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Oh great, the Tel Var stones are lootable

  • Nisto
    Nisto
    Athas24 wrote: »
    I think it's good to have an element of danger and such. I miss some of the really old games I played where I could loot EVERYTHING in a person's bag... Epic tier or not. :p more looting of the dead plz!

    lol everquest was like that long ago on the pvp servers fun times :p
  • Nisto
    Nisto
    NDwarf wrote: »
    @NDwarf , Again, they're bankable. They should not be mailable, and you shouldn't have the option of using /stuck to the wayshrine while you have stones on your person, or you have the option to forfeit the stones if you do.

    Sucks for the legitimate stuck situations, but after a gank, of all things, you shouldn't have the option of cowarding out to the nearest wayshrine to secure your 'winnings.' You should have to run them, just like scrolls, same as everyone else.

    When you're 10 feet from freedom and someone ganks the ganker, we'll see if you still feel the same way.

    There should be hostile patrols (Like Imperials are in open world Cyrodiil) that actually patrol. This BS of hiding like a little schoolgirl in one spot waiting for someone to walk by is a stretch to be called "skilled play," especially when you want to run for the hills the moment you've gotten what you wanted.

    You want to stealth kill, fine, but you should be obligated to watch out for your own safety at the same time, not camp and press 2 buttons.[/quote]

    Never claimed it to be skillful playing :smiley: Also, according to Sun Tzu that's not cowardly that's how you roll in war.
    “So in war, the way is to avoid what is strong, and strike at what is weak.” Then take their stones. Ok I added the stones part.

    Joking aside, I don't think Zos understands the can of worms they just bust open all over themselves with lootable pvp stones. That /unstuck post I made was just off the top of my head on how to game the system and the real masterminds will have all kinds of evil ways planned out on how to farm players for stones come September. It's gonna get real ugly real fast.[/quote]

    one could also log out and wait for the game to kick them out of cyrodil, soo many ways to escape :#>:):(
    Edited by Nisto on July 17, 2015 4:03AM
  • SC0TY999
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    The more I read the more it just seems like a hasty not thought through decision.

    As usual it will be a poor design with a poor execution that you'll have to wait months for a balancing fix (again)!
  • psicorpb16_ESO
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    Anyone else remember the gankfest that was 'Hasla grind ' in Archeage ?

    That was the least fun I ever had in a mmo
  • SC0TY999
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    Might be a better idea to RNG drop rate on the stones and even then only 1 or 2 will drop.

    After all, we all have to put with RNG drops from bosses etc... why should this be any different!
    Edited by SC0TY999 on July 17, 2015 5:39AM
  • Psychobunni
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    When does the "should tel var stones be lootable?" poll thread arrive?
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • timborggrenlarsenb16_ESO
    What is rumor, that is facts?
    What do we know, about this TV, how to get them and what to use them for, and can they be sold to other players?
    FFFRRREEEDDDOOOMMM!!!
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  • Sausage
    Sausage
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    Anyone else remember the gankfest that was 'Hasla grind ' in Archeage ?

    That was the least fun I ever had in a mmo

    Lootable stones means gankers make themselves as target too. Its not so good idea especially if you need to some specific location to store the Stones.

    I wonder if night players or early birds can easily farm Stones. Maybe one shouldnt be able to farm Stones until theres at least 1 population bar for each alliance in Campaign.
    Edited by Sausage on July 17, 2015 6:21AM
  • Septimus_Magna
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    Hopefully we can send the Tel Var stones by mail, otherwise the zerging will only increase because people dont want to loose them stones. Do you loose just one Tel Var stone if you die? Or do you loose every Tel Var stone you carry in your bag?

    I dont think gankers will be such a big problem because their damage will be reduced. If you survive the first damage burst they usually have no changes because their sustain is terrible. Groups of gankers on the other hand..

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  • Nyghthowler
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    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    I call B.S. PvP'ers are the biggest cry babies in the game.

    "This one time, I lost to (insert class here) and they used this one skill that I'm too incompetent to counter, so that class is O.P. !!! Devs, if you care about the BALANCE of the game you will NERF them so I can always win. Otherwise I will cancel my account and so will my whole guild!!!"

    I cant begin to remember how many of this type of post has been on these forums since launch.

    I'm not prejudiced; I hate everyone equally !
  • Acrolas
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    Too bad the game isn't advanced enough that you can plant fake loot on yourself that explodes - literally - in the face of the guy who just killed you.

    I mean, if we're going to play dirty, let's have fun with it. Poisons. Fake stones. Goblin moneylenders that randomly roam the back alleys of the City and can themselves be killed and looted.

    ZeniMax's idea of a war is turning friendly fire off and adding one controversial idea to otherwise PVE mechanics. They don't know how to make a campaign that's frustrating in the short-term but rewarding in the long-term. That's what I think we all want. Something that makes us curse Monday through Friday but cheer on Saturday to make the whole thing worth it.

    It's kind of the opposite now. You're cheering on Monday but by Saturday you feel utterly defeated because too much happened while you were sleeping or working and now it's frustratingly one-sided and another week wasted.
    signing off
  • Leandor
    Leandor
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    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    I call B.S. PvP'ers are the biggest cry babies in the game.

    "This one time, I lost to (insert class here) and they used this one skill that I'm too incompetent to counter, so that class is O.P. !!! Devs, if you care about the BALANCE of the game you will NERF them so I can always win. Otherwise I will cancel my account and so will my whole guild!!!"

    I cant begin to remember how many of this type of post has been on these forums since launch.
    I am so sick and tired of posts like this. The issue ALL of us PvPers have is that it is no fun at all to be killed without chance of fighting back. Any and all serious balancing complaint is about combinations that kill instantly. Of course there is the share of trolls - same as for PvEers by the way - that complain for complaining's sake, but that is actually a small number.

    I can do that as well. Thanks to all these PvEers that want to be able to solo kill every single AI opponent in the game, this game is destroyed, because they apparently can't stand a challenge. That would be the equivalent statement to what you have written. Please for the love of the divines, stop with that cowcrap.
    Edited by Leandor on July 17, 2015 7:10AM
  • Celestrael
    Celestrael
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    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
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  • Celestrael
    Celestrael
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    All this means is that you need to travel in groups and protect each other from being ganked while in the City. And if your Alliance loses the Imperial city you need to be quick about killing yourself on a mob so you get ejected before Johnny GankUrFace can find you and take your lewt.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • xoduspaladin
    xoduspaladin
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...
  • Celestrael
    Celestrael
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    Actually, Ultima Online launched in 1998 and it's still online. You're probably familiar with the company that made it too, Origin. Many MMOs have come and went but it's still there. There's also a thriving Free Shard system where players have reverse engineered earlier versions of the game (before it was made more newb friendly) to get that nostalgic feeling of a hardcore MMO.

    But nice try. <3
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Hopefully we can send the Tel Var stones by mail, otherwise the zerging will only increase because people dont want to loose them stones. Do you loose just one Tel Var stone if you die? Or do you loose every Tel Var stone you carry in your bag?

    I dont think gankers will be such a big problem because their damage will be reduced. If you survive the first damage burst they usually have no changes because their sustain is terrible. Groups of gankers on the other hand..

    According to the German forum ZOS_KaiSchober:

    Tel'Var stones appear in its own space and not in the inventory. Thus they do not take up any space, can not be traded or mailed. The only way to bring them to safety, it is personal store with a banker. Mailings or other objects do not function.
  • Rosveen
    Rosveen
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    Celestrael wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    Actually, Ultima Online launched in 1998 and it's still online. You're probably familiar with the company that made it too, Origin. Many MMOs have come and went but it's still there. There's also a thriving Free Shard system where players have reverse engineered earlier versions of the game (before it was made more newb friendly) to get that nostalgic feeling of a hardcore MMO.

    But nice try. <3
    How many players in Ultima Online? How many new players every year?
  • G0ku
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    Jesus Christ. I can't wait for the next single player game to actually enjoy Elder Scrolls. I HAVE to get away from this. From reading arguments from both sides, it sounds like you MMO players have an endless pissing contest.

    I honestly don't know how someone can stand developing these games. They're better men and women than me, because knowing that THIS is my clientele, is absolute torture.

    There is some truth to that, really. It´s my first mmo and I´m not always the best person on the forums when it gets to me. But yea, reading the posts here it seems to be exactly as you described...
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  • Celestrael
    Celestrael
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    I can't find specifics on population, but enough that it has an expansion coming out this year. And it's not free to play, and never has been. It's been subscription-based since launch. It's coming up on 20 years of being online.

    Also, I misspoke, it launched in 1997. It has been in Guinness World Records 8 times and Time Magazine included it in the 100 best Videogames of All Time, and won countless other awards.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • Celestrael
    Celestrael
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    I don't play it simply because it's not hardcore anymore.

    When I played, I was a "red" aka a Player Killer. I couldn't enter towns and such because I was a fugitive. I preyed on people PvEing and heading to their houses (player housing was in the game world). Would kill the Carebears as they returned home with their loot then I'd run home and dump it into the various storage containers I had. Some of it I would use, some I hoarded to sell, some I kept as trophies. Most of It I used because I would also die, whether to PvE'ers defending themselves or other PKs. So I always needed new gear, reagents to cast spells, spears for meleeing, etc.

    My playstyle was made impossible when the game introduced Item Insurance. You could insure all your stuff so that when you died, nothing dropped. You just had to pay gold. I wasn't able to live off of killing people anymore, and I had so many kills on my character it would have taken forever for them to fall off (they only fell off as time passed with you logged in) so I couldn't go legit either.

    I did spend years on the Free Shards which ran older versions of the game, before things were made easier.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • Septimus_Magna
    Septimus_Magna
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    Hopefully we can send the Tel Var stones by mail, otherwise the zerging will only increase because people dont want to loose them stones. Do you loose just one Tel Var stone if you die? Or do you loose every Tel Var stone you carry in your bag?

    I dont think gankers will be such a big problem because their damage will be reduced. If you survive the first damage burst they usually have no changes because their sustain is terrible. Groups of gankers on the other hand..

    According to the German forum ZOS_KaiSchober:

    Tel'Var stones appear in its own space and not in the inventory. Thus they do not take up any space, can not be traded or mailed. The only way to bring them to safety, it is personal store with a banker. Mailings or other objects do not function.

    Thanks, looks like its going to be really frustrating to collect a lot of Tel Var stones.
    Is there any info about bankers located inside Imperial City?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Rosveen
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    Basically, you're a shameless thug and robber and refer to your honest hard-working targets as "carebears". :D I suddenly feel less guilty for having no interest to participate in this kind PvP and therefore ruining the "fun" for some of you. As a law-abiding citizen, I'd want to ruin your fun in real life too. :p Not buying the Imperial City is like avoiding the bad part of town...
    Edited by Rosveen on July 17, 2015 8:23AM
  • KerinKor
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    Enodoc wrote: »
    The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:

    "If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
    You should be a politician, they're great at spinning bad news.
  • Celestrael
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    Ultima Online was extremely open ended at launch. You could do anything. You could put a house anywhere there was a clearing, you could either be law abiding or a criminal, there were no classes just skills you could choose to level up, you could tame all sorts of animals including dragons to fight for you, etc etc.

    I chose the criminal route because it was more fun hunting people than mobs. I would scope out prominent PvE'ers houses and figure out about what time they came and went. Then I'd stealth outside their door and wait, and kill them when they came home to drop off their stuff. I'd hide outside of good PvEing spots and kill players leaving. I'd hide out near quarries where miners were collecting ore to make ingots, then kill them and their pack mule and take the ingots to make my gear.

    I was ruthless, but it was fun. And lucrative. There were drawbacks of course, there was no penalty to killing me (my name was red and I was always fair game). I couldn't enter towns or cities because if someone typed "Guards!" I was insta killed by guard. I was also mistrusted by most of the games population. The Reds stuck together though and had safehouses throughout the world, and had non-red characters that would bring us weapons, reagents for casting, horses to ride, etc.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • RedTalon
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    Well at-least the gankers will be in known places for sure and stop trying to slow down zergs claiming keeps
  • Rosveen
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    Celestrael wrote: »
    Ultima Online was extremely open ended at launch. You could do anything. You could put a house anywhere there was a clearing, you could either be law abiding or a criminal, there were no classes just skills you could choose to level up, you could tame all sorts of animals including dragons to fight for you, etc etc.

    I chose the criminal route because it was more fun hunting people than mobs. I would scope out prominent PvE'ers houses and figure out about what time they came and went. Then I'd stealth outside their door and wait, and kill them when they came home to drop off their stuff. I'd hide outside of good PvEing spots and kill players leaving. I'd hide out near quarries where miners were collecting ore to make ingots, then kill them and their pack mule and take the ingots to make my gear.

    I was ruthless, but it was fun. And lucrative. There were drawbacks of course, there was no penalty to killing me (my name was red and I was always fair game). I couldn't enter towns or cities because if someone typed "Guards!" I was insta killed by guard. I was also mistrusted by most of the games population. The Reds stuck together though and had safehouses throughout the world, and had non-red characters that would bring us weapons, reagents for casting, horses to ride, etc.
    Don't get me wrong, it all sounds great. A real living world. But I don't have it in me to ruin the day of another person like this, not even in a video game, and standing on the other side I'm happy to hide behind the law enforcement and see criminals like you brought to justice. You can't really expect me to support your leeching lifestyle that leaves me dead and a few Tel Var stones poorer. ;)
  • Farorin
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    or
    Celestrael wrote: »
    [...]

    [...]

    Yet he racks up kills using a method supported by the game systems.

    What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.

    I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ArtG on July 17, 2015 12:52PM
  • glavius
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    Sound interesting. But im afraid it will make everyone run in huge zergs, making my solo playstyle impossible. Loosing stuff because you ended up in a 1 vs 20 fight doesnt sound that great
  • F7sus4
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    Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
    Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards. :D
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