tpanisiakb16_ESO wrote: »...
A strict AvA game is not going to work, either. What MMO did work, however, was a little game called World of Warcraft that catered to both PvP and PvE. ZOS seems to want to bridge those two player-types together, and it's not working. For every egotistical PvP fanboy touting how they're going to demolish PvE Carebears and steal all our stones there's plenty of more people crying out against this system.
...
This is true.
For every egotistical PvP player touting how they are going to demolish PvE Carebears,
There are several egotistical PvE players touting how they are morally superior to PvP Psychopaths, and are going to be demolished;
And, on each side, the egos are being used to claim their own side has greater validity.
It is too bad that ZOS does not have any way to get PvE players to sacrifice their egos and stop fearing PvP interactions and deaths.
They already convinced PvP players to sacrifice their egos and farm boring PvE content in order to be competitive in PvP.

Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
TequilaFire wrote: »With maps populated like PS4 Haderus below I don't think TV stones in IC is going to be an issue. smh
RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
firstdecan wrote: »Of course, maybe we should expect that from PvPers, they're the ones coming to the game looking for conflict challenge.
Elijah_Crow wrote: »RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
ANYONE CAN SOLO VET DSA OR VET DUNGEONS?!?
Lol, you are insane. I've seen 1 person who has solo'ed Non Vet DSA. There are probably more but it's less than 1/2 of 1% of the population. My group has just finished their first successful DSA and have yet to get to the second Fight on Vet DSA. These players are still learning after reaching VR14.
Why don't you link a video of you doing this?
The majority of the player base is no where capable of doing this and I don't think ZOS should be catering to the less than 1%.
Emma_Eunjung wrote: »WOW, REALLY? You don't think PvE Sorcs ever used Bolt Escape?
RustedValor wrote: »TequilaFire wrote: »With maps populated like PS4 Haderus below I don't think TV stones in IC is going to be an issue. smh
Actually that kind of map will be the best place to gank because it will be full of people unprepared for PvP and hoarding lots of stones for the multiplyer bonus.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Oh please, give up the PvP whining. Whether you're trying to make a joke or not, even a half-decent PvPer can see how ridiculous this new DLC is if it's rolled out as-is.
I'm not anti-PvP. I simply don't like it and don't PvP. Ever. I do not enjoy immersing myself in a 12-year-old's fantasy world where there aren't true consequences for killing and stealing. To those of you who feel this is an insult, I apologize. It isn't meant as one, but PvP in nearly every game I've played devolves to this state.
The quickest way to send me to the door with the EXIT sign over it is to force PvE players in a solidly PvE game to PvP on some level, whether it's for a quest or, in this case, releasing content that is so skewed toward PvP and leaves PvE all but out of this new content.
From what I've read and heard so far, from players and ZoS, leaves PvE out almost entirely. It's also set up so that long-time players have a distinct and significant advantage over those who haven't played as long, with no way for newer players to catch up, whether they're PvE or PvPers.
I've played games where new content all but leaves PvPers in the dust, and if you tout your game as having PvP content and pull crap like that, you end up making a lot of players unhappy, angry, and looking for other entertainment. What the heck does ZoS going to think is going to happen by alienating the majority of their player base, which is PvE?
I'm actually still so surprised, disgusted, and confused as to why ZoS thinks this content as-is is a good idea that I just can't EVEN. Nope. I was really looking forward to playing with my husband today, after completing Coldharbor, making us both fairly new in VR levels. But now....I feel like, what's the point?
Emma_Eunjung wrote: »RazzPitazz wrote: »Emma_Eunjung wrote: »MaximusDargus wrote: »ESO would be so much better placea without PVP.
No more nerf cry threads, no more "balances" breaking whole game for PVE players.
No more silly wars and now, with lootable TV stones ESO welcomes community of harassment and griefing.
And everyone smiles at the thought of losing 3 hours of their work of farming stones to a ganker who just logged in and camped sewer entrance.
ESO would fail w/o pvp.
Delusional. ESO is failing BECAUSE of PvP. All the endless nerfs and rebalances (thanks to PvP whiners) have nearly destroyed this game.
This makes no sense. PvE is not reliant on PvP balance issues. Despite the fact that everyone gets hit when a nerf/bud takes place, PvE is barely affected in the grand scheme of things. The worst hit was to DK's a while back and they disappeared... oh wait, no they didn't.
WOW, REALLY? You don't think PvE Sorcs ever used Bolt Escape? You don't think Nirnhoned armor was ever useful in PvE? You don't think any PvE tanks ever needed to hold down block? You don't think any PvE Stamina builds ever relied on roll dodging to avoid damage? ALL of these things are nerfed in the upcoming patch because of PvP "issues", and that's just one patch. Patch after patch, this crap has been going on for a year. The irony is that ESO was better balanced at launch then it is now!
...
I'm not anti-PvP. I simply don't like it and don't PvP. Ever. I do not enjoy immersing myself in a 12-year-old's fantasy world where there aren't true consequences for killing and stealing. To those of you who feel this is an insult, I apologize. It isn't meant as one, but PvP in nearly every game I've played devolves to this state.
...
Bolded/italicized describes my issue with the Justice System at present not having a PvP portion.
Not expecting super cruel consequences for killing and stealing in a game, where the killing and stealing is not real.
However, the NPC guards are not sufficient to provide consequences within the context of the game. PvP in the Justice System would remedy this.
You people have already delayed the PvP portion of the justice system. LEAVE CYRODIIL ALONE!
LEGENDARYYY wrote: »Oh please, give up the PvP whining. Whether you're trying to make a joke or not, even a half-decent PvPer can see how ridiculous this new DLC is if it's rolled out as-is.
I'm actually still so surprised, disgusted, and confused as to why ZoS thinks this content as-is is a good idea that I just can't EVEN. Nope. I was really looking forward to playing with my husband today, after completing Coldharbor, making us both fairly new in VR levels. But now....I feel like, what's the point?
If ur good you can catch up. I'm not scared of meeting players with higher CP etc. Just gives me a chance of killing them and get more stones.
You can be casual everywhere else in this game. Go there instead and leave us alone!
TheBonesXXX wrote: »You people have already delayed the PvP portion of the justice system. LEAVE CYRODIIL ALONE!
Aye.
I have thoroughly read the quotes and I am bewildered still, since 97' at the arrogance and attitude of PvE'ers towards PvP'ers.
The whole of the PvE community has been pushing PvP to the wayside in every game for a very long time, leaving PvPers to enjoy a PvE world with some PvP sprinkles. Much of the content in this game will be directed towards PvE'ers, so I agree, let us PvPers have the cupcake we got while the PvE'ers enjoy the whole damned buffet.
RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
RustedValor wrote: »TequilaFire wrote: »With maps populated like PS4 Haderus below I don't think TV stones in IC is going to be an issue. smh
Actually that kind of map will be the best place to gank because it will be full of people unprepared for PvP and hoarding lots of stones for the multiplyer bonus.
you wont have access to IC on that server if you are not AD ... (your 6 homekeeps etc ... )
Emma_Eunjung wrote: »RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
LOL, not just "anyone" can solo Vet dungeons, and I've only see proof of ONE guy who did recently, I'm pretty sure his name is Thelon. I've never heard of anyone soloing VDSA in its entirety, although I did see ONE really excellent player last week who solo'd one phase of it (the very end versus Hiath).
If soloing Vet dungeons was EASY, trust me, everyone would be doing it because finding a group is such a pain in this game.
Emma_Eunjung wrote: »MaximusDargus wrote: »ESO would be so much better placea without PVP.
No more nerf cry threads, no more "balances" breaking whole game for PVE players.
No more silly wars and now, with lootable TV stones ESO welcomes community of harassment and griefing.
And everyone smiles at the thought of losing 3 hours of their work of farming stones to a ganker who just logged in and camped sewer entrance.
ESO would fail w/o pvp.
Delusional. ESO is failing BECAUSE of PvP. All the endless nerfs and rebalances (thanks to PvP whiners) have nearly destroyed this game.
Delusional. ESO is surviving BECASUE of PVP. AS the endless amount of PvE content (3 whoping <<<<20min trials and one 4 Person dungeon) is so fullfilling.
Attorneyatlawl wrote: »Emma_Eunjung wrote: »RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
LOL, not just "anyone" can solo Vet dungeons, and I've only see proof of ONE guy who did recently, I'm pretty sure his name is Thelon. I've never heard of anyone soloing VDSA in its entirety, although I did see ONE really excellent player last week who solo'd one phase of it (the very end versus Hiath).
If soloing Vet dungeons was EASY, trust me, everyone would be doing it because finding a group is such a pain in this game.
/g2 "Anyone for today's vet?"
2 seconds later..
"Ya inv me up!"
"Need it on my nb, sec"
30 seconds later...
"Kk I'm on the right toon."
/g2 "Sent... need a 4th, healer or dps, anyone want to tag in?"
Fifteen seconds later...
"Yep, grab me."
Occasionally it ends like this instead...
(silence)
/p "Grabbing a pug, let's zone in."
or
/p "Meh, let's just 3 man it. Zoning."
Attorneyatlawl wrote: »Emma_Eunjung wrote: »RustedValor wrote: »Elijah_Crow wrote: »I'm really starting to dislike the entitlement attitude of those that are afraid to fight another player in a video game.
No one is forcing you to participate in this part of the game. There are a large portion of players who enjoy both PvE and PvP gameplay and for us, IC represents the best blending of both.
You might want to consider the long term health of the game relies upon appealing to many play styles. This update includes all dungeons scaling to VR16 and two new ones where we know for sure VR16 gear will be available in addition to crafted sets.
It's absolutely insane seeing calls to remove PvP from the game because it's a detriment.
They really need to add a further level of difficulty for PVE beyond veteran to scale to your champion point level. The fact that anyone can solo Vet DSA or Vet dungeons only proves the lack of challenge.
LOL, not just "anyone" can solo Vet dungeons, and I've only see proof of ONE guy who did recently, I'm pretty sure his name is Thelon. I've never heard of anyone soloing VDSA in its entirety, although I did see ONE really excellent player last week who solo'd one phase of it (the very end versus Hiath).
If soloing Vet dungeons was EASY, trust me, everyone would be doing it because finding a group is such a pain in this game.
/g2 "Anyone for today's vet?"
2 seconds later..
"Ya inv me up!"
"Need it on my nb, sec"
30 seconds later...
"Kk I'm on the right toon."
/g2 "Sent... need a 4th, healer or dps, anyone want to tag in?"
Fifteen seconds later...
"Yep, grab me."
Occasionally it ends like this instead...
(silence)
/p "Grabbing a pug, let's zone in."
or
/p "Meh, let's just 3 man it. Zoning."
That's funny... the other day I was doing Spindle daily with a guild mate & 2 pugs. We (initially) had a tank, 2 DPS & me (stamina NB) casually healing with Vigor.
Shortly after [snip], the tank started crying because we were clearing stuff too quickly; "do you have a train to catch or something?" and left the group. We proceeded to easily clear it with no tank and no real healer.
Moonscythe wrote: »
Bigger fish…maybe but I don't see anyone who looks forward to ganking a player for his stuff as being a better player. If they were bent on testing themselves and their build against another player they wouldn't be focused on the loot. Thioe who are after loot pick on obviously weaker players. If i ever get really strong I might be tempted to look weak to take the smirk off thier face but I doubt it.
nimander99 wrote: »I still say they should release a non pvp version of Cyrodiil for all the non pvp-ers. I enjoy pvp personally but to gate such an iconic Scrolls area as the entirety of Cyrodiil and Imperial City behind, what for the vast majority of the player base, is a deal breaker and just wont go.
I have a ton of friends in this game who have literally never stepped foot in Cyrodiil because it is pvp. And I think a simple solution is a non pvp campaign.
I think ZoS is going to be quite surprised when not a lot of I.C DLC is bought.
Hey @Samadhi I really like your quotes in your signature
Attorneyatlawl wrote: »Moonscythe wrote: »
Bigger fish…maybe but I don't see anyone who looks forward to ganking a player for his stuff as being a better player. If they were bent on testing themselves and their build against another player they wouldn't be focused on the loot. Thioe who are after loot pick on obviously weaker players. If i ever get really strong I might be tempted to look weak to take the smirk off thier face but I doubt it.
"Bigger fish... maybe but I don't see anyone who looks forward to ganking a boss for his loot as being a better player. If they were bent on testing themselves and their build against bosses they wouldn't be focused on the loot."
That's essentially what you're saying about PVP'ers playing PVP, when adapted to PVE.
Oh please, give up the PvP whining. Whether you're trying to make a joke or not, even a half-decent PvPer can see how ridiculous this new DLC is if it's rolled out as-is.
I'm not anti-PvP. I simply don't like it and don't PvP. Ever. I do not enjoy immersing myself in a 12-year-old's fantasy world where there aren't true consequences for killing and stealing. To those of you who feel this is an insult, I apologize. It isn't meant as one, but PvP in nearly every game I've played devolves to this state.
The quickest way to send me to the door with the EXIT sign over it is to force PvE players in a solidly PvE game to PvP on some level, whether it's for a quest or, in this case, releasing content that is so skewed toward PvP and leaves PvE all but out of this new content.
From what I've read and heard so far, from players and ZoS, leaves PvE out almost entirely. It's also set up so that long-time players have a distinct and significant advantage over those who haven't played as long, with no way for newer players to catch up, whether they're PvE or PvPers.
I've played games where new content all but leaves PvPers in the dust, and if you tout your game as having PvP content and pull crap like that, you end up making a lot of players unhappy, angry, and looking for other entertainment. What the heck does ZoS going to think is going to happen by alienating the majority of their player base, which is PvE?
I'm actually still so surprised, disgusted, and confused as to why ZoS thinks this content as-is is a good idea that I just can't EVEN. Nope. I was really looking forward to playing with my husband today, after completing Coldharbor, making us both fairly new in VR levels. But now....I feel like, what's the point?
ESO is a game with AVA focus, so its not a PVE game at all, quite the contrary actually.
Since day one, ZOS released a lot of content that would be more typical for a raid or die game, than for the AVA genre. From this point, you as a PVE only player shouldn't complain as you were served content in a game, that originally had a different type of player in mind.
The justice system, which was supposed to be the first update to the AVA system, was stripped of its actual PVP part, mostly because of the crying by some players and while I understood a few concerns, most of them were pretty hilarious, yet made the Devs consider them.
Now the Imperial City is about to roll out, the first pvp update in 16 months! Don't you think that your claims are not just unjustified, but also a bit rude? Rude to the Developers, but also the gamers.
Don't you think its about time, that the people who were once promised another Age of Camelot finally get a few new toys to play with and that you should at least test it out first, before you complain?
The good thing about DLC´s always was, you only have to buy it if you like it. So as the Americans tend to say, either you love it or you leave it.
While you should certainly not leave ESO because of a single non PVE focused DLC, you should probably leave this DLC aside if it doesn't appeal you on the PTS.
Just wait for the next one which will surely have enough new raids or quests for you, where you will not fear any pvp skill checks to succeed.
Needless to say, even this so called "PVP DLC", will offer new pve content as Gina & Jess already mentioned.
The fears some people tend to have about games is beyond me. If not all goes their way, they start acting as the world will go down