I love questing, but saying o'er what I have said before... I HATE Cadwell's Silver and Gold. It kills the fun. It is soul wrenching to have just saved the world and then go fetch potatoes. I don't want to help the other alliances on one character- that is what alts are for, and I love alts! I can concede that this is my playstyle and would be happy if it was optional.
Since the v16 announcement, I feel as though it is completely pointless to do anything with my main, honestly it has felt pointless for many months with no new content. So what do I do? I level alts, but the closer I get to vet levels, the less gumption I have. I do not want to do other alliances, it destroys faction loyalty, and even a lover of quests such as myself gets burnt out doing the same quests over and over and over again.
I disagree that it was a good design choice and maintain that it was lazy filler for endgame. It was as if they realized too late that there was nothing to do after beating Molag Bal and some intern piped up, "Oh hey I know, let's make them go through the other 2 alliances!" Fat cats replied, "Yeah, great idea Satan! That should keep em busy for a while while we line our pockets with their subscription fees." /sigh
We have Cyrodiil, Craglorn, trials, dungeons, and soon™ we'll have Imperial City (and maybe someday Wrothgar, Orsinium, Dark Brotherhood, Thieves Guild, and the complete justice system) so why keep us in this ghastly rat race? Let it be optional. Let us actually play the way we want and choose our own path after saving the world. Allow us invade our mortal enemies' lands to get the skyshards without the requirement of drudging through the entire questlines again please.
Attorneyatlawl wrote: »The Secret World did this incredibly, incredibly well along with unique gameplay and involved quest objectives.
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Attorneyatlawl wrote: »Add a dialogue option in interactions with main storyline quest npc's and main zone quest story npc's that says "Enough. Let's get going."[/b] Using this would allow us to skip the roleplay and drawn out sequences if we want to, and be unobtrusive for people who want to either repeat, or even for the first time, do the quests without skipping anything.
Gandrhulf_Harbard wrote: »Attorneyatlawl wrote: »The Secret World did this incredibly, incredibly well along with unique gameplay and involved quest objectives.
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How spooky.
Just this week I finally decided to give TSW a real try (I had played it for a few hours once on my nephew's account).
Their quests and storylines are a breath of fresh air, and I am really starting to enjoy the "level-less progression". I really like the Quest Tier system that turns what in most game would be a single-objective fleeting moment in to a significant chapter of content. I think I am just about finished with the starter zone - Kingsmouth - so maybe things will change after then, I don't know.
All The Best
WolfgangArmadeus wrote: »Another Change everything post... "Its too difficult, make it easier"... "now its too easy, make it difficult again"... "It takes forever to level up my 6th alt, increase xp gains."
You just think there is an easy button to push. Instantly create a new game out of an old one because you are bored and need something new to do... If you guys hate this game so much, why do you play it? Even more so, you have obviously put over a year into doing the same thing over and over, Obviously its not going to be enjoyable anymore... Maybe invest in a new game? That would make sense.
I am not disagreeing with you, this game is lacking severely in the re-play factor.
This forum is full of the same complaints/requests. How is post #300 about it going to help?
WolfgangArmadeus wrote: »
This forum is full of the same complaints/requests. How is post #300 about it going to help?
olikitchineb17_ESO wrote: »as far as difficulty goes for veteran leveling I think it varies drastically depending on your build. I was cruising for through with my boring templar puncturing strikes spam build making everything faceroll. Then I switched to a far more fun setup with a destro staff with the buffs to various abilities and the introduction of radiant destruction. I mean even with 2 shields on my back bar I still have to really concentrate to down enemies in comparison to my previous one but I am just enjoying the change and gimping myself to make the content more fun was definitely a good decision. So difficulty was clearly far too much originally for the average player who had a pretty bad build and clearly their stats showed that many players where having far too hard of a time. So the original difficulty was awful for a large number of players which obviously isn't good.
SO I think having scalable difficulty would be interesting but comes with far too many issues to deal with and the phasing would be very complicated to pull off and teh programming around it would be troublesome to say the least (but I don't know exactly how their phasing is coded so maybe it would be super simple but I highly doubt it) So I think tbh the difficulty is fine for the average player and does offer a challenge if their build isn't optimal. Of course if your build is decent its all faceroll but many players builds will not be decent and their metrics clearly showed that.
TLDR: not everyone plays with good builds - difficulty is fine for the average player - leave it be and implement the other changes because it makes the content inaccessible to the majority of the "average" playerbase
Attorneyatlawl wrote: »What happened, ever, to learning how to play a game if you weren't winning, rather than complaining for it to be nerfed down until a mechanical bird pecking your AOE key could win fights for you?
wafcatb14_ESO wrote: »To be honest it was a failed idea to have every faction and class all have the same story line.
They should have done something simlar to Star wars the old Republic. that game is heavy story driven quest also.
However , each faction and class has different main story quest, and each class splits into 2 class choices later on where the story changes again .
So you could play the same faction and a diff class or a different sub class of what you already played through and have a completly different main story or you could play the other faction.
which adds replay value something ESO really doesn`t have because even if you play a different faction and class its the same story.
Attorneyatlawl wrote: »
Yeah, I never asked for it to be made easier. Even once.And I have no complaint with leveling speed, if you read the OP. I have a complaint with being forced to repeat the same storyline ad nauseum. It wasn't very enjoyable at all after the first time (two years, by the way
), but is overall a small part of how much time you ultimately play a new character. It's a chore, though. Not everyone plays a game and runs off to the next... some of us play a game they like for years at a time in the MMO genre. Why search for a new game if I have fun with this one, still?
ESO doesn't lack in the replayability factor, but the beginning of a new character (once it's V1, running through the coldharbour zone questline to stop the Planemeld, and then the main story chain with the Prophet (I'm even being spoiler-friendly)... followed up by all of Cadwell's Silver, another several zones' worth of main zone quests, all 100% mandatory) still accounts for a good 30 hours by the time it's v14 generally, a good third of which is taken up with the forced questing. If you don't like a suggestion... that's your opinion. But, please... why complain about a new feedback post with suggestions to improve the game for existing players? Not everyone's just started out here. Making people spend 10 hours whipping through content they don't enjoy because they're forced to just to get basic zone access (and personally, I wouldn't have even done that once on the live game if I didn't have to... I went through it multiple times in beta before ESO launched, anyways) is a design choice that needs to change.
Options, like I said. You enjoy questing, I'm going to guess. Not everyone else does.
WolfgangArmadeus wrote: »Attorneyatlawl wrote: »
Yeah, I never asked for it to be made easier. Even once.And I have no complaint with leveling speed, if you read the OP. I have a complaint with being forced to repeat the same storyline ad nauseum. It wasn't very enjoyable at all after the first time (two years, by the way
), but is overall a small part of how much time you ultimately play a new character. It's a chore, though. Not everyone plays a game and runs off to the next... some of us play a game they like for years at a time in the MMO genre. Why search for a new game if I have fun with this one, still?
ESO doesn't lack in the replayability factor, but the beginning of a new character (once it's V1, running through the coldharbour zone questline to stop the Planemeld, and then the main story chain with the Prophet (I'm even being spoiler-friendly)... followed up by all of Cadwell's Silver, another several zones' worth of main zone quests, all 100% mandatory) still accounts for a good 30 hours by the time it's v14 generally, a good third of which is taken up with the forced questing. If you don't like a suggestion... that's your opinion. But, please... why complain about a new feedback post with suggestions to improve the game for existing players? Not everyone's just started out here. Making people spend 10 hours whipping through content they don't enjoy because they're forced to just to get basic zone access (and personally, I wouldn't have even done that once on the live game if I didn't have to... I went through it multiple times in beta before ESO launched, anyways) is a design choice that needs to change.
Options, like I said. You enjoy questing, I'm going to guess. Not everyone else does.
Like i said, im not disagreeing with you, there are some serious drawbacks to re-playing this game.
First obvious question, if it doesnt lack in the replayability factor, then what really are you complaining about? Evrrything i got out of the op is that you hate re-playing this game because its boring story, too easy and endless lvl grind... We know why its too easy, so i wont touch that one...
Your first request was, "allow access to all zones"... How would that benefit the game, outside of course by the fact that it would benefit replayability.?.
Your second request, "Add skip button to dialogue"... Again, only real benefit is replayability... And, Really!?! Call the fire department, this ones out of control.
Your third request, " Add level scaling bar and increase xp gains accordingly"... Probably the only real good idea out of the post, it would be nice to scale the difficulty to your own needs. It would never work for group instanced games though. You put your difficulty all the way up, then smoe joe shows up with his all the way down and kills the super difficult boss you are fighting in one swing of his sword... So thus the only constant benefit is the xp inflation you gain. Again, only really benefiting replayability. Would make grinding a million times easier too...
Your fourth request, "Increase pvp xp gains"... That one is obvious... My 7th alt is taking too long... Sure it would be nice, but what do you think the consequences would be? And are they really worth more than the cost of a tissue? PVP should offer much less xp. Its meant to be a competition, not an xp grind... If you are not at the lvl to compete, then get there before competing. Yeah, there is no fun way to get there, but they obviously didnt consider your third, fourth, or fifth playthrough when they designed this game...
I will say again tho, im not disagreeing with you. The replayability of this game is very taxing. If you think its fine, then why are you really complaining?
Real issue: New Content... Plain and simple... The game is fine in most respects, outside of the terrible pvp, they just need to give you guys new stuff to do... Of course playing the same thing over and over is going to get boring...
Maybe spend more time rallying for new content? Where does all that crown store money go? Where does all the subscription money go?
Better yet, keep distracting yourself with this stuff...
WolfgangArmadeus wrote: »Xp doesnt really matter .
Attorneyatlawl wrote: »EDIT: Deleted, accidental double post. Mods, nuke at will!