Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.
Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
trimsic_ESO wrote: »Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.
trimsic_ESO wrote: »Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
trimsic_ESO wrote: »Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.
from my pov sorcs are losing the most due to the changes as light armor is worthless in terms of mitigation and the main survivability is pushed towards health and armor mitigation when shields and dmg is reduced to 50% where light armor wearing sorcs are significantly handicaped with a heavily nerfed escape tool and absolutly no burst heal option.
trimsic_ESO wrote: »Hardened ward is a strong shield. (I used to play a magicka sorc)
That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.
Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.
Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.
As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.
Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.
from my pov sorcs are losing the most due to the changes as light armor is worthless in terms of mitigation and the main survivability is pushed towards health and armor mitigation when shields and dmg is reduced to 50% where light armor wearing sorcs are significantly handicaped with a heavily nerfed escape tool and absolutly no burst heal option.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
wich health nerfs?maysonet_ESO wrote: »In 1.7 (as far as we can tell):
No more permablock.
No more spamming dodge roll.
Shields can still be spammed.
Shield strength is only getting a very minor reduction in proportion to the health/damage nerfs. However, Healing Ward is taking a big hit, so it's unknown how large of an effect that will end up being.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wich health nerfs?maysonet_ESO wrote: »In 1.7 (as far as we can tell):
No more permablock.
No more spamming dodge roll.
Shields can still be spammed.
Shield strength is only getting a very minor reduction in proportion to the health/damage nerfs. However, Healing Ward is taking a big hit, so it's unknown how large of an effect that will end up being.
the changes make armor much more worthwhile (if they manage to get pierce to a proper but still worthwhile value) as health in cyrodiil is not touched maximising your healthpool via passiv mitigation wich light armor doesent provide at all survivability is massivle pushed away from light armor users...IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
you would then need to negate any armor mitigation while beeing stunned too.
Septimus_Magna wrote: »Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).
Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.
Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
trimsic_ESO wrote: »Septimus_Magna wrote: »Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).
Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.
Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.
I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
- I don't regen my stam while blocking the damage of the sorc
- I have to spend more stamina to dodge the damage dealt by the sorc
- I have less spell resistance against a sorc due to the nerf of the nirnhorned trait
Just seriously tell me....
trimsic_ESO wrote: »Septimus_Magna wrote: »Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).
Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.
Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.
I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
- I don't regen my stam while blocking the damage of the sorc
- I have to spend more stamina to dodge the damage dealt by the sorc
- I have less spell resistance against a sorc due to the nerf of the nirnhorned trait
Just seriously tell me....
Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.
Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.
trimsic_ESO wrote: »Septimus_Magna wrote: »Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).
Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.
Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.
I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
- I don't regen my stam while blocking the damage of the sorc
- I have to spend more stamina to dodge the damage dealt by the sorc
- I have less spell resistance against a sorc due to the nerf of the nirnhorned trait
Just seriously tell me....
Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.
Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.
It's simple, you can't.
Fighting one Templar is already a pain, but two at once..
If they both Jesus beam you, what do you want to do? Currently it even breaks my cloak in most cases and healing against it barely works.. at full health.
Whitestrake is the only *** saving me from that.. Since not even line of sight works.
trimsic_ESO wrote: »Septimus_Magna wrote: »Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).
Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.
Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.
I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
- I don't regen my stam while blocking the damage of the sorc
- I have to spend more stamina to dodge the damage dealt by the sorc
- I have less spell resistance against a sorc due to the nerf of the nirnhorned trait
Just seriously tell me....
Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.
Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.
It's simple, you can't.
Fighting one Templar is already a pain, but two at once..
If they both Jesus beam you, what do you want to do? Currently it even breaks my cloak in most cases and healing against it barely works.. at full health.
Whitestrake is the only *** saving me from that.. Since not even line of sight works.
Yeah you at least have Vigor haha. I have Tri-pots and rally.The best defense for me has been Double-Take and outrange it which is the only thing that reliably breaks it. I used to try Venom arrow but half the time it doesn't interrupt it or they're running immovable/unstoppable pots or something.
I got soul assaulted from 100% health and 1 shot last night by a sorc too. I shot him with Venom arrow and it didn't break and my pot was on cooldown. 23K HPs and I was killed by a single skillless ult. It did something over 25K damage to me (through 25K Spell resistance!). Cloak seems pretty useless for Stamina and considering half the damn playing field is nightblades spamming mark it's not worth justifying the slot for the chance you get a chance to react and cloak out of a beam (which usually is just reapplied).
I've definitely gained an appreciation for some of the holes in a staminablades defense (DKs have GDB at least). Vigor really needs to be available to everyone and 1.7 can't arrive soon enough in that respect.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,
Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.
eventide03b14a_ESO wrote: »Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.
It will always favor you over someone else.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
how would that work for stamina.... they use the stamina for defense also
I agree but it wouldnt really be fair then.
Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,
This would actually not change anything. Come 1.7 the 1-shot combo wont exist and as soon as you land an opener on a sorc with no shields up his healing ward will hit for max shielding followed by hardened ward and you'll be in the same boat.
Meanwhile in PvE sorcs would be made even more useless.
You ever compare Steel Tornado to Impulse lately? It's just LOL. Can't believe I ever tried grinding on my sorc....