In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.
In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.
The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.
In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.
The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.
@six2fall , short, sweet, and BS free. Well done.Should just allow us to group across alliances after beating gold.
@Mos-De-Atmo , this should be allowed pre Gold. Undaunted is a self declared neutral guild, same as the fighter's and mage's guilds. Would be as simple as a check to make sure you are not in Cyrodiil proper if you're not of the same Alliance as your Group Leader when crossing a threshold or porting to player.Mos-De-Atmo wrote: »Yes, I would also like to do Undaunted Group Dungeons and Pledges with other Alliances as it would increase the people looking for a group and filling groups as well. I think they hinted at these things in the past as well...
@lathbury remembers it correctly.they didnt thats why the mages and fighters guild went
When/where do the factions fight MB? Throughout Coldharbour you're accompanied by GUIILD members, I don't recall seeing any NPCs from the rest of the world.In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together. For instance wouldn't it be cool for a team to enter Oblivion through an Oblivion Gate, storm a tower like what was in TES Oblivion and remove the Sigil Stone? Sorry but some of those instances were epic and are the perfect backdrop for inter-alliance play. Don't need to change anything. Just put some gates in Cyrodiil or something....anyway just a thought.
Merlin13KAGL wrote: »OP,consider adding some spoiler tags to your post for any that have not gotten to that point.@six2fall , short, sweet, and BS free. Well done.Should just allow us to group across alliances after beating gold.@Mos-De-Atmo , this should be allowed pre Gold. Undaunted is a self declared neutral guild, same as the fighter's and mage's guilds. Would be as simple as a check to make sure you are not in Cyrodiil proper if you're not of the same Alliance as your Group Leader when crossing a threshold or porting to player.Mos-De-Atmo wrote: »Yes, I would also like to do Undaunted Group Dungeons and Pledges with other Alliances as it would increase the people looking for a group and filling groups as well. I think they hinted at these things in the past as well...@lathbury remembers it correctly.they didnt thats why the mages and fighters guild went
I submit to you option 3:
- You should have the option of being neutral in the first place, and your actions/quest decisions along the way should determine your true Alliance.
Got nothing against the concept. But fighters amd mages guild are just neutral. The fact they can be found and are accepted to be in every region of tamriel is the result of being neutral and belonging to none of the 3 alliances.details details. The fighters and mages guilds span all three alliances so the concept still works. Even better. Who's not a member of one of those if not both...just sayin.In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions.
The fighters and the mages guild took of on their own to coldharbour because the three leaders could not agree on sending troops because they did not trust each other. They only agreed on giving permission to the guilds to deal with Molag after Molag attacked their summit on the island.
In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together.
In the fight against Molag Bal the three alliances put their differences aside in order to defeat him and his minions. There really should be some instances where groups from the three factions could work together.
I would rather ally myself with Molag Bal in order to defeat infidel dogs from the Pact and the Dominion. And the Bretons.
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
That's not what OP suggested. That's completely different than a dungeon set up with the backstory that the alliances put aside their differences to fight the creatures of Oblivion.
This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
This is EXACTLY Coldharbour. No factions involved, just random adventurers wanting to work together.The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
This is exactly Coldharbour as well. All the signs point towards it - Coldharbour should be cross-faction!The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
I've done it more times than I'd care to, tbh. But people from different parts of Tamriel to unite would only be lore appropriate were it prefaced with a lack of affiliation with the factions as a whole. Even facing the planesmeld the 3 leaders were at odds sending any actual troops, which is what facilitated the guild intervention. It would have to be under the umbrella of the guilds for players of different factions to play together, which is essentially what you're getting at no?
The factions working together? No.
Random adventurers who happen to be members of the Fighters and Mages guild, who elect to personally work with adventurers who hail from other parts of Tamriel working together? Sure.
I suppose I can't assume you completed the main quest to defeat Molag Bal, but no, not talking about randoms. I'm talking about a spin off of the Main Quest where the fighters and mages guilds with the consent of the alliance leaders, pull members from all over Tamriel to fight the Deadric threat. IMO it's a good opportunity for more PVE content that would allow for cross faction cooperation without distracting from the overall AvA conflict.
I've done it more times than I'd care to, tbh. But people from different parts of Tamriel to unite would only be lore appropriate were it prefaced with a lack of affiliation with the factions as a whole. Even facing the planesmeld the 3 leaders were at odds sending any actual troops, which is what facilitated the guild intervention. It would have to be under the umbrella of the guilds for players of different factions to play together, which is essentially what you're getting at no?
Essentially, yes. My apologies for my initial post. I was tired as hell and totally blanked on putting in the guild connection. Had I done that or was able to amend the post it would reduce the confusion. But yes. That's it.