Teargrants wrote: »Please spare me the sorc QQ.Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
-NBs can easily bow dodge roll + speed boost sprint and keep up w/ bolt escape forever. One of those movement mechanics is being nerfed, one is not.
-Nothing hitting as hard as frags? Sure, snipe and wrecking blow don't exist I guess.
You can't read at all Teargrants. You really do defend sorcs blindly. Let's try again.^^ This means that all escape mechanics regardless of class or game make for garbage pvp in my opinion.Lionxoft wrote:Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
and another part of the post where you didn't read at allLionxoft wrote:I've never been hit by another ability for that much[/i][/b] which wasn't an execute, from stealth or had a cast time.
Wrecking blow and snipe both have a cast time. Although to this day I've never been hit by a snipe or wrecking blow for over 19k damage. Crystal frags can hit for 19k+ without using stealth and as an instant cast when proc'd which is more often than not when you cycle through buffs.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Teargrants wrote: »Please spare me the sorc QQ.Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
-NBs can easily bow dodge roll + speed boost sprint and keep up w/ bolt escape forever. One of those movement mechanics is being nerfed, one is not.
-Nothing hitting as hard as frags? Sure, snipe and wrecking blow don't exist I guess.
You can't read at all Teargrants. You really do defend sorcs blindly. Let's try again.^^ This means that all escape mechanics regardless of class or game make for garbage pvp in my opinion.Lionxoft wrote:Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
and another part of the post where you didn't read at allLionxoft wrote:I've never been hit by another ability for that much[/i][/b] which wasn't an execute, from stealth or had a cast time.
Wrecking blow and snipe both have a cast time. Although to this day I've never been hit by a snipe or wrecking blow for over 19k damage. Crystal frags can hit for 19k+ without using stealth and as an instant cast when proc'd which is more often than not when you cycle through buffs.
i havent been hit for more than 14,5k by frags(without wearing any nirn) since they fixed the multiple proc bug. while i´m regularily hit by 16-18k WB and snipes thx to light armor and or armorpierce(on my NB or DK).
Teargrants wrote: »And extrapolaters gonna extrapolate random crap I never implied. The discussion is about the state of classes now and in the future, not 12 months ago.Teargrants wrote: »
Haters gonna hate , they don't evaluate and they never appreciate anything.
Everyone who played ESO from the beginning, knows that NB was broken.
No functioning skills, passives and forced by the game to play magicka builds.
If someone wants this time back, they clearly out of their mind and understand nothing from class development in ESO since this game was released.
Do I need to remind you?
Teargrants wrote: »And extrapolaters gonna extrapolate random crap I never implied. The discussion is about the state of classes now and in the future, not 12 months ago.Teargrants wrote: »
Haters gonna hate , they don't evaluate and they never appreciate anything.
Everyone who played ESO from the beginning, knows that NB was broken.
No functioning skills, passives and forced by the game to play magicka builds.
If someone wants this time back, they clearly out of their mind and understand nothing from class development in ESO since this game was released.
Do I need to remind you?
Out of context ...
So related to my quote, you are one of the haters that are saying ZOS does not hate the NB because they have improved this class.
You totally ignored the fact that NB was broken since release and just because he is strong now you assume that ZOS hates other classes. You make no sense and thats exactly the problem with players like you.
Instead evaluating and analyzing the reasons behind imbalance and decisions in overall class development, you just request enabling or disabling symptoms because you clearly have a wrong understanding and no solution to offer because you are just full of favorite class thinking instead seeing the big picture.
This is not the way how you improve games so players like you will always complain.
Haters gonna hate and they will never appreciate any kind of improvement because they only see their narrow minded class love perspective in a totally different context that is far away from reality.
Never my exact words, but ok "ZOS does not hate NB, they have improved the class." And your point?So related to my quote, you are one of the guys that are saying ZOS does not hate the NB because they have improved this class.
What does that have to do with anything? The only person not making sense here is yourself. You keep parroting "NB broken on release", so what? That was 15 months ago.You totally ignored the fact that NB was broken since release and just because he is strong now you assume that ZOS hates other classes. You make no sense and thats exactly the problem with players like you.
Where have I requested anything in this thread? Here's a hint: nowhere. I've simply reiterated a number of the upcoming changes in 1.7 that Eric Wrobel stated on the last ESO Live.Instead evaluating and analyzing the reasons behind imbalance and decisions in overall class development, you just request enabling or disabling symptoms because you clearly have a wrong understanding and no solution to offer because you are just full of favorite class thinking instead seeing the big picture.
Because I've never pointed out imbalance issues?Haters gonna hate and they will never appreciate any kind of improvement because they only see their narrow minded class love perspective in a totally different context that is far away from reality.
Where did I ever say the main problem w/ balance was an individual class? I have simply pointed out that stam build mobility isnt' being touched, and mag NB escape (cloak) is being buffed while other escapes (dodge and bolt escape) are being nerfed.As well you ignore global mechanics and abilitites with impact to class builds.
Hybrid flexibilities lead to an advantage and disadvantage but not because of the class, because hundreds of synergies and different impacts depending on situation.
One of the core problems are not the classes, its the underlying system that treats PvE and PvP the same way. Imo the biggest mistake in ESO architecture.
Teargrants wrote: »
-NBs can easily bow dodge roll + speed boost sprint and keep up w/ bolt escape forever. One of those movement mechanics is being nerfed, one is not.
Teargrants wrote: »-W/ changes to block only siphon tanks will be able to perma block
Teargrants wrote: »You keep parroting "NB broken on release", so what? That was 15 months ago.
DC has the worst keeps design in Cyrodiil.
Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
You must have not read where I think that all escapes create a garbage pvp experience. So I'll say it again but for the third time on this thread and to the second person that hasn't read it in context. All escapes regardless of class make for boring pvp. If you're experiencing more people running away than killing or being killed then that isn't fun. For me at least. I'm sure some people disagree but I'd go ahead and guess they are runners themselves.
Again, 19k crystal frags does not require stealth, can be an instant cast and also is not an execute. Give me an example that doesn't require stealth, execute range, ultimate or has a cast time. How many times in a keep battle or objective pvp are you attacking out of stealth where you gain the stealth damage bonus regardless of class? I'm sure it's a hell of a lot less than the amount of times crystal frags can proc with buffs in that duration.
Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
Either you are a NB. or you only run with zergs.
Heaven forbid NBs can't just cloak away without a penalty... oh wait... All is well! Not only does cloak remain untouched by the cost increase penalty, but now... Cloak is immune to detect pots!
Give cloak the exact bolt escape treatment, then it's fair game.
Master_Kas wrote: »Then make bolt escape unable to teleport you if someone uses AoE dmg when you bolt, and even have a skill that makes you unable to bolt like Piercing mark. Oh and also make cloak port us forward. Then you can give cloak the same treatmentDeal ? You cannot compare two entireley diffrent escape mechanics, where one teleports you and you cannot really stop it from happening compared to cloak which ALOT of stuff can make USELESS (aoe, radiant magelight, and for now detectpots).
Teargrants wrote: »Please come back when you are willing to actually have a conversation
Stop right there. I know NBs love to say that line and all, but it completely ignores the secondary effect of cloak - which is that it force misses almost all targeted dmg for a brief window similar to dodge roll. This is not effected by being 'detected'. And please tell me which aoe acts as a viable DD counter to cloak in 1v1 situations?Master_Kas wrote: »Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
Either you are a NB. or you only run with zergs.
Heaven forbid NBs can't just cloak away without a penalty... oh wait... All is well! Not only does cloak remain untouched by the cost increase penalty, but now... Cloak is immune to detect pots!
Give cloak the exact bolt escape treatment, then it's fair game.
Then make bolt escape unable to teleport you if someone uses AoE dmg when you bolt, and even have a skill that makes you unable to bolt like Piercing mark. Oh and also make cloak port us forward. Then you can give cloak the same treatmentDeal ? You cannot compare two entireley diffrent escape mechanics, where one teleports you and you cannot really stop it from happening compared to cloak which ALOT of stuff can make USELESS(aoe, radiant magelight, and for now detectpots).
Teargrants wrote: »Please come back when you are willing to actually have a conversation
Oh thats brilliant, you have started a silly conversation with statements like "ZOS hates this and that".
Now you duck and have no arguments that would justify anything you claim.
Teargrants wrote: »And extrapolaters gonna extrapolate random crap I never implied. The discussion is about the state of classes now and in the future, not 12 months ago.Teargrants wrote: »
Haters gonna hate , they don't evaluate and they never appreciate anything.
Everyone who played ESO from the beginning, knows that NB was broken.
No functioning skills, passives and forced by the game to play magicka builds.
If someone wants this time back, they clearly out of their mind and understand nothing from class development in ESO since this game was released.
Do I need to remind you?
tbh these are predictions based on stuff we heard on a live stream and aren´t even on PTS.
We barely heard anything at all or do you think they change two skills for every class and that´s it?
Teargrants wrote: »Stop right there. I know NBs love to say that line and all, but it completely ignores the secondary effect of cloak - which is that it force misses almost all targeted dmg for a brief window similar to dodge roll. This is not effected by being 'detected'. And please tell me which aoe acts as a viable DD counter to cloak in 1v1 situations?Master_Kas wrote: »Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
Either you are a NB. or you only run with zergs.
Heaven forbid NBs can't just cloak away without a penalty... oh wait... All is well! Not only does cloak remain untouched by the cost increase penalty, but now... Cloak is immune to detect pots!
Give cloak the exact bolt escape treatment, then it's fair game.
Then make bolt escape unable to teleport you if someone uses AoE dmg when you bolt, and even have a skill that makes you unable to bolt like Piercing mark. Oh and also make cloak port us forward. Then you can give cloak the same treatmentDeal ? You cannot compare two entireley diffrent escape mechanics, where one teleports you and you cannot really stop it from happening compared to cloak which ALOT of stuff can make USELESS(aoe, radiant magelight, and for now detectpots).
You must have not read where I think that all escapes create a garbage pvp experience. So I'll say it again but for the third time on this thread and to the second person that hasn't read it in context. All escapes regardless of class make for boring pvp. If you're experiencing more people running away than killing or being killed then that isn't fun. For me at least. I'm sure some people disagree but I'd go ahead and guess they are runners themselves.
Again, 19k crystal frags does not require stealth, can be an instant cast and also is not an execute. Give me an example that doesn't require stealth, execute range, ultimate or has a cast time. How many times in a keep battle or objective pvp are you attacking out of stealth where you gain the stealth damage bonus regardless of class? I'm sure it's a hell of a lot less than the amount of times crystal frags can proc with buffs in that duration.
You can repeat yourself again and again.
You keep saying escape shouldn't be a thing. Ok, so what then? We should all just zerg and die? Then you keep making these fallacious arguments justifying bolt escape getting triple-nerfed because a sorc can stack spell damage with dual wield and get 19k criticals on their frags.... which has nothing to do with "escape".
All i see is a very biased person, calling people whom disagree with him... biased as being a "runner." This is golden. And then going on about how escape is bad for PvP because sorcs can achieve 19k crits.
Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
Either you are a NB. or you only run with zergs.
Heaven forbid NBs can't just cloak away without a penalty... oh wait... All is well! Not only does cloak remain untouched by the cost increase penalty, but now... Cloak is immune to detect pots!
Give cloak the exact bolt escape treatment, then it's fair game.
leepalmer95 wrote: »Cute sorc's and Nb's defending there Op classes, the only classes with a escape mechanic, you don't see dk's or templars crying about wanting an escape mechanic.
Nb's insta stealth were the only way i can figure to not be rampaged is to block, but wait thats getting nerfed.
Sorc's dmg/high shields and the ability to travel faster than mounts, too bad there's not a magicka regen nerf when casting or so.
Please don't complain, just give your feels to the templars especially.
I know some DC might be confused, but Kingscrest is not a DC keep.
leepalmer95 wrote: »Cute sorc's and Nb's defending there Op classes, the only classes with a escape mechanic, you don't see dk's or templars crying about wanting an escape mechanic.
Nb's insta stealth were the only way i can figure to not be rampaged is to block, but wait thats getting nerfed.
Sorc's dmg/high shields and the ability to travel faster than mounts, too bad there's not a magicka regen nerf when casting or so.
Please don't complain, just give your feels to the templars especially.
Septimus_Magna wrote: »leepalmer95 wrote: »Cute sorc's and Nb's defending there Op classes, the only classes with a escape mechanic, you don't see dk's or templars crying about wanting an escape mechanic.
Nb's insta stealth were the only way i can figure to not be rampaged is to block, but wait thats getting nerfed.
Sorc's dmg/high shields and the ability to travel faster than mounts, too bad there's not a magicka regen nerf when casting or so.
Please don't complain, just give your feels to the templars especially.
Faster than a mount with BE? You must have a slow horse. Also if you use streak as transportation method you arrive at the fight with 0 magicka (or 0 stamina if you use Dark Deal) and you're certain to get your face melted in a few seconds because you cant cast any spells (block or dodge roll).
DKs and templars have viable tanking skills so they dont have to run. You dont see sorcs or NBs tanking 10+ guys, they melt in 2 seconds if they dont run. This is where the actual discussion starts because ZOS is nerfing BE so sorcs cant escape/preposition. NBs have multiple stacking speed buffs which makes it very hard to catch them when they cloak every 2.9 seconds.
The BE nerf will be a huge disadvantage for sorcs because we dont have nearly as much tanking capabilities as DKs and templars and the mobility (while in stealth) of NBs will be far superior to that of the sorcs. The logical conclusion is that sorcs will be a lot easier to kill after update 7 without gaining any major offensive buffs. The nirnhoned nerf will help ofc, but this will help all magicka builds equally.
leepalmer95 wrote: »Cute sorc's and Nb's defending there Op classes, the only classes with a escape mechanic, you don't see dk's or templars crying about wanting an escape mechanic.
Nb's insta stealth were the only way i can figure to not be rampaged is to block, but wait thats getting nerfed.
Sorc's dmg/high shields and the ability to travel faster than mounts, too bad there's not a magicka regen nerf when casting or so.
Please don't complain, just give your feels to the templars especially.
Teargrants wrote: »Please spare me the sorc QQ.Teargrants wrote: »As per Eric WrobelTeargrants wrote: »
Not sorc.Bolt Escape is being changed so that it will cost 50% more if you cast it in a row. This will now stack! So the cost will increase by 50%, then 100%, then 150% and so on.
Heaven forbid you can't run away without a penalty of some sort. Is that all you've got as to why ZOS hates sorcs? Yet crystal frags will still have it's same relative power (afaik) when compared to other abilities which it's currently hitting 19k+. I've never been hit by another ability for that much which wasn't an execute, from stealth or had a cast time.
Everyone can argue why their class is being shunned and it's really a waste of time to discuss but nerfing Sorc's ability to peace out with next to no penalty was necessary. Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
-NBs can easily bow dodge roll + speed boost sprint and keep up w/ bolt escape forever. One of those movement mechanics is being nerfed, one is not.
-Nothing hitting as hard as frags? Sure, snipe and wrecking blow don't exist I guess.
You can't read at all Teargrants. You really do defend sorcs blindly. Let's try again.^^ This means that all escape mechanics regardless of class or game make for garbage pvp in my opinion.Lionxoft wrote:Escape mechanics in general regardless of class or game for that matter are bull crap anyways. There's no reason why someone should be able to disengage whenever they want. If you're spending more time watching people run away than getting kills or being killed then that is complete garbage pvp.
and another part of the post where you didn't read at allLionxoft wrote:I've never been hit by another ability for that much[/i][/b] which wasn't an execute, from stealth or had a cast time.
Wrecking blow and snipe both have a cast time. Although to this day I've never been hit by a snipe or wrecking blow for over 19k damage. Crystal frags can hit for 19k+ without using stealth and as an instant cast when proc'd which is more often than not when you cycle through buffs.
i havent been hit for more than 14,5k by frags(without wearing any nirn) since they fixed the multiple proc bug. while i´m regularily hit by 16-18k WB and snipes thx to light armor and or armorpierce(on my NB or DK).
Both of which have a cast time.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
leepalmer95 wrote: »Septimus_Magna wrote: »leepalmer95 wrote: »Cute sorc's and Nb's defending there Op classes, the only classes with a escape mechanic, you don't see dk's or templars crying about wanting an escape mechanic.
Nb's insta stealth were the only way i can figure to not be rampaged is to block, but wait thats getting nerfed.
Sorc's dmg/high shields and the ability to travel faster than mounts, too bad there's not a magicka regen nerf when casting or so.
Please don't complain, just give your feels to the templars especially.
Faster than a mount with BE? You must have a slow horse. Also if you use streak as transportation method you arrive at the fight with 0 magicka (or 0 stamina if you use Dark Deal) and you're certain to get your face melted in a few seconds because you cant cast any spells (block or dodge roll).
DKs and templars have viable tanking skills so they dont have to run. You dont see sorcs or NBs tanking 10+ guys, they melt in 2 seconds if they dont run. This is where the actual discussion starts because ZOS is nerfing BE so sorcs cant escape/preposition. NBs have multiple stacking speed buffs which makes it very hard to catch them when they cloak every 2.9 seconds.
The BE nerf will be a huge disadvantage for sorcs because we dont have nearly as much tanking capabilities as DKs and templars and the mobility (while in stealth) of NBs will be far superior to that of the sorcs. The logical conclusion is that sorcs will be a lot easier to kill after update 7 without gaining any major offensive buffs. The nirnhoned nerf will help ofc, but this will help all magicka builds equally.
Have you seen a proper barrier sorc, they can easy tank more than dk's/templars , sorc will still be strong after the update only difference is that they won't be able to teleport half the map, Nb's roll dodhge but in the next patch it's going to be extremely hard to get them out of cloak.
The sorc's 'offensive buff' will be the fact all stamina builds will be nerfed, blocking nerf and a roll dodge nerf.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"