Joy_Division wrote: »Whoa...to have you so unequivocally admit a sorc strength/advantage is...unexpected.
Maybe, though not sure with the emphasis you use. While I agree the perma-block builds are going to have to go back to the drawing board, I am not sure a dodge-roller will be significantly nerfed Vs. a sorc as they can find other means to avoid sorcerer damage in-between dodge rolls (mistform, cloak, reflect, CCing the sorc, etc). I suspect a sorc will be somewhat stronger when actually fighting (also due to nirn fix) but worse at running away to avoid an unpleasant situation, which on the whole, seems like a good thing
Forestd16b14_ESO wrote: »And here I am waiting for players to relize it isn't the shields fault but the stacking. Those shields wouldn't be so OP if you can only have one at a time instead of 5 or 6 at a time.
RinaldoGandolphi wrote: »The Crusader Set. It extends the time you are unable to be hit after executing a dodge roll.
The trait are poo, but the set is stupid OP, it renders nearly all single target attacks useless.
If your a stamina build I would suggest getting a set before thr price goes sky high, that set is already insanely good and will be even better in 1.7
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
Rook_Master wrote: »Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Shields in their current state are stupid. Normal sorc ward is strong, but not OP. Stacking multiple wards on top of each other without having to trade out your offense to do so is busted.
Change shield mechanics to allow people to crit and proc effects on them and it'd be fine if people want to stack all their shields. The current state of shield stacking is painfully annoying and some setups dont really have an alternative to dealing with it.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
Well actually the constant BE spam was something a lot of people complained about, which was only possible with the removal of soft caps. SInce they won't be adding those back, it needed another nerf. I've mained a Sorc for a while and it was ridiculous that you can just teleport away into the sunset.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
Well actually the constant BE spam was something a lot of people complained about, which was only possible with the removal of soft caps. SInce they won't be adding those back, it needed another nerf. I've mained a Sorc for a while and it was ridiculous that you can just teleport away into the sunset.
I've been teleporting away into the Sunset since the launch of the game, I pretty much wrote the book on that. My playstyle didn't change at all with the release of 1.6 and it really won't change much in 1.7 (although I'll likely be playing my NB more than my Sorc in 1.7). In 1.5 I could Bolt escape 18-20 times in a row. In 1.6 That increased to 23 or so?...and God knows how many times I could do it now, probably 30 with the additional CP.
The Bolt Escape nerf by itself would severely compromise sorcs but since dodge roll and blocking is being significantly nerfed offensive they are going to become a powerhouse. When I'm fighting a sorc on my NB and they're flying fragments and crushing shock spam I'm dodging nonstop. Now I'll be forced to dodge twice, use cloak, and absorb magicka with S&B , fear him until my dodge roll timer is reset. It's going to become an order of magnitude higher more difficult to fight a sorc than it is now for a stamina NB and sword and board is going to be pretty much necessary if you want a chance to kill a good one.
If they don't significantly change the meta in some other unforeseen way the same bad NBs that comprise 90% of the class are going to flood the forums in mass crying nerf sorcs yet again.
Shields in their current state are stupid. Normal sorc ward is strong, but not OP. Stacking multiple wards on top of each other without having to trade out your offense to do so is busted.
Change shield mechanics to allow people to crit and proc effects on them and it'd be fine if people want to stack all their shields. The current state of shield stacking is painfully annoying and some setups dont really have an alternative to dealing with it.
Yes but if you do this, I think you need to add some amount of the characters Armor/Spell Resistance into the shields as well. Otherwise they become a deathtrap. 0 armor/spell resist shields that can be crit and have other effects work on them? I think that's far too big of a drawback.
RinaldoGandolphi wrote: »Interesting, I have thought about trying the Absorb morph, but have never gotten around too it. Is the heal morph worth giving up the reflect and stun for?
IxSTALKERxI wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
Yes, same goes for everything in all classes in all aspects of the game. You should have to choose between offence or defence when you spec your character. I'm not trying to be biased or anything. I think scaling things like shields off the same stat for all classes would make the game easier to balance in the long run which is why I suggested it, they'd of course need to tweak some things so no particular class is severely worse off from the changes
This is so true. A game without CD and with infinite resources cannot be balanced and interesting at the same time. Before 1.6 the resource management was the key to the win and it was like a CD for the skills. No resources no skills. Now it is a joke. Of course there were some big issues before 1.6 such us ultimate regeneration and from there the OP DKs.IxSTALKERxI wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Ohh you mean kind of like Nightblades have with Stamina and Dodge roll?
Hardened Ward is *not* the best defense in the game.
The naivete in this thread by so many players is astounding. You're just blatantly nerf-calling and repeating garbage you've heard other people mention without understanding a damn thing about the potential impact it would.
When I'm chasing down a sorc it isn't the hardened ward that is stopping me from killing him, it's the *healing* ward. Guess which shield a sorc uses that isn't based on Magicka?
The incessant crying of the plebs got Bolt Escape nerfed for the 5th or 6th time (and yet again it wont change a thing about why you cry about sorcs). At least try playing the damn game with the current proposed changes before crying about what you want nerfed next.
Shields across the board are getting a ~5% nerf next patch regardless.
Yes, same goes for everything in all classes in all aspects of the game. You should have to choose between offence or defence when you spec your character. I'm not trying to be biased or anything. I think scaling things like shields off the same stat for all classes would make the game easier to balance in the long run which is why I suggested it, they'd of course need to tweak some things so no particular class is severely worse off from the changes
I've said this since the release of 1.6.
Balance can't be achieved with infinite resources. If you balance all of the abilities in the game to be roughly equal we get a homogenized bowl of garbage. If you allow some abilities to be more powerful but also more expensive in a game with *finite* resources, it allows for much more interesting and diverse gameplay. Zos should focus on actually balancing costs and resource generation in the game before they consider touching the effectiveness of particular abilities.
I'm not even talking about bandaids like 50% increase on successive use. That's not balancing, that's a hatchet job.
Back in 1.5 I actually had to consider the cost of an ability before casting it. I remember if a DK was on me spamming flame lash and I started spamming healing ward I would run out of magicka and die. Now, I can spam healing ward continuously without even looking at my mana bar and never run out of mana. More and more people have discovered how to do this for both magicka and stamina builds and now we're all just mashing keys in some sort of WoW-like DPS rotation to kill our opponents. It's boring, and it is the cause of 80-90% of the balance issues in PvP right now.
*That* and nothing else needs to be fixed before they do any sort of "balance" changes.
IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
Rook_Master wrote: »Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz
Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?
Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz
Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?
To get a Blazing Shield of 12k you need
.26x = 12,000
12,000/.26 = x
x = 46153 hp
You need 46153 HP to get a 12k blazing shield, which hits for a whopping 6k. Balanced?
Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »IxSTALKERxI wrote: »All shields in the game should scale off maximum health. If you want large shields put points into health. If you want more damage put points into magicka. You shouldn't get the best offence and defence in the game from one stat.
So much this. Is it really that hard to understand why Hardened Ward is OP?
Why do I feel so much more tanky on my DK than Sorc then? My guess is you are another grass is greener person who has no idea what playing a Sorc is like. Your entire opinion is based on watching top tier Sorc videos where they cherry pick the fun to watch encounters. If I make one little mistake or my weapon swap lags a bit or whatever I am dead in an instant. If shields scaled on health they would have to scale very nicely with at least 12k shielding in Cyrodiil per 18k health.
My guess is you have no idea what playing classes besides sorc is like. 12k Blazing Shield plz
Why compared a damage shield that explodes for aoe damage on a class with completely different utility and defensive mechanics and heals to a class with poor utility and defensive mechanics without heals?
To get a Blazing Shield of 12k you need
.26x = 12,000
12,000/.26 = x
x = 46153 hp
You need 46153 HP to get a 12k blazing shield, which hits for a whopping 6k. Balanced?
You must not have read the post that you were directly replying to.