ZOS_GinaBruno wrote:
- Petitions and Protests: We do not allow petitions or protests on our forums. Due to the fact that both promote the use of demands and replies that consist of “/signed” or little else, we feel that neither encourage nor allow for meaningful and constructive discussion. Instead of using a petition or protest, we recommend presenting your thoughts as a request or suggestion so everyone in the community can discuss it.
Ok, I'll take it down then. Seems hardly democratic though. You can find this on the ESO sub reddit

The "best gear" does not have to be one definitive, singular set: it can be many if the sets are designed to be weak/strong in certain situations. But of course I assume you mean the base rating right? Then simply have more variations of similar armor with the same base rating only with more variety in styles and sets with unique abilities. Or better yet, don't make endgame about just the gear. Add in stories, new abilities, new passives...you can even add them as rewards for completing high difficulty content. Make the abilities borderline op for all I care.I'm excited for the added levels. Sorry so many of you don't want to progress anymore. If the cap of the game was lvl 50 or VR14, what would you do once you got the gear you wanted? What would drive you to continue playing. If you had the best gear, and they added more dungeons/trials/etc., what would drive you to run them more then once or twice? You would already have the best gear, so what would be the point?
The rise to vr16 wouldn't be the problem IF it werent for the already tedious and long grind Veteran ranks are in the first place, and even more importantly, that its all required to do proper endgame content. Im personally sick and tired of seeing the vast majority of my friends and fellow gamers jump ship because the grind is too huge and boring. Were it not for those pesky veteran ranks, I would still have more than 200 active endgamers in my guild, but no, instead I have to go with a mere 30 folk because nobody else wants to pull themselves through the long and tidious grind just to get to the juicy stuff. Veteran ranks sounds fine on paper, but works badly in practice.
The "best gear" does not have to be one definitive, singular set: it can be many if the sets are designed to be weak/strong in certain situations. But of course I assume you mean the base rating right? Then simply have more variations of similar armor with the same base rating only with more variety in styles and sets with unique abilities. Or better yet, don't make endgame about just the gear. Add in stories, new abilities, new passives...you can even add them as rewards for completing high difficulty content. Make the abilities borderline op for all I care.I'm excited for the added levels. Sorry so many of you don't want to progress anymore. If the cap of the game was lvl 50 or VR14, what would you do once you got the gear you wanted? What would drive you to continue playing. If you had the best gear, and they added more dungeons/trials/etc., what would drive you to run them more then once or twice? You would already have the best gear, so what would be the point?
But even if I had the definitive 'best gear', why would I still play? Because of content beyond simple gear. Again, its about the actual experience that I get while playing, and I don't necessarily need gear to be at the end of it (it is nice to have however). Even a small cinematic would be fine. But if I found a loot drop of, say, a box that can 'perfectly' deconstruct an item (i.e get back everything you put into an item--tempers and all) then I can easily use that or sell it on the market. Or, if that sort of item is unlikely to make its way into the game, then I would easily fight for--get this--a dragon head to mount in my currently-nonexistent house just for an aesthetic bragging right (we kinda do this already with dyes).
The rewards don't necessarily have to be 'you got new gear!'. Just like the rewards don't necessarily have to be 'you gained yet another level!'.