Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »What I see as a problem is gankers camping at the sewer man hole waiting for players to go in to deposite there stones. This is a problem and a real one even before PTS drops cause we all know gankers will be doing this and my opinion it's best we and ZoS try to find out a answer before it even becomes a problem.
Lol. Ganking always works best if you're where you're not expected. Ganking stupid predictable gankers will be a fun sport
I'm just saying and it probely doesn't help the "sport" when players can hit with 28K+ snipes with one button.
Akavir_Sentinel wrote: »I'm sure there will be several exploits exposed when it hits PTS. We will just have to wait until then.
Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »What I see as a problem is gankers camping at the sewer man hole waiting for players to go in to deposite there stones. This is a problem and a real one even before PTS drops cause we all know gankers will be doing this and my opinion it's best we and ZoS try to find out a answer before it even becomes a problem.
Lol. Ganking always works best if you're where you're not expected. Ganking stupid predictable gankers will be a fun sport
I'm just saying and it probely doesn't help the "sport" when players can hit with 28K+ snipes with one button.
Radiant magelight would bring that down to 14K... detect potions: I think I'll start crafting some right now.
Dude it just doesn't work the way you predict: camping a predictable spot as a ganker is just asking to be rekt. I'm not saying ganking won't happen... I'm just saying it's not going to happen in the obvious places you're predicting will be the problem.
Besides... did you miss the part about buying a teleport token for 500 TV stones that takes you back to your safe camp directly?
No and I'm not talking about right ontop of the man hole cover of course there know not to camp there but say across the street behind a barrel far enough to not be effected by mage light or pots but close enough for snipe to still have it's damage last time i check snipe still had the farthest range out of most of the skills.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Rev Rielle wrote: »Akavir_Sentinel wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
You gave me an idea to change the title to brainstorm how to exploit the system so it can be addressed before it becomes an issue. So lets hear all the ideas everyone has!
Of course, there can be a fine line between "exploit" and "creative use of the system."
If you watch the ESO Live stream, they addressed "boosting" and the buddy-buddy system of exploiting Tel Var Stones.
I actually forgot this.
Does anyone remember the specifics of what they said?
What is to stop someone "selling" 10,000 Tel Var Stones? They leave the bank with the and meet someone in an awkward location where they take all of their stones from their corpse. They could just mail them the fee before hand or whatever, I have friends on opposite factions too, so we could effectively donate each other Stones if we wanted too?
I missed ESO Live unfortunately, but one way around this - just off the top of my head - is to have something like a transaction 'tax' (poor term I know). E.g. I have 80 Tel Var Stones, someone kills me. I loose 50% of my stones (i.e. 40) and the enemy gets 20 stones. Next time I am defeated by a player I loose 50% again (20 stones now) and the enemy that kills me gets 10. And so on.
I think it might address two things:
a) Not loosing all your stones at once from just one mistake/gank/ambush out in PvP etc, and
b) Stopping players with characters from opposing factions swapping/trading/selling Tel Var Stones.
Love this idea.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
nikolaj.lemcheb16_ESO wrote: »Player loot is going to destroy our community which is one of the most valuable elements of this game and it will cause IC to become a wasteland like craglorn 2-3 months after release and it will cause the pvp community to shrink.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
You gave me an idea to change the title to brainstorm how to exploit the system so it can be addressed before it becomes an issue. So lets hear all the ideas everyone has!
Of course, there can be a fine line between "exploit" and "creative use of the system."
If you watch the ESO Live stream, they addressed "boosting" and the buddy-buddy system of exploiting Tel Var Stones.
Thought that was just that the multipliers won't work on looting players.
Even that simple implementation is at least something. I'm sure that with player feedback and PTS testing, anti-griefing and anti-boosting measures will be put into place, or a diminishing return on it.
nikolaj.lemcheb16_ESO wrote: »Player loot is going to destroy our community which is one of the most valuable elements of this game and it will cause IC to become a wasteland like craglorn 2-3 months after release and it will cause the pvp community to shrink.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Only to get ganked back by a hidden friend of the seller afterwards. No gold, no stones. Exactly my first thought, along with other people responding from what I see. A common-sense-consequence.What is to stop someone "selling" 10,000 Tel Var Stones? They leave the bank with the and meet someone in an awkward location where they take all of their stones from their corpse.
I love it, like all out of sudden ganking is becoming a problem what people have done in ESO since launch. We all have been knocked down while riding or moving to battle location, and of course we have been never killed while using siege weapon either.
Korah_Eaglecry wrote: »Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
You gave me an idea to change the title to brainstorm how to exploit the system so it can be addressed before it becomes an issue. So lets hear all the ideas everyone has!
Of course, there can be a fine line between "exploit" and "creative use of the system."
If you watch the ESO Live stream, they addressed "boosting" and the buddy-buddy system of exploiting Tel Var Stones.
Thought that was just that the multipliers won't work on looting players.
Even that simple implementation is at least something. I'm sure that with player feedback and PTS testing, anti-griefing and anti-boosting measures will be put into place, or a diminishing return on it.
They giggled as they called it ganking. Theyre aware of its griefing nature and they look forward to it.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
I will say ganker's are not a problem if you travel in numbers, but what's to stop allies from allowing you to fall so your attacker gets your stones before jumping the attacker to take your stones fir their selves?