And what about consoles option?
You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.
And what about consoles option?
You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.
That's why I got it on PC....
So no option then?
And what about consoles option?
You can do like the rest of us and give Sony and Microsoft the finger for not allowing modifactions on their oh so precious consoles. Or go PC if that fits your style better. Thats why many players after all buy the TES series on the PC, so they can modify their game.
That's why I got it on PC....
So no option then?
You have the option to buy it on PC.
Its ludicrous to buy a product on the PS4 or Xbox One expecting to be able to modify the game. You know Sony and Microsoft won't allow it.
WHICH IS WHY PEOPLE ARE ASKING FOR THE NATIVE UI!!!!
@ShadowHvo
An extremely old arguement going on here. Did you miss the last train of add on QQ or what?
Removal of the original UI led to a lot of third party add ons being downloaded and utilized in the game by quite literally thousands of people. One look at download numbers at http://www.esoui.com and in fact you will see hundreds of thousands actually.
Stop to think about what that fact actually means for the rest of the game's systems and how they function, and overall game performance at both the server and user level, before you post another retort.
Having the OPTION to toggle in any one of these original features, had they been part of the game as was originally developed in the first place, would have had far reaching benefits to not only player satisfaction and retention (on BOTH sides of this debate you are digging up), but also in terms of the overall performance of the game systems themselves, given there would have been no need to load in so many outside add ons to supply information which players have clearly proven they wanted.
Digging your heels in and insisting that such a UI is a standard from other games which we can do without in ESO is deliberately choosing to ignore the resounding vote people have already cast by downloading thousands of add ons in the first place.
There is no justifiable arguement for NOT wanting to see the game developers offer their own players more UI options.
WHICH IS WHY PEOPLE ARE ASKING FOR THE NATIVE UI!!!!
Its funny how everything just must be like all other MMO's before them. No wonder the MMO genre is going down hill, its playerbase wants the same thing over and over again.@ShadowHvo
An extremely old arguement going on here. Did you miss the last train of add on QQ or what?
Removal of the original UI led to a lot of third party add ons being downloaded and utilized in the game by quite literally thousands of people. One look at download numbers at http://www.esoui.com and in fact you will see hundreds of thousands actually.
Stop to think about what that fact actually means for the rest of the game's systems and how they function, and overall game performance at both the server and user level, before you post another retort.
Having the OPTION to toggle in any one of these original features, had they been part of the game as was originally developed in the first place, would have had far reaching benefits to not only player satisfaction and retention (on BOTH sides of this debate you are digging up), but also in terms of the overall performance of the game systems themselves, given there would have been no need to load in so many outside add ons to supply information which players have clearly proven they wanted.
Digging your heels in and insisting that such a UI is a standard from other games which we can do without in ESO is deliberately choosing to ignore the resounding vote people have already cast by downloading thousands of add ons in the first place.
There is no justifiable arguement for NOT wanting to see the game developers offer their own players more UI options.
I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.
Thank you for the link you threw at me, and correct me if I'm wrong, but the addon "Foundry Tactical Combat" is the most popular one I believe. (Do correct me if I'm wrong though!) and that sits just under 1m votes. I'm fairly certain ESO has more players (And have had, since we count both old and current accounts) than just that.
As for there being no justifiable arguement for this, well yes? There is so many. Gives people - and I will repeat - an unfair advantage over others, over those people who're trying to play an Elder Scrolls Game.
People wanted a First-Person only campaign in Cyrodiil so there was a way for people to get this more immersive experiance and still do PvP, instead of facing opponents that have 300degrees more awareness than you because they're in third-person. This is the precise reason as to why so many CANNOT PvP in first-person, because those who don't have a (if I may) stupidly high advantage.
It is honestly depressing, to see something as the first-person camera go completely and utterly lost, because it is 'functional' way worse than Third Person, yet so many people enjoy to play in First-Person way more - and here it comes.. because it gives them an IMMERSIVE elder scrolls experience.
Thats one of the biggest offenders, and thats already ingame. Now, we have something like minimaps, if that would be an unfair advantage or not is all up to its implementation. If it was just a standard minimap without enemy locations then it would be fun. But oh, do we suddenly place small red dots on to show enemies? Well then, another huge advantage over all the folks who want the compas, or no navigation assistence at all. - Suddenly we've turned something that should be purely for choice of navigation, to something that assists you very very greatly in combat and PvP warfare.
The core issue in itself is not the options themselves, but how they're implemented. Hell to be entirely honest I don't mind a minimap, scrollingcombat text or nameplates, it just depends on how their implemented, on whenever or not they will give people an advantage over others.
Nameplates for example in the past has been a problem in MMO's when people have been trying to hide from others with dark clothing in a dark corner, yet they're only spotted because a massive block of name text just magically appears above their names. Yes in ESO we all have our beautiful CTRL crouch. But people will still have an easier time spotting other players if a massive giant nameplate sticks up over their names.
Hah, we can even go as far and say "Oh, well if you have an option to see nameplates then I want an option to hide -my- name plate." but then we're just dragging it further and further along.
Options are good, I will never disagree with that, but it should always be options build in such a way that gives people no advantages over those who doesn't chose to have said option. Currently addons does that slightly, with the only benefit to those being extremely precise timing with trackers, in comparison to ESO's visual effect representation. Thats something most of us "Oh we like ESO's UI!" can get around with. But if you suddenly can spot us miles away because of a nameplate or see us through a wall because a red dot shines up on your mini-map? Well yeah, then we're going to have big issues.
I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.
I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.
Please do inform me how seeing people through walls with a minimap or seeing people behind a tree 100 yards away because of a nameplate is -not- an advantage.
And your point? 1m people who find this UI lacking and gain this unfair advantage you are raving about?
I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.
Thank you for the link you threw at me, and correct me if I'm wrong, but the addon "Foundry Tactical Combat" is the most popular one I believe. (Do correct me if I'm wrong though!) and that sits just under 1m votes. I'm fairly certain ESO has more players (And have had, since we count both old and current accounts) than just that.
As a roleplayer and a longtime Elder Scrolls player, i disagree with your assesment of the situation.As for there being no justifiable arguement for this, well yes? There is so many. Gives people - and I will repeat - an unfair advantage over others, over those people who're trying to play an Elder Scrolls Game.
1st person was added in because people begged for it. And as an Elder Scrolls player, first person is not key to my immersion in the game. I want a first person campaign because limiting the field of view is more challenging.People wanted a First-Person only campaign in Cyrodiil so there was a way for people to get this more immersive experiance and still do PvP, instead of facing opponents that have 300degrees more awareness than you because they're in third-person. This is the precise reason as to why so many CANNOT PvP in first-person, because those who don't have a (if I may) stupidly high advantage.
It is honestly depressing, to see something as the first-person camera go completely and utterly lost, because it is 'functional' way worse than Third Person, yet so many people enjoy to play in First-Person way more - and here it comes.. because it gives them an IMMERSIVE elder scrolls experience.
so no dots then?Thats one of the biggest offenders, and thats already ingame. Now, we have something like minimaps, if that would be an unfair advantage or not is all up to its implementation. If it was just a standard minimap without enemy locations then it would be fun. But oh, do we suddenly place small red dots on to show enemies? Well then, another huge advantage over all the folks who want the compas, or no navigation assistence at all. - Suddenly we've turned something that should be purely for choice of navigation, to something that assists you very very greatly in combat and PvP warfare.
Which is why I think native options would be better.The core issue in itself is not the options themselves, but how they're implemented. Hell to be entirely honest I don't mind a minimap, scrollingcombat text or nameplates, it just depends on how their implemented, on whenever or not they will give people an advantage over others.
Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.Nameplates for example in the past has been a problem in MMO's when people have been trying to hide from others with dark clothing in a dark corner, yet they're only spotted because a massive block of name text just magically appears above their names. Yes in ESO we all have our beautiful CTRL crouch. But people will still have an easier time spotting other players if a massive giant nameplate sticks up over their names.
Hah, we can even go as far and say "Oh, well if you have an option to see nameplates then I want an option to hide -my- name plate." but then we're just dragging it further and further along.
Options are good, I will never disagree with that, but it should always be options build in such a way that gives people no advantages over those who doesn't chose to have said option. Currently addons does that slightly, with the only benefit to those being extremely precise timing with trackers, in comparison to ESO's visual effect representation. Thats something most of us "Oh we like ESO's UI!" can get around with. But if you suddenly can spot us miles away because of a nameplate or see us through a wall because a red dot shines up on your mini-map? Well yeah, then we're going to have big issues.
Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.
Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.
Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.
[snip]Again, they could do this well natively. like if you crouch it disappears. Simple. And they could probably do it better than add-ons.
I don't believe that would do it. Dots rather shouldn't be there at all, a minimap should be for navigation, not for a tactical advantage over others. Otherwise people would still be able to see others through buildings, walls, cliffs and the like.
I am saddened to inform you how, just by having 3 or 5 or 10 buttons or having a minimap or not, does not make ESO different than Generic MMO 517 by itself.
Actually, the trials are massively inferior to Generic MMO 517 raids as they are so quick and shallow and with no interesting off-tanking (or other somewhat engaging) mechanics. Everything is more or less a tank and spank, where what changes is the last boss and even then, it's still 1 tank doing the stuff, 2 or so heal and rest all copycat spam DPS with no skill involved.
PvP is basically copied from early 2000 games but without attaining the same amount of engagement.
Back in the old days, a BIG portion of PvP were personal and guild grudges against other individuals or guilds, nameplates would convey laughter or terror at the very sight of them. There were mechanisms to foster realm pride.
All of this is absent.
Whoever knows what "Dammaz Kron" is, does not need any other words.
I did miss the train, I do not sit here on the forums all day because I spend my time like so many others enjoying the actual game instead of sitting here on the forums and 'qq' as you put it.
wildbear247 wrote: »Definitely agree with the OP...the ESO UI needs some serious love. This thread hits on a lot of ways the UI could be improved. I'd like to emphasize something I think is really important...options & flexibility. Give players more options they can turn on to enhance their UI, and also give players the ability to move UI elements around the screen...and give players options to turn off UI elements they don't want. This approach would satisfy the largest amount of players. Don't force players into a certain UI theme...give them the flexibility to tailor their own.
wildbear247 wrote: »@Attorneyatlawl ... that Rift interface editor has me salivating
Would be so nice to get something like that in ESO. And to think that Rift had that at launch...
I think you might've misunderstood me slightly. For all I care, you can use addons. The problem is when you start to enforce it onto others - BECAUSE it is an advantage.
I do not site here on the forums all day either. Nor in the game all day - I have a job and a life. That said, your arguements have all been repeatedly debunked long ago by multiple and repeated threads even during beta, all presenting the same, tired subjective "advantage" complaints - none of which have anything to do with the issues noted regarding the impact on game performance which the developer's deliberate choice to remove UI options from the game caused. But you go ahead and ingore that too - they certainly have.
Please do inform me how seeing people through walls with a minimap or seeing people behind a tree 100 yards away because of a nameplate is -not- an advantage.
Oh [snip]. Not going to argue a dead horse. Believe it is if you choose. That has nothing to do with the point of the post.
I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.
I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.
- Or how about a toggle option to hide NPC dialogue and repeat what they say if you missed it as well as clearer indicators for choices made during conversations like Dominoid's Immersive Things does for the game? Love that addon, btw, @Dominoid
I'd just like to point out that there isn't a million players using FTC. The number given is a total number of downloads, including redownloads. Divide it by the number of FTC updates or at least the number of major ESO patches for more accurate info about unique users.
- Or how about a toggle option to hide NPC dialogue and repeat what they say if you missed it as well as clearer indicators for choices made during conversations like Dominoid's Immersive Things does for the game? Love that addon, btw, @Dominoid
Thanks. It makes it so much more immersive without the text.
Shameless plug - http://www.esoui.com/downloads/info805-DominoidsImmersiveThings.html
Attorneyatlawl wrote: »Sure did take a lot of digging... but with manual frame-stepping and analysis, I finally have recovered the long-lost and fully-functional Elder Scrolls Online user interface that somehow became lost in space-time for the last two and a half years...
When will we get this back in-game!? The UI we have now is so much worse...
Nameplates!! AND A MINIMAP with multi-quest tracking options!!!! And it looks great! All of it was toggleable, and minimalistic/concise!
A real backpack/inventory with category filters while showing vendor values of items, names, icons, and not being limited to 6-7 items on-screen at one time...!
The map window, with quest tracking options, more detail and color to the terrain, and quest descriptions/journal entries!
Numbers on the resource bars! You could actually know that you were hit for a given amount of health, rather than guessing and pixel-counting without addons.... You could even see your remaining magicka and stamina!
The skills window.. much more concise tooltips, bullet-point lists of effects and costs, unlock ranks at a glance, and the full skill line without needing to scroll up and down...!
Can we please get these options re-implemented?