I remember this very same discussion coming up in a similar thread a couple months ago...FancyTuna8 wrote: »I think the "punishment" attitude, i.e. less protection if skin is showing, needs to work both ways. The more armor, and the heavier it is, your attack speed should slow down, movement speed, the responsiveness to turning your character, etc...most armor in game simply isn't mobile. There was always a tradeoff to protecting the vital shoulder/armpit areas.
Wayshrine travel seems to be tied to vestige status. Horses... eh... I consider them summons, like a certain steed figurine one could find in D&D... (or a certain panther figurine in a popupar novel series) Banks... uhm... okay, got me with this one... likely a daedric prince is involved with those somewhere along the line...FancyTuna8 wrote: »Or we can all go with the "hey, not everything in the game is realistic" approach. As someone already posted, Wayshrines and invulnerable horses ( I already would have single-handedly kept a glue factory in production), not to mention banks that DON'T CHARGE FEES, are already fantasy. Fences that offer you full price. A bank account you jointly share with 7 other family/acquaintances, spread across islands and continents, that let you access the physical storage in the bank from a multitude of spots.
Theft. Crime. Murder. No, that -is- the reason.I'm looking for the Reason the game is rated M. Like others have said please make the game truly have some adult themes. Sexy apparel & sex in general is part of real life and social culture , like everyone in the fantasy world of tamriel is scared of showing some skin.
I'm for both of those. Show skin, loose protection, And penalties for wearing metal clothes. Less penalties for wearing skin-showing meatal clothes, even. I would loove to see the game add those things someday...FancyTuna8 wrote: »I think it is unfair for the heavy armor lovers to not want stamina/mobility penalties imposed for those armors, but anyone wanted uncovered bits (oh, that's TOO much ankle!) should lose armor protection.
FancyTuna8 wrote: »P.S. You can play around with the body type a lot during character creation--I saw a portly middle-aged man character, and I know you can make a reasonable facsimile of a small-chested, pear-shaped woman if desired. You can avoid the Barbie model pretty easily.
Personally... I'd love it if they added more character customization possibilities. Like... say... different basic shapes to apply the usual morphs to? Since I'd love to see more shape varietee... or more slider range, possibly purchasable with crowns? In any case, bring on fat templars, musclebound "as wide as they are tall" dragonknights, tall but rail thin sorcerors (bonus points for adding polearms and letting them use a scythech.ris317b14_ESO wrote: »I don't generally make female characters... but honestly, as a weightlifter... even the Nord Males look like weak sauce compared to my minds eye vision of my ideal body...
I second that! Stated it before, I also would love to see more neat non armor stuff!Ya I did not start the thread for trashy clothing, i just would like to see more appealing options, especially non armor related.
Actually the ESRB does also include online interactions which is why MMO's come with a disclaimer about that very issue. Also it is not just mid rifts, it is the clothing in general can be much more appealing without becoming a strippers closet.
TheShadowScout wrote: »First swimming... I really dislike that one. I would charge stamina for swimming, just like for sprinting, increase basic swimming speed, say, by 20%, but then decrease it again, and increase swimming stamina cost depending on armor worn. By, say... 2% by piece of civilian clothing or light armor, 5% per piece of medium armor, and 15% per piece of heavy armor. Meaning jumping in that river in your loincloth makes you faster then now, in full light/civilian about as fast as now with a 14% extra stamina cost, in medium you'd be roghly ¾ as fast as current swimming speed, and need about a third more stamina to swim, meaning you might stop now and then to paddle and recover... while heavy armor... detracts a whopping 105% penalty from speed, meaning you cannot swim. At all. Not without taking off some of that stuff (which would be quite possible while paddling in place, but annoying enough to make tanks avoid running water like storybook vampires...)
I can just imagine some of the people in this thread now...
"OH GOD! Someone is showing... showing... SKIN! BELOW THE NECK! Can you believe the audacity?! This world is going straight to hell in a hand-basket! That lewd attire has no place in my game!
Petition: ZOS, please institute a mandatory dress code on all players immediately.
Signed,
-Concerned patrons"
TheShadowScout wrote: »I remember this very same discussion coming up in a similar thread a couple months ago...FancyTuna8 wrote: »I think the "punishment" attitude, i.e. less protection if skin is showing, needs to work both ways. The more armor, and the heavier it is, your attack speed should slow down, movement speed, the responsiveness to turning your character, etc...most armor in game simply isn't mobile. There was always a tradeoff to protecting the vital shoulder/armpit areas.
Basicaly, the only heavy armor which really restricted mobility a lot was tourney plate.
All the field plate, you could run in, stand up from lying on your back, climb ladders, make a dodge roll...
And even full field plate weighted less then what modern soldiers carry into battle when fully geared.
What -was- limited by wearing heavy armor were other things... swimming is a big one, in plate you were likely to sink like a stone (which is why seafaring cultures like the vikings usually perfered a mail jerkin they could shrug out of underwater in emergencies). Stealth is another, all those plates clank a lot when moving. Perception a third - with a full helm, you won't have such a great field of vision or hearing (granted, in a battlefield full of weapons clashing, the latter may be an boon...) And finally, while you could run just as fast as someone in a linen jerkin, all that extra weight would take its toll, and you wouldn't be likely to run as long before having to stop and rest a bit... same for all other exertions, yes, you could jump, but it was more tiring then jumping without all the extra metal weighing you down (duh) And of course... gloves don't go all that well with tasks needing fine manual dexterity (cough, lockpicking, cough)
I wouldn't mind seeing some of this in the game.
First swimming... I really dislike that one. I would charge stamina for swimming, just like for sprinting, increase basic swimming speed, say, by 20%, but then decrease it again, and increase swimming stamina cost depending on armor worn. By, say... 2% by piece of civilian clothing or light armor, 5% per piece of medium armor, and 15% per piece of heavy armor. Meaning jumping in that river in your loincloth makes you faster then now, in full light/civilian about as fast as now with a 14% extra stamina cost, in medium you'd be roghly ¾ as fast as current swimming speed, and need about a third more stamina to swim, meaning you might stop now and then to paddle and recover... while heavy armor... detracts a whopping 105% penalty from speed, meaning you cannot swim. At all. Not without taking off some of that stuff (which would be quite possible while paddling in place, but annoying enough to make tanks avoid running water like storybook vampires...)
Then stealth... it'd make a lot of sense to me if heavy armor got a sneaking penalty due to all the clanking. Say, double the detection range of all enemies compared to "standard"?
Perception? I could also see an reduced stealth detection range for the wearer due to the helmet muffling the sound of a nightblade sneaking around...
Jumping? I actually would like to see that cost some stamina too, just like sprinting does. And then... one could add some extra stamina cost to jumping in heavy armor.
Lockpicking? I remember the days of D&D, when wearing armor could give you a penalty to your rouge skills. I remember numerous GURPS campaigns where the thieves would be well advised to take off those gloves before picking a lock. I wouldn't mind seeing this in ESO as well...
Not that most of this would be a big thing. I mean... armored characters usually don't sneak, but bash, don't jump or run, but just charge the enemy and then "have at 'em". And for those quests where you have to swim, we have no water combat, so its remove armor-swim-rearmor, which with a little care should work well enough. But it -would- add flavor I'd love seeing...Wayshrine travel seems to be tied to vestige status. Horses... eh... I consider them summons, like a certain steed figurine one could find in D&D... (or a certain panther figurine in a popupar novel series) Banks... uhm... okay, got me with this one... likely a daedric prince is involved with those somewhere along the line...FancyTuna8 wrote: »Or we can all go with the "hey, not everything in the game is realistic" approach. As someone already posted, Wayshrines and invulnerable horses ( I already would have single-handedly kept a glue factory in production), not to mention banks that DON'T CHARGE FEES, are already fantasy. Fences that offer you full price. A bank account you jointly share with 7 other family/acquaintances, spread across islands and continents, that let you access the physical storage in the bank from a multitude of spots.
This is a game, not a medievel simulator, so we don't need full realism... that would suck, actually... but we do like havbing enough to make it seem plausible for immersion in the story.
The thing is, I hate the "its magic, gimme!" crowd, who use the logical fallancy that there are -some- unrealistic parts of a fantasy universe as excuse to throw -all- realism out of the window and let them have whatever. There are games that have this, and I am very, very happy ESO isn't one of them.
IMO, things should make sense within the lore. And all those wanting "magic force field chainmail bikini" may find it in D&D games, where they had items like "ring of protection+5" and "bracers AC 0" - but in ESO, things are a bit different. Ever since they left the dawn of elder scrolls, their armor has been looking like armor. And all the "but... enchantment" arguments overlook that an enchanted noncoverage outfit WILL have less protection then an equally enchanted full coverage suit of armor.Theft. Crime. Murder. No, that -is- the reason.I'm looking for the Reason the game is rated M. Like others have said please make the game truly have some adult themes. Sexy apparel & sex in general is part of real life and social culture , like everyone in the fantasy world of tamriel is scared of showing some skin.
The game started out as an "16" rating, and got bumped to "M" with the justice system. So, it kinda is a 16-rated game with one 18-pip. And many threads have asked for taking it the whole way and add naughtyness and a bit of good old fashioned ultraviolence (possibly even milk bars). We'll see if it ever happens...I'm for both of those. Show skin, loose protection, And penalties for wearing metal clothes. Less penalties for wearing skin-showing meatal clothes, even. I would loove to see the game add those things someday...FancyTuna8 wrote: »I think it is unfair for the heavy armor lovers to not want stamina/mobility penalties imposed for those armors, but anyone wanted uncovered bits (oh, that's TOO much ankle!) should lose armor protection.FancyTuna8 wrote: »P.S. You can play around with the body type a lot during character creation--I saw a portly middle-aged man character, and I know you can make a reasonable facsimile of a small-chested, pear-shaped woman if desired. You can avoid the Barbie model pretty easily.Personally... I'd love it if they added more character customization possibilities. Like... say... different basic shapes to apply the usual morphs to? Since I'd love to see more shape varietee... or more slider range, possibly purchasable with crowns? In any case, bring on fat templars, musclebound "as wide as they are tall" dragonknights, tall but rail thin sorcerors (bonus points for adding polearms and letting them use a scythech.ris317b14_ESO wrote: »I don't generally make female characters... but honestly, as a weightlifter... even the Nord Males look like weak sauce compared to my minds eye vision of my ideal body...), and midget nightblades...
I second that! Stated it before, I also would love to see more neat non armor stuff!Ya I did not start the thread for trashy clothing, i just would like to see more appealing options, especially non armor related.
I can just imagine some of the people in this thread now...
"OH GOD! Someone is showing... showing... SKIN! BELOW THE NECK! Can you believe the audacity?! This world is going straight to hell in a hand-basket! That lewd attire has no place in my game!
Petition: ZOS, please institute a mandatory dress code on all players immediately.
Signed,
-Concerned patrons"
But there's already skin showed below the neck in this game. It's been evidenced by multiple photos posted in this thread...
I'm gonna be pissed if I missed the petition.
Actually the ESRB does also include online interactions which is why MMO's come with a disclaimer about that very issue. Also it is not just mid rifts, it is the clothing in general can be much more appealing without becoming a strippers closet.
https://youtube.com/watch?v=iKrcbiwivAo
If you watch the first 3 seconds of this video it clearly says "Online Interactions Not Rated by the ESRB".
OK seems ZEN had the game rated without online interactions
http://www.esrb.org/ratings/ratings_guide.jsp
If you follow this link you will find that the ERSB does indeed consider online interactions but apparently a company can chose to not have it rated under that category.
So we basically have a game not rated for online interactions, which is funny because often movies will go unrated because they are afraid the can not get the less adult rating. So did ZEN not get the online rating because they knew it would be "very mature?" As such that only makes the modesty clothing currently in the game appear even more hypocritical.
Well, the problem with the Maus was, at 180+ tons it would have broken most bridges just by driving over them... with some equipment (snorkel, etc) it could cross shallow rivers. Still was a stupidass idea, tanks depend on both armor -and- maneuvrebility... it had a double helping of the former, and little of the latter... would have been resource-wasting bomber bait that arrived too late for most battles had they gone into serial production... But eh, *** loved big tanks. Just read up on the "Ratte" sometime for an even more impractical "supertank" they had been thinking about...FancyTuna8 wrote: »I liked all your ideas, but the swimming gave me a mental image. I'm into tanks, and the Germans made a HUGE one called the Maus late in WW2 that couldn't cross rivers. Your description gave me the image of our "tanks" in ESO trying to cross some of these small rivers, and the rest of us getting to watch them flail and then sink to the bottom in their armor.
Exactly. Playing lots of alts, I found heavy armor currently a bit of an advantage over the other options, so I wouldn't mind seeing some drawbacks too... especially the swimming thing, I wince every time my orc templar or argonian dragonknight jump into a river in their plate mail... and don't sink...FancyTuna8 wrote: »I don't want to have to run to the bank every time to grab my crafting materials, but I do like being challenged, such as with a tradeoff between stamina use and general running/swimming/jumping, versus better armor protection.
It's like most american games are. I can slaughter tons of innocents and old women in Skyrim, decapicate them, drag their bodies and make funny piles. That is okay bro, we can murder and steal at our own will. BUT GOD FORBID A *** IS SHOWN. THAT IS THE ULTIMATE OFFENSE AND DISPLAY OF HOW WICKED AND SICK THE HUMAN MIND IS. IT IS NOT OKAY TO SHOW A *** YOU HEAR ME? THE HUMAN BODY IN NATURAL STATE IS THE MOST OFFENSIVE THING IN FACE OF EARTH.
OK seems ZEN had the game rated without online interactions
http://www.esrb.org/ratings/ratings_guide.jsp
If you follow this link you will find that the ERSB does indeed consider online interactions but apparently a company can chose to not have it rated under that category.
So we basically have a game not rated for online interactions, which is funny because often movies will go unrated because they are afraid the can not get the less adult rating. So did ZEN not get the online rating because they knew it would be "very mature?" As such that only makes the modesty clothing currently in the game appear even more hypocritical.
"Online Interactions Not Rated by the ESRB" - Warns those who intend to play the game online about possible exposure to chat (text, audio, video) or other types of user-generated content (e.g., maps, skins) that have not been considered in the ESRB rating assignment
Is there anything else on the topic from that page besides the above?
I don't take from the above statement that Zenimax told ESRB "Don't rate user interactions". I think it just means that any online interactions can not be 100 percent controlled by the developer because it is not developer created content. ESRB equates text chat to user mods which they certainly don't hold developers responsible for. I mean WoW has a Teen rating and I can't imagine their text chat is innocent.
So I once again say that you can't compare this to user generated content not controlled by ZOS. Even ESRB doesn't do that.
Just like the title says, I do not understand why you have made the outfits all "kids under 12" rated but the zone chat is filthy.
BUT omg we can't have any clothing that shows more than 1 square inch of skin below the neckline?
Seriously can we have better options for clothing both men and women. OR clean up open chat, lol like that is gonna happen.
[Moderator Note: Edited per our rules on Inappropriate Content and Language]
Just like the title says, I do not understand why you have made the outfits all "kids under 12" rated but the zone chat is filthy.
BUT omg we can't have any clothing that shows more than 1 square inch of skin below the neckline?
Seriously can we have better options for clothing both men and women. OR clean up open chat, lol like that is gonna happen.
[Moderator Note: Edited per our rules on Inappropriate Content and Language]
FYI, armor in almost every Elder scrolls game hasn't been to revealing on females.
QueenAyrenn wrote: »Lol, you can't censor area chat. You want to turn Tamriel into North Korea? Besides, if you're truly wanting to run around showing cleavage, strip down and show off those bland undergarments.
I already agreed you were right that they did not get chat rated. What I said here is that there is such a rating system, look on the page and you will find that the ERSB does indeed have a system for rating user interaction.
From the link:
"Users Interact
Users Interact - Indicates possible exposure to unfiltered/uncensored user-generated content, including user-to-user communications and media sharing via social media and networks"
Zen did not ask to have that part rated which apparently most company's do not and I suspect for the reasons i stated above.
But... horned helmets have historical precedent. Just not where people think...Also, to all the people playing the "But practical" card as an argument against sexy female armour, just look t any helmet with horns, any armour that has straight edges or hard angles, or has unnecessary decoration, and all practically goes out the window.
It's funny how people will scream "impractical!" when it comes to a female wearing sexy armour, but nobody bats an eye at horned helmets, and spiky armour.