How about instead of nerfing everything that's fun, we upgrade other skills to become more useful.
For example give DW a stamina based shield, say around 8K points, so that DW builds have survivability without dodge roll.
The Vigor change will relive this but it also make's 2h user's even more tanky.
NERF 2H.
Rally ruin's the game.
Bone shield is a physical shield only so not much use against magicka attacks...
How about instead of nerfing everything that's fun, we upgrade other skills to become more useful.
Well the tooltip and my experience disagree wrt bone shield.
The Vigor change will relive this but it also make's 2h user's even more tanky.
NERF 2H.
Rally ruin's the game.
There's no need. No 2h user is going to use both rally and vigor in most situations. We're limited to 5 ability slots, ability real estate is always an issue. Throwing two heals on your bar when you only need one is using up valuable space that could be put to use with a different ability type.
If 2h DIDNT have rally, it'd be squishier than dual wielders are.Bone shield is a physical shield only so not much use against magicka attacks...
This is false, bone shield is a damage shield just like any other damage shield in the game: it absorbs up to 30% of your max health in damage, regardless of type. It -used- to be an armor buff, but it has since been changed into a proper damage shield.
How about instead of nerfing everything that's fun, we upgrade other skills to become more useful.
Actually there are good design reasos behind nerfs over buffs. The first is to avoid power creep. The second is because nerfing 1 skill is easier than buffing 100. Power creep naturally happens in games with constant content releases. Buffing too many skills arbitrarily in order to match 1 skill will cause power creep to happen at a faster rate than is good for game health.
Nerfing is generally easier and safer for game health/longevity. Especially when the environment becomes competitive.
How about instead of nerfing everything that's fun, we upgrade other skills to become more useful.
Actually there are good design reasos behind nerfs over buffs. The first is to avoid power creep. The second is because nerfing 1 skill is easier than buffing 100. Power creep naturally happens in games with constant content releases. Buffing too many skills arbitrarily in order to match 1 skill will cause power creep to happen at a faster rate than is good for game health.
Nerfing is generally easier and safer for game health/longevity. Especially when the environment becomes competitive.
I normally agree with this sentiment, and maybe the vigor change will put rally in a place where it's safe to nerf, but as it stands it is very difficult to get going on a Stam tank without picking up rally for Stam based sustain. In most cases people dislike rally because they feel forced into 2h over dw, I feel a buff to bloodcraze (really just a change in how the healing functions, making it a HoT instead of a "life steal") would give dw a sustain that doesn't require the target to not be immune to bleeding or shielded. Couple this with the rumored 20% damage buff being put on to hidden blade and you've got an equivalent in dw to rally.
I mostly just don't want stam tanks to be at such a disadvantage pre vigor that it's nearly impossible to function.
In every other case I hate power creep, but dw could use the help compared to 2h.
How about instead of nerfing everything that's fun, we upgrade other skills to become more useful.
Actually there are good design reasos behind nerfs over buffs. The first is to avoid power creep. The second is because nerfing 1 skill is easier than buffing 100. Power creep naturally happens in games with constant content releases. Buffing too many skills arbitrarily in order to match 1 skill will cause power creep to happen at a faster rate than is good for game health.
Nerfing is generally easier and safer for game health/longevity. Especially when the environment becomes competitive.
I normally agree with this sentiment, and maybe the vigor change will put rally in a place where it's safe to nerf, but as it stands it is very difficult to get going on a Stam tank without picking up rally for Stam based sustain. In most cases people dislike rally because they feel forced into 2h over dw, I feel a buff to bloodcraze (really just a change in how the healing functions, making it a HoT instead of a "life steal") would give dw a sustain that doesn't require the target to not be immune to bleeding or shielded. Couple this with the rumored 20% damage buff being put on to hidden blade and you've got an equivalent in dw to rally.
I mostly just don't want stam tanks to be at such a disadvantage pre vigor that it's nearly impossible to function.
In every other case I hate power creep, but dw could use the help compared to 2h.
Bloodgharm wrote: »@Lynx7386 I honestly think that dw needs at least a good heal (whether it be burst or HoT) and/or a damage shield like brawler. There's no reason why 2h needs to have both a good heal+brutality buff and a da mage shield. Imo, blade cloak would be great for a damage shield or make the 20% damage reduction for all damage, not just aoe. I also like your idea of adding major brutality to blade cloak, but I still think it needs something else to make it on par with rally. I'd rather have the HoT work on blood craze. It needs to be a separate HoT not associated with the bleed effect. It just isn't reliable atm.