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How to counter 30k+ Shieldstacking Enemies?

  • Tankqull
    Tankqull
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    Yep another Fact is that bananas start to be shipped green and get yellow while reaching europe.

    its a great information but not related to the problem as your information is not either.
    Edited by Tankqull on July 17, 2015 5:43PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Stikato
    Stikato
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    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Edited by Stikato on July 17, 2015 6:30PM
    Mordimus - Stam Sorc
  • Ezareth
    Ezareth
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    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

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  • k2blader
    k2blader
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    Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.
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  • Zhoyzu
    Zhoyzu
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    the trick is identify the targets not worth Fighting.

    could you beat the *** out of a dump truck? maybe. Is it worth the effort? hell no.

    its essentially a stalemate anyways you cant damage you and they spend their resources not dying instead of fighting.
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  • Stikato
    Stikato
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    k2blader wrote: »
    Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.

    Just because an ability requires a specific weapon that anyone can use, does not prevent it from being overpowered. Using a resto staff--which allows for ranged animation cancelling, and is specifically equipped 99.9% of the time (for sorcs) for access to Healing Ward, one of the strongest skills in the game--is not a "sacrifice", especially for a Sorcerer. It is simply the right weapon to use.

    It is the combination of healing ward + hardened ward that makes magicka sorcs tough. If you have fought a difficult magicka sorc, they have those two skills. I'm only pointing this out for people that are specifically calling for nerfs to Hardened Ward. There is absolutely nothing OP about Hardened Ward by itself. So if people are gonna make a thousand threads and a million posts about nerfing that specific skill, it seems important to point out.
    Edited by Stikato on July 18, 2015 7:37PM
    Mordimus - Stam Sorc
  • trimsic_ESO
    trimsic_ESO
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    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.
  • Stikato
    Stikato
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    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.

    Yeah there are a lot of moving parts in this next update. It's difficult to say where things will end up. i just hope that, despite the fact that a release deadline has already been set (which, while nice, is also concerning) ZOS is more willing to listen to PTS feedback than during 1.6. Or at least be more willing to release balance patches after the initial major update.
    Mordimus - Stam Sorc
  • Laggus
    Laggus
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    I recall from the PTS forums in the last major update all of the whining and QQ'ing from Sorcs that their class was reduced to next to useless and look where we are at the moment! ZoS did not consider properly at all the effects of no softcaps in general and not just Sorcs.

    They were also fully aware from feedback from people in PTS about those same issues. Releasing the update date for live before even testing anything on PTS points in the direction of them not going to listen to feedback from the PTS testers again and they will roll with whatever release version they have so long as its not game breaking and people can log in. *edited for typo
    Edited by Laggus on July 19, 2015 9:35AM
  • Tankqull
    Tankqull
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    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.

    from my pov sorcs are losing the most due to the changes as light armor is worthless in terms of mitigation and the main survivability is pushed towards health and armor mitigation when shields and dmg is reduced to 50% where light armor wearing sorcs are significantly handicaped with a heavily nerfed escape tool and absolutly no burst heal option.
    Edited by Tankqull on July 19, 2015 12:12PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Synozeer
    Synozeer
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    In 1.7 (as far as we can tell):
    No more permablock.
    No more spamming dodge roll.
    Shields can still be spammed.

    Shield strength is only getting a very minor reduction in proportion to the health/damage nerfs. However, Healing Ward is taking a big hit, so it's unknown how large of an effect that will end up being.

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  • pjwb16_ESO
    pjwb16_ESO
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    dodge roll will still be a primary defense option ;)
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  • trimsic_ESO
    trimsic_ESO
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    Tankqull wrote: »
    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.

    from my pov sorcs are losing the most due to the changes as light armor is worthless in terms of mitigation and the main survivability is pushed towards health and armor mitigation when shields and dmg is reduced to 50% where light armor wearing sorcs are significantly handicaped with a heavily nerfed escape tool and absolutly no burst heal option.

    Welcome to my world then ;)
  • Bashev
    Bashev
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    Tankqull wrote: »
    Stikato wrote: »
    Hardened ward is a strong shield. (I used to play a magicka sorc)

    That being said, what is currently--and by far--more OP is Healing Ward. This is the shield that is making very difficult for Sorc's to be killed. If you are any magicka spec at all, I would argue that Healing Ward is the absolute must-have skill on your bar basically since launch.

    Hardened Ward on a magicka sorc is what makes Healing Ward even stronger. It's the longer duration, steady shield that allows the short duration healing ward to work so effectively.

    Healing Ward is getting a double nerf next patch, as both healing and shields are being reduced. Hopefully this is enough.

    As someone who has, admittedly, been frustrated fighting magicka sorcs, I would wager that a healing ward nerf would be more effective than even a bolt escape nerf. And by far more effective than a hardened ward nerf.

    Next patch, damage will be halved too. So for a sorc, hardened ward will appear as unchanged. However the nerf to healing ward will be more effective because the healing part of it will be halved. This being said a sorc with both hardened ward and healing ward up and running could be virtually unkillable because people may not have enough burst DPS. To be checked on the PTS.

    from my pov sorcs are losing the most due to the changes as light armor is worthless in terms of mitigation and the main survivability is pushed towards health and armor mitigation when shields and dmg is reduced to 50% where light armor wearing sorcs are significantly handicaped with a heavily nerfed escape tool and absolutly no burst heal option.

    From my point of view, heavy armor is useless if they don't fix the armor and spell penetration. Block passive will be useless too with no stamina regen. Shields are the same because the damage is reduced too. There is small difference from 5% only.
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  • Araxleon
    Araxleon
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.
  • Soulac
    Soulac
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    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.
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  • Tankqull
    Tankqull
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    In 1.7 (as far as we can tell):
    No more permablock.
    No more spamming dodge roll.
    Shields can still be spammed.

    Shield strength is only getting a very minor reduction in proportion to the health/damage nerfs. However, Healing Ward is taking a big hit, so it's unknown how large of an effect that will end up being.
    wich health nerfs?

    the changes make armor much more worthwhile (if they manage to get pierce to a proper but still worthwhile value) as health in cyrodiil is not touched maximising your healthpool via passiv mitigation wich light armor doesent provide at all survivability is massivle pushed away from light armor users...
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    you would then need to negate any armor mitigation while beeing stunned too.
    Edited by Tankqull on July 20, 2015 10:02AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Soulac
    Soulac
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    Tankqull wrote: »
    In 1.7 (as far as we can tell):
    No more permablock.
    No more spamming dodge roll.
    Shields can still be spammed.

    Shield strength is only getting a very minor reduction in proportion to the health/damage nerfs. However, Healing Ward is taking a big hit, so it's unknown how large of an effect that will end up being.
    wich health nerfs?

    the changes make armor much more worthwhile (if they manage to get pierce to a proper but still worthwhile value) as health in cyrodiil is not touched maximising your healthpool via passiv mitigation wich light armor doesent provide at all survivability is massivle pushed away from light armor users...
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    you would then need to negate any armor mitigation while beeing stunned too.

    Okay, then I want to be immune to critical hits as well.
    Shields: Precast defense, still active if stunned
    Dodge: active defense, not active if stunned

    Dodge is available for everyone, good shields are not.
    Of course Stamina builds are able to use dodge quite often, but with the next patch you won't be able to spam dodge anymore, the only defense of stamina builds.
    Magicka Builds can dodge as well, not as often but still enough and in addition to that you can spam shields without any penalty. Also you probably have some of your Shield left while stunned and you're basically immune to critical hits.

    In 1v1 or even 1v2: Shields > roll
    In larger fights it depends on the enemy zerg I'd say. Sometimes I die in mid roll since dodge is such a reliable defense ability.
    I stopped counting how often I got hit by something in the middle of a roll and now tell me how often your shields doesn't work and I don't mean a visual bug..

    Let's wait for the next patch first tho.
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  • Septimus_Magna
    Septimus_Magna
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    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?
    Edited by Septimus_Magna on July 20, 2015 11:30AM
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  • trimsic_ESO
    trimsic_ESO
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    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?

    You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.

    I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
    - I don't regen my stam while blocking the damage of the sorc
    - I have to spend more stamina to dodge the damage dealt by the sorc
    - I have less spell resistance against a sorc due to the nerf of the nirnhorned trait

    Just seriously tell me....
  • Ezareth
    Ezareth
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    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?

    You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.

    I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
    - I don't regen my stam while blocking the damage of the sorc
    - I have to spend more stamina to dodge the damage dealt by the sorc
    - I have less spell resistance against a sorc due to the nerf of the nirnhorned trait

    Just seriously tell me....

    Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.

    Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.

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  • Soulac
    Soulac
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    Ezareth wrote: »
    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?

    You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.

    I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
    - I don't regen my stam while blocking the damage of the sorc
    - I have to spend more stamina to dodge the damage dealt by the sorc
    - I have less spell resistance against a sorc due to the nerf of the nirnhorned trait

    Just seriously tell me....

    Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.

    Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.

    It's simple, you can't.
    Fighting one Templar is already a pain, but two at once..
    If they both Jesus beam you, what do you want to do? Currently it even breaks my cloak in most cases and healing against it barely works.. at full health.
    Whitestrake is the only *** saving me from that.. Since not even line of sight works.
    Edited by Soulac on July 20, 2015 1:57PM
    R.I.P Dawnbreaker / Auriel´s Bow
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  • Ezareth
    Ezareth
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    Soulac wrote: »
    Ezareth wrote: »
    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?

    You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.

    I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
    - I don't regen my stam while blocking the damage of the sorc
    - I have to spend more stamina to dodge the damage dealt by the sorc
    - I have less spell resistance against a sorc due to the nerf of the nirnhorned trait

    Just seriously tell me....

    Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.

    Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.

    It's simple, you can't.
    Fighting one Templar is already a pain, but two at once..
    If they both Jesus beam you, what do you want to do? Currently it even breaks my cloak in most cases and healing against it barely works.. at full health.
    Whitestrake is the only *** saving me from that.. Since not even line of sight works.

    Yeah you at least have Vigor haha. I have Tri-pots and rally.The best defense for me has been Double-Take and outrange it which is the only thing that reliably breaks it. I used to try Venom arrow but half the time it doesn't interrupt it or they're running immovable/unstoppable pots or something.

    I got soul assaulted from 100% health and 1 shot last night by a sorc too. I shot him with Venom arrow and it didn't break and my pot was on cooldown. 23K HPs and I was killed by a single skillless ult. It did something over 25K damage to me (through 25K Spell resistance!). Cloak seems pretty useless for Stamina and considering half the damn playing field is nightblades spamming mark it's not worth justifying the slot for the chance you get a chance to react and cloak out of a beam (which usually is just reapplied).

    I've definitely gained an appreciation for some of the holes in a staminablades defense (DKs have GDB at least). Vigor really needs to be available to everyone and 1.7 can't arrive soon enough in that respect.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    Soulac wrote: »
    Ezareth wrote: »
    Im seriously wondering if anyone could tell me how sorcs should survive in fights against decent players without our strong Hardened Ward (because this apparently needs to scale of my 18k health pool) and Bolt Escape (because sorcs shouldnt have a skill to flee from fights).

    Im kinda confused because I tried tanking 10+ enemies with Bound Armor and Lighting Form but that didnt go so well. Ive also tried self-healing with Dark Magic skills and pets but that didnt do the trick for me.

    Could someone please tell me how to make a more tanky sorc without using Hardened Ward and Bolt Escape?

    You would have to make a choice, as any other non-sorc player in Cyrodiil: be a tank or be glass canon, and not both at the same time. For instance, you would not have only 18k HP and a large magicka pool, but you would have more HP and less magicka. Of course you would deal less damage.

    I'm seriously wondering if you could tell me how as a stamina DK I can survive a fight against a sorc in its current form if:
    - I don't regen my stam while blocking the damage of the sorc
    - I have to spend more stamina to dodge the damage dealt by the sorc
    - I have less spell resistance against a sorc due to the nerf of the nirnhorned trait

    Just seriously tell me....

    Stamina users will be forced to go sword + Board I'm thinking unless they're a DK in which case they can wings. I just spam Absorb magick and it works wonders against Sorcs. With 3400 + stam regen I can spam it and dodge roll alternatively when needed. I don't know how else a Stamina user will stand a chance, especially given the Nirnhoned nerf.

    Now If I could only figure out how to counter invisible Jesus beams. You can't counter what you cant see.

    It's simple, you can't.
    Fighting one Templar is already a pain, but two at once..
    If they both Jesus beam you, what do you want to do? Currently it even breaks my cloak in most cases and healing against it barely works.. at full health.
    Whitestrake is the only *** saving me from that.. Since not even line of sight works.

    Yeah you at least have Vigor haha. I have Tri-pots and rally.The best defense for me has been Double-Take and outrange it which is the only thing that reliably breaks it. I used to try Venom arrow but half the time it doesn't interrupt it or they're running immovable/unstoppable pots or something.

    I got soul assaulted from 100% health and 1 shot last night by a sorc too. I shot him with Venom arrow and it didn't break and my pot was on cooldown. 23K HPs and I was killed by a single skillless ult. It did something over 25K damage to me (through 25K Spell resistance!). Cloak seems pretty useless for Stamina and considering half the damn playing field is nightblades spamming mark it's not worth justifying the slot for the chance you get a chance to react and cloak out of a beam (which usually is just reapplied).

    I've definitely gained an appreciation for some of the holes in a staminablades defense (DKs have GDB at least). Vigor really needs to be available to everyone and 1.7 can't arrive soon enough in that respect.


    Vigor heals me for like 2k per second tho.. not enough! xD
    And yeah.. it doesn´t matter which group i face, someone will mark me all the time.
    At least it still breaks dots, soul strike and beam, but u can´t rely on it.

    "hidden" is the biggest lie ever..

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Araxleon wrote: »
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,

    This would actually not change anything. Come 1.7 the 1-shot combo wont exist and as soon as you land an opener on a sorc with no shields up his healing ward will hit for max shielding followed by hardened ward and you'll be in the same boat.

    Meanwhile in PvE sorcs would be made even more useless.

    You ever compare Steel Tornado to Impulse lately? It's just LOL. Can't believe I ever tried grinding on my sorc....
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    k2blader wrote: »
    Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.

    It will always favor you over someone else.
    :trollin:
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    k2blader wrote: »
    Healing Ward is available to everyone, and it does not always land on the caster. It should be powerful because to use it you need to have a resto staff on one bar. That's a sacrifice worthy of getting a decent heal on yourself or an ally.

    It will always favor you over someone else.

    If all else is equal yes...otherwise this almost never happens.

    The person I duo with dies all the time because her healing ward lands on me instead of her when we're both damaged.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Rayste
    Rayste
    ✭✭✭
    Araxleon wrote: »
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,

    This is short sighted Arax. These are/were mechanics that allow defense with some offense from a pvp perspective ...... think cloak and whatever skill, block casting, shields, and in some cases apparently there are persons that can attack while dodge rolling.

    Do you care about balance? A little off topic but im questioning your intentions here: it would appear that your magicka NB is going to be sitting pretty after this patch. You and I had a 10 minute duel a couple of months ago where you engaged me in whispers after. You said you would be good with more sorc damage but less tankiness. The funny part of it is, I had maybe 3-4 opportunities to take the offensive between the flurry of fear/cloak/stuns etc.

    Play some other classes and then maybe start talking about what game balance needs. This would be similar to Ezareth trying to give NBs advice 6 months ago. Cmon ...
    The Teach - AD Templar
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Ezareth wrote: »
    Araxleon wrote: »
    Soulac wrote: »
    Araxleon wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    how would that work for stamina.... they use the stamina for defense also
    I agree but it wouldnt really be fair then.

    Of course it's not fair, but these defense mechanics are available for everyone, get a nerf with the next patch and got skills bypassing it.
    Also if you get to stun him, he won't have any defense stuff up, unlike shields which stay until they're broken.

    I honestly STILL think shields should stay the same but ONLY last 5-10 secs. maybe just 5 secs, If someone is just spaming it I honestly FIND IT okay, but if they allow it to only last 5 secs they cant spam and then attack leaving openings,

    This would actually not change anything. Come 1.7 the 1-shot combo wont exist and as soon as you land an opener on a sorc with no shields up his healing ward will hit for max shielding followed by hardened ward and you'll be in the same boat.

    Meanwhile in PvE sorcs would be made even more useless.

    You ever compare Steel Tornado to Impulse lately? It's just LOL. Can't believe I ever tried grinding on my sorc....

    Don't. Don't even go there.


    Edited by Maulkin on July 20, 2015 9:46PM
    EU | PC | AD
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