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Oh great, the Tel Var stones are lootable

  • Sausage
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    "Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets."

    If you read that carefully, stones drop from PVE monsters. So first thing is to kill enemy players, then you can start farming stones, its up to you how long you want to do it, but if enemy gets back and kill you, you lose it. So basically IC is stone farming place, but enemy can come and screw up your day.

    Think about the positives, when no-lifers and HC guys get them, they are the very first to get the best gear, so they dont probably care so much, so casuals and new players can get them quite easily from them. This also prevents ganking, guy go to gank and steal tons of stones, but eventually he dies, so its not smart, no griefing.
    Edited by Sausage on July 16, 2015 10:00AM
  • BlackEar
    BlackEar
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    It is going to be a lot of fun!

    Don't be so pessimistic :neutral:
    Besides the CP does not make that much of a difference.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • Farorin
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    I for one am super excited that there will now be an element of risk/reward in PVP.

    Maybe if you don't like that you can do one of two things.

    1: Git good
    2: Complain some more about how bad it is that we are actually for the first time being given a reason to win a fight besides some near useless item incentives and a tiny portion of AP.
  • RavenSkylord
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    Tholian1 wrote: »

    IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.

    Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.

    Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    Allow me to direct you to the alliance war and PvP combat section of this forum that has hundreds of nerf and whine threads created by, you guessed it, PvP'ers.....

    http://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
    http://forums.elderscrollsonline.com/en/categories/alliance-war

    You forgot the "balance" cries for nerfs and buffs on a continual basis. A full pve player doesn't care who can kill who and how fast, they either play alone or with friends and focus more on having fun. It is the pvp population that has to be the best and has the attitude that if they kill someone else then they stink, but if someone else kills them then their class is too OP and needs to be nerfed
  • P3ZZL3
    P3ZZL3
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    @Enodoc It already exists mate.

    I have a one button push to get outta Cyro :dizzy: (well, technically 2, but less than a second to implement)
    CP561 Redguard | Jabsy Templar | Stamina Build
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  • Rinmaethodain
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    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
  • Farorin
    Farorin
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    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.

    By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
  • RavenSkylord
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    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
    It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.

    Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight
  • Merlin13KAGL
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    There will be neutral areas withing the IC, and most certainly there will be bank access, as well.

    Considering most of the content that will likely reward them are going to be group based, you're unlikely to be going it alone often anyway.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • dday3six
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    Before deciding the appropriate amount doom and gloom I want to see how it is implemented. However the concept raises some red flags.
  • Farorin
    Farorin
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    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
    It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.

    Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight

    The difference being that the imperial city is a warzone, not a bathroom stall, and anybody entering a warzone is responsible for being aware that they are in fact, in a bloody warzone, and are likely to be attacked.
  • Cously
    Cously
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    If you get in the rain, expect to be wet. If you play with fire, expect to be singed.
  • ThisOnePosts
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    While I enjoy both PVP and PVE a lot and have been looking forward to this... I can definitely see the concerns of those players who don't enjoy PVP.. it's one thing for them to have to face other players it's another thing for them to lose their items if they don't regularly PVP or are up to par in CP, etc.. with the rest of us.

    What could possibly go wrong?

    On the flip side, I'm still looking forward to it personally!
  • RadicalSpirit
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    Enodoc wrote: »
    The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:

    "If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."

    What do these stones do?

    What's the purpose behind killing people for them, if their value isn't that special I mean then who would care.
  • RavenSkylord
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    Farorin wrote: »
    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
    It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.

    Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight

    The difference being that the imperial city is a warzone, not a bathroom stall, and anybody entering a warzone is responsible for being aware that they are in fact, in a bloody warzone, and are likely to be attacked.
    As already stated, fighting on equal footing is one thing, deliberately targetting someone in a weakened state is another. If you can't tell the difference between the two, then my guess is it speaks to your method of "winning"
  • TequilaFire
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    I wonder when a player gets zerged down for stones if the zerg members split the spoils. lol
    Edited by TequilaFire on July 16, 2015 10:59AM
  • Farorin
    Farorin
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    Farorin wrote: »
    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
    It's not even about the fair fights, if I lose something on equal footing fine, so be it. But so many, in pvp are opportunistic, initiate combat as you end a battle or in menu screen, or simply camping at some location waiting.

    Parasyte seems somewhat fitting, that method is not earning anything. It would be like busting into a bathroom stall taking a pot shot at someone and claiming you won a fight

    The difference being that the imperial city is a warzone, not a bathroom stall, and anybody entering a warzone is responsible for being aware that they are in fact, in a bloody warzone, and are likely to be attacked.
    As already stated, fighting on equal footing is one thing, deliberately targetting someone in a weakened state is another. If you can't tell the difference between the two, then my guess is it speaks to your method of "winning"

    All is fair in PVP bro.

    I wouldn;t complain if someone killed me even if I was AFK, or if I was busy fighting and enemy or another player, because that is the nature of the game.

    If you win, you win, if you die, you die, it's a game, that's how it rolls. Strategy isn't always fair.
  • RadicalSpirit
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    I'd rather see something like a limit added.

    Whereby a V16 cannot get loot from lower Veterans or something... So if you get killed by people maybe above 2 levels higher than you, then you don't lose anything, and conversely you don't gain anything for killing players beyond 2 levels lower.

    At least to discourage all of the dead beats who sit on ESO 24/7 with Max Veteran characters and 1000s of CP from being able to run the whole show & take whatever they want.
  • Enodoc
    Enodoc
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    P3ZZL3 wrote: »
    @Enodoc It already exists mate.

    I have a one button push to get outta Cyro :dizzy: (well, technically 2, but less than a second to implement)
    Yeah true, but my point still stands. If there is a way for players to remove their corpses before they are looted, then "looting corpses" is an unfair way to implement the system, and it is more likely that they will be given automatically when you kill the other player, and not looted from their corpse.
    Enodoc wrote: »
    The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:

    "If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
    What do these stones do?

    What's the purpose behind killing people for them, if their value isn't that special I mean then who would care.
    @RadicalSpirit They are a currency that you use to by VR16 gear with inside IC.
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  • Dru1076
    Dru1076
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    Tholian1 wrote: »

    IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.

    Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.

    Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums an campaigns for the removal of all player conflict in every aspect of an mmo.

    Interesting. it is statements like this that remind me why I am very proud to say I am not an MMO guy. What kind of person enjoys ruining anyone's party? That so many put an awesome on this post makes me sad. If your idea of fun is making people unhappy, I hope Karma finds you before you have too high a bill.

    There are many words I like to use to describe people. Words like "kind" and "trustworthy" and "pleasant". The only words I could use in relation to a person with this idea of a good time would get me a lifetime ban.

    Unless this a deliberate troll post... In which case: Well done. One the best I have ever seen.

    Edited by Dru1076 on July 16, 2015 11:21AM
    Ask not what your sweetroll can do for you....
  • ADarklore
    ADarklore
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    After all this reading about PvP players hanging out at delves, skyshards, lorebooks just to gank PvE players... <This is exactly why they shouldn't raise XP on player PvP kills! If you think this kind of ganking behavior is bad now, if they increased incentives to kill players, just imagine what would happen.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • asteldian
    asteldian
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    For all we know a death in IC means you lose one or 5 stones. It is unlikely to be uncapped where one death loses all 200 or whatever you have. I think people are worrying a bit prematurely.
  • Leandor
    Leandor
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    Enodoc wrote: »
    P3ZZL3 wrote: »
    @Enodoc It already exists mate.

    I have a one button push to get outta Cyro :dizzy: (well, technically 2, but less than a second to implement)
    Yeah true, but my point still stands. If there is a way for players to remove their corpses before they are looted, then "looting corpses" is an unfair way to implement the system, and it is more likely that they will be given automatically when you kill the other player, and not looted from their corpse.
    Would it now? The usual lingo in this game is "if there is a counter to something, it is balanced". That would be the counter to losing stones (which you otherwise would not be able to prevent).

    What this would achieve mainly is that the strategy to have one person in hide somewhere to ress after a wipe and not really lose progress would not be feasible. Everyone would want to go back to the safe zones ASAP in order to not lose stones. That then would actually be a good mechanic.

    EDIT to add:
    asteldian wrote: »
    For all we know a death in IC means you lose one or 5 stones. It is unlikely to be uncapped where one death loses all 200 or whatever you have. I think people are worrying a bit prematurely.
    The official lingo in the announcement indicates otherwise.
    Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory.
    Edited by Leandor on July 16, 2015 11:52AM
  • NDwarf
    NDwarf
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    Sausage wrote: »
    "Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets."

    If you read that carefully, stones drop from PVE monsters. So first thing is to kill enemy players, then you can start farming stones, its up to you how long you want to do it, but if enemy gets back and kill you, you lose it. So basically IC is stone farming place, but enemy can come and screw up your day.

    Think about the positives, when no-lifers and HC guys get them, they are the very first to get the best gear, so they dont probably care so much, so casuals and new players can get them quite easily from them. This also prevents ganking, guy go to gank and steal tons of stones, but eventually he dies, so its not smart, no griefing.

    I know I'd stealth gank with my nb, collect stones, then use the unstuck command to teleport me to the shrine and use the bank near the shrine. Run back, rinse and repeat.

    Or mail them if that works...

    If they are sellable on traders then hot damn $$$$$ here I come. So glad my first and main character is a stealthy, ganky, bow NB muhahaha.

    No need for 1 shot kills, just hang back at a red vs yellow fight with my DC character, wait for a player's health to drop to 30%, snipe shot from shadows for the kill steal, drop back into stealth, and profit.

    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • Saturn
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    The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.

    That 25k focused aim while your mailbox is open.

    It won't be possible to hit any player with that much damage after Update 7, all damage is being greatly reduced in Cyrodiil.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • SC0TY999
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    BlackEar wrote: »
    It is going to be a lot of fun!

    Don't be so pessimistic :neutral:
    Besides the CP does not make that much of a difference.

    CP makes a massive difference!

    When some passives are maxed out (100 CP Points) you're talking a + 25% on some stats!

    Don't try to play CP down as not creating imbalance for players with lower CP than someone who has grind many!
    Edited by SC0TY999 on July 16, 2015 11:52AM
  • Genomic
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    Sausage wrote: »
    "Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets."

    If you read that carefully, stones drop from PVE monsters. So first thing is to kill enemy players, then you can start farming stones, its up to you how long you want to do it, but if enemy gets back and kill you, you lose it. So basically IC is stone farming place, but enemy can come and screw up your day.

    Ah, I get the concept now. It's another treadmill, a way to keep people playing/grinding with only the illusion of content or progress. I'm starting to detect a theme...
  • FancyTuna8
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    Maybe they could change it to a percentage of your stones, with the percentage based on the difference in levels and/or CP? Something like: if you have 300 CP and I have 2, you are going to get a VERY small percentage of my stones.
    The idea of losing something makes it tense and fun, but the idea of even going in to the zone and playing it, only to lose the main reward, will make a lot of us not even want to play it.
  • snackrat
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    Enodoc wrote: »
    The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:

    "If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."

    Difference being that this 'cleaner' wording implies set values. That is, be killed in the Imperial City and you will lose X stone (or Y% stones). Killing another player will award you X stones/Y% stones.

    Describing them as 'lootable' means if you're carrying 185 stones because you were going to buy a pimp hat with feathers in it, and are killed - you now have no stones. Your cold-blooded murderer is now 185 stones richer.
  • StevieKingslayer
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    Whilst I am insanely excited about the DLC, I do feel like it's gonna be a total gank fest all round.
    (Not that it actually bothers me, I think it's a good idea to force a bunch of people into a small arena and duke it out)
    The stone's being looted is really the only thing that puts a damper on the whole thing for me, but it is still a PVP area and I expect nothing less than to be totally frustrated to the point of going insane and hunting down the person who stole my stones. Promotes intense rivalry - I love it.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
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