Akavir_Sentinel wrote: »Elitetownie wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
Allow me to direct you to the alliance war and PvP combat section of this forum that has hundreds of nerf and whine threads created by, you guessed it, PvP'ers.....
http://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
http://forums.elderscrollsonline.com/en/categories/alliance-war
MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
RavenSkylord wrote: »It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight
The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:
"If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
As already stated, fighting on equal footing is one thing, deliberately targetting someone in a weakened state is another. If you can't tell the difference between the two, then my guess is it speaks to your method of "winning"RavenSkylord wrote: »It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight
The difference being that the imperial city is a warzone, not a bathroom stall, and anybody entering a warzone is responsible for being aware that they are in fact, in a bloody warzone, and are likely to be attacked.
RavenSkylord wrote: »As already stated, fighting on equal footing is one thing, deliberately targetting someone in a weakened state is another. If you can't tell the difference between the two, then my guess is it speaks to your method of "winning"RavenSkylord wrote: »It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight
The difference being that the imperial city is a warzone, not a bathroom stall, and anybody entering a warzone is responsible for being aware that they are in fact, in a bloody warzone, and are likely to be attacked.
Yeah true, but my point still stands. If there is a way for players to remove their corpses before they are looted, then "looting corpses" is an unfair way to implement the system, and it is more likely that they will be given automatically when you kill the other player, and not looted from their corpse.@Enodoc It already exists mate.
I have a one button push to get outta Cyro(well, technically 2, but less than a second to implement)
@RadicalSpirit They are a currency that you use to by VR16 gear with inside IC.RadicalSpirit wrote: »What do these stones do?The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:
"If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
What's the purpose behind killing people for them, if their value isn't that special I mean then who would care.
Elitetownie wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums an campaigns for the removal of all player conflict in every aspect of an mmo.
Would it now? The usual lingo in this game is "if there is a counter to something, it is balanced". That would be the counter to losing stones (which you otherwise would not be able to prevent).Yeah true, but my point still stands. If there is a way for players to remove their corpses before they are looted, then "looting corpses" is an unfair way to implement the system, and it is more likely that they will be given automatically when you kill the other player, and not looted from their corpse.@Enodoc It already exists mate.
I have a one button push to get outta Cyro(well, technically 2, but less than a second to implement)
The official lingo in the announcement indicates otherwise.For all we know a death in IC means you lose one or 5 stones. It is unlikely to be uncapped where one death loses all 200 or whatever you have. I think people are worrying a bit prematurely.
Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory.
"Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets."
If you read that carefully, stones drop from PVE monsters. So first thing is to kill enemy players, then you can start farming stones, its up to you how long you want to do it, but if enemy gets back and kill you, you lose it. So basically IC is stone farming place, but enemy can come and screw up your day.
Think about the positives, when no-lifers and HC guys get them, they are the very first to get the best gear, so they dont probably care so much, so casuals and new players can get them quite easily from them. This also prevents ganking, guy go to gank and steal tons of stones, but eventually he dies, so its not smart, no griefing.
timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
It is going to be a lot of fun!
Don't be so pessimistic
Besides the CP does not make that much of a difference.
"Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets."
If you read that carefully, stones drop from PVE monsters. So first thing is to kill enemy players, then you can start farming stones, its up to you how long you want to do it, but if enemy gets back and kill you, you lose it. So basically IC is stone farming place, but enemy can come and screw up your day.
The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:
"If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."