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Crafting feels less and less valuable

Lynx7386
Lynx7386
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With more dropped sets and pve/pvp rewards being added to the game, while crafting doesn't seem to get much other than new motifs, I'm starting to feel like crafters are being left in the dust.

All iof the best gear is now coming from pledges, dungeons, and pvp, when zos repeatedly stated during development that they wanted crafted gear to always be on par, or even better than, dropped gear. All the motifs in Tamriel mean nothing if everyone is going to be going for these "elite vet 16 gear sets".

Time investment is another issue. As a master crafter I have literally poured months into researching traits to make sets that pale in comparison to a lot of dropped sets. At this point even if they add new crafted sets, it's going to take several months worth of research to even be able to make them, while everyone else goes out and gets top gear in a week or two from the new content.

Something needs to be done to make the time and resource investment that crafting demands worthwhile, and not just a way to gear up low level alts.

The first step should be style conversion. A crafter should be able to convert any piece of armor or any weapon into a racial style that he has unlocked. A step further would be to allow crafters to change not only the style but also the level aesthetic - let's face it, a lot of low level armor designs just blow higher level gear out of the water when it comes to appearances.

Second is level upgrading. A crafter with the right materials should be able to raise the level of any weapon or armor to the max their crafting skill allows. I should be able to take a level 6 leather helmet and continually upgrade it all the way to vet 16 if I want. This would alleviate material strains as well, by allowing you to craft a legendary item and keep using it even if the level cap is raised - a vet 14 legendary sword could be upgraded to vet 15, then vet 16, with just some extra base materials added in.

Lastly, add a way for crafters to learn how to make dropped and pvp only sets. If my crafter picks up a cowl of the warlock, he should be able to reverse engineer it in order to unlock the ability to make a cowl of the, warlock at any level. Require each piece to be researched seperately to add a little time investment to making full dropped sets.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Amsel_McKay
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    "zos repeatedly stated during development that they wanted crafted gear to always be on par, or even better than, dropped gear." Zo$ said a lot of stuff during development.
  • QuebraRegra
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    I too have been worried about this... particularly considering the hefty point investment into the various crafting skills necessary.

    It might be that the new DLC (base and pay) address these issues:
    http://www.elderscrollsonline.com/en-gb/news/post/2015/07/15/imperial-city-launch-details

    "New crafting skill line passives"
  • Slurg
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    Like Amsel said, ZOS said a lot of things, but...

    This is the direction they're heading according to a response in the IC thread:

    Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.

    I like your ideas. But it looks like crafters who aren't in IC will be out of luck.

    Edited by Slurg on July 15, 2015 4:40PM
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Nestor
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    Lynx7386 wrote: »
    With more dropped sets and pve/pvp rewards being added to the game, while crafting doesn't seem to get much other than new motifs, I'm starting to feel like crafters are being left in the dust.

    I just recently got a character to VR14 (Sorcerer) and a Night Blade to VR12 (Stamina). Well, the NB has been at VR12 since pre 1.6 but just recently started using him again. Anyway, I have been scouring the Guild Kiosks looking for all this supposedly awesome end game equipment to use on them. Other than 3 Pieces of Air equipment (which I have not used yet) and 5 dropped set items I put on my VR9 DK to increase magic damage, I have yet to find any dropped set pieces that I want to put on my characters exclusively. However there is one set for casters (Sun set) that I would try if I could find the 5 pieces.

    Maybe it's because the really good dropped items are not being sold, but I can't even find stuff at ridiculous prices that I would want to use instead of my crafted gear (at least for a 5 piece set anyway). The only reason I went with a dropped set on my DK is I can use two rings, a necklace, and two armor pieces for one 5 piece set and use my crafted set that I made for him for the other pieces.

    So, for me anyway, Crafted sets are as good, if not better than any dropped sets.

    Edited by Nestor on July 15, 2015 4:40PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • myrrrorb14_ESO
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    Some of the best stuff is bind on pick up, so you wont see them in stores. Crafting still offers some powerful bonuses, seducer us one of my favorites to use while leveling up.
  • OrangeTheCat
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    Slurg wrote: »
    Like Amsel said, ZOS said a lot of things, but...

    This is the direction they're heading according to a response in the IC thread:

    Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.

    I like your ideas. But it looks like crafters who aren't in IC will be out of luck.

    A marketing scheme to lock you all in to buying the DLC.
  • Lynx7386
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    Some of the best stuff is bind on pick up, so you wont see them in stores. Crafting still offers some powerful bonuses, seducer us one of my favorites to use while leveling up.

    Exactly, crafting is basically turning into a "well, it makes your alts easier to level" skill set. After all the time and effort and money put towards maxxing out a crafting skill, it's pretty disappointing that the min/max endgame requires set bonuses that arent available to crafting.

    I really think that the problem could be resolved if they added a system where crafters could dismantle dropped gear (or gear bought from vendors/pvp rewards) in order to learn how to make those sets or other unique bonuses.

    As it is now, crafters have a hard time selling much of anything. Most of what I do end up selling isnt gear to be used, it's trait research items for other crafters to use, and then they'll be in the same situation - selling their traits off to recover the cost of leveling up crafting in the first place.

    I know ZOS' take on this is probably something along the lines of "well, crafters can make gear look how they want", but endgame content doesnt care what you look like, it cares about stats, and so do the teams running that content.

    Also, the cost of upgrading items is ridiculous in comparison to how easy it can be to get the same quality out of drops. To make a single legendary item, I need:
    -The base materials for the item itself
    -The trait stone for whatever trait the item is using
    -The style stone for whatever style the item is being crafted in
    -Enough trait research for the item if it's going to be part of a set
    -A minimum of 2 green upgrade materials
    -A minimum of 3 blue upgrade materials
    -A minimum of 4 purple upgrade materials
    -A minimum of 9 yellow upgrade materials

    The cost of upgrade materials alone on a legendary item can reach 15-20 THOUSAND gold depending on the ingame market (which is crap on consoles right now, btw). At the same time, someone can go pvp for a bit or (supposedly) go to the imperial city, get some tel var stones, and buy gear from a vendor with those stones, that will have the same or better performance and quality.


    I had high hopes for crafting in this game, since the developers always seemed to be aware of the need for a good crafting system... but ESO is getting thrown in the same pile as all the other MMO's that have had crap crafting systems. SW:G, made nearly 12 years ago now, still completely stomps out any other game on the market for crafting. Why is it so hard to come up with something to rival that?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Robbmrp
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    Keep in mind that all those "elite" sets will still require a crafter to improve them to legendary levels. Any PVPer currently that doesn't craft isn't going to start just so they can upgrade those items. They will probably be BOE the same as any other PVP gear so they can be upgraded before wearing. When ZOS said that crafters would be able to make the best things, they meant that we could improve the best items, not actually craft them.
    NA Server - Kildair
  • lathbury
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    also current sets are getting reworked hopefully that means the 8 and 9 trait ones will be looked at as they arent that good
  • ShedsHisTail
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    I too have been worried about this... particularly considering the hefty point investment into the various crafting skills necessary.

    It might be that the new DLC (base and pay) address these issues:
    http://www.elderscrollsonline.com/en-gb/news/post/2015/07/15/imperial-city-launch-details

    "New crafting skill line passives"

    It also mentioned:
    "Improvements to existing item sets"
    Which could very well mean buffs to the currently craftable sets bringing them more in line with dropped sets.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • crowfl56
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    Robbmrp wrote: »
    Keep in mind that all those "elite" sets will still require a crafter to improve them to legendary levels. Any PVPer currently that doesn't craft isn't going to start just so they can upgrade those items. They will probably be BOE the same as any other PVP gear so they can be upgraded before wearing. When ZOS said that crafters would be able to make the best things, they meant that we could improve the best items, not actually craft them.

    Easy fix, allow the max level crafters to craft elite gear, that is just as good (stat and ability wise) the only thing its bound to the account, so you aren't going to mess with the econ.
  • Robbmrp
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    crowfl56 wrote: »
    Robbmrp wrote: »
    Keep in mind that all those "elite" sets will still require a crafter to improve them to legendary levels. Any PVPer currently that doesn't craft isn't going to start just so they can upgrade those items. They will probably be BOE the same as any other PVP gear so they can be upgraded before wearing. When ZOS said that crafters would be able to make the best things, they meant that we could improve the best items, not actually craft them.

    Easy fix, allow the max level crafters to craft elite gear, that is just as good (stat and ability wise) the only thing its bound to the account, so you aren't going to mess with the econ.

    I couldn't agree more. I want to see the three new craftable sets coming out with it. From what I've heard, not sure if there's any truth to it, but there's almost 20 new dropped sets....

    To make things equal for crafters, they should never have more dropped than crafted sets in the game IMO.
    NA Server - Kildair
  • lathbury
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    MSchroederMSchroeder
    mod
    Iluvrien wrote: »
    This update announcement includes the two new vet levels and associated gear but makes no mention of extensions to the active side of crafting (new crafting passives are mentioned).

    Will we be able to make VR16 gear? New sets? Traits? etc... or will we be dependent on a group-PvE and PVP based supply chain for these items? You know, something that seems to completely exclude the solo or semi-solo-PvE style player.

    You can craft VR 15 and VR 16 items, using materials gained from exploring the Imperial City - either through deconstructing the items you find there, or purchasing the crafting materials directly from vendors using Tel Var Stones. (The Imperial City has no crafting nodes, because it's both totally urbanized and totally destroyed.) Those materials can then be sold on Guild Stores or traded to other players.

    There are three new Item Sets to craft, also found within the Imperial City. I can't share details quite yet, but you'll find them soon enough. However, there are not any new Traits this time around.
    Edited by lathbury on July 15, 2015 6:17PM
  • MCMancub
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    All I'm saying is most of the stam DPS builds I see are still using Hunding's Rage and tanks are still using Hist Bark. It's not all garbage.
    Edited by MCMancub on July 15, 2015 6:36PM
  • wildbear247
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    @Lynx7386 ... man I really like your ideas on crafting. You have a big two thumbs up from me. I'm still rather new to the game (been playing since March)...but began investing in crafting soon after I started playing. My first character (VR6 Orc Nightblade) is now dedicated solely to crafting & I've restarted the game with a new main character.

    One other item I'd like for ZOS to address is the 8 and 9 trait crafted sets, especially for a critical strike & stamina build. Seems like Hunding's Rage is the best fit for this so far and it only requires 6 traits to craft. You would think that something that requires 8 or 9 traits to craft would be even better...but I personally don't think that is the case. This applies to mages too...from looking at the sets I don't see any 8 or 9 trait crafted sets that are much better than the lower level crafted sets (NOTE: I haven't played mages yet so I defer to all the Raistlin's and Gandalf's out there on this subject :wink: )
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Lord Xanhorn
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    Crafting Ugh! Crafting as an integral part of attaining the best gear is not inherently bad, but there needs to be a rare resource that you can only get by accomplishing something of note before you could craft such awesome pc. The current system of crafting a V14 epic set and then you are done is terrible and adds no incentive to do anything at end game.
    I'm kind of a small deal!
  • Ley
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    Crafting is so easy, if all the best gear in the game could be crafted, there would be no challenge in getting the best gear. For some people there would be no point in doing end game content, if the reward was junk gear that you'll never use because you can craft better.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Funkopotamus
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    In order for any MMO to survive there has to be either Gear Progression or Content Progression... You pick which one ZOS is going to go with.....


    But I do agree.. Crafting should be on par, but it is just to much work to develop those things it seems. There is always Food/Potions that will always be in demand.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Nestor
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    from looking at the sets I don't see any 8 or 9 trait crafted sets that are much better than the lower level crafted sets (NOTE: I haven't played mages yet so I defer to all the Raistlin's and Gandalf's out there on this subject :wink: )

    Nope the 8 and 9 trait sets are pretty meh even for Casters. There is a nice set for Healers, but how many times do you resurrect someone (as that is what the 5 piece bonuses seem to help the most)? Maybe in PvP it happens more often, but not in PvE. Most I know res themselves.

    The 8 and 9 piece sets do offer some nice 2 piece bonuses though.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • NobleNerd
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    Ley wrote: »
    Crafting is so easy, if all the best gear in the game could be crafted, there would be no challenge in getting the best gear. For some people there would be no point in doing end game content, if the reward was junk gear that you'll never use because you can craft better.

    It may seem easy, but the best sets and traits are time locked, some as much as 30days. It is not like you will be a master crafter in 15 days.
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  • NobleNerd
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    Nestor wrote: »
    from looking at the sets I don't see any 8 or 9 trait crafted sets that are much better than the lower level crafted sets (NOTE: I haven't played mages yet so I defer to all the Raistlin's and Gandalf's out there on this subject :wink: )

    Nope the 8 and 9 trait sets are pretty meh even for Casters. There is a nice set for Healers, but how many times do you resurrect someone (as that is what the 5 piece bonuses seem to help the most)? Maybe in PvP it happens more often, but not in PvE. Most I know res themselves.

    The 8 and 9 piece sets do offer some nice 2 piece bonuses though.

    You don't like being able to have 2 mundus stone effects active at the same time? That is a 9 trait set.
    BLOOD RAVENS GAMING
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  • Slonekb05
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    I see the OP point, but with any mmo i played (alot) the best gear is always raid gear. now ESO does not have quote unquote "raids" but i was under the assumption that best gear would drop from Trails. Not in vet ranks though so can speak to this.
  • MrBeatDown
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    If you could craft Jewelry, Then it would bring up crafted sets in par with Dropped/Looted sets.
    Edited by MrBeatDown on July 15, 2015 7:23PM
  • AlnilamE
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    And yet people ask me to craft stuff all the time.

    And I wear a combination of crafted/dropped gear.

    I don't know where you get a multitude of legendary items, I only ever got one from the trial weekly. Everything else drops at purple at the highest.

    I'm curious to see how they are going to revise the sets. And what the new crafting stations in the Imperial City are going to be like.
    The Moot Councillor
  • Hiero_Glyph
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    The other factor to consider is that crafting passives require skill points so ZoS isn't really helping crafters by adding more passives to each tree. I'll be interested to see what ZoS does but I'm not happy about having ~80+ skill points locked into crafting when additional skill trees will be released in the future.

    As noted, crafters need the ability to change racial motifs and increase the level of gear among other things. Even without being able to research dropped or reward set traits this would go a long way in upgrading gear, especially bound items. A new trait is likely for Orsinium so hopefully it's a good one but until then ZoS needs to upgrade the current crafting system.
    Edited by Hiero_Glyph on July 15, 2015 10:09PM
  • Lynx7386
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    I'm not asking for crafted gear to be better than non crafted gear, I just want my crafting skills to be useful for more than leveling up alts. I have over 50 skill points invested in crafting skills alone, along with hundreds of hours of trait research and probably more than a hundred thousand gold worth of materials used to level crafting, it's too much of an investment to end up dropping everything for pve/pvp rewards.

    Like I said in the OP, if crafting allowed me to take those dropped items, change their appearance, and upgrade their level to keep up with character progression, I'd feel more than happy with the investment into crafting. Let me convert an items level and style and then I can happily use those dropped sets without feeling wasteful.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Nestor
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    NobleNerd wrote: »

    You don't like being able to have 2 mundus stone effects active at the same time? That is a 9 trait set.

    But the rest of the Bonuses don't make up for what is given up to use that set. Getting a small buff to all 3 attributes is not that much of a bonus to me, especially as a Purple Food gives me so much more of a buff. Nothing in the game, even 3 pieces of Jewelery with Kuta Weapon power enchants, can give me an extra 273 Weapon Damage that a full set of Hundings Rage can. Adding in a 4 Piece Ashen Grip, 400+ total weapon damage can be gained, along with lots of other nice buffs that help weapon and melee.

    It may work on the right build. If it was 3 Stamina or Magic or Health buffs that might be different, but even then, that is still less than a Green Food, and probably less than a Blue Food.


    .
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Leandor
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    Hm. The optimum configuration for a lot of builds is a combination of crafted and dropped sets. For any kind of magicka build, healer jewellery is best in slot, the 5 piece is one of the best healer bonuses in game. Combine with 5 pieces Eyes of Mara even for templar is a great option if slot 11 is filled with a master resto staff.

    Martial knowledge lets you maximise spell damage but needs torugs pact to fill remainders. Hundings rage in combination with Morag Tong is a very strong combination for stamina builds. Ravager and Hundings can get you to stupid high damage builds. Skirmishers and night's silence is a great sustain combo.

    There are also purely drop combinations that can work out perfectly for some builds. Martial/Archmage/Healer for example, or Sun/Elf bane for magicka DKs.

    In my opinion, the current balance between crafted stuff and dropped stuff is very good. For nirnhoned alone, this will not really change very much, even considering the nerf incoming. It strongly depends on the quality of the new drop sets as opposed to the new crafted sets, if this will change at all. Also consider that the crafted sets will be the only option for those that do want or cannot join IC fights.

    I would think that this is the only part they really got right in that update. I'll reserve final judgement though, at least until I can see it on pts.
    Edited by Leandor on July 15, 2015 11:33PM
  • I_killed_Vivec
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    When IC arrives you won't be able to call yourself a master crafter unless you buy the DLC.

    Time to get my head down and really grind CP, to be competitive in PvP, and horde some gold to buy what I can't harvest...

    And when I say "competitive in PvP" I mean "able to kill and loot lower-level crafters who step into IC" :)
  • waterfairy
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    So what you're saying here is that I shouldn't bother playing a craftsmen character?
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