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No to VR16

Evarwyn
Evarwyn
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Our humble request to please, reconsider the decision to add more VR levels to ESO

[Moderator Note: Edited per our rules on Petitions
Edited by ZOS_Racheal on July 6, 2015 2:11AM
  • Gidorick
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    I personally don't mind the higher level cap and actually think there should be a regular level cap independent of DLC content... Also, petitions are against forum rules @Evarwyn
    • Petitions and Protests: We do not allow petitions or protests on our forums. Due to the fact that both promote the use of demands and replies that consist of “/signed” or little else, we feel that neither encourage nor allow for meaningful and constructive discussion. Instead of using a petition or protest, we recommend presenting your thoughts as a request or suggestion so everyone in the community can discuss it.
    Edited by Gidorick on July 6, 2015 2:07AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Petitions are against the rules of the forums fyi.
  • mtwiggz
    mtwiggz
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    Petition threads never work.
  • Evarwyn
    Evarwyn
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    Ok, I'll take it down then. Seems hardly democratic though. You can find this on the ESO sub reddit
  • Gidorick
    Gidorick
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    Evarwyn wrote: »
    Ok, I'll take it down then. Seems hardly democratic though. You can find this on the ESO sub reddit

    We do not disagree on that. lol.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • OzJohnD
    OzJohnD
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    oooh .. in before the lock !

    Warlock.jpg
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Grimnaur
    Grimnaur
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    I'm excited for the added levels. Sorry so many of you don't want to progress anymore. If the cap of the game was lvl 50 or VR14, what would you do once you got the gear you wanted? What would drive you to continue playing. If you had the best gear, and they added more dungeons/trials/etc., what would drive you to run them more then once or twice? You would already have the best gear, so what would be the point?

    The only issue I see is the Champion system. I think it is a good addition, but newer people will never catch up with veterans or players that have the luxury to play all day. If they put a lower cap on the Champion Points, or maybe added softcaps back in the game, then CP wouldn't be an issue. ( I know this is one way to continue progression, but there needs to be a way for people to be able to catch up and be just as competitive. The design now, doesn't allow this.)

    As far as the levels upping, I think it is good to have more to work towards. Other wise, like I said, what would drive you to continue playing, once you got the gear you wanted?

    Just my thoughts, you are more than welcome to disagree.
    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • Gidorick
    Gidorick
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    @Grimnaur, I think you and I are the ONLY two people that think this way on this forum.
    It's good to know I'm not alone. :smiley:

    I honestly think it's that people like to be "the best" and by raising the level they are no longer the best. If they are not the absolute first person to reach the next highest level... they are reminded that they are not the best and they are, for a period of time, not the best.

    I have no proof for the following statement but I bet the people who complain the loudest about the level cap will be the first to reach it and do actually enjoy it.

    I think regular level caps are good for encouraging players to continue playing and they don't have to be associated with DLC.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Shimmer
    Shimmer
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    Im totally excited for the new levels!
    YouTube | Twitter | Twitch | The Differently Geared

    Mistakes must be carelessly planned.
  • Zorrashi
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    Grimnaur wrote: »
    I'm excited for the added levels. Sorry so many of you don't want to progress anymore. If the cap of the game was lvl 50 or VR14, what would you do once you got the gear you wanted? What would drive you to continue playing. If you had the best gear, and they added more dungeons/trials/etc., what would drive you to run them more then once or twice? You would already have the best gear, so what would be the point?
    The "best gear" does not have to be one definitive, singular set: it can be many if the sets are designed to be weak/strong in certain situations. But of course I assume you mean the base rating right? Then simply have more variations of similar armor with the same base rating only with more variety in styles and sets with unique abilities. Or better yet, don't make endgame about just the gear. Add in stories, new abilities, new passives...you can even add them as rewards for completing high difficulty content. Make the abilities borderline op for all I care.

    But even if I had the definitive 'best gear', why would I still play? Because of content beyond simple gear. Again, its about the actual experience that I get while playing, and I don't necessarily need gear to be at the end of it (it is nice to have however). Even a small cinematic would be fine. But if I found a loot drop of, say, a box that can 'perfectly' deconstruct an item (i.e get back everything you put into an item--tempers and all) then I can easily use that or sell it on the market. Or, if that sort of item is unlikely to make its way into the game, then I would easily fight for--get this--a dragon head to mount in my currently-nonexistent house just for an aesthetic bragging right (we kinda do this already with dyes).

    The rewards don't necessarily have to be 'you got new gear!'. Just like the rewards don't necessarily have to be 'you gained yet another level!'.
  • ShadowHvo
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    The rise to vr16 wouldn't be the problem IF it werent for the already tedious and long grind Veteran ranks are in the first place, and even more importantly, that its all required to do proper endgame content. Im personally sick and tired of seeing the vast majority of my friends and fellow gamers jump ship because the grind is too huge and boring. Were it not for those pesky veteran ranks, I would still have more than 200 active endgamers in my guild, but no, instead I have to go with a mere 30 folk because nobody else wants to pull themselves through the long and tidious grind just to get to the juicy stuff. Veteran ranks sounds fine on paper, but works badly in practice.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Grimnaur
    Grimnaur
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    ShadowHvo wrote: »
    The rise to vr16 wouldn't be the problem IF it werent for the already tedious and long grind Veteran ranks are in the first place, and even more importantly, that its all required to do proper endgame content. Im personally sick and tired of seeing the vast majority of my friends and fellow gamers jump ship because the grind is too huge and boring. Were it not for those pesky veteran ranks, I would still have more than 200 active endgamers in my guild, but no, instead I have to go with a mere 30 folk because nobody else wants to pull themselves through the long and tidious grind just to get to the juicy stuff. Veteran ranks sounds fine on paper, but works badly in practice.

    The veteran ranks are going to be easier to level through, with the update. I know a lot complain about the grind, but if that is the only issue you have ( I know other people have more), it is getting fixed.

    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • Grimnaur
    Grimnaur
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    Zorrashi wrote: »
    Grimnaur wrote: »
    I'm excited for the added levels. Sorry so many of you don't want to progress anymore. If the cap of the game was lvl 50 or VR14, what would you do once you got the gear you wanted? What would drive you to continue playing. If you had the best gear, and they added more dungeons/trials/etc., what would drive you to run them more then once or twice? You would already have the best gear, so what would be the point?
    The "best gear" does not have to be one definitive, singular set: it can be many if the sets are designed to be weak/strong in certain situations. But of course I assume you mean the base rating right? Then simply have more variations of similar armor with the same base rating only with more variety in styles and sets with unique abilities. Or better yet, don't make endgame about just the gear. Add in stories, new abilities, new passives...you can even add them as rewards for completing high difficulty content. Make the abilities borderline op for all I care.

    But even if I had the definitive 'best gear', why would I still play? Because of content beyond simple gear. Again, its about the actual experience that I get while playing, and I don't necessarily need gear to be at the end of it (it is nice to have however). Even a small cinematic would be fine. But if I found a loot drop of, say, a box that can 'perfectly' deconstruct an item (i.e get back everything you put into an item--tempers and all) then I can easily use that or sell it on the market. Or, if that sort of item is unlikely to make its way into the game, then I would easily fight for--get this--a dragon head to mount in my currently-nonexistent house just for an aesthetic bragging right (we kinda do this already with dyes).

    The rewards don't necessarily have to be 'you got new gear!'. Just like the rewards don't necessarily have to be 'you gained yet another level!'.

    The best gear I am referring to is stuff like the undaunted sets for PVE. I know people have different sets for PVP, but these sets are the ones that most of the people complaining are talking about.

    As far as your other point, yes the rewards don't have to be gear, but once you see the cinematic what's to keep you coming back to do that content? Gear grind is what makes people do dungeons over and over again. The dye system is the same way. If I level a character and get a certain dye, I could care less about trying to get the same dye again on a different character.

    I do like the idea of the dragon head to mount on the wall, but unless it has a low drop rate, you aren't going to run the dungeon that it dropped from more that once or twice. So that content that they added, would be done in a few days, and there would be no incentive for people to continue playing it.


    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • DontShoot
    DontShoot
    This pretty much sums up the release updates found on reddit.

    "We are raising the VR cap to V12 and adding a new zone called Craglorn."
    "We are raising the VR cap to V14 and adding some more Trials."
    "We are planning on removing veteran ranks in the future."
    "In order to remove veteran ranks and provide a continuous progression, we are introducing the Champion System."
    "The Champion System will eventually replace the VR system and all characters and items will have a max level of 50."
    "We aren't quite ready to remove the veteran rank system because of the way item stats influence the character strength."
    "We will be working to remove veteran ranks after the console launch."
    "We are increasing the level cap to V16 and adding no content to compliment this increase." "To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it. " - /u/LonePirate : take note... "planned to roll out", SOURCE
    "We'll talk about the Imperial City SOONTM . "

    So are we keeping the VR our not?
  • Evarwyn
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    Good info guys. Thanks for the input.

    Generally speaking, new levels is NOT an issue. The problem, I believe, is adding these levels without content.

    BEFORE YOU GO NUTS ON ME....

    The Imperial City is NOT 'enough content' for your standard PvE player. Why?

    Its in Cyrodiil. That means PvP. MOST (not all) MOST PvE players do not want to even go NEAR Cyrodiil because they are afraid of getting killed, getting ganked, having to fight other players, etc, etc. Its not enough, because most PvE fans will be disinterested in the Imperial City's PvE content. As MOST (not all) PvE players are disinterested in the PvE content that currently exists in Cyrodiil.

    I know Orsinium is supposed to come out too. I also am aware that ZOS stated these ranks are coming out due to itemization concerns.

    A. We have NO idea when Orsinium is supposed to debut, nor has ZOS stated (yet) when it will come out: "To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it. "

    B. Itemization. Itemization.....? Folks...most of us have played other MMOs. When has it REALLY been necessary to increase the level cap of your character because gear needed to be upgraded? N-E-V-E-R! Gear and items add to the current stats your character already has. That's why, in WoW, Rift, SWTOR, (insert popular MMO game here), when you reach level cap, the developers inset raids, so you can kill bosses, have gear drop that is more powerful than what you're wearing, and then be able to take on more challenging content. They don't have to increase the level of your character to do this or to somehow allow for better itemizaton or gearing options.

    I'm afraid that going to VR16, when we barely have enough content for VR14s (and no, dungeons that scale to VR14 is not the same thing, because it wasn't developed with VR14 'best in slot gear' in mind. Yes, that truly does make a difference), is only going to water down the, already lack luster, challenge in the game at these end levels.

    Personally, I believe these Vet Ranks are being added because people are leaving the game in droves, and two more Vet levels will keep people in the game, playing, and looking to purchase crap from their crappy store, like the BS xp potions NO ONE REALLY wanted them to put in the game in the first place.

    I have more to say...but that's what the podcast is for.

    See you guys around.
    Edited by Evarwyn on July 12, 2015 7:26AM
  • Cry_Wolfe
    Cry_Wolfe
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    having been subbed since early access, i have to say that today as i canceled my subscription.... i felt... nothing... not even a twinge of regret.

    I understand that I am but a small fish in a large pond of many other small fish, and though i post this here to give my actions a voice, I doubt my cancelation will have any real affect on ZoS .... which is not my intentions at all. I cancelled my sub because I just don't want to play this game of constantly shifting Goal Posts. I did that with 6 years of WoW - the constant need to ditch gear for "Newer-BETTER!!/SHINEY!!!!" made the game into a second job. I have to say that other games like EvE, CoH/CoV or GW/GW2 do/did Horizontal Progression amazingly and made playing their games a joy.

    Sorry but i didn't sign on for Shifting Goal Posts instead of New Content, I kept my Sub going thru all the crap, it became a joke between my friends that i had a "Pity Sub" running.... but it has to end somewhere...

    "its not you... its me..."
  • Geneticlone
    Geneticlone
    Soul Shriven
    Them adding 2 more levels to the VR, short of it being removed, is a good thing, since they have reduced the amount of XP you need to get them, iirc, from 50 to vr16 will take ~36,000,000 xp as opposed to now where it takes 40mil xp to go from 50 to vr 14
  • Artheiron
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    That means we don't care ok? vr 16 coming!. lol
  • Sausage
    Sausage
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    Sure lots of people are gonna be disappointed, well thats slightly said, pissed off and angry, especially those whove spent tons of time and AP to get gears, but gears become obsolete in MMOs, and thats just a fact. I dont think I upgrade my gears though, CP is way more important anyway than two VR levels. Btw, new gears and gears become obsolete shouldnt be anykind of surprise, they have spoken about the plan to add seasonal gears later.
    Edited by Sausage on July 12, 2015 12:16PM
  • Emma_Overload
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    Never mind the fact that NA-DC players probably won't be able to access the new content AT ALL...

    I can't believe they finally decided to get rid of buff servers, and then they turned right around and created IC servers. SO STUPID!
    #CAREBEARMASTERRACE
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