
I'm voting 100% because I am hopeful.
Hopeful that they keep a good idea that was designed with PVPers in mind that will be enjoyed by PVPers, in what is literally the only PVP update since launch.
The crying of PVEers shouldn't even be considered as this is content designed to please those that enjoy PVP, especially considering that there has already been PVE updates such as craglorn, and vet dungeons.
It is the PVPers turn to get something they like now, so please don't wreck it because some people are crying about the idea of participating in OPTIONAL content.
ThyIronFist wrote: »I'm hoping 100% loss, this way forward camps could be implemented again and death would still have a meaning in PvP.

"That you do drop your Tel-Var stones on death means the satisfaction of making it back to safety with a big haul is so much greater."
This will NEVER offset the humiliation of being robbed by a human player.
Locking paid PVE content behind a griefer PVP wall is a psychotic business decision and the reason, along with the lack of caps and catch-ups on the CP system, that I am done with ESO for the foreseeable future.
"If you don't drop your Tel-Var stones on death then people won't be attracted to PvPing within the imperial city."
If PvPers don't want to PvP without the "reward" of making other players miserable, then maybe it's time to admit that PvP is boring and pointless.
No matter what pvp players say TES will ALWAYS be a pve game and pve needs to be first.