Want to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference, the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Things don't have to be complicated to be the right answer.
Thank you for your time.
Tonnopesceb16_ESO wrote: »I dont want to be equal i want moaaaaaaar power.
And usually i gank vr5+ with my vr2 and i still win even if i'm a lower level, the best is when sorcerers vr14 cast theyr meteor to one shot me and i just send it back with def posture .
Have the same level, stats and resouces is not archieve balance is just push noobs to the power that i already have and my power ( or another one) is what they seek tru leveling and it is a reward for play a game.
Maybe i will consider an arena 1v1 at your conditions.
why not post this in the pvp forum where it belongs?
That way Zo$ can ignore it like every other pvp thread on these forums.
to the OP...
while I'm not entirely sure your "solution" really counts as a solution - I like the idea regardless. Now, I'll be the first to admit that I'm not a huge fan of PVP in any MMO for *precisely* the base reasons you mentioned.
The almost inherent sense of entitlement that comes from acquisition and progression of pvp-specific activities and rewards creates a segment of the pvp population that feels that they are ENTITLED to have this higher level of power/capacity not necessarily because they are more skilled, but more *committed* and invested, and that *equality* is comprised of forcing other people to devote the same amount of time and effort...etc...
mind you, I don't think this is necessarily an "untrue" point of view - there is definitely something to be said for being commensurately rewarded for the relative levels of time and effort you put into an activity. However, PVP is also inherently competitive (to varying degrees, of course, depending on your mindset, but it's built on a competitive foundation), and so this concept of reward-vs-timeinvested = power, and so this means that anyone that can't afford to (or doesn't want to) invest the same amount of time/effort is inherently at a disadvantage...in a competitive environment.
So, truth be told, I think your proposal actually *does* move closer to being a true *competitive* environment - in your system, everyone has the opportunity to test skill MORE-THAN time/effort-invested (although time/effort will still have an effect if only for muscle-memory and strategizing)
still, I KNOW you're going to get opposition from at least one set of pvp'ers (the ones that feel that there SHOULD be commensurate reward for time/effort invested - and they're not *inherently* wrong to want that) and, as a couple have mentioned above, the continued important of a sense of *progression* which extends into PVP as well as PVE - also not an *inherently* evil desire, although it does sort of undercut the *competitive* aspect in at least one respect
I digress often, but the point is - I *LIKE* your idea - it would definitely appeal to MY personal interests as far as PVP are concerned - but there will be arguments against, and at least *some* of those arguments will be equally valid, if not quite as *personally* satisfying to me as your idea is...
WolfgangArmadeus wrote: »A pvp mode that is equal level based would be nice... possibly convert existing non-veteran pvp zones to a scaled zone,down scale veteran players, up-scale fresh players and nullify cp... they could keep the veteran zones for those who prefer the level/cp advantages...
I like the idea...
WolfgangArmadeus wrote: »A pvp mode that is equal level based would be nice... possibly convert existing non-veteran pvp zones to a scaled zone,down scale veteran players, up-scale fresh players and nullify cp... they could keep the veteran zones for those who prefer the level/cp advantages...
I like the idea...
MaximusDargus wrote: »Even if every player would be exactly the same in PVP, qq and whiners would still find something to cry about and demand nerf. Like for example the ping rate of every player in cyrio at any given moment will be forcefully increased to the ping of player that atm have it highest. LOL
You cant please PVPers, they will always demand something usually trying to break PVE with it (either on purpose or just because their minds cant comprehend there is a game outside of cyriodiil and its 75% of ESO).
They are already favouritised by ZOS and seems every whim of PVPers is an impulse for ZOS to act, and they always demand something. Nerf this, nerf that, change this, change that. They spit out general statements and when confronted with some precise information or real numbers they only defence is to call you out of casuals and noobs.
Attorneyatlawl wrote: »Tonnopesceb16_ESO wrote: »I dont want to be equal i want moaaaaaaar power.
And usually i gank vr5+ with my vr2 and i still win even if i'm a lower level, the best is when sorcerers vr14 cast theyr meteor to one shot me and i just send it back with def posture .
Have the same level, stats and resouces is not archieve balance is just push noobs to the power that i already have and my power ( or another one) is what they seek tru leveling and it is a reward for play a game.
Maybe i will consider an arena 1v1 at your conditions.
Really, the complaint amounts to wanting to be boosted to where some skilled players have gotten to where we have the best sets available and most skill line specials (many do, at least) such as the alliance war ones or undaunted. The bolster system does a good job of allowing new players to reach a passable baseline to try it out. The rest is up to them. Or at least, it is right now.
If they have their way, raid tier and expensive pvp sets, skills that take effort and winning to unlock like vigor and alliance war 10 will be handed out to them. Oh... wait, vigor is being brought down to barely inside of the pvp skill line because of the complaints as of the next patch already. Please don't take the RPG out of mmoRPG. Elder Scrolls is an RPG. This is an mmo version.
why not post this in the pvp forum where it belongs?
That way Zo$ can ignore it like every other pvp thread on these forums.
The dollar sign thing never helped anyone's argument in the 90's when it was fashionable to say "M$" instead of the proper "MS" for Microsoft, you know.
MaximusDargus wrote: »Even if every player would be exactly the same in PVP, qq and whiners would still find something to cry about and demand nerf. Like for example the ping rate of every player in cyrio at any given moment will be forcefully increased to the ping of player that atm have it highest. LOL
You cant please PVPers, they will always demand something usually trying to break PVE with it (either on purpose or just because their minds cant comprehend there is a game outside of cyriodiil and its 75% of ESO).
They are already favouritised by ZOS and seems every whim of PVPers is an impulse for ZOS to act, and they always demand something. Nerf this, nerf that, change this, change that. They spit out general statements and when confronted with some precise information or real numbers they only defence is to call you out of casuals and noobs.
Want to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference( your passives that are based on heavy/med/light armor would still apply, "Armor" is what would be removed), the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Character progression should stay where it belongs in an MMORPG the PVE, PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime". Things don't have to be complicated to be the right answer.
Thank you for your time.
Not going to respond to all , but character progression should stay where it belongs in an MMORPG the PVE. PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime"
They already can after playing a fairly short time during which they acquire basic gear and learn how to play in any case. New players , like any mmo, aren't handed out the best just for showing up. If you want pure statistical balance, play DOTA. There, though, it's 100% flavor of the month hero and build or bust, thoughWant to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference( your passives that are based on heavy/med/light armor would still apply, "Armor" is what would be removed), the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Character progression should stay where it belongs in an MMORPG the PVE, PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime". Things don't have to be complicated to be the right answer.
Thank you for your time.
This concept has already been tested and proved successful. Its called DOTA. 100% player skill based game.
However, its only wishful thinking if u think ZOS will actually implement pvp balance. PVP "MUST" stay imbalanced as its only target is existing players, not new players. If a random new player with a ton of skill can suddenly beat a veteran with less skill, then they will loose the Vet player, and ZOS has been milking them for a long time already. They will never do something that will make them loose their cash cows.
Want to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference( your passives that are based on heavy/med/light armor would still apply, "Armor" is what would be removed), the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Character progression should stay where it belongs in an MMORPG the PVE, PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime". Things don't have to be complicated to be the right answer.
Thank you for your time.
This concept has already been tested and proved successful. Its called DOTA. 100% player skill based game.
However, its only wishful thinking if u think ZOS will actually implement pvp balance. PVP "MUST" stay imbalanced as its only target is existing players, not new players. If a random new player with a ton of skill can suddenly beat a veteran with less skill, then they will loose the Vet player, and ZOS has been milking them for a long time already. They will never do something that will make them loose their cash cows.
Attorneyatlawl wrote: »They already can after playing a fairly short time during which they acquire basic gear and learn how to play in any case. New players , like any mmo, aren't handed out the best just for showing up. If you want pure statistical balance, play DOTA. There, though, it's 100% flavor of the month hero and build or bust, thoughWant to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference( your passives that are based on heavy/med/light armor would still apply, "Armor" is what would be removed), the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Character progression should stay where it belongs in an MMORPG the PVE, PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime". Things don't have to be complicated to be the right answer.
Thank you for your time.
This concept has already been tested and proved successful. Its called DOTA. 100% player skill based game.
However, its only wishful thinking if u think ZOS will actually implement pvp balance. PVP "MUST" stay imbalanced as its only target is existing players, not new players. If a random new player with a ton of skill can suddenly beat a veteran with less skill, then they will loose the Vet player, and ZOS has been milking them for a long time already. They will never do something that will make them loose their cash cows..
Want to fix PVP for good? i mean actually FIX it, base PVP is your solution. IMO it should be universal to all campaigns, but would settle for separate base campaigns.
All player's are scaled to lv 50, Same stats. Your CP/LV/Gear make no difference( your passives that are based on heavy/med/light armor would still apply, "Armor" is what would be removed), the only thing that matter's is the skills you decide to have on your ability bar (build) and your actually quote unquote "Gaming skills". This would allow all players to be on equal footing, which is what the spirit of PVP in any game strives for. The counter argument to this is "What about character progression?" To that i say, that's what PVE is designed for. Only high Vet ranks with huge amounts of CP who love ganking lower LV's to get a false sense of superiority will argue this. Character progression should stay where it belongs in an MMORPG the PVE, PVP should not be my 500hr's of playtime against your 100Hr's ..makes no sense to base PVP on a system where "player skill" is a much smaller factor then "Playtime". Things don't have to be complicated to be the right answer.
Thank you for your time.
This concept has already been tested and proved successful. Its called DOTA. 100% player skill based game.
However, its only wishful thinking if u think ZOS will actually implement pvp balance. PVP "MUST" stay imbalanced as its only target is existing players, not new players. If a random new player with a ton of skill can suddenly beat a veteran with less skill, then they will loose the Vet player, and ZOS has been milking them for a long time already. They will never do something that will make them loose their cash cows.
Just bad design, On consoles (ps4 myself) game is blowing up, consoles are what will drive this game from now on with its population. Just one man's opinion of course, but the PVP cant be geared towards keeping Vets on PC happy..that's why game was dieing, among other reasons of course.
Play a different game OP.Maybe a MOBA, but not a PvE/PvP MMO. Honestly, the whole point of getting good gear in PvE for me is to be able to use it in PvP. Im not even a heavy PvPer but i totally disagree with equal footing in PvP. At least not in open PvP.
Hell I'm not even sure i like it in structured PvP...GW2 had that and i found it quite boring.
My character is an entity that i have developed. I like him. I put lots of time into him, why woudl i want him to be homoginized in order for you to feel like all is "fair".
1v1 that is an issue. But this is open world group PvP. It's not that big of an issue.
Are you personally experiencing problems? or are you just watching the streamer's and thinking that all of Cyrodil is like that?