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Precedent for ALL three Factions to work together

Vizier
Vizier
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In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together. For instance wouldn't it be cool for a team to enter Oblivion through an Oblivion Gate, storm a tower like what was in TES Oblivion and remove the Sigil Stone? Sorry but some of those instances were epic and are the perfect backdrop for inter-alliance play. Don't need to change anything. Just put some gates in Cyrodiil or something....anyway just a thought.
  • six2fall
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    Should just allow us to group across alliances after beating gold.
  • Mos-De-Atmo
    Mos-De-Atmo
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    Yes, I would also like to do Undaunted Group Dungeons and Pledges with other Alliances as it would increase the people looking for a group and filling groups as well. I think they hinted at these things in the past as well...
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  • lathbury
    lathbury
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    they didnt thats why the mages and fighters guild went
  • Vizier
    Vizier
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    Agreed. Any of that would be cool. I'm thinking the concept should stick to being vs Deadra but still I just don't understand the resistance to it from ZoS.
  • G0ku
    G0ku
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    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.

    The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.

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  • AngryNord
    AngryNord
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    G0ku wrote: »
    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.

    The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.

    This.
    /thread
  • SeptimusDova
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    That and you cant trust a Nord to hold your Mead and NOT drink it! How dare a Fellow Drunkard drink another Drunkards Drinkage !!!

    When IC releases there will be Plenty of Alliance Interaction. Enough for everyone, Maybe too much.
  • Vizier
    Vizier
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    G0ku wrote: »
    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.

    The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.

    details details. The fighters and mages guilds span all three alliances so the concept still works. Even better. Who's not a member of one of those if not both...just sayin.
    Edited by Vizier on July 16, 2015 10:04AM
  • Merlin13KAGL
    Merlin13KAGL
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    OP,
    consider adding some spoiler tags to your post for any that have not gotten to that point.
    six2fall wrote: »
    Should just allow us to group across alliances after beating gold.
    @six2fall , short, sweet, and BS free. Well done.
    Yes, I would also like to do Undaunted Group Dungeons and Pledges with other Alliances as it would increase the people looking for a group and filling groups as well. I think they hinted at these things in the past as well...
    @Mos-De-Atmo , this should be allowed pre Gold. Undaunted is a self declared neutral guild, same as the fighter's and mage's guilds. Would be as simple as a check to make sure you are not in Cyrodiil proper if you're not of the same Alliance as your Group Leader when crossing a threshold or porting to player.
    lathbury wrote: »
    they didnt thats why the mages and fighters guild went
    @lathbury remembers it correctly.

    I submit to you option 3:
    • You should have the option of being neutral in the first place, and your actions/quest decisions along the way should determine your true Alliance.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • KerinKor
    KerinKor
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    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together. For instance wouldn't it be cool for a team to enter Oblivion through an Oblivion Gate, storm a tower like what was in TES Oblivion and remove the Sigil Stone? Sorry but some of those instances were epic and are the perfect backdrop for inter-alliance play. Don't need to change anything. Just put some gates in Cyrodiil or something....anyway just a thought.
    When/where do the factions fight MB? Throughout Coldharbour you're accompanied by GUIILD members, I don't recall seeing any NPCs from the rest of the world.

    The end of the meeting between the three leaders demonstrates they clearly DIDN'T take part in the assault on Coldharbour!
    Edited by KerinKor on July 16, 2015 10:19AM
  • Rinmaethodain
    Rinmaethodain
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    The story fits perfectly mentality of PVPers in ESO. They will jump to each others throat demanding nerfs everywhere around just becuase someone killed them, ignoring the game around them and all other players who just want to PVE.

  • Lleksu
    Lleksu
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    After the part in the story where it makes sense; definitely! I'd love that.

    I'd even happily run Silver and Gold in that fashion since they are really just replaying the past from another point of view.
  • Lleksu
    Lleksu
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    OP,
    consider adding some spoiler tags to your post for any that have not gotten to that point.
    six2fall wrote: »
    Should just allow us to group across alliances after beating gold.
    @six2fall , short, sweet, and BS free. Well done.
    Yes, I would also like to do Undaunted Group Dungeons and Pledges with other Alliances as it would increase the people looking for a group and filling groups as well. I think they hinted at these things in the past as well...
    @Mos-De-Atmo , this should be allowed pre Gold. Undaunted is a self declared neutral guild, same as the fighter's and mage's guilds. Would be as simple as a check to make sure you are not in Cyrodiil proper if you're not of the same Alliance as your Group Leader when crossing a threshold or porting to player.
    lathbury wrote: »
    they didnt thats why the mages and fighters guild went
    @lathbury remembers it correctly.

    I submit to you option 3:
    • You should have the option of being neutral in the first place, and your actions/quest decisions along the way should determine your true Alliance.

    I vote for option 3 :smiley:
  • G0ku
    G0ku
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    Vizier wrote: »
    G0ku wrote: »
    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.

    The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.
    details details. The fighters and mages guilds span all three alliances so the concept still works. Even better. Who's not a member of one of those if not both...just sayin.
    Got nothing against the concept. But fighters amd mages guild are just neutral. The fact they can be found and are accepted to be in every region of tamriel is the result of being neutral and belonging to none of the 3 alliances.

    I think one should construct sth. out of cadwells gold: you are now the personal champion of every single leader of the 3 alliances and saw the struggles of all 3 alliances (although none but you remembers)

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  • Enodoc
    Enodoc
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    On the Guilds: many members of the Guilds also follow their alliance leaders (this is stated when you first join them). In Coldharbour therefore, you do have the alliances working together, because not only have the leaders sanctioned it, members of the alliances that are also members of the Guilds are working together.
    This is why cross-faction play should be possible in Coldharbour - members of the alliances you may be, but as members of the Guilds as well, you are there to work together. Eyevea and the Earth Forge should be treated the same way, as they are Guild sanctuaries away from the fighting where members of all alliances can meet up for Guild business.

    The same applies to Craglorn - where adventurers from all alliances go to help against the Celestial Threat, and in group dungeons, where adventurers from all alliances come together as Undaunted to take out a common enemy.
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  • JamilaRaj
    JamilaRaj
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    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together.

    I would rather ally myself with Molag Bal in order to defeat infidel dogs from the Pact and the Dominion. And the Bretons.
  • Bfish22090
    Bfish22090
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    I will work together to kill anyone but the pact
  • Vizier
    Vizier
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    JamilaRaj wrote: »
    Vizier wrote: »
    In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together.

    I would rather ally myself with Molag Bal in order to defeat infidel dogs from the Pact and the Dominion. And the Bretons.

    Sounds like a personal problem. You would see your family, friends and country destroyed then for the threat from Molag Bal is more than any one alliance can defeat alone.... :wink:
  • MCMancub
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    The three alliances can't agree on anything, not even saving Tamriel against Molag Bal. That's why I think proposals to try to integrate faction players are so weak, because we see the exact opposite thing in the lore.
  • BBSooner
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    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
  • MCMancub
    MCMancub
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    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    That's not what OP suggested. That's completely different than a dungeon set up with the backstory that the alliances put aside their differences to fight the creatures of Oblivion.
  • BBSooner
    BBSooner
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    MCMancub wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    That's not what OP suggested. That's completely different than a dungeon set up with the backstory that the alliances put aside their differences to fight the creatures of Oblivion.

    Then by the first part of my statement you could probably guess that I disagree with what the OP suggested, but would perhaps be in favor of the second part instead.
    Edited by BBSooner on July 16, 2015 6:27PM
  • Enodoc
    Enodoc
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    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
    This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.
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  • Vizier
    Vizier
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    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
  • MCMancub
    MCMancub
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    Enodoc wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
    This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.

    I would really enjoy this. They went out of their way to be lore friendly in the form of no guards in the plane of Oblivion, but we can't see players from other factions who are set out on the exact same mission?
  • BBSooner
    BBSooner
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    Enodoc wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
    This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.

    Except Coldharbour is faction gated. But yep, it's in line with the concept of our Coldharbour zone.
  • Enodoc
    Enodoc
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    Vizier wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
    This is exactly Coldharbour as well. All the signs point towards it - Coldharbour should be cross-faction!
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  • BBSooner
    BBSooner
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    Vizier wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.

    I've done it more times than I'd care to, tbh. But people from different parts of Tamriel to unite would only be lore appropriate were it prefaced with a lack of affiliation with the factions as a whole. Even facing the planesmeld the 3 leaders were at odds sending any actual troops, which is what facilitated the guild intervention. It would have to be under the umbrella of the guilds for players of different factions to play together, which is essentially what you're getting at no?
    Edited by BBSooner on July 16, 2015 6:34PM
  • Vizier
    Vizier
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    BBSooner wrote: »
    Vizier wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.

    I've done it more times than I'd care to, tbh. But people from different parts of Tamriel to unite would only be lore appropriate were it prefaced with a lack of affiliation with the factions as a whole. Even facing the planesmeld the 3 leaders were at odds sending any actual troops, which is what facilitated the guild intervention. It would have to be under the umbrella of the guilds for players of different factions to play together, which is essentially what you're getting at no?

    Essentially, yes. My apologies for my initial post. I was tired as hell and totally blanked on putting in the guild connection. Had I done that or was able to amend the post it would reduce the confusion. But yes. That's it.
  • BBSooner
    BBSooner
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    Vizier wrote: »
    BBSooner wrote: »
    Vizier wrote: »
    BBSooner wrote: »
    The factions working together? No.

    Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.

    I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.

    I've done it more times than I'd care to, tbh. But people from different parts of Tamriel to unite would only be lore appropriate were it prefaced with a lack of affiliation with the factions as a whole. Even facing the planesmeld the 3 leaders were at odds sending any actual troops, which is what facilitated the guild intervention. It would have to be under the umbrella of the guilds for players of different factions to play together, which is essentially what you're getting at no?

    Essentially, yes. My apologies for my initial post. I was tired as hell and totally blanked on putting in the guild connection. Had I done that or was able to amend the post it would reduce the confusion. But yes. That's it.

    Which, I agree, would be awesome and should totally have its place within the game. Undaunted as well. There's no reason players from any of these guilds should be separated when not actively fighting for the other factions (unless ZOS expects us to put credence in their wonky "But you're in the other zones in Cadwells because of mysteeerious timey wimey time travel wooooOOOoooo").
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