish22090 wrote: »
    It is working as intended
    It's one of the consequences of being a daedra or undead

    A damage over time hitting you at once is not working at intended. Unless you redefine the phrase "over time".
    :trollin:
  • MisterJimothy
    MisterJimothy
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    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
  • MisterJimothy
    MisterJimothy
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?

    Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.
  • Most_Awesome
    Most_Awesome
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    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    DOT Damage over Time 6 seconds 1-2-3-4-5-6


    1>7k 2> 7k = Not a Dot 1>7k 2>1k 3>1k 4>1k = DoT
  • Robbmrp
    Robbmrp
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    @ZOS_BrianWheeler how is this not considered an exploit and not been hot fixed? If @ZOS intended for Damage Over Time effects to be cancelled out with animation cancelling and applied immediately then why put a timed effect on it?

    Any "side effect" of the game that bypasses the spells original design/time IMO is an exploit and should be hot fixed asap. It clearly isn't how @ZOS intended that spell to work.....

    Going from 22k health to dead in 1 second should never occur in this game. When you look at your death recap and have 5 hits from the same player with all different spells is clearly an exploit and not working as intended. Will these issues be fixed with the PVP changes coming with Imperial City?
    NA Server - Kildair
  • Valrien
    Valrien
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    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?

    Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.

    Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.
    :trollin:
  • MisterJimothy
    MisterJimothy
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    Bfish22090 wrote: »
    It is working as intended
    It's one of the consequences of being a daedra or undead

    A damage over time hitting you at once is not working at intended. Unless you redefine the phrase "over time".

    Well, I mean, technically, instantly is still "time," SO THAT MEANS WORKING AS INTENDED.

    Haha. Ha.

    Yeah no this junk is broken y'all.
  • MisterJimothy
    MisterJimothy
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?

    Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.

    Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.

    That may be the problem, but Brian is only in charge of rules and the systems in Cryodill among other things. Now, his team does work with the combat team a lot, but still it's the combat team that is in charge of dealing with this, along with what I would assume be the animators as well.
  • Nifty2g
    Nifty2g
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    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?
    #MOREORBS
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?

    Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.

    Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.

    That may be the problem, but Brian is only in charge of rules and the systems in Cryodill among other things. Now, his team does work with the combat team a lot, but still it's the combat team that is in charge of dealing with this, along with what I would assume be the animators as well.
    Still he should be pushing for a fix to this. Even if he's not the one who can fix it directly it's effecting his "department" in a big way.
    :trollin:
  • Most_Awesome
    Most_Awesome
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    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P

    Unless you are a perma block holder there is no animation to block with animation cancelling in place its an instant 18k-25k hit

    Edited by Most_Awesome on July 21, 2015 2:12PM
  • Zheg
    Zheg
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    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P

    Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS :)

    I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.
    Edited by Zheg on July 21, 2015 2:15PM
  • Most_Awesome
    Most_Awesome
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    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Zheg wrote: »
    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P

    Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS :)

    I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.
    It's especially bad for vampires and werewolves.
    :trollin:
  • MisterJimothy
    MisterJimothy
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    This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?

    Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.

    Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.

    That may be the problem, but Brian is only in charge of rules and the systems in Cryodill among other things. Now, his team does work with the combat team a lot, but still it's the combat team that is in charge of dealing with this, along with what I would assume be the animators as well.
    Still he should be pushing for a fix to this. Even if he's not the one who can fix it directly it's effecting his "department" in a big way.

    Yeah. $10 says it's in 1.7. It's kinda frustrating to see fixes like that held back for major patches. From a development point of view I get it though; it's A) not likely just a broken ability, but a combo of other things working together to break it and b) silly to make major code changes so close to a major update as who knows what you'll break as a result. But still don't care for hearing this magical sound, seeing nothing, and having a 20k Dawnbreaker on my recap.
    Edited by MisterJimothy on July 21, 2015 2:22PM
  • BuggeX
    BuggeX
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    are you sure that the dot get aplied instant? did you tried it out?
    Or did the other player just critted you with 20k?
    Initial 20k with dawnbreaker is not that hard btw.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • leepalmer95
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    With animation cancelling you can't see it hit half the time, you just die.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet
    #MOREORBS
  • BuggeX
    BuggeX
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet
    I think you are mistaken.
    :trollin:
  • Nifty2g
    Nifty2g
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    BuggeX wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    If you are hit you take the dot damage tick, unless you're a sorc.

    Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.

    Simple solution in 2 easy steps
    Block it.
    Purge it.
    Edited by Nifty2g on July 21, 2015 2:37PM
    #MOREORBS
  • Valrien
    Valrien
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    Zheg wrote: »
    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P

    Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS :)

    I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.
    It's especially bad for vampires and werewolves.

    Harness Magicka/Bone Shield?
    Edited by Valrien on July 21, 2015 2:43PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Most_Awesome
    Most_Awesome
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    Nifty2g wrote: »
    BuggeX wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    If you are hit you take the dot damage tick, unless you're a sorc.

    Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.

    Simple solution in 2 easy steps
    Block it.
    Purge it.

    Are you for real.......how can you block something that you cant see IT IS A INSTANT 20K DAMAGE......It is the same as having a fully buffed Focus aim from stealth hitting you with no animation
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    BuggeX wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    If you are hit you take the dot damage tick, unless you're a sorc.

    Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.

    Simple solution in 2 easy steps
    Block it.
    Purge it.

    Are you for real.......how can you block something that you cant see IT IS A INSTANT 20K DAMAGE......It is the same as having a fully buffed Focus aim from stealth hitting you with no animation
    gitgud?
    #MOREORBS
  • Ahzek
    Ahzek
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    Just for clarification you dont need to anim cancel DB to make the dmg instant that happens even if you just stand still afterwards. The animation of DB itself has no influence whatsoever on the actual effect sadly.
    the only benefit of animation cancelling the (useless) DB animation is to either keep the pressure up or go defensive.
    And at least for DB of smiting the first DoT tick hits indeed instant, like it was with fire trebs a while ago.
    Edited by Ahzek on July 21, 2015 2:49PM
    Jo'Khaljor
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