Psychobunni wrote: »Wait. Didn't they say subscribers would receive new DLC updates WITH their subscriptions? Wasn't that the whole point of subscribing so new DLC came with it? I mean WTF is a sub for?
Missing something here? Or they going to say the 2500 crowns with sub is paying for it? (facepalm)
@Vizier You get access to all DLC while you are subbed. The description clearly states that. Once you un-sub though, you will no longer have access. So put two months of sub to work and buy the DLC with your included crowns and it's yours for life of the servers.
That makes sense. Thanks. Then I don't know what all the fuss is about. part of Subscription model benefits state DLC comes with ESO plus membership. It stands to reason if you don't sub you pay for it. 2500 crowns is near free anyway.
The fuss should be about how it's a gate for those not to pay and unable to have a means of doing so since there is no way to earn crowns in this game.
cozmon3c_ESO wrote: »Oh console players don't understand and certainly lack the ability to step into the shoes of those who came before them and paid for they're good experience they are having with zos.
cozmon3c_ESO wrote: »Oh console players don't understand and certainly lack the ability to step into the shoes of those who came before them and paid for they're good experience they are having with zos.
Then there are those of us who were here and simply realize how illogical your small minority is being.
again extra for you: I can afford the dlc but the handling of the PC customers is bad.
Psychobunni wrote: »If you've been subscribing you should have more than enough crowns to just buy the game if you want to unsubscribe. It's pretty similar to you supporting them and in return they go you can have option A)Cash shop items or option B)DLC. I just don't get the giant fuss on the price of this. The fuss should be about how it's a gate for those not to pay and unable to have a means of doing so since there is no way to earn crowns in this game.
If you can only afford to buy the initial game, you should not be playing an MMO. You should stick to one and done solo games.
Parrotbrain wrote: »At university in one of my business subjects we learnt that in order to be successful and ensure a good business relationship, it is prudent for big enterprises to provide a certain amount of "goodwill" to their customers. Whether it be something free that they give, or double-your-money back for an defective product or perhaps a special thank-you gift for longstanding and loyal customers, most companies sometimes have to make sacrifices on the bottom line to ensure that the relationship with their customers remains strong, otherwise they might go to their competitors who do. Giving this DLC for free to those players or offering them a significant discount would go a long way into creating trust where previously it was destroyed. A mount does not cut in my opinion.
The problem with this argument is that you're assuming that old school subscribers are the primary customer. You're not! Subscribers are a failed model. They are an after thought. The "goodwill" provided to their customers is now focused towards B2P players on both PC and console. There are abundantly more of us, and we spend more on this game in the form of the cash shop. That is their focus. They do not care about you because your group of players are the reason they had to rebrand and go B2P. You are not what kept ESO alive, you're what turned it into ESO:TU.


OrangeTheCat wrote: »Parrotbrain wrote: »At university in one of my business subjects we learnt that in order to be successful and ensure a good business relationship, it is prudent for big enterprises to provide a certain amount of "goodwill" to their customers. Whether it be something free that they give, or double-your-money back for an defective product or perhaps a special thank-you gift for longstanding and loyal customers, most companies sometimes have to make sacrifices on the bottom line to ensure that the relationship with their customers remains strong, otherwise they might go to their competitors who do. Giving this DLC for free to those players or offering them a significant discount would go a long way into creating trust where previously it was destroyed. A mount does not cut in my opinion.
The problem with this argument is that you're assuming that old school subscribers are the primary customer. You're not! Subscribers are a failed model. They are an after thought. The "goodwill" provided to their customers is now focused towards B2P players on both PC and console. There are abundantly more of us, and we spend more on this game in the form of the cash shop. That is their focus. They do not care about you because your group of players are the reason they had to rebrand and go B2P. You are not what kept ESO alive, you're what turned it into ESO:TU.
We didn't turn the game into anything; only the devs can turn it into anything. We funded it.
And as far as "subscribers are a failed model", this game still has a subscription; so what's your point?
Yes, they had to rebrand because their game was a failure; it still is a failure as very little has changed; it is just going to take the current player base to figure it out like we had to take time to figure it out; what's your point?
But yes, all you post-B2P-announcements are probably the majority and ZOS probably does not care about the pre-B2P-announcement folks; agreed. They are trying to milk the post-B2P-announcement playerbase as much and as long as possible before they figure out how much this game fails.
Parrotbrain wrote: »At university in one of my business subjects we learnt that in order to be successful and ensure a good business relationship, it is prudent for big enterprises to provide a certain amount of "goodwill" to their customers. Whether it be something free that they give, or double-your-money back for an defective product or perhaps a special thank-you gift for longstanding and loyal customers, most companies sometimes have to make sacrifices on the bottom line to ensure that the relationship with their customers remains strong, otherwise they might go to their competitors who do. Giving this DLC for free to those players or offering them a significant discount would go a long way into creating trust where previously it was destroyed. A mount does not cut in my opinion.
The problem with this argument is that you're assuming that old school subscribers are the primary customer. You're not! Subscribers are a failed model. They are an after thought. The "goodwill" provided to their customers is now focused towards B2P players on both PC and console. There are abundantly more of us, and we spend more on this game in the form of the cash shop. That is their focus. They do not care about you because your group of players are the reason they had to rebrand and go B2P. You are not what kept ESO alive, you're what turned it into ESO:TU.
yes we played and paid for beta testing for consoles?
what have console players to pay now to play ?
do you think the crown store was not long planned?
they milked us get it

OrangeTheCat wrote: »Parrotbrain wrote: »At university in one of my business subjects we learnt that in order to be successful and ensure a good business relationship, it is prudent for big enterprises to provide a certain amount of "goodwill" to their customers. Whether it be something free that they give, or double-your-money back for an defective product or perhaps a special thank-you gift for longstanding and loyal customers, most companies sometimes have to make sacrifices on the bottom line to ensure that the relationship with their customers remains strong, otherwise they might go to their competitors who do. Giving this DLC for free to those players or offering them a significant discount would go a long way into creating trust where previously it was destroyed. A mount does not cut in my opinion.
The problem with this argument is that you're assuming that old school subscribers are the primary customer. You're not! Subscribers are a failed model. They are an after thought. The "goodwill" provided to their customers is now focused towards B2P players on both PC and console. There are abundantly more of us, and we spend more on this game in the form of the cash shop. That is their focus. They do not care about you because your group of players are the reason they had to rebrand and go B2P. You are not what kept ESO alive, you're what turned it into ESO:TU.
We didn't turn the game into anything; only the devs can turn it into anything. We funded it.
And as far as "subscribers are a failed model", this game still has a subscription; so what's your point?
Yes, they had to rebrand because their game was a failure; it still is a failure as very little has changed; it is just going to take the current player base to figure it out like we had to take time to figure it out; what's your point?
But yes, all you post-B2P-announcements are probably the majority and ZOS probably does not care about the pre-B2P-announcement folks; agreed. They are trying to milk the post-B2P-announcement playerbase as much and as long as possible before they figure out how much this game fails.
The lack of subscribers is the direct reason the game moved to B2P. Clear and simple.
The game's subscription is now nothing more than a "I'd like to support the developers" act. ESO's entire revenue model is based on the cash shop and the assumption that subscribers don't exist.
ESO has more players now than it did this time last year, and over 5 times as much as when they announced they were moving away from subscriptions.
I wouldn't even say they're milking it. They're doing exactly what they should: building the game around their core audience, the B2P audience.
OrangeTheCat wrote: »Parrotbrain wrote: »At university in one of my business subjects we learnt that in order to be successful and ensure a good business relationship, it is prudent for big enterprises to provide a certain amount of "goodwill" to their customers. Whether it be something free that they give, or double-your-money back for an defective product or perhaps a special thank-you gift for longstanding and loyal customers, most companies sometimes have to make sacrifices on the bottom line to ensure that the relationship with their customers remains strong, otherwise they might go to their competitors who do. Giving this DLC for free to those players or offering them a significant discount would go a long way into creating trust where previously it was destroyed. A mount does not cut in my opinion.
The problem with this argument is that you're assuming that old school subscribers are the primary customer. You're not! Subscribers are a failed model. They are an after thought. The "goodwill" provided to their customers is now focused towards B2P players on both PC and console. There are abundantly more of us, and we spend more on this game in the form of the cash shop. That is their focus. They do not care about you because your group of players are the reason they had to rebrand and go B2P. You are not what kept ESO alive, you're what turned it into ESO:TU.
We didn't turn the game into anything; only the devs can turn it into anything. We funded it.
And as far as "subscribers are a failed model", this game still has a subscription; so what's your point?
Yes, they had to rebrand because their game was a failure; it still is a failure as very little has changed; it is just going to take the current player base to figure it out like we had to take time to figure it out; what's your point?
But yes, all you post-B2P-announcements are probably the majority and ZOS probably does not care about the pre-B2P-announcement folks; agreed. They are trying to milk the post-B2P-announcement playerbase as much and as long as possible before they figure out how much this game fails.
The lack of subscribers is the direct reason the game moved to B2P. Clear and simple.
The game's subscription is now nothing more than a "I'd like to support the developers" act. ESO's entire revenue model is based on the cash shop and the assumption that subscribers don't exist.
ESO has more players now than it did this time last year, and over 5 times as much as when they announced they were moving away from subscriptions.
I wouldn't even say they're milking it. They're doing exactly what they should: building the game around their core audience, the B2P audience.
where you get the numbers?
atm i have not to wait to join cyrodiil pre 1.6 always......
Sallington wrote: »BeardLumber wrote: »Of course we have to pay for IC, it's new content. Just because we've been paying for this game from the start doesn't mean we deserve free things.
Everyone needs to stop feeling entitled, it's not a very attractive look.
The whole point of the subscription model is that content like this is part is part of the service. A lot of us basically funded this content from launch, and are now being charged again to purchase the content we already funded with our $15/month.
Either way, this shouldn't be more than $10 in crowns. $15 MAX.
The subscription model hasn't existed since March, as a result of it failing. You don't deserve anything. Did players who started FF14 when it fell flat on its face for a year have to pay once it was relaunched? Of course they did. Buying a bad product doesn't entitle you to free stuff just because it improves.wenxue2222b16_ESO wrote: »Every new zone from B2P day onwards was always going to be paid for DLC. That's been pretty clear I think.
I agree. They've been abundantly clear. Never once have they even hinted that this content would be free.
Sallington wrote: »BeardLumber wrote: »Of course we have to pay for IC, it's new content. Just because we've been paying for this game from the start doesn't mean we deserve free things.
Everyone needs to stop feeling entitled, it's not a very attractive look.
The whole point of the subscription model is that content like this is part is part of the service. A lot of us basically funded this content from launch, and are now being charged again to purchase the content we already funded with our $15/month.
Either way, this shouldn't be more than $10 in crowns. $15 MAX.
The subscription model hasn't existed since March, as a result of it failing. You don't deserve anything. Did players who started FF14 when it fell flat on its face for a year have to pay once it was relaunched? Of course they did. Buying a bad product doesn't entitle you to free stuff just because it improves.wenxue2222b16_ESO wrote: »Every new zone from B2P day onwards was always going to be paid for DLC. That's been pretty clear I think.
I agree. They've been abundantly clear. Never once have they even hinted that this content would be free.
@MCMancub actually we did not have to buy ARR. It was a free upgrade. During the time they were making it, FF14 was free for ANYONE to play. Then when it went into ARR anyone who owned the original got it for free, and anyone who played it for free during the year they were developing ARR got it for half off. Sooooooo.......
Sooooooo.......
Sallington wrote: »BeardLumber wrote: »Of course we have to pay for IC, it's new content. Just because we've been paying for this game from the start doesn't mean we deserve free things.
Everyone needs to stop feeling entitled, it's not a very attractive look.
The whole point of the subscription model is that content like this is part is part of the service. A lot of us basically funded this content from launch, and are now being charged again to purchase the content we already funded with our $15/month.
Either way, this shouldn't be more than $10 in crowns. $15 MAX.
The subscription model hasn't existed since March, as a result of it failing. You don't deserve anything. Did players who started FF14 when it fell flat on its face for a year have to pay once it was relaunched? Of course they did. Buying a bad product doesn't entitle you to free stuff just because it improves.wenxue2222b16_ESO wrote: »Every new zone from B2P day onwards was always going to be paid for DLC. That's been pretty clear I think.
I agree. They've been abundantly clear. Never once have they even hinted that this content would be free.
@MCMancub actually we did not have to buy ARR. It was a free upgrade. During the time they were making it, FF14 was free for ANYONE to play. Then when it went into ARR anyone who owned the original got it for free, and anyone who played it for free during the year they were developing ARR got it for half off. Sooooooo.......
But do you still have to pay the subscription to play it? Subscribers got enough crowns to purchase the DLC.Sooooooo.......
Mods? Where are the mods? Sink this ship please.
[snip image]
Imperial City is free if you didn't spend any of the Crowns you were rewarded with for subscribing from launch.
i dont get it i really dont get it may i am stupid but why is someone defending zos
zos simply messed around with us
and people like
and
To all of the people in here saying "you knew it was going to be DLC"
Here is my answer.
In April/May 2004, just after launch of the game, we were informed that Imperial City was being delayed due to unforeseen issues with the game, but would still be released as a patch in a couple of months.
In September 2004 it was decided that the game was going to a B2P model.
None of us forgot that IC was promised to us as an expansion of the game we had already paid for. None of this is new news, many of us have been waiting on IC for 18+ months, it was actually meant to be out in patch 1.3 if you people forgot.
So im done, this is the final nail in the coffin. im done with the false promises, im done with kicking the can down the road, im done with all of the *** your development has *** us over with for the last year and a half.
IC was supposed to be INCLUDED with the purchase of the base game, you bait and switched us into releasing it as a DLC over a year after you delayed it because "reasons"
*** you ZOS.
Mods? Where are the mods? Sink this ship please.
Imperial City is free if you didn't spend any of the Crowns you were rewarded with for subscribing from launch.
yes you are loyal so you get 100 crowns per month but start the game 05.2015 and get 1500 crowns per month lol
loyal players are worth less?
think!!!!
IC was supposed to be INCLUDED with the purchase of the base game, you bait and switched us into releasing it as a DLC over a year after you delayed it because "reasons"
Sallington wrote: »BeardLumber wrote: »Of course we have to pay for IC, it's new content. Just because we've been paying for this game from the start doesn't mean we deserve free things.
Everyone needs to stop feeling entitled, it's not a very attractive look.
The whole point of the subscription model is that content like this is part is part of the service. A lot of us basically funded this content from launch, and are now being charged again to purchase the content we already funded with our $15/month.
Either way, this shouldn't be more than $10 in crowns. $15 MAX.
The subscription model hasn't existed since March, as a result of it failing. You don't deserve anything. Did players who started FF14 when it fell flat on its face for a year have to pay once it was relaunched? Of course they did. Buying a bad product doesn't entitle you to free stuff just because it improves.wenxue2222b16_ESO wrote: »Every new zone from B2P day onwards was always going to be paid for DLC. That's been pretty clear I think.
I agree. They've been abundantly clear. Never once have they even hinted that this content would be free.
@MCMancub actually we did not have to buy ARR. It was a free upgrade. During the time they were making it, FF14 was free for ANYONE to play. Then when it went into ARR anyone who owned the original got it for free, and anyone who played it for free during the year they were developing ARR got it for half off. Sooooooo.......
But do you still have to pay the subscription to play it? Subscribers got enough crowns to purchase the DLC.Sooooooo.......
@MCMancub yes you still have to pay the sub fee to play FF14:ARR but before ARR was launched, FF14 was free for anyone to play(during the revamping process). You, however, said they had to rebuy ARR which was not true and I know because I was there while it sucked, there when it still sucked and was free, and there for a few months after ARR launched
To all of the people in here saying "you knew it was going to be DLC"
Here is my answer.
In April/May 2004, just after launch of the game, we were informed that Imperial City was being delayed due to unforeseen issues with the game, but would still be released as a patch in a couple of months.
In September 2004 it was decided that the game was going to a B2P model.
None of us forgot that IC was promised to us as an expansion of the game we had already paid for. None of this is new news, many of us have been waiting on IC for 18+ months, it was actually meant to be out in patch 1.3 if you people forgot.
So im done, this is the final nail in the coffin. im done with the false promises, im done with kicking the can down the road, im done with all of the *** your development has *** us over with for the last year and a half.
IC was supposed to be INCLUDED with the purchase of the base game, you bait and switched us into releasing it as a DLC over a year after you delayed it because "reasons"
*** you ZOS.
complains that the DLC took too long, then quits when it gets here LOLOLOL. In the same post talks about It was coming "a few months after launch" then ends it with saying that it should of been in the release.
IF you play a game and think a expansion/dlc should come out within 6 months, you are a very new gamer. With that said, there seems to be so few of us that actually know what a true horrid launch or terrible updates or false promises truly are. Shoutout to those players and not these constant turds making posts that show us that have been around for a while, just how green and still on the *** they are.
Mods? Where are the mods? Sink this ship please.
[snip image]
Imperial City is free if you didn't spend any of the Crowns you were rewarded with for subscribing from launch.