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ZOS-Base PVP is your answer

  • Defilted
    Defilted
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    If you are not skilled at PVP, please just PVP more to acquire the skills/gear and XP/CP to be better. Life is not fair, so why would a game be fair?


    Thank you and have a nice day.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • mcurley
    mcurley
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    I like the idea of an even playing field in PvP too. BwB is almost there but the CPs are wrecking it as time goes on (although it seems like this will be remedied sometime in the future).

    I also love theory crafting, as do many. Perhaps this would be fair and keep the build diversity up:

    "Flat Campaign" Rules

    1. Health / Magicka / Stamina and their regeneration rates are equal for everyone when they are naked.

    2. Deactivate CPs or give everyone a set amount of "PvP CPs"

    3. Set amounts of Armor/Spell resistance on gear pieces based on armor type and slot. For example light chests all have X armor/resistance, medium chests all have Y*X armor/resistance, heavy chests all have Z*X armor/resistance. Clearly Z > Y.

    4. Weapon damage is based only on weapon type.

    5. Enchantments are all equal based on slot.

    6. Sets give equal bonuses regardless of quality.

    7. Traits are not affected by armor quality.


    I think this would eliminate any progression based advantage that a player could have but still keep a very wide variety of builds possible.

    Thoughts? Additions?
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
  • Slonekb05
    Slonekb05
    ✭✭✭
    Defilted wrote: »
    If you are not skilled at PVP, please just PVP more to acquire the skills/gear and XP/CP to be better. Life is not fair, so why would a game be fair?


    Thank you and have a nice day.

    You assume im speaking on my behalf for some lack of skill. Im making a suggestion for a better overall system for everyone. Your cliche remarks hold no water here sir.
  • Slonekb05
    Slonekb05
    ✭✭✭
    mcurley wrote: »
    I like the idea of an even playing field in PvP too. BwB is almost there but the CPs are wrecking it as time goes on (although it seems like this will be remedied sometime in the future).

    I also love theory crafting, as do many. Perhaps this would be fair and keep the build diversity up:

    "Flat Campaign" Rules

    1. Health / Magicka / Stamina and their regeneration rates are equal for everyone when they are naked.

    2. Deactivate CPs or give everyone a set amount of "PvP CPs"

    3. Set amounts of Armor/Spell resistance on gear pieces based on armor type and slot. For example light chests all have X armor/resistance, medium chests all have Y*X armor/resistance, heavy chests all have Z*X armor/resistance. Clearly Z > Y.

    4. Weapon damage is based only on weapon type.

    5. Enchantments are all equal based on slot.

    6. Sets give equal bonuses regardless of quality.

    7. Traits are not affected by armor quality.


    I think this would eliminate any progression based advantage that a player could have but still keep a very wide variety of builds possible.

    Thoughts? Additions?

    Good read, like your thoughts.. i would still like to see CP removed from PVP entirely. But a set number is also a nice idea as well.

  • Tectonaut
    Tectonaut
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    I thought they gave you ridiculous health/magicka/stamina boosts in pvp areas to non vets (I am a non vet) in order to balance fairness? I like to think that after I put in the time, I will be tangibly more powerful. Without the progression carrot I might as well play some cod/etc (no). Tamriel is a place of legends and gods, why can't there be a few OP old timers around? They will be the vast minority.

    It's all purely opinion of course, and yours carries as much merit as mine.
  • Slonekb05
    Slonekb05
    ✭✭✭
    Tectonaut wrote: »
    I thought they gave you ridiculous health/magicka/stamina boosts in pvp areas to non vets (I am a non vet) in order to balance fairness? I like to think that after I put in the time, I will be tangibly more powerful. Without the progression carrot I might as well play some cod/etc (no). Tamriel is a place of legends and gods, why can't there be a few OP old timers around? They will be the vast minority.

    It's all purely opinion of course, and yours carries as much merit as mine.

    I understand your position, and your not wrong. I just believe character progression is a PVE based system. PVP is a "player skill" based system. But as it stands, ESO's PVP is "Playtime vs Playtime". That's broken in my eyes, when player skill is not the deciding factor in PVP it ceases to be PVP.
    Edited by Slonekb05 on July 17, 2015 9:29PM
  • Arato
    Arato
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    Tectonaut wrote: »
    I thought they gave you ridiculous health/magicka/stamina boosts in pvp areas to non vets (I am a non vet) in order to balance fairness? I like to think that after I put in the time, I will be tangibly more powerful. Without the progression carrot I might as well play some cod/etc (no). Tamriel is a place of legends and gods, why can't there be a few OP old timers around? They will be the vast minority.

    It's all purely opinion of course, and yours carries as much merit as mine.

    doesn't work out because damage calculations still work based on the level of the actual player, and CP's, and better gear etc.

    OP is saying there should be at least one campaign where everyone's on an even field and the deciding factor is skill, not time spent playing the game.

    I agree there should be such a campaign.
  • Stalwart385
    Stalwart385
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    I'm fine with a base campaign option, but this is an RPG. Progression should matter.
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