Problem with dueling is that players learn the game and start to give protips to devs how to balance the classes and stuff.
Problem with dueling is that players learn the game and start to give protips to devs how to balance the classes and stuff.
...Who ares `WHAT`anyone says. Let them speak. PVP is huge aspect of this game regardless so players will always have stuff to say about `balance`.
I just want to duel players easily without having to go to war. Just duel..
Problem with dueling is that players learn the game and start to give protips to devs how to balance the classes and stuff.
...Who ares `WHAT`anyone says. Let them speak. PVP is huge aspect of this game regardless so players will always have stuff to say about `balance`.
I just want to duel players easily without having to go to war. Just duel..
Who cares? So why we should listen you.
Problem with dueling is that players learn the game and start to give protips to devs how to balance the classes and stuff.
...Who ares `WHAT`anyone says. Let them speak. PVP is huge aspect of this game regardless so players will always have stuff to say about `balance`.
I just want to duel players easily without having to go to war. Just duel..
Who cares? So why we should listen you.
So, before i report you for trolling..
Please tell me how people who complain about BALANCE has anything to do with simple PVP areas to duel in.
PVP is already in this game, expect its a war zone. So, whats your issue
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Problem with dueling is that players learn the game and start to give protips to devs how to balance the classes and stuff.
...Who ares `WHAT`anyone says. Let them speak. PVP is huge aspect of this game regardless so players will always have stuff to say about `balance`.
I just want to duel players easily without having to go to war. Just duel..
Who cares? So why we should listen you.
So, before i report you for trolling..
Please tell me how people who complain about BALANCE has anything to do with simple PVP areas to duel in.
PVP is already in this game, expect its a war zone. So, whats your issue
You duel with your mates 50 times and learn the strenghts and weaknesses of classes in about a day, then you come to forums and post your detailed post what should be done.
Mass PVPs beauty is that it doesnt needs to be so balanced as some 10 vs 10 or 15 vs 15 game. Thats why I think ESO is wrong game for dueling.
It's always possible to go 1v1 if you go out of your way to arrange matches with opposite fraction members. If it were 1v1 then you would probably see a lot more assassins classes.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
Frankly put if you don't care about balance you don't care about the longevity of the game. Shhh...just let it happen isn't healthy for the future of ESO.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
Frankly put if you don't care about balance you don't care about the longevity of the game. Shhh...just let it happen isn't healthy for the future of ESO.
WTF does balance have to do with ANYTHING...
You can already do this in Cryodiil... With careful planning.
Alls your saying is your against doing things the easy way... Derp.
Or maybe.. im missing something here. But some of you are just tooo freaking funny.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
Frankly put if you don't care about balance you don't care about the longevity of the game. Shhh...just let it happen isn't healthy for the future of ESO.
WTF does balance have to do with ANYTHING...
You can already do this in Cryodiil... With careful planning.
Alls your saying is your against doing things the easy way... Derp.
Or maybe.. im missing something here. But some of you are just tooo freaking funny.
If 1v1 is a structured, provided part of the game it would need to be balanced. If players simply use work-a-rounds in order to set up duels it does not.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
Frankly put if you don't care about balance you don't care about the longevity of the game. Shhh...just let it happen isn't healthy for the future of ESO.
WTF does balance have to do with ANYTHING...
You can already do this in Cryodiil... With careful planning.
Alls your saying is your against doing things the easy way... Derp.
Or maybe.. im missing something here. But some of you are just tooo freaking funny.
If 1v1 is a structured, provided part of the game it would need to be balanced. If players simply use work-a-rounds in order to set up duels it does not.
Why does an option to allow me to duel someone anywhere... have to be balanced?
Sure, I can just run out an duel someone in Cyrodiil. But.. maybe should i stop doing that and complain about balance instead..?
NOOOO GUYS!! NO DUELING ALLOWED!... Because we need to balance everything perfectly before having any sort of fun...
..Sure.. you could just choose NOT TO DUEL. But that would be toooo simple. SO lets just complain about balance instead and have NOTHING.
:P
No we don't, only you do and you account for less than 0.0001% of the population of this game so no one cares. Learn to speak for yourself.
IC looks to be trying to answer some of the demand for smaller scale skirmish conflicts.
For dueling however I'm a bit on the fence. I loved dueling in Souls titles, and Bloodborne. For ESO, I feel like it brings up several balance issues by adding another layer which needs to be maintained. Not only would all the classes need to be able to find usefulness and playability in PVE, but also in group PVP and then 1v1 PVP as well. I might be too much to juggle at present.
That is not even going into the issues battle leveling, CP, and VR ranks cause.
Its a duel....which means you have to accept.
Meaning, its not forced on you.
I'm not even sure how that applies to what I said, honestly. I'm saying guaranteed 1v1 PVP interactions, through an arena which a player has to que up for, adds more dimensions to class balancing. I think ZOS has enough of that on their plate right now.
...I don`t see it as complicated. Just add it, and let the stuff fly.
If some sort of arena is to much to add.. Then, just add a duel option like how you ask someone to trade.
Player needs to accept like a trade. After a 5 second timer, both players are hostile against each other till one player goes down (does not die). After the duel is over, the hostile is off. Meaning they have to accept the duel again.
Meaning hours and hours of dueling fun anywhere they want.
Building an arena is not the issue. Making sure that each class could perform equally in all settings (PVE, Group PVP, and 1v1 PVP) is.
First and foremost, the players in a duel would need to not only not effect other NPCs during a duel, but they would also need to not be effected by other players as well. That is harder to program than you think. Furthermore it's too easy to grieve players by simply having it work like a trade invite.
You are over thinking it. And over thinking things makes it complicated. And in this case far more complicated than it has to be.
its not about balance.. its not even a E sport. Its about dueling..just mindless.. dueling.
If people can`t handle it.. then simply DON`T duel. I`ve played many games.. ARPGS, MMO and action games where pvp is really unbalanced and it does not matter. It can still be fun if you embrace being the underdog.
Even a damn fist fight in a bar. Would be stupid fun
Fact is.. you can already 1 vs 1 duel in this game IF you put in the effort to do so, but it take alot of time and effort..
So anyone saying NO simple duel area or duel options is basically saying NO to doing things the easy way. WHich is what i want. Easy way to duel...
I don`t care about balance... I don`t care if i loose or win. Its just a game..
Frankly put if you don't care about balance you don't care about the longevity of the game. Shhh...just let it happen isn't healthy for the future of ESO.
WTF does balance have to do with ANYTHING...
You can already do this in Cryodiil... With careful planning.
Alls your saying is your against doing things the easy way... Derp.
Or maybe.. im missing something here. But some of you are just tooo freaking funny.
If 1v1 is a structured, provided part of the game it would need to be balanced. If players simply use work-a-rounds in order to set up duels it does not.
Why does an option to allow me to duel someone anywhere... have to be balanced?
Sure, I can just run out an duel someone in Cyrodiil. But.. maybe should i stop doing that and complain about balance instead..?
NOOOO GUYS!! NO DUELING ALLOWED!... Because we need to balance everything perfectly before having any sort of fun...
..Sure.. you could just choose NOT TO DUEL. But that would be toooo simple. SO lets just complain about balance instead and have NOTHING.
:P
I'm curious how you went from being able to Duel via work-a-round, to having nothing suddenly.
So you don't have much to say other than "I want it, I want it, now", and when facing opposition to your desires you resort to hyperbole and text based tantrums. Congrats you win the internet.
Zershar_Vemod wrote: »ZOS said a definite 'No" to arena-like PvP.