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On the storyline, PVP leveling, forced veteran questing, and the game teaching people how to play.

Attorneyatlawl
Attorneyatlawl
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First off, let me preface this post: I hate running questlines more than once or twice including alts. In many cases, I hate even doing some of them once ever. I do not like questing. I like storylines if they're engaging and well written. The Secret World did this incredibly, incredibly well along with unique gameplay and involved quest objectives. ESO has a decent setup of it but the objectives are very linear and there's little variation involved. So I enjoyed it well enough the very first time I went through the main quest series once it was added back in beta. However, strictly forcing and requiring two major, extremely lengthy quest chains is restrictive and makes leveling a new alt a painful process. Having them be full of unskippable NPC roleplay and voiced-over sequences that have no interaction or little, during them, is not good design for fun factor and just makes it even worse, for any but the most quest-oriented types of players.

HOWEVER, with all that in mind, Cadwell's Silver and Gold as gameplay ideas to allow the re-use of otherwise faction specific content was a smart design decision. Forcing you to do Silver to get into the higher-level zones, was not. Without that requirement, it would provide a very nice optional mechanic for people who don't want to roll other factions just to play through the zones and see the storylines to do so, without making an alt, or having to cross-faction/x-realm as older-school MMORPG players call it such as myself :D.

Being mandatory, and being trivially easy, are both issues that have plagued the zones since their pre-launch difficulty nerfs. Those alone reduced them to being easy, and less fun as it isn't an option. After the eventual major nerf post-launch (an error raised the scaling of some of the zone monsters in there, and a hotfix then lowered all of the monsters down significantly from where they had been before those adjustments had hit in the first place, to where we are now with it being beyond trivialized). It also ripples into not encouraging new players to have to ensure they have a basic, functional equipment or build setup, by allowing them to proceed with little issue in even the most broken designs they can come up with. These players then run into PVP at V10-V14, or try to run in dungeons or raids... and get smeared into the grass as they still are running nonsensical setups that can't survive anything, nor kill much of anything.

Solutions:
-Allow access to all zones rather than having them be level-gated and/or quest-gated for general world areas such as the veteran zones and craglorn.
-Add a dialogue option in interactions with main storyline quest npc's and main zone quest story npc's that says "Enough. Let's get going." Using this would allow us to skip the roleplay and drawn out sequences if we want to, and be unobtrusive for people who want to either repeat, or even for the first time, do the quests without skipping anything.
-Raise the difficulty back to pre-launch levels, after the pre-launch nerfs. Then, add a toggleable slider that uses phasing as a global scaler in 50% increments ranging from 50% of that adjusted difficulty downward, to 300% of it higher. Scale the XP earned accordingly and drop chances of generic purple/blue items, as well as gold and experience rewards from quests in those areas. Phasing can be leveraged to ensure players are fighting in the same difficulty level as eachother seamlessly. This slider should be adjustable, only when outside of the veteran rank zone areas, to prevent possible loopholes but allow for it to be easily switched when you want to tone it down or beef it up.
-Buff up PVP-earned experience significantly so that it is a viable leveling method in terms of XP gain/hour. Target it to be better than PVE when action is heavy and packed, and somewhat slower when it is an off night, on average. It can't be, nor does it need to be, strictly and perfectly balanced. It just needs to be good.
-This would result in the zones being extra content, rather than forced, and an option for getting extra skill points. Not everyone wants to slay the dragon only to save the world. Many people also enjoy crafting, socializing, pvp'ing, dungeons, raiding, and farming, or yes, even grinding. Cater to all of them, instead of using a one-size-fits-all system requiring us to all go through these quests.
Edited by Attorneyatlawl on July 11, 2015 7:21PM
-First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
Exploits suck. Don't blame just the game, blame the players abusing them!

-Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
________________
-In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Daenerys
    Daenerys
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    I love questing, but saying o'er what I have said before... I HATE Cadwell's Silver and Gold. It kills the fun. It is soul wrenching to have just saved the world and then go fetch potatoes. I don't want to help the other alliances on one character- that is what alts are for, and I love alts! I can concede that this is my playstyle and would be happy if it was optional.

    Since the v16 announcement, I feel as though it is completely pointless to do anything with my main, honestly it has felt pointless for many months with no new content. So what do I do? I level alts, but the closer I get to vet levels, the less gumption I have. I do not want to do other alliances, it destroys faction loyalty, and even a lover of quests such as myself gets burnt out doing the same quests over and over and over again.

    I disagree that it was a good design choice and maintain that it was lazy filler for endgame. It was as if they realized too late that there was nothing to do after beating Molag Bal and some intern piped up, "Oh hey I know, let's make them go through the other 2 alliances!" Fat cats replied, "Yeah, great idea Satan! That should keep em busy for a while while we line our pockets with their subscription fees." /sigh

    We have Cyrodiil, Craglorn, trials, dungeons, and soon™ we'll have Imperial City (and maybe someday Wrothgar, Orsinium, Dark Brotherhood, Thieves Guild, and the complete justice system) so why keep us in this ghastly rat race? Let it be optional. Let us actually play the way we want and choose our own path after saving the world. Allow us invade our mortal enemies' lands to get the skyshards without the requirement of drudging through the entire questlines again please.
  • ch.ris317b14_ESO
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    Daenerys wrote: »
    I love questing, but saying o'er what I have said before... I HATE Cadwell's Silver and Gold. It kills the fun. It is soul wrenching to have just saved the world and then go fetch potatoes. I don't want to help the other alliances on one character- that is what alts are for, and I love alts! I can concede that this is my playstyle and would be happy if it was optional.

    Since the v16 announcement, I feel as though it is completely pointless to do anything with my main, honestly it has felt pointless for many months with no new content. So what do I do? I level alts, but the closer I get to vet levels, the less gumption I have. I do not want to do other alliances, it destroys faction loyalty, and even a lover of quests such as myself gets burnt out doing the same quests over and over and over again.

    I disagree that it was a good design choice and maintain that it was lazy filler for endgame. It was as if they realized too late that there was nothing to do after beating Molag Bal and some intern piped up, "Oh hey I know, let's make them go through the other 2 alliances!" Fat cats replied, "Yeah, great idea Satan! That should keep em busy for a while while we line our pockets with their subscription fees." /sigh

    We have Cyrodiil, Craglorn, trials, dungeons, and soon™ we'll have Imperial City (and maybe someday Wrothgar, Orsinium, Dark Brotherhood, Thieves Guild, and the complete justice system) so why keep us in this ghastly rat race? Let it be optional. Let us actually play the way we want and choose our own path after saving the world. Allow us invade our mortal enemies' lands to get the skyshards without the requirement of drudging through the entire questlines again please.

    You know what would solve this problem? If the archaic and dysfunctional leveling system was dropped in favor of just telling a story, with good combat and character customization....

    Levels die, fun increases.
  • NDwarf
    NDwarf
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    [/quote]

    You know what would solve this problem? If the archaic and dysfunctional leveling system was dropped in favor of just telling a story, with good combat and character customization....

    Levels die, fun increases.[/quote]

    I agree. I blame Dungeons and Dragons. Levels should have died with Gary Gygax. Modern pnp rpg's have been moving away from hard mathcore rule sets and more towards flavor rulesets with minimum dice rolls.But it is what it is.

    Seeing a vet level 12 mudcrab makes me facepalm. That mudcrab can solo kill the entire army of Daggerfall Covenant (non-vet levels). All hail our mud crab overlords!

    SPOILER - Turns out Aktosh wasn't a Dragon of Time but actually a Mudcrab of Time. The holy text were mistranslated, stupid elves.
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • Gandrhulf_Harbard
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    The Secret World did this incredibly, incredibly well along with unique gameplay and involved quest objectives.
    [/b]

    How spooky.

    Just this week I finally decided to give TSW a real try (I had played it for a few hours once on my nephew's account).

    Their quests and storylines are a breath of fresh air, and I am really starting to enjoy the "level-less progression". I really like the Quest Tier system that turns what in most game would be a single-objective fleeting moment in to a significant chapter of content. I think I am just about finished with the starter zone - Kingsmouth - so maybe things will change after then, I don't know.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • NotSo
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    As always, I am very happy to see that I am not the only one who feels like I'm slogging through a mud wasteland every time I try to level an alt. It's not fun and I've seen it all before. Pushing forward becomes a chore.
    Edited by NotSo on July 11, 2015 9:43PM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • dylanjaygrobbelaarb16_ESO
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    agree 100% the sad thing is how many people would not have left if they implemented this a year ago.
  • KronicDecay
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    NDwarf wrote: »
    Seeing a vet level 12 mudcrab makes me facepalm. That mudcrab can solo kill the entire army of Daggerfall Covenant (non-vet levels). All hail our mud crab overlords!

    Ok that made me crack up. I agree with ya haha
    Edited by KronicDecay on July 11, 2015 10:13PM
  • Gyudan
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    Add a dialogue option in interactions with main storyline quest npc's and main zone quest story npc's that says "Enough. Let's get going."[/b] Using this would allow us to skip the roleplay and drawn out sequences if we want to, and be unobtrusive for people who want to either repeat, or even for the first time, do the quests without skipping anything.

    I'd like this to be implemented right after the end of the Coldharbour Tutorial, to move directly to VR20 and 3600CPs. The Prophet could charge a few thousand crowns for this option and buy himself a decent robe.
    Wololo.
  • WolfgangArmadeus
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    Another Change everything post... "Its too difficult, make it easier"... "now its too easy, make it difficult again"... "It takes forever to level up my 6th alt, increase xp gains."

    You just think there is an easy button to push. Instantly create a new game out of an old one because you are bored and need something new to do... If you guys hate this game so much, why do you play it? Even more so, you have obviously put over a year into doing the same thing over and over, Obviously its not going to be enjoyable anymore... Maybe invest in a new game? That would make sense.

    I am not disagreeing with you, this game is lacking severely in the re-play factor.

    This forum is full of the same complaints/requests. How is post #300 about it going to help?
  • olikitchineb17_ESO
    olikitchineb17_ESO
    Soul Shriven
    as far as difficulty goes for veteran leveling I think it varies drastically depending on your build. I was cruising for through with my boring as *** templar puncturing strikes spam build making everything faceroll. Then I switched to a far more fun setup with a destro staff with the buffs to various abilities and the introduction of radiant destruction. I mean even with 2 shields on my back bar I still have to really concentrate to down enemies in comparison to my previous one but I am just enjoying the change and gimping myself to make the content more fun was definitely a good decision. So difficulty was clearly far too much originally for the average player who had a pretty *** build and clearly their stats showed that many players where having far too hard of a time. So the original difficulty was awful for a large number of players which obviously isn't good.
    SO I think having scalable difficulty would be interesting but comes with far too many issues to deal with and the phasing would be very complicated to pull off and teh programming around it would be troublesome to say the least (but I don't know exactly how their phasing is coded so maybe it would be super simple but I highly doubt it) So I think tbh the difficulty is fine for the average player and does offer a challenge if their build isn't optimal. Of course if your build is decent its all faceroll but many players builds will not be decent and their metrics clearly showed that.

    TLDR: not everyone plays with good builds - difficulty is fine for the average player - leave it be and implement the other changes because it makes the content inaccessible to the majority of the "average" playerbase
  • Attorneyatlawl
    Attorneyatlawl
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    The Secret World did this incredibly, incredibly well along with unique gameplay and involved quest objectives.
    [/b]

    How spooky.

    Just this week I finally decided to give TSW a real try (I had played it for a few hours once on my nephew's account).

    Their quests and storylines are a breath of fresh air, and I am really starting to enjoy the "level-less progression". I really like the Quest Tier system that turns what in most game would be a single-objective fleeting moment in to a significant chapter of content. I think I am just about finished with the starter zone - Kingsmouth - so maybe things will change after then, I don't know.

    All The Best

    I played TSW for a good six or so months awhile when it first came out and had a blast. I encountered, honest to God, the only game sequence in a video game that trulyspooked kme, either before or since, there.

    The entire atmosphere and progression system was incredibly well done. Even the voice overs, were amazing. Believe it or not, they were mostly done by the devs' friends and family! Cheap? Yep. It gave a much better feeling of the characters being authentic, real people than the pristinely processed voice acting by professionals some other games have used such as this one. :), ultimately. So I came to eso after playing that game through, both story and as an mmo.... And I was disappointed with the questing experience I found here. It isn't even bad, per se, and even is enjoyable the first time, for what it's worth. However, it isn't great either.... And being forced into it, and then repeating it.... those are two major problems :).

    I finished, quite literally, every single quest in the entire game there, and rarely even wanted to ask for hints from anyone because it was enjoyable enough in its own right. I repeated many of them by choice to get a better picture of the storyline even. Other games could learn a lot, :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • wafcatb14_ESO
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    To be honest it was a failed idea to have every faction and class all have the same story line.

    They should have done something simlar to Star wars the old Republic. that game is heavy story driven quest also.

    However , each faction and class has different main story quest, and each class splits into 2 class choices later on where the story changes again .

    So you could play the same faction and a diff class or a different sub class of what you already played through and have a completly different main story or you could play the other faction.

    which adds replay value something ESO really doesn`t have because even if you play a different faction and class its the same story.
  • spoqster
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    Great points @Attorneyatlawl, especially the thought of having players with different difficulty settings in different phases. Normally you wouldn't want players in different phases (hated that at launch), but in this scenario it makes a lot of sense!

    Players who are likely to group up (friends and players who enjoy the same difficulty setting) will be in the same phase to begin with, and it will be a very simple step to switch over.

    "Hey, I can't see you."
    "What's your difficulty setting?"
    "100."
    "Set it to 200."
    "Ok, one sec."
    "Ah there you are."

  • Farorin
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    I am so over PVE, so over the repetitive grinding and mindlessly going through the motions just so that I can get a character up to scratch for PVP.

    I said it before, and I will say it again...

    I just want to play PVP, not grind, not go through boring old, stale content, just PVP, that's all I am interested in currently.

    Don't get me wrong, I liked PVE, but it has become really really old and boring, and I am not even a little bit interested anymore.
  • Attorneyatlawl
    Attorneyatlawl
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    Another Change everything post... "Its too difficult, make it easier"... "now its too easy, make it difficult again"... "It takes forever to level up my 6th alt, increase xp gains."

    You just think there is an easy button to push. Instantly create a new game out of an old one because you are bored and need something new to do... If you guys hate this game so much, why do you play it? Even more so, you have obviously put over a year into doing the same thing over and over, Obviously its not going to be enjoyable anymore... Maybe invest in a new game? That would make sense.

    I am not disagreeing with you, this game is lacking severely in the re-play factor.

    This forum is full of the same complaints/requests. How is post #300 about it going to help?

    Yeah, I never asked for it to be made easier. Even once. ;) And I have no complaint with leveling speed, if you read the OP. I have a complaint with being forced to repeat the same storyline ad nauseum. It wasn't very enjoyable at all after the first time (two years, by the way :)), but is overall a small part of how much time you ultimately play a new character. It's a chore, though. Not everyone plays a game and runs off to the next... some of us play a game they like for years at a time in the MMO genre. Why search for a new game if I have fun with this one, still? :p

    ESO doesn't lack in the replayability factor, but the beginning of a new character (once it's V1, running through the coldharbour zone questline to stop the Planemeld, and then the main story chain with the Prophet (I'm even being spoiler-friendly :D)... followed up by all of Cadwell's Silver, another several zones' worth of main zone quests, all 100% mandatory) still accounts for a good 30 hours by the time it's v14 generally, a good third of which is taken up with the forced questing. If you don't like a suggestion... that's your opinion. But, please... why complain about a new feedback post with suggestions to improve the game for existing players? Not everyone's just started out here. Making people spend 10 hours whipping through content they don't enjoy because they're forced to just to get basic zone access (and personally, I wouldn't have even done that once on the live game if I didn't have to... I went through it multiple times in beta before ESO launched, anyways) is a design choice that needs to change.

    Options, like I said. You enjoy questing, I'm going to guess. Not everyone else does.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Grapdjan
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    ESO-ARR. that's what is needed
  • Grapdjan
    Grapdjan
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    This forum is full of the same complaints/requests. How is post #300 about it going to help?

    Because necroing posts is usually frowned upon and people have independently been hitting the same problems since launch.

  • Attorneyatlawl
    Attorneyatlawl
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    as far as difficulty goes for veteran leveling I think it varies drastically depending on your build. I was cruising for through with my boring templar puncturing strikes spam build making everything faceroll. Then I switched to a far more fun setup with a destro staff with the buffs to various abilities and the introduction of radiant destruction. I mean even with 2 shields on my back bar I still have to really concentrate to down enemies in comparison to my previous one but I am just enjoying the change and gimping myself to make the content more fun was definitely a good decision. So difficulty was clearly far too much originally for the average player who had a pretty bad build and clearly their stats showed that many players where having far too hard of a time. So the original difficulty was awful for a large number of players which obviously isn't good.
    SO I think having scalable difficulty would be interesting but comes with far too many issues to deal with and the phasing would be very complicated to pull off and teh programming around it would be troublesome to say the least (but I don't know exactly how their phasing is coded so maybe it would be super simple but I highly doubt it) So I think tbh the difficulty is fine for the average player and does offer a challenge if their build isn't optimal. Of course if your build is decent its all faceroll but many players builds will not be decent and their metrics clearly showed that.

    TLDR: not everyone plays with good builds - difficulty is fine for the average player - leave it be and implement the other changes because it makes the content inaccessible to the majority of the "average" playerbase

    Perhaps, then, the game should have had some mechanics to help people learn not to make poor builds, increasing its difficulty as you leveled, and when push came to shove required you to be doing something more than light attacking while spamming Breath of Life on yourself, no? You didn't need an "optimal" build even back in beta, where the mobs even in normal level zones, let alone veteran zones, were much tougher than launch. You most certainly didn't need it at launch by a mile. What happened, ever, to learning how to play a game if you weren't winning, rather than complaining for it to be nerfed down until a mechanical bird pecking your AOE key could win fights for you? ;)

    The complexity of implementing something like this isn't really a huge question mark. The question mark is whether there are people who want to play a tougher game. The OP covered the idea of still leaving the difficulty with an "easy" option for those that want to just breeze through or not care about the RPG aspects of the game and see the sights. It also covered the idea of going through with the original goal of allowing us to level through PVP, which unfortunately never was viable*.


    *(Technically, you could argue the loophole in scouting quests during beta that was fixed months before launch allowed that, but then again, you could argue that porting back and forth between a keep you owned and the base camp while interacting with one item in-between wasn't PVP pretty easily :p).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Gandrhulf_Harbard
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    What happened, ever, to learning how to play a game if you weren't winning, rather than complaining for it to be nerfed down until a mechanical bird pecking your AOE key could win fights for you? ;)

    This is an issue not just of players needing to L2P..

    It is a common factor in games that have you learn 20+ skills but only allow to use 5 of them at a time.

    Players very quickly get set in a pattern of convenience, one that very often isn't optimal.

    Gating the weapon-swap and thus the 2nd skill set to level 15 is also a part of the problem; most players will have settled into their own "preferred skill-set" by that point.

    I'd lower access to the 2nd Skill-Set to level 10, maybe even level 5 - get players used to swapping sooner rather than later.

    I'd also put in a "Tutorial Quest" that actually requires players to swap between weapons and skill-sets to progress.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • MornaBaine
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    To be honest it was a failed idea to have every faction and class all have the same story line.

    They should have done something simlar to Star wars the old Republic. that game is heavy story driven quest also.

    However , each faction and class has different main story quest, and each class splits into 2 class choices later on where the story changes again .

    So you could play the same faction and a diff class or a different sub class of what you already played through and have a completly different main story or you could play the other faction.

    which adds replay value something ESO really doesn`t have because even if you play a different faction and class its the same story.

    I was pretty blown away by this choice on ZOS's part also after having played SWTOR. I like to have a character of every class, even if I don't do other factions, and I now expect those different classes to have a completely different experience from each other. Why? Because it makes sense! Instead, ZOS made the same major mistake as Age of Conan and many much older games, making your character "the one true hero" in an MMO just chock FULL of the EXACT SAME PLAYER CHARACTER. The lack of logic is mind boggling. And please don't anyone tell me they did this because of the TES single player series. The POINT of an MMO is that it is NOT single player but MANY players. That HAS to be figured into the storylines as they are being written. Hell, even WOW knows this and it's an OLD game!

    Otherwise, agree with the OP! Fix it ZoS!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • WolfgangArmadeus
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    Yeah, I never asked for it to be made easier. Even once. ;) And I have no complaint with leveling speed, if you read the OP. I have a complaint with being forced to repeat the same storyline ad nauseum. It wasn't very enjoyable at all after the first time (two years, by the way :)), but is overall a small part of how much time you ultimately play a new character. It's a chore, though. Not everyone plays a game and runs off to the next... some of us play a game they like for years at a time in the MMO genre. Why search for a new game if I have fun with this one, still? :p

    ESO doesn't lack in the replayability factor, but the beginning of a new character (once it's V1, running through the coldharbour zone questline to stop the Planemeld, and then the main story chain with the Prophet (I'm even being spoiler-friendly :D)... followed up by all of Cadwell's Silver, another several zones' worth of main zone quests, all 100% mandatory) still accounts for a good 30 hours by the time it's v14 generally, a good third of which is taken up with the forced questing. If you don't like a suggestion... that's your opinion. But, please... why complain about a new feedback post with suggestions to improve the game for existing players? Not everyone's just started out here. Making people spend 10 hours whipping through content they don't enjoy because they're forced to just to get basic zone access (and personally, I wouldn't have even done that once on the live game if I didn't have to... I went through it multiple times in beta before ESO launched, anyways) is a design choice that needs to change.

    Options, like I said. You enjoy questing, I'm going to guess. Not everyone else does.


    Like i said, im not disagreeing with you, there are some serious drawbacks to re-playing this game.

    First obvious question, if it doesnt lack in the replayability factor, then what really are you complaining about? Evrrything i got out of the op is that you hate re-playing this game because its boring story, too easy and endless lvl grind... We know why its too easy, so i wont touch that one...

    Your first request was, "allow access to all zones"... How would that benefit the game, outside of course by the fact that it would benefit replayability.?.

    Your second request, "Add skip button to dialogue"... Again, only real benefit is replayability... And, Really!?! Call the fire department, this ones out of control.

    Your third request, " Add level scaling bar and increase xp gains accordingly"... Probably the only real good idea out of the post, it would be nice to scale the difficulty to your own needs. It would never work for group instanced games though. You put your difficulty all the way up, then smoe joe shows up with his all the way down and kills the super difficult boss you are fighting in one swing of his sword... So thus the only constant benefit is the xp inflation you gain. Again, only really benefiting replayability. Would make grinding a million times easier too...

    Your fourth request, "Increase pvp xp gains"... That one is obvious... My 7th alt is taking too long... Sure it would be nice, but what do you think the consequences would be? And are they really worth more than the cost of a tissue? PVP should offer much less xp. Its meant to be a competition, not an xp grind... If you are not at the lvl to compete, then get there before competing. Yeah, there is no fun way to get there, but they obviously didnt consider your third, fourth, or fifth playthrough when they designed this game...

    I will say again tho, im not disagreeing with you. The replayability of this game is very taxing. If you think its fine, then why are you really complaining?

    Real issue: New Content... Plain and simple... The game is fine in most respects, outside of the terrible pvp, they just need to give you guys new stuff to do... Of course playing the same thing over and over is going to get boring...

    Maybe spend more time rallying for new content? Where does all that crown store money go? Where does all the subscription money go?
    Better yet, keep distracting yourself with this stuff...
  • Morvul
    Morvul
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    I completely agree with every point @Attorneyatlawl makes in this thread.
  • Attorneyatlawl
    Attorneyatlawl
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    Yeah, I never asked for it to be made easier. Even once. ;) And I have no complaint with leveling speed, if you read the OP. I have a complaint with being forced to repeat the same storyline ad nauseum. It wasn't very enjoyable at all after the first time (two years, by the way :)), but is overall a small part of how much time you ultimately play a new character. It's a chore, though. Not everyone plays a game and runs off to the next... some of us play a game they like for years at a time in the MMO genre. Why search for a new game if I have fun with this one, still? :p

    ESO doesn't lack in the replayability factor, but the beginning of a new character (once it's V1, running through the coldharbour zone questline to stop the Planemeld, and then the main story chain with the Prophet (I'm even being spoiler-friendly :D)... followed up by all of Cadwell's Silver, another several zones' worth of main zone quests, all 100% mandatory) still accounts for a good 30 hours by the time it's v14 generally, a good third of which is taken up with the forced questing. If you don't like a suggestion... that's your opinion. But, please... why complain about a new feedback post with suggestions to improve the game for existing players? Not everyone's just started out here. Making people spend 10 hours whipping through content they don't enjoy because they're forced to just to get basic zone access (and personally, I wouldn't have even done that once on the live game if I didn't have to... I went through it multiple times in beta before ESO launched, anyways) is a design choice that needs to change.

    Options, like I said. You enjoy questing, I'm going to guess. Not everyone else does.


    Like i said, im not disagreeing with you, there are some serious drawbacks to re-playing this game.

    First obvious question, if it doesnt lack in the replayability factor, then what really are you complaining about? Evrrything i got out of the op is that you hate re-playing this game because its boring story, too easy and endless lvl grind... We know why its too easy, so i wont touch that one...

    Your first request was, "allow access to all zones"... How would that benefit the game, outside of course by the fact that it would benefit replayability.?.

    Your second request, "Add skip button to dialogue"... Again, only real benefit is replayability... And, Really!?! Call the fire department, this ones out of control.

    Your third request, " Add level scaling bar and increase xp gains accordingly"... Probably the only real good idea out of the post, it would be nice to scale the difficulty to your own needs. It would never work for group instanced games though. You put your difficulty all the way up, then smoe joe shows up with his all the way down and kills the super difficult boss you are fighting in one swing of his sword... So thus the only constant benefit is the xp inflation you gain. Again, only really benefiting replayability. Would make grinding a million times easier too...

    Your fourth request, "Increase pvp xp gains"... That one is obvious... My 7th alt is taking too long... Sure it would be nice, but what do you think the consequences would be? And are they really worth more than the cost of a tissue? PVP should offer much less xp. Its meant to be a competition, not an xp grind... If you are not at the lvl to compete, then get there before competing. Yeah, there is no fun way to get there, but they obviously didnt consider your third, fourth, or fifth playthrough when they designed this game...

    I will say again tho, im not disagreeing with you. The replayability of this game is very taxing. If you think its fine, then why are you really complaining?

    Real issue: New Content... Plain and simple... The game is fine in most respects, outside of the terrible pvp, they just need to give you guys new stuff to do... Of course playing the same thing over and over is going to get boring...

    Maybe spend more time rallying for new content? Where does all that crown store money go? Where does all the subscription money go?
    Better yet, keep distracting yourself with this stuff...

    You aren't disagreeing, and then proceed to completely disagree? :p

    -Allow access to all zones: The point here is that it's silly to have to repeat tedious, lengthy sections that you do not care about or enjoy ;), instead of doing other content available in the game already, to earn the same progress.

    -Skipping dialogue isn't a replayability thing: it's playability. The game itself is fun. It's sections that aren't to everyone ;).

    -Scaling difficulty: Phasing handles any difficulty mixing issues by not allowing them to happen in the first place, as described in the OP. The "constant benefit" is having it be less trivial and more enjoyable.

    -PVP XP: You do realize that not only does XP affect you while leveling, but it also is the only thing that progresses you once you reach the low Veteran Rank 14 cap, right? PVP is a gameplay type, including competition to defeat other players. So is PVE, including competition to defeat monsters in groups. Both have leaderboards. You could simply remove everything that's a reward from both PVE and PVP, but that wouldn't be popular in the slightest in an RPG :p.

    The "real issue" isn't needing new content to enjoy playing the game at all. New zones will be fun, and great additions. There's no reason to leave, however, existing stuff people have fun with, blocked off by tens of hours of mandatory questlines if any given person doesn't enjoy playing through that specific small segment of the game overall. Give everyone the ability to choose, rather than forcing your playstyle on everyone else. :frowning: .
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Vizier
    Vizier
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    Would love it if they allowed one to choose with each character which alliance they participate in for Cadwell's Silver and then make it only a level requirement to move on to Gold. Let's say VR 6 or something. THAT would make my ESO experience 10 times better than it is now.
  • WolfgangArmadeus
    WolfgangArmadeus
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    Xp doesnt really matter unless you are "re-playing" the game and want a faster way to level up your 2nd-8th alternate character. They should make it easier for you to exploit xp and faction zones because you dont want to play the same thing over and over, but the lack of no new content isnt the problem?

    So, yeah... Maybe they should just start your new character at vr14 with everything unlocked and max skill/stat points so you dont have to do anything to make a new/better build...
    Just play the game... If you think its all fudged up, why are you playing it anyways?

    Good day.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_UlyssesW on July 13, 2015 12:40AM
  • Attorneyatlawl
    Attorneyatlawl
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    Xp doesnt really matter .

    You're really missing the point, I'm sorry to say. :(

    Cm7ayDs.png
    But since you voiced a desire to head out, I'll just tell you this instead. :D
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    EDIT: Deleted, accidental double post. Mods, nuke at will! :p
    Edited by Attorneyatlawl on July 13, 2015 12:51AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
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    EDIT: Deleted, accidental double post. Mods, nuke at will! :p

    Too many captain, we must destroy the planet!

    Good post and goodbye captain!
  • Korah_Eaglecry
    Korah_Eaglecry
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    I suspect that once they add more zones like Wrothgar players will have the option to completely circumvent the Silver and Gold if they choose.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
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