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I went on an archaeology expedition on my hard drive and found the long-lost, oft-demanded true UI!

  • Shunravi
    Shunravi
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    ShadowHvo wrote: »
    Shunravi wrote: »

    And what about consoles option?

    You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.

    That's why I got it on PC....

    So no option then?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • ShadowHvo
    ShadowHvo
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    Shunravi wrote: »
    ShadowHvo wrote: »
    Shunravi wrote: »

    And what about consoles option?

    You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.

    That's why I got it on PC....

    So no option then?

    You have the option to buy it on PC.

    Its ludicrous to buy a product on the PS4 or Xbox One expecting to be able to modify the game. You know Sony and Microsoft won't allow it.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Shunravi
    Shunravi
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    ✭✭
    ShadowHvo wrote: »
    Shunravi wrote: »
    ShadowHvo wrote: »
    Shunravi wrote: »

    And what about consoles option?

    You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.

    That's why I got it on PC....

    So no option then?

    You have the option to buy it on PC.

    Its ludicrous to buy a product on the PS4 or Xbox One expecting to be able to modify the game. You know Sony and Microsoft won't allow it.

    WHICH IS WHY PEOPLE ARE ASKING FOR THE NATIVE UI!!!!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Soulshine
    Soulshine
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    @ShadowHvo

    An extremely old arguement going on here. Did you miss the last train of add on QQ or what?

    Removal of the original UI led to a lot of third party add ons being downloaded and utilized in the game by quite literally thousands of people. One look at download numbers at http://www.esoui.com and in fact you will see hundreds of thousands actually.

    Stop to think about what that fact actually means for the rest of the game's systems and how they function, and overall game performance at both the server and user level, before you post another retort.

    Having the OPTION to toggle in any one of these original features, had they been part of the game as was originally developed in the first place, would have had far reaching benefits to not only player satisfaction and retention (on BOTH sides of this debate you are digging up), but also in terms of the overall performance of the game systems themselves, given there would have been no need to load in so many outside add ons to supply information which players have clearly proven they wanted.

    Digging your heels in and insisting that such a UI is a standard from other games which we can do without in ESO is deliberately choosing to ignore the resounding vote people have already cast by downloading thousands of add ons in the first place.

    There is no justifiable arguement for NOT wanting to see the game developers offer their own players more UI options.
    Edited by Soulshine on July 16, 2015 1:01AM
  • ShadowHvo
    ShadowHvo
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    Shunravi wrote: »
    WHICH IS WHY PEOPLE ARE ASKING FOR THE NATIVE UI!!!!

    Its funny how everything just must be like all other MMO's before them. No wonder the MMO genre is going down hill, its playerbase wants the same thing over and over again.
    Soulshine wrote: »
    @ShadowHvo

    An extremely old arguement going on here. Did you miss the last train of add on QQ or what?

    Removal of the original UI led to a lot of third party add ons being downloaded and utilized in the game by quite literally thousands of people. One look at download numbers at http://www.esoui.com and in fact you will see hundreds of thousands actually.

    Stop to think about what that fact actually means for the rest of the game's systems and how they function, and overall game performance at both the server and user level, before you post another retort.

    Having the OPTION to toggle in any one of these original features, had they been part of the game as was originally developed in the first place, would have had far reaching benefits to not only player satisfaction and retention (on BOTH sides of this debate you are digging up), but also in terms of the overall performance of the game systems themselves, given there would have been no need to load in so many outside add ons to supply information which players have clearly proven they wanted.

    Digging your heels in and insisting that such a UI is a standard from other games which we can do without in ESO is deliberately choosing to ignore the resounding vote people have already cast by downloading thousands of add ons in the first place.

    There is no justifiable arguement for NOT wanting to see the game developers offer their own players more UI options.

    I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.

    Thank you for the link you threw at me, and correct me if I'm wrong, but the addon "Foundry Tactical Combat" is the most popular one I believe. (Do correct me if I'm wrong though!) and that sits just under 1m votes. I'm fairly certain ESO has more players (And have had, since we count both old and current accounts) than just that.

    As for there being no justifiable arguement for this, well yes? There is so many. Gives people - and I will repeat - an unfair advantage over others, over those people who're trying to play an Elder Scrolls Game.

    People wanted a First-Person only campaign in Cyrodiil so there was a way for people to get this more immersive experiance and still do PvP, instead of facing opponents that have 300degrees more awareness than you because they're in third-person. This is the precise reason as to why so many CANNOT PvP in first-person, because those who don't have a (if I may) stupidly high advantage.

    It is honestly depressing, to see something as the first-person camera go completely and utterly lost, because it is 'functional' way worse than Third Person, yet so many people enjoy to play in First-Person way more - and here it comes.. because it gives them an IMMERSIVE elder scrolls experience.

    Thats one of the biggest offenders, and thats already ingame. Now, we have something like minimaps, if that would be an unfair advantage or not is all up to its implementation. If it was just a standard minimap without enemy locations then it would be fun. But oh, do we suddenly place small red dots on to show enemies? Well then, another huge advantage over all the folks who want the compas, or no navigation assistence at all. - Suddenly we've turned something that should be purely for choice of navigation, to something that assists you very very greatly in combat and PvP warfare.

    The core issue in itself is not the options themselves, but how they're implemented. Hell to be entirely honest I don't mind a minimap, scrollingcombat text or nameplates, it just depends on how their implemented, on whenever or not they will give people an advantage over others.

    Nameplates for example in the past has been a problem in MMO's when people have been trying to hide from others with dark clothing in a dark corner, yet they're only spotted because a massive block of name text just magically appears above their names. Yes in ESO we all have our beautiful CTRL crouch. But people will still have an easier time spotting other players if a massive giant nameplate sticks up over their heads.

    Hah, we can even go as far and say "Oh, well if you have an option to see nameplates then I want an option to hide -my- nameplate." but then we're just dragging it further and further along.

    Options are good, I will never disagree with that, but it should always be options build in such a way that gives people no advantages over those who doesn't chose to have said option. Currently addons does that slightly, with the only benefit to those being extremely precise timing with trackers, in comparison to ESO's visual effect representation. Thats something most of us "Oh we like ESO's UI!" can get around with. But if you suddenly can spot us miles away because of a nameplate or see us through a wall because a red dot shines up on your mini-map? Well yeah, then we're going to have big issues.
    Edited by ShadowHvo on July 16, 2015 1:48AM
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Soulshine
    Soulshine
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    ShadowHvo wrote: »
    Shunravi wrote: »
    WHICH IS WHY PEOPLE ARE ASKING FOR THE NATIVE UI!!!!

    Its funny how everything just must be like all other MMO's before them. No wonder the MMO genre is going down hill, its playerbase wants the same thing over and over again.
    Soulshine wrote: »
    @ShadowHvo

    An extremely old arguement going on here. Did you miss the last train of add on QQ or what?

    Removal of the original UI led to a lot of third party add ons being downloaded and utilized in the game by quite literally thousands of people. One look at download numbers at http://www.esoui.com and in fact you will see hundreds of thousands actually.

    Stop to think about what that fact actually means for the rest of the game's systems and how they function, and overall game performance at both the server and user level, before you post another retort.

    Having the OPTION to toggle in any one of these original features, had they been part of the game as was originally developed in the first place, would have had far reaching benefits to not only player satisfaction and retention (on BOTH sides of this debate you are digging up), but also in terms of the overall performance of the game systems themselves, given there would have been no need to load in so many outside add ons to supply information which players have clearly proven they wanted.

    Digging your heels in and insisting that such a UI is a standard from other games which we can do without in ESO is deliberately choosing to ignore the resounding vote people have already cast by downloading thousands of add ons in the first place.

    There is no justifiable arguement for NOT wanting to see the game developers offer their own players more UI options.

    I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.

    Thank you for the link you threw at me, and correct me if I'm wrong, but the addon "Foundry Tactical Combat" is the most popular one I believe. (Do correct me if I'm wrong though!) and that sits just under 1m votes. I'm fairly certain ESO has more players (And have had, since we count both old and current accounts) than just that.

    As for there being no justifiable arguement for this, well yes? There is so many. Gives people - and I will repeat - an unfair advantage over others, over those people who're trying to play an Elder Scrolls Game.

    People wanted a First-Person only campaign in Cyrodiil so there was a way for people to get this more immersive experiance and still do PvP, instead of facing opponents that have 300degrees more awareness than you because they're in third-person. This is the precise reason as to why so many CANNOT PvP in first-person, because those who don't have a (if I may) stupidly high advantage.

    It is honestly depressing, to see something as the first-person camera go completely and utterly lost, because it is 'functional' way worse than Third Person, yet so many people enjoy to play in First-Person way more - and here it comes.. because it gives them an IMMERSIVE elder scrolls experience.

    Thats one of the biggest offenders, and thats already ingame. Now, we have something like minimaps, if that would be an unfair advantage or not is all up to its implementation. If it was just a standard minimap without enemy locations then it would be fun. But oh, do we suddenly place small red dots on to show enemies? Well then, another huge advantage over all the folks who want the compas, or no navigation assistence at all. - Suddenly we've turned something that should be purely for choice of navigation, to something that assists you very very greatly in combat and PvP warfare.

    The core issue in itself is not the options themselves, but how they're implemented. Hell to be entirely honest I don't mind a minimap, scrollingcombat text or nameplates, it just depends on how their implemented, on whenever or not they will give people an advantage over others.

    Nameplates for example in the past has been a problem in MMO's when people have been trying to hide from others with dark clothing in a dark corner, yet they're only spotted because a massive block of name text just magically appears above their names. Yes in ESO we all have our beautiful CTRL crouch. But people will still have an easier time spotting other players if a massive giant nameplate sticks up over their names.

    Hah, we can even go as far and say "Oh, well if you have an option to see nameplates then I want an option to hide -my- name plate." but then we're just dragging it further and further along.

    Options are good, I will never disagree with that, but it should always be options build in such a way that gives people no advantages over those who doesn't chose to have said option. Currently addons does that slightly, with the only benefit to those being extremely precise timing with trackers, in comparison to ESO's visual effect representation. Thats something most of us "Oh we like ESO's UI!" can get around with. But if you suddenly can spot us miles away because of a nameplate or see us through a wall because a red dot shines up on your mini-map? Well yeah, then we're going to have big issues.

    I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.
  • ShadowHvo
    ShadowHvo
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    Soulshine wrote: »
    I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.

    Please do inform me how seeing people through walls with a minimap or seeing people behind a tree 100 yards away because of a nameplate is -not- an advantage.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Soulshine
    Soulshine
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    ShadowHvo wrote: »
    Soulshine wrote: »
    I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.

    Please do inform me how seeing people through walls with a minimap or seeing people behind a tree 100 yards away because of a nameplate is -not- an advantage.

    Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.

    [edited for profanity bypass]
    Edited by ZOS_Icy on August 11, 2024 11:47AM
  • Shunravi
    Shunravi
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    ShadowHvo wrote: »

    I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.

    Thank you for the link you threw at me, and correct me if I'm wrong, but the addon "Foundry Tactical Combat" is the most popular one I believe. (Do correct me if I'm wrong though!) and that sits just under 1m votes. I'm fairly certain ESO has more players (And have had, since we count both old and current accounts) than just that.
    And your point? 1m people who find this UI lacking and gain this unfair advantage you are raving about?

    As for there being no justifiable arguement for this, well yes? There is so many. Gives people - and I will repeat - an unfair advantage over others, over those people who're trying to play an Elder Scrolls Game.
    As a roleplayer and a longtime Elder Scrolls player, i disagree with your assesment of the situation.
    People wanted a First-Person only campaign in Cyrodiil so there was a way for people to get this more immersive experiance and still do PvP, instead of facing opponents that have 300degrees more awareness than you because they're in third-person. This is the precise reason as to why so many CANNOT PvP in first-person, because those who don't have a (if I may) stupidly high advantage.

    It is honestly depressing, to see something as the first-person camera go completely and utterly lost, because it is 'functional' way worse than Third Person, yet so many people enjoy to play in First-Person way more - and here it comes.. because it gives them an IMMERSIVE elder scrolls experience.
    1st person was added in because people begged for it. And as an Elder Scrolls player, first person is not key to my immersion in the game. I want a first person campaign because limiting the field of view is more challenging.
    Thats one of the biggest offenders, and thats already ingame. Now, we have something like minimaps, if that would be an unfair advantage or not is all up to its implementation. If it was just a standard minimap without enemy locations then it would be fun. But oh, do we suddenly place small red dots on to show enemies? Well then, another huge advantage over all the folks who want the compas, or no navigation assistence at all. - Suddenly we've turned something that should be purely for choice of navigation, to something that assists you very very greatly in combat and PvP warfare.
    so no dots then?
    The core issue in itself is not the options themselves, but how they're implemented. Hell to be entirely honest I don't mind a minimap, scrollingcombat text or nameplates, it just depends on how their implemented, on whenever or not they will give people an advantage over others.
    Which is why I think native options would be better.
    Nameplates for example in the past has been a problem in MMO's when people have been trying to hide from others with dark clothing in a dark corner, yet they're only spotted because a massive block of name text just magically appears above their names. Yes in ESO we all have our beautiful CTRL crouch. But people will still have an easier time spotting other players if a massive giant nameplate sticks up over their names.

    Hah, we can even go as far and say "Oh, well if you have an option to see nameplates then I want an option to hide -my- name plate." but then we're just dragging it further and further along.
    Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.
    Options are good, I will never disagree with that, but it should always be options build in such a way that gives people no advantages over those who doesn't chose to have said option. Currently addons does that slightly, with the only benefit to those being extremely precise timing with trackers, in comparison to ESO's visual effect representation. Thats something most of us "Oh we like ESO's UI!" can get around with. But if you suddenly can spot us miles away because of a nameplate or see us through a wall because a red dot shines up on your mini-map? Well yeah, then we're going to have big issues.

    So are those on the table now? I do not disagree whatsoever with your concerns.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • ShadowHvo
    ShadowHvo
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    Soulshine wrote: »
    Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.

    [snip]
    Shunravi wrote: »
    Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.

    I don't believe that would do it. Dots rather shouldn't be there at all, a minimap should be for navigation, not for a tactical advantage over others. Otherwise people would still be able to see others through buildings, walls, cliffs and the like.

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on August 11, 2024 11:48AM
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Vahrokh
    Vahrokh
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    ShadowHvo wrote: »

    I'm still saying what I said earlier though, you have options via addons, then go take them. For ZoS can then focus their energy on more important matters than making Generic MMO-UI 517.

    After all, this is how ESO started out..
    IMG_20150303_034450_zps0y5vqa1v.jpg

    And god bless this is no longer the case.

    I am saddened to inform you how, just by having 3 or 5 or 10 buttons or having a minimap or not, does not make ESO different than Generic MMO 517 by itself.

    Actually, the trials are massively inferior to Generic MMO 517 raids as they are so quick and shallow and with no interesting off-tanking (or other somewhat engaging) mechanics. Everything is more or less a tank and spank, where what changes is the last boss and even then, it's still 1 tank doing the stuff, 2 or so heal and rest all copycat spam DPS with no skill involved.

    PvP is basically copied from early 2000 games but without attaining the same amount of engagement.
    Back in the old days, a BIG portion of PvP were personal and guild grudges against other individuals or guilds, nameplates would convey laughter or terror at the very sight of them. There were mechanisms to foster realm pride.
    All of this is absent.

    Whoever knows what "Dammaz Kron" is, does not need any other words.
  • Shunravi
    Shunravi
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    ShadowHvo wrote: »
    Soulshine wrote: »
    Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.

    [snip]
    Shunravi wrote: »
    Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.

    I don't believe that would do it. Dots rather shouldn't be there at all, a minimap should be for navigation, not for a tactical advantage over others. Otherwise people would still be able to see others through buildings, walls, cliffs and the like.

    So, as per the later part of my post, NO DOTS THEN?

    [edited to remove quote]
    Edited by ZOS_Icy on August 11, 2024 11:50AM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • ShadowHvo
    ShadowHvo
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    Vahrokh wrote: »
    ShadowHvo wrote: »

    I'm still saying what I said earlier though, you have options via addons, then go take them. For ZoS can then focus their energy on more important matters than making Generic MMO-UI 517.

    After all, this is how ESO started out..
    IMG_20150303_034450_zps0y5vqa1v.jpg

    And god bless this is no longer the case.

    I am saddened to inform you how, just by having 3 or 5 or 10 buttons or having a minimap or not, does not make ESO different than Generic MMO 517 by itself.

    Actually, the trials are massively inferior to Generic MMO 517 raids as they are so quick and shallow and with no interesting off-tanking (or other somewhat engaging) mechanics. Everything is more or less a tank and spank, where what changes is the last boss and even then, it's still 1 tank doing the stuff, 2 or so heal and rest all copycat spam DPS with no skill involved.

    PvP is basically copied from early 2000 games but without attaining the same amount of engagement.
    Back in the old days, a BIG portion of PvP were personal and guild grudges against other individuals or guilds, nameplates would convey laughter or terror at the very sight of them. There were mechanisms to foster realm pride.
    All of this is absent.

    Whoever knows what "Dammaz Kron" is, does not need any other words.

    I will both disagree and agree with this.

    I will agree with trials being massively inferior to Generic MMO 517, in general it just doesn't reach the same level of epicness as other raids (Especially not when you can blitzh through them in like.. what is the record? Less than ten minutes?

    I however, find ESO's choice of skills and combat possibilites far better and in general I find the combat much more enjoyable. In ESO you're not locked down to 3 skill-lines and a massive hotbar, here you have to carefully pick and choose which skills from many different skill-lines suits your playstyle the best, and still works. I find build viability and possibility to be so much greater than any other MMO out there (At least of the ones I've tried, ofc!)

    Ofc bugs sometimes let it down, but oh well, I still enjoy the combat and the character possibilities far more than any other MMO I've tried. So I dearly do not wish to see ESO become another infamous WoW-Clone, for we don't need more of those on the market.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • wildbear247
    wildbear247
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    Definitely agree with the OP...the ESO UI needs some serious love. This thread hits on a lot of ways the UI could be improved. I'd like to emphasize something I think is really important...options & flexibility. Give players more options they can turn on to enhance their UI, and also give players the ability to move UI elements around the screen...and give players options to turn off UI elements they don't want. This approach would satisfy the largest amount of players. Don't force players into a certain UI theme...give them the flexibility to tailor their own.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Attorneyatlawl
    Attorneyatlawl
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    ShadowHvo wrote: »
    I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.

    I can enjoy a movie in standard definition. But damn, is it better if it's in high def on a nice display. The same is true for most of us playing the game now: we can enjoy it with the cobbled web of third-party addons to make the interface usable at least, but damn would it be better if it was native, and had all the fixings toggleable as we desired or not. Also, you can't see the "actual game" without addons right now. Counting pixels to see how hard you hit on a boss health bar isn't just inaccurate, but it sure isn't "immersive" by any stretch of the definition I've ever seen someone claim :p.

    P.S. The nameplates you linked are jumbo ones from a different game. Not sure why you presented them as "early ESO". I posted the real ones in the OP ;), which were nice and minimalistic, yet conveyed the information many of us want, while being able to be left disabled for those who didn't.

    Your method of saying "No options" forces your way on everyone. Our idea of having toggles and settings for standard, industry basic features that are in virtually every MMORPG because there's little reason to reinvent the wheel, allows actual choice by saying "Don't want it? No need to do anything. Want it? Hit ESC, go into Settings, and click "On"." Having no UI isn't "better"... it's just worse. Having a minimalistic UI lacking key features isn't different. It's just worse.

    Having a great UI with plenty of preference settings, a basic layout editor natively, and the typical options that people know and love to enable or disable as the please, is what helps a game shine. Right now, many players' first quest out of Coldharbour is to go google where to download addons, then figure out which ones work. No one wants to go into a fast food place, which are fairly standardized, and be told "Sorry sir, you can't order a soda at this McDonald's. We're doing it DIFFERENT!" when they order their food ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Definitely agree with the OP...the ESO UI needs some serious love. This thread hits on a lot of ways the UI could be improved. I'd like to emphasize something I think is really important...options & flexibility. Give players more options they can turn on to enhance their UI, and also give players the ability to move UI elements around the screen...and give players options to turn off UI elements they don't want. This approach would satisfy the largest amount of players. Don't force players into a certain UI theme...give them the flexibility to tailor their own.

    You nailed it. The element of choice and customization is key, to allow everyone to enjoy it as they want to. In a game advertised for flexibility, the UI unfortunately is sorely lacking on that. Many games dating back quite a long ways now provided layout editors and the ability to enable or disable almost every UI element you wanted as well as re-size them or make them transparent (with a slider as to how "see-through" (their alpha) they were to use plain English). Games that have done this include Warhammer Online (2008), Star Wars: The Old Republic (2011) after a lot of beta feedback, RIFT, and I'm sure quite a large number more that I haven't played.


    Here is what Rift's interface editor, built-in at launch, looked like:

    ZtuaQyT.png

    Notice how virtually every, single, last detail can be customized?

    Want the chat box moved anywhere on-screen or sized any way you want, or even multiple windows? You can drag them outside the editor.

    Everything else? Click on it in editor mode, and you can then drag the orange box around it to move it. You can drag the corners of those boxes to resize something like your skill bar, the minimap, your health bars, group windows, even your quest tracker! You additionally were able to resize with a slider to keep the proportions and not distort them (see the "Scale" slider in the box on the left) or change its transparency ("Alpha" slider in the same box on the left titled "Edit Layout").

    The little arrows on some of those boxes indicated you had "docked" that item to another, which was useful for if you wanted to, for example, move your skill bars but move them all at the same time to the same spot left or right on the screen rather than have to drag them one by one and try to position them just right.

    Finally, everything could be individually turned on and off. Don't want that tray bar of game icons that show your bags, mail, etc. and want to just use hotkeys instead? You could turn it off by clicking it and unchecking the "Enabled" box! Hate minimaps? Same thing, you could just turn it off. Wanted to change where tooltips showed up when you hovered over an item or skill anywhere? You could set it in the game options to be "static", and then move the spot with this layout editor to exactly where you preferred. Same thing with nameplates, scrolling text, a combat log, and every other last bit.

    It was a very fun game where you didn't have to fight the interface just to enjoy it.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • wildbear247
    wildbear247
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    @Attorneyatlawl ... that Rift interface editor has me salivating :smile:

    Would be so nice to get something like that in ESO. And to think that Rift had that at launch...
    Edited by wildbear247 on July 16, 2015 10:29PM
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Attorneyatlawl
    Attorneyatlawl
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    @Attorneyatlawl ... that Rift interface editor has me salivating :smile:

    Would be so nice to get something like that in ESO. And to think that Rift had that at launch...

    :) I was rather taken aback coming from games like Rift, Warhammer Online, and Star Wars The Old Republic, which all had similar editors, although SWTOR's came soon after launch instead of being in for Headstart like Warhammer's and Rift's had been.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Psychobunni
    Psychobunni
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    ShadowHvo wrote: »
    I think you might've misunderstood me slightly. For all I care, you can use addons. The problem is when you start to enforce it onto others - BECAUSE it is an advantage.


    The idea that information gives those with it an advantage is true. Knowledge is power and yada yada.

    However, there are people that can figure it out (unexact but close enough) without the information made easily to them. (saw someone explaining how to figure out on DPS on console) So...they have an advantage over players that have no idea how to go about it.

    So your assertion @ShadowHvo that no information makes a level playing field is completely false, because even without it being told to them on screen players will figure the information.

    So back to square one, ZOS should give us back our options and let those who choose cave drawing in the stone age solo playing an MMO choose to do so, and let the rest of us have an MMO.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Attorneyatlawl
    Attorneyatlawl
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    Soulshine wrote: »
    ShadowHvo wrote: »
    Soulshine wrote: »
    I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.

    Please do inform me how seeing people through walls with a minimap or seeing people behind a tree 100 yards away because of a nameplate is -not- an advantage.

    Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.

    It not only is wildly off topic, but also has no basis in reality. Minimaps don't show, nor usually are they designed to show, enemy players. Nameplates and guild tags are subject to the same thing as seeing the player in the first place normally, too. In other words, they have to already be visible to you. This isn't rocket science... ESO already has colored overhead faction indicators and health bars for everyone, which obey line of sight and stealth. I thought it went without saying that other baseline, industry standard fixes would do the same once added.

    [edited to remove quote]
    Edited by ZOS_Icy on August 11, 2024 11:49AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rosveen
    Rosveen
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    I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.
    Edited by Rosveen on July 16, 2015 11:28PM
  • Korozenn
    Korozenn
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    Rosveen wrote: »
    I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.

    There certainly aren't as many players as we think there are, but it means there is an interest in one or more of the features of the addon, regardless.

    The developers are aware of this and working on a way to start adding more customization options to the interface without losing that minimalist vibe that ESOTU is going for. The problem with the current design of the UI is that, as minimalist as it may seem, there are many areas of the game that lack functionality.

    If taking out the minimap means constantly losing immersion by continually opening a bigger one that covers your whole screen, then I'd prefer to have the option that functions and feels more intuitive (the minimap) vs. something that is clunky to utilize (the current map). Nameplates, damage indicators, health/magicka/stamina numbers, and combat statistics have also always been a thing for MMOs...since EverQuest, if I recall correctly. Adding them wouldn't give players that prefer not to have them a disadvantage over others.

    I use the Health/Magicka/Stamina numbers, but I don't really take to damage or buff/debuff indicators in this game outside of seeing my enemy's health bar goes down (as a result, I don't care about anything else but their Health values as well). Yes, it takes getting used to, but I've honestly never remembered having an issue in combat prior to trying out FTC. Min-maxing just isn't my thing. I don't use FTC anymore, and I very minimally use Wykkyd's Framework (it's only for the aforementioned and always-show-on-HUD for the three attribute bars).

    Inventory Grid View is still the best way to navigate through a cluttered inventory. It even adds to the minimalist vibe of the game! So the way I see it is that ZeniMax should start looking towards these successful addons and give players a more functional UI that aims to feel and look more intuitive.

    - Also, why can't we save items as Favorites by the default UI either?
    - Or how about a toggle option to hide NPC dialogue and repeat what they say if you missed it as well as clearer indicators for choices made during conversations like Dominoid's Immersive Things does for the game? Love that addon, btw, @Dominoid
    - How about providing an actual way to access the list of emotes with the standard UI?

    I can continue to think of even more options that would make the game more functional while also continuing to add to its minimalist vibe. I'm just not someone who gets into actually making the mods (maybe something I could consider in the future).

    But these are things that should just be considered for implementation. A lot of them were beta elements that were removed due to the outcry from gamers that wanted ESO to be Skyrim 2.0 instead of an MMORPG, so it only makes sense for ZOS to revisit them as options. At least we could use addons to supplement for the cause until ZeniMax can get around to providing a working solution to the issues we're having on PC. Console players can rest assured people aren't using addons, but they can't install addons at all, and it's a huge issue for them.

    So, to the people in this thread (not you, Rosveen, just speaking in general here) that are against additions like these from ZeniMax, at least add an exception for console folks to your opinion and consider their point of view. I'm a PC gamer saying this, btw. Because they get shafted the most by the lack of functionality in-game right now, and I wish I could say that was just an opinion.
    Edited by Korozenn on July 17, 2015 7:09AM
  • Dominoid
    Dominoid
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    Korozenn wrote: »
    Rosveen wrote: »
    I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.

    - Or how about a toggle option to hide NPC dialogue and repeat what they say if you missed it as well as clearer indicators for choices made during conversations like Dominoid's Immersive Things does for the game? Love that addon, btw, @Dominoid

    Thanks. It makes it so much more immersive without the text.

    Shameless plug - http://www.esoui.com/downloads/info805-DominoidsImmersiveThings.html



    Edited by Dominoid on July 17, 2015 1:42PM
  • Attorneyatlawl
    Attorneyatlawl
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    Dominoid wrote: »
    Korozenn wrote: »
    Rosveen wrote: »
    I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.

    - Or how about a toggle option to hide NPC dialogue and repeat what they say if you missed it as well as clearer indicators for choices made during conversations like Dominoid's Immersive Things does for the game? Love that addon, btw, @Dominoid

    Thanks. It makes it so much more immersive without the text.

    Shameless plug - http://www.esoui.com/downloads/info805-DominoidsImmersiveThings.html



    Options are good. This goes both ways. Just as I want to see things that would make my game time more fun... I'd like to see things like that in there too! I doubt I would personally use it... but many others would :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Korozenn
    Korozenn
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    Quick bump, but I wanted to mention this without having to create a new thread as this is already here.

    In the Post-QuakeCon 2015 Q&A, Rich let us know that certain beta elements of the game will be re-implemented into this game Soon™. These will be Quality of Life updates to the UI to add in features such as Nameplates, Damage Indicators, Combat Statistics, and Buff/De-Buff Tracking. Thank you so much you guys for confirming these will be making their way into the game sometime in the future, even if it's not anytime soon! :)

    While that settles the case for those issues, I'd like to just set a little reminder to @ZOS_RichLambert that we're also hoping for the re-implementation of the mini-map and more customizability with the placement of UI elements for us on the end-user side of things so it could suit us better. Another personal issue I know many other people share are the following:

    1) Skyshard Hint Visibility - The hints to the locations of these as well as progress for each zone should be tracked for each zone's map as well as your Journal in a separate section entirely 'just' for Skyshards. It would just be much easier to access.
    2) Subzone Borders and District Colors for Cities - These should both be a toggle for the map as they help massively for people like myself that love to explore, but may only have a little time in a day to play the game. It's a good way to show progression as well.
    3) Minimap & Multi-Quest Tracker - These beta elements should still be considered for re-implementation as optional UI elements as well as they would both be far less buggy and better performance-wise if made as in-game features. :)

    Simply put: if we get more options to customize the UI to fit our own individual tastes, the game's UI itself would become a reflection of our playstyle, which ties in perfectly with the message ESOTU is trying to get across.
    Edited by Korozenn on July 31, 2015 11:28PM
  • Eriquito3
    Eriquito3
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    Sure did take a lot of digging... but with manual frame-stepping and analysis, I finally have recovered the long-lost and fully-functional Elder Scrolls Online user interface that somehow became lost in space-time for the last two and a half years...

    When will we get this back in-game!? The UI we have now is so much worse :(...

    Nameplates!! AND A MINIMAP with multi-quest tracking options!!!! And it looks great! All of it was toggleable, and minimalistic/concise!
    Cz6NZa5.jpg

    A real backpack/inventory with category filters while showing vendor values of items, names, icons, and not being limited to 6-7 items on-screen at one time...!
    RqmJoC1.jpg

    The map window, with quest tracking options, more detail and color to the terrain, and quest descriptions/journal entries!
    hMNX2zp.jpg

    Numbers on the resource bars! You could actually know that you were hit for a given amount of health, rather than guessing and pixel-counting without addons... ;). You could even see your remaining magicka and stamina!
    XsL8qVc.jpg

    The skills window.. much more concise tooltips, bullet-point lists of effects and costs, unlock ranks at a glance, and the full skill line without needing to scroll up and down...!
    NfCDFFL.jpg


    Can we please get these options re-implemented? =)

    This is... perfect

    This is beautiful.

    A tear full of awe ran down my cheek when I beheld this glorious ui. Please zos bring this ui back and release I t on consokes, along with text chat.
    Hi
  • Lord_Wrath
    Lord_Wrath
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    What the heck, seriously zos? You left this out? *facepalm*
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Funkopotamus
    Funkopotamus
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    url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAUQjhxqFQoTCLetrY-qj8gCFQQdPgod7WoArA&url=http%3A%2F%2Fforums.firefall.com%2Fcommunity%2Fthreads%2Ffemale-engineer-needs-a-tailor.60280%2Fpage-9&psig=AFQjCNGRUFiYok2byRsQWaEO0QcbrXzmCA&ust=1443172354272324


    srsly?
    Edited by Funkopotamus on September 24, 2015 9:14AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • PinoZino
    PinoZino
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    cartoon6637.png
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Blood_Oracle
    PinoZino wrote: »
    cartoon6637.png

    You made me spill the coffee. Bravo, sir.
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