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Coldharbour siege weapons cannot stack - they have different level requirements

QuadroTony
QuadroTony
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i just find out this

i mean Cold Fire Trebuchet/Cold Stone Trebuchet and Cold Fire Ballista can have many different item codes and if one ballista ending for example, next ballista must be placed to the quick slot by hands, because it has different code of the item

but the item exactly the same as before(name and damage)

example, Cold Fire Trebs

|H1:item:64512:2:42:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:64512:2:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h

this 42 and 50 numbers must be level requirements i believe
but why they different and why they here at all?
i beleive its just some typo in the gamecode need to be fixed

its bad
because if your siege weapon ends in the midle of the fight you need to put next siege weapon, and this next SW happends with another itemcode than previous - it will be not in the quick slot
but you cant because in-combat mode you cannot place any items to the quick slot....


Edited by QuadroTony on June 15, 2015 6:57PM
  • QuadroTony
    QuadroTony
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    more examples on the screenshot
    ctf3EKC.jpg
  • QuadroTony
    QuadroTony
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    what you think? its intended or a bug?
  • QuadroTony
    QuadroTony
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    i report this thru /bug as well
  • ZOS_RyanRuzich
    ZOS_RyanRuzich
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    This is a bug and we're working on a patch.
    Ryan Ruzich
    Gameplay Programmer - The Elder Scrolls Online: Tamriel Unlimited
    Staff Post
  • QuadroTony
    QuadroTony
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    @ZOS_RyanRuzich thanks!

    looks like your account bagged, i didnt get notification about reply in this topic, also no "Z" near title of the topic too

    its not a first time
    little issue of the forum

    but im glad you noticed my report! :)
    Edited by QuadroTony on June 19, 2015 9:03PM
  • QuadroTony
    QuadroTony
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    just wana to ask - it will be fixed in small weekly patches, or we need to w8 big update?
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