How to counter 30k+ Shieldstacking Enemies?

  • Ezareth
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    Whoa...to have you so unequivocally admit a sorc strength/advantage is...unexpected.

    Maybe, though not sure with the emphasis you use. While I agree the perma-block builds are going to have to go back to the drawing board, I am not sure a dodge-roller will be significantly nerfed Vs. a sorc as they can find other means to avoid sorcerer damage in-between dodge rolls (mistform, cloak, reflect, CCing the sorc, etc). I suspect a sorc will be somewhat stronger when actually fighting (also due to nirn fix) but worse at running away to avoid an unpleasant situation, which on the whole, seems like a good thing

    I've always admitted their strengths and yes based upon my understanding of existing 1 v 1 metas and the information we know so far (which is so far from being complete it may be irrelevant) Sorcs will become stronger in 1 v 1s. I only said 1 v 1s though because in group fights I feel they are going to die more easily as shields are getting slightly nerfed relative to damage and their ability to escape determined pursuers is limited to the point they must use alternate methods of escape like running full medium armor and sprinting etc.

    I think absorb will probably be the better morph for a NB against a sorc and many magicka users but we'll see. Yes a Stamina NB can use various mechanics to space the time out between dodge rolls but I'm trying to imagine how I would fight my own particular sorc playstyle with my own nightblade and short of spamming absorb magicka between dodge rolls it doesn't look pretty.
    Edited by Ezareth on July 16, 2015 9:59PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • RinaldoGandolphi
    RinaldoGandolphi
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    The Crusader Set. It extends the time you are unable to be hit after executing a dodge roll.

    The trait are poo, but the set is stupid OP, it renders nearly all single target attacks useless.

    If your a stamina build I would suggest getting a set before thr price goes sky high, that set is already insanely good and will be even better in 1.7
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    And here I am waiting for players to relize it isn't the shields fault but the stacking. Those shields wouldn't be so OP if you can only have one at a time instead of 5 or 6 at a time.
  • Soulac
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    And here I am waiting for players to relize it isn't the shields fault but the stacking. Those shields wouldn't be so OP if you can only have one at a time instead of 5 or 6 at a time.

    Hardened - Harness - Healing Ward
    Not 5-6 rather 2-3.

    Anyway I think the change to shields a few patches ago made it nearly impossible to counter shields.
    In the begin you could hit shields down to like 5% and then go full out since the enemy can't simply recast the shield.
    Now people are losing 1k of their Shield strength and basically spam the *** out of it.
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  • trimsic_ESO
    trimsic_ESO
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    The Crusader Set. It extends the time you are unable to be hit after executing a dodge roll.

    The trait are poo, but the set is stupid OP, it renders nearly all single target attacks useless.

    If your a stamina build I would suggest getting a set before thr price goes sky high, that set is already insanely good and will be even better in 1.7

    It's sad to depend on a set to counter an imbalanced game mechanic.
    Does this means that we will have to get this set, thus narrowing the choice for our equipment?
  • Laggus
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    Sorcs will be killing a lot more in 1.7 because they won't be bolting away so much. Thats the funny part. Too many bolt off after the first hit received. How many vids have I seen with Sorcs in groups boltng away and leaving their buds in the lurch and wiping when they could have won the fight if their Sorcs stayed put.

    They will adapt and continue to be OP so long as shield stacking remains a thing.
  • IxSTALKERxI
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
    NA | PC | Aldmeri Dominion
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  • Roselle
    Roselle
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    SHOULD REROLL TEMPLAR, KITTY MAN
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  • Rook_Master
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?
  • Erock25
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
    Edited by Erock25 on July 17, 2015 1:40PM
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  • Rook_Master
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    Erock25 wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.

    My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz
  • Erock25
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    Erock25 wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.

    My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz

    Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?
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  • FENGRUSH
    FENGRUSH
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    Shields in their current state are stupid. Normal sorc ward is strong, but not OP. Stacking multiple wards on top of each other without having to trade out your offense to do so is busted.

    Change shield mechanics to allow people to crit and proc effects on them and it'd be fine if people want to stack all their shields. The current state of shield stacking is painfully annoying and some setups dont really have an alternative to dealing with it.
  • Ezareth
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Bashev
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    Shields are not OP the bolt escape is. Lets wait and see how it will be with the new changes.
    Because I can!
  • Takllin
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    FENGRUSH wrote: »
    Shields in their current state are stupid. Normal sorc ward is strong, but not OP. Stacking multiple wards on top of each other without having to trade out your offense to do so is busted.

    Change shield mechanics to allow people to crit and proc effects on them and it'd be fine if people want to stack all their shields. The current state of shield stacking is painfully annoying and some setups dont really have an alternative to dealing with it.

    Yes but if you do this, I think you need to add some amount of the characters Armor/Spell Resistance into the shields as well. Otherwise they become a deathtrap. 0 armor/spell resist shields that can be crit and have other effects work on them? I think that's far too big of a drawback.
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  • Takllin
    Takllin
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    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.


    Well actually the constant BE spam was something a lot of people complained about, which was only possible with the removal of soft caps. SInce they won't be adding those back, it needed another nerf. I've mained a Sorc for a while and it was ridiculous that you can just teleport away into the sunset.
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  • IxSTALKERxI
    IxSTALKERxI
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    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.



    Yes, same goes for everything in all classes in all aspects of the game. You should have to choose between offence or defence when you spec your character. I'm not trying to be biased or anything. I think scaling things like shields off the same stat for all classes would make the game easier to balance in the long run which is why I suggested it, they'd of course need to tweak some things so no particular class is severely worse off from the changes
    NA | PC | Aldmeri Dominion
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  • Ezareth
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    Takllin wrote: »
    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.


    Well actually the constant BE spam was something a lot of people complained about, which was only possible with the removal of soft caps. SInce they won't be adding those back, it needed another nerf. I've mained a Sorc for a while and it was ridiculous that you can just teleport away into the sunset.

    I've been teleporting away into the Sunset since the launch of the game, I pretty much wrote the book on that. My playstyle didn't change at all with the release of 1.6 and it really won't change much in 1.7 (although I'll likely be playing my NB more than my Sorc in 1.7). In 1.5 I could Bolt escape 18-20 times in a row. In 1.6 That increased to 23 or so?...and God knows how many times I could do it now, probably 30 with the additional CP.

    The Bolt Escape nerf by itself would severely compromise sorcs but since dodge roll and blocking is being significantly nerfed offensive they are going to become a powerhouse. When I'm fighting a sorc on my NB and they're flying fragments and crushing shock spam I'm dodging nonstop. Now I'll be forced to dodge twice, use cloak, and absorb magicka with S&B , fear him until my dodge roll timer is reset. It's going to become an order of magnitude higher more difficult to fight a sorc than it is now for a stamina NB and sword and board is going to be pretty much necessary if you want a chance to kill a good one.

    If they don't significantly change the meta in some other unforeseen way the same bad NBs that comprise 90% of the class are going to flood the forums in mass crying nerf sorcs yet again.



    Edited by Ezareth on July 17, 2015 2:40PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • RinaldoGandolphi
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    Ezareth wrote: »
    Takllin wrote: »
    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.


    Well actually the constant BE spam was something a lot of people complained about, which was only possible with the removal of soft caps. SInce they won't be adding those back, it needed another nerf. I've mained a Sorc for a while and it was ridiculous that you can just teleport away into the sunset.

    I've been teleporting away into the Sunset since the launch of the game, I pretty much wrote the book on that. My playstyle didn't change at all with the release of 1.6 and it really won't change much in 1.7 (although I'll likely be playing my NB more than my Sorc in 1.7). In 1.5 I could Bolt escape 18-20 times in a row. In 1.6 That increased to 23 or so?...and God knows how many times I could do it now, probably 30 with the additional CP.

    The Bolt Escape nerf by itself would severely compromise sorcs but since dodge roll and blocking is being significantly nerfed offensive they are going to become a powerhouse. When I'm fighting a sorc on my NB and they're flying fragments and crushing shock spam I'm dodging nonstop. Now I'll be forced to dodge twice, use cloak, and absorb magicka with S&B , fear him until my dodge roll timer is reset. It's going to become an order of magnitude higher more difficult to fight a sorc than it is now for a stamina NB and sword and board is going to be pretty much necessary if you want a chance to kill a good one.

    If they don't significantly change the meta in some other unforeseen way the same bad NBs that comprise 90% of the class are going to flood the forums in mass crying nerf sorcs yet again.



    Oh? your going to give up Defensive Stance and the chance to give him his own Frag in the face and burst him for the Absorb and Heal?

    Interesting, I have thought about trying the Absorb morph, but have never gotten around too it. Is the heal morph worth giving up the reflect and stun for?
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • FENGRUSH
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    Takllin wrote: »
    FENGRUSH wrote: »
    Shields in their current state are stupid. Normal sorc ward is strong, but not OP. Stacking multiple wards on top of each other without having to trade out your offense to do so is busted.

    Change shield mechanics to allow people to crit and proc effects on them and it'd be fine if people want to stack all their shields. The current state of shield stacking is painfully annoying and some setups dont really have an alternative to dealing with it.

    Yes but if you do this, I think you need to add some amount of the characters Armor/Spell Resistance into the shields as well. Otherwise they become a deathtrap. 0 armor/spell resist shields that can be crit and have other effects work on them? I think that's far too big of a drawback.

    Yep FENGRUSH does not disagree. In their current state though they arent being 'punished' in mitigation by avoiding a lot of this damage. FENGRUSH do less on the 'non-mitigated' shields than a lot of players with good defense.
    Edited by FENGRUSH on July 17, 2015 2:59PM
  • IxSTALKERxI
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    Interesting, I have thought about trying the Absorb morph, but have never gotten around too it. Is the heal morph worth giving up the reflect and stun for?

    It's a nice heal. The Absorb morph is super overpowered as emp lol.
    NA | PC | Aldmeri Dominion
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  • Ezareth
    Ezareth
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    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.



    Yes, same goes for everything in all classes in all aspects of the game. You should have to choose between offence or defence when you spec your character. I'm not trying to be biased or anything. I think scaling things like shields off the same stat for all classes would make the game easier to balance in the long run which is why I suggested it, they'd of course need to tweak some things so no particular class is severely worse off from the changes

    I've said this since the release of 1.6.

    Balance can't be achieved with infinite resources. If you balance all of the abilities in the game to be roughly equal we get a homogenized bowl of garbage. If you allow some abilities to be more powerful but also more expensive in a game with *finite* resources, it allows for much more interesting and diverse gameplay. Zos should focus on actually balancing costs and resource generation in the game before they consider touching the effectiveness of particular abilities.

    I'm not even talking about bandaids like 50% increase on successive use. That's not balancing, that's a hatchet job.

    Back in 1.5 I actually had to consider the cost of an ability before casting it. I remember if a DK was on me spamming flame lash and I started spamming healing ward I would run out of magicka and die. Now, I can spam healing ward continuously without even looking at my mana bar and never run out of mana. More and more people have discovered how to do this for both magicka and stamina builds and now we're all just mashing keys in some sort of WoW-like DPS rotation to kill our opponents. It's boring, and it is the cause of 80-90% of the balance issues in PvP right now.

    *That* and nothing else needs to be fixed before they do any sort of "balance" changes.
    Edited by Ezareth on July 17, 2015 3:00PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Bashev
    Bashev
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    Ezareth wrote: »
    Ezareth wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?

    Hardened Ward is *not* the best defense in the game.

    The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.

    When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?

    The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.

    Shields across the board are getting a ~5% nerf next patch regardless.



    Yes, same goes for everything in all classes in all aspects of the game. You should have to choose between offence or defence when you spec your character. I'm not trying to be biased or anything. I think scaling things like shields off the same stat for all classes would make the game easier to balance in the long run which is why I suggested it, they'd of course need to tweak some things so no particular class is severely worse off from the changes

    I've said this since the release of 1.6.

    Balance can't be achieved with infinite resources. If you balance all of the abilities in the game to be roughly equal we get a homogenized bowl of garbage. If you allow some abilities to be more powerful but also more expensive in a game with *finite* resources, it allows for much more interesting and diverse gameplay. Zos should focus on actually balancing costs and resource generation in the game before they consider touching the effectiveness of particular abilities.

    I'm not even talking about bandaids like 50% increase on successive use. That's not balancing, that's a hatchet job.

    Back in 1.5 I actually had to consider the cost of an ability before casting it. I remember if a DK was on me spamming flame lash and I started spamming healing ward I would run out of magicka and die. Now, I can spam healing ward continuously without even looking at my mana bar and never run out of mana. More and more people have discovered how to do this for both magicka and stamina builds and now we're all just mashing keys in some sort of WoW-like DPS rotation to kill our opponents. It's boring, and it is the cause of 80-90% of the balance issues in PvP right now.

    *That* and nothing else needs to be fixed before they do any sort of "balance" changes.
    This is so true. A game without CD and with infinite resources cannot be balanced and interesting at the same time. Before 1.6 the resource management was the key to the win and it was like a CD for the skills. No resources no skills. Now it is a joke. Of course there were some big issues before 1.6 such us ultimate regeneration and from there the OP DKs.
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  • RinaldoGandolphi
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    Agreed, but 1.5 was a few class tweaks away from being very very solid game. Resource management actually mattered...i can't remember the last time i ran out of magic since the update.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ThyIronFist
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    If you're fighting any decent sorc that knows what he's doing it's pointless, unless you're a stamina build that has good burst damage and manage to get a lucky CC on them you might be able to kill them. I just give up as its pointless dueling when the game is broken an unbalanced. Have to burst through a 30k shield and even if you manage to get through that it takes 1 second and tadaa, 30k shield again. Combine that with high damage and mobility that sorcs have... ugh, I don't even bother...

    ALL shields should be based off your HP, not magicka. It's bs that sorc shields scale of max magicka as it makes them both offensive and defensive.
    Edited by ThyIronFist on July 17, 2015 3:17PM
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  • Vynist
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    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    I agree with you on the fact that you shouldn't have the highest pvp dmg AND the highest survivablity, it should be one or the other and not both.
  • Rook_Master
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    Erock25 wrote: »
    Erock25 wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.

    My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz

    Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?

    To get a Blazing Shield of 12k you need

    .26x = 12,000
    12,000/.26 = x
    x = 46153 hp

    You need 46153 HP to get a 12k blazing shield, which hits for a whopping 6k. Balanced?
  • Erock25
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    Erock25 wrote: »
    Erock25 wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.

    My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz

    Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?

    To get a Blazing Shield of 12k you need

    .26x = 12,000
    12,000/.26 = x
    x = 46153 hp

    You need 46153 HP to get a 12k blazing shield, which hits for a whopping 6k. Balanced?

    You must not have read the post that you were directly replying to.
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  • Rook_Master
    Rook_Master
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    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.

    So much this. Is it really that hard to understand why Hardened Ward is OP?

    Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.

    My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz

    Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?

    To get a Blazing Shield of 12k you need

    .26x = 12,000
    12,000/.26 = x
    x = 46153 hp

    You need 46153 HP to get a 12k blazing shield, which hits for a whopping 6k. Balanced?

    You must not have read the post that you were directly replying to.

    The great thing about facts, is that they're true even if you don't believe in them.
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