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https://forums.elderscrollsonline.com/en/discussion/683901

Question about Craglorn and Update 7

MCMancub
MCMancub
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We know from the last ESO Live the following:
  • The amount of XP earned from Veteran Quests, including the new Imperial City quests, has been raised by 50%.
  • The amount of XP earned from all activities in Craglorn has been raised by 20%.
Does this mean that Craglorn quests now grant 70% more experience than before? That's insanely awesome, if true.
  • Slurg
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    Nothing has been done yet; these are all things proposed for the next major update. It seems likely that if they stick with what was said in ESO Live, this will be true at a future time. However I don't believe anything until I see it anymore.
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  • MCMancub
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    Slurg wrote: »
    Nothing has been done yet; these are all things proposed for the next major update. It seems likely that if they stick with what was said in ESO Live, this will be true at a future time. However I don't believe anything until I see it anymore.

    I don't understand. Did you not watch the most recent ESO Live? These things are confirmed as coming in Update 7. I'm not questioning if they're coming or not. We know they are. I want to know if the 50% and the 20% stack in Craglorn to make 70%.
    Edited by MCMancub on July 10, 2015 3:19PM
  • Turelus
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    From what they have said yes.

    Although it might also mean the 20% applies only to the monsters, chests etc. there rather than the quests. It could be that they stack, might be worth shooting the question into the ESO Live Q&A section.
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  • AngryNord
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    I'd guess the 50% applies to Cadwell's Silver and Gold, and 20% applies to Craglorn...
  • Artemiisia
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    the thing is, all of this will probably be released on PTS first, and if they reckon that your level to fast with anything, the 50% will more likely drop some, but still be better then it is now in order to make questing in craglorn more appealing
  • traigusb14_ESO2
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    AngryNord wrote: »
    I'd guess the 50% applies to Cadwell's Silver and Gold, and 20% applies to Craglorn...

    This is what it seemed to me.
  • Slurg
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    I'm saying I've been around long enough to know that not everything they say goes into the game exactly the way they initially describe it. IF it goes in as describes, it does sound like the Craglorn quests will give that much more XP. Which would be great of course. I'm not getting excited over anything until I see how it actually comes out on PTS though.
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  • Lord Xanhorn
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    Craglorn will still be trash cause 20% is just not enough. lets just say a solo quest in Caldwells Gold gives 100 XP. If Craglorns quest only gives 120 xp, it still won't work it cause of all the extra effort and time it takes to quest in craglorn. You have to assemble a group and then each quest takes 30 minutes to an hour where a Caldwells quest takes 5-10 minutes.

    Short answer is, Craglorn takes more than 20% more effort to complete the same quests as you would in a comparable zone in Caldwells Silver/Gold.
    Edited by Lord Xanhorn on July 10, 2015 3:26PM
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  • AngryNord
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    But a lot of the Craglorn quests are repeatable... The quests in Cadwell's Silver/Gold are not
  • Turelus
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    Craglorn will still be trash cause 20% is just not enough. lets just say a solo quest in Caldwells Gold gives 100 XP. If Craglorns quest only gives 120 xp, it still won't work it cause of all the extra effort and time it takes to quest in craglorn. You have to assemble a group and then each quest takes 30 minutes to an hour where a Caldwells quest takes 5-10 minutes.

    Short answer is, Craglorn takes more than 20% more effort to complete the same quests as you would in a comparable zone in Caldwells Silver/Gold.

    People don't really quest in Craglorn, that's always been its issue. Most people just use the fact it's designed for four players and has more/larger monster spawns as a good grinding area.
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  • MCMancub
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    I did The Corrupted Stone last night in about 20 minutes. With the new changes, the quest plus mobs killed during the quest would grant more than 10% of a CP on enlightenment. That's not terrible. For end game that feels about right.
  • Lord Xanhorn
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    Turelus wrote: »

    People don't really quest in Craglorn, that's always been its issue. Most people just use the fact it's designed for four players and has more/larger monster spawns as a good grinding area.

    Well that's the problem. I actually like the quests in Craglorn and people don't do it cause of terrible rewards. They are good chains with fun stories and actual challenge. The solution to grinders is just make the mob respawn timer longer...no need to nerf XP of mobs like they did.
    MCMancub wrote: »
    I did The Corrupted Stone last night in about 20 minutes. With the new changes, the quest plus mobs killed during the quest would grant more than 10% of a CP on enlightenment. That's not terrible. For end game that feels about right.

    Some quests are faster than others and as DPS grows, it certainly gets even faster. But if you are not taking V14s and you are using it to level to V14 then it takes a tad longer. Coming at it from that perspective, the rewards don't compare to Caldwells or even repeatable questing in Cyrodil.
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  • Emma_Overload
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    MCMancub wrote: »
    Slurg wrote: »
    Nothing has been done yet; these are all things proposed for the next major update. It seems likely that if they stick with what was said in ESO Live, this will be true at a future time. However I don't believe anything until I see it anymore.

    I don't understand. Did you not watch the most recent ESO Live? These things are confirmed as coming in Update 7. I'm not questioning if they're coming or not. We know they are. I want to know if the 50% and the 20% stack in Craglorn to make 70%.

    I think he understood your post just fine. "Confirmed as coming" doesn't mean jack in ESO. Nothing is confirmed in ESO until it actually happens.
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  • MCMancub
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    Turelus wrote: »

    People don't really quest in Craglorn, that's always been its issue. Most people just use the fact it's designed for four players and has more/larger monster spawns as a good grinding area.

    Well that's the problem. I actually like the quests in Craglorn and people don't do it cause of terrible rewards. They are good chains with fun stories and actual challenge. The solution to grinders is just make the mob respawn timer longer...no need to nerf XP of mobs like they did.
    MCMancub wrote: »
    I did The Corrupted Stone last night in about 20 minutes. With the new changes, the quest plus mobs killed during the quest would grant more than 10% of a CP on enlightenment. That's not terrible. For end game that feels about right.

    Some quests are faster than others and as DPS grows, it certainly gets even faster. But if you are not taking V14s and you are using it to level to V14 then it takes a tad longer. Coming at it from that perspective, the rewards don't compare to Caldwells or even repeatable questing in Cyrodil.

    I can agree with this. Although I think for V14's seeking for ways to get CP without having to grind or PvP, new Craglorn looks promising.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
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  • MisterJimothy
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    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    Orly?

    Okay. Craglorn, anyone?
    Edited by MisterJimothy on July 10, 2015 6:49PM
  • MissBizz
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    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    Wow, thanks for clarifying this!
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  • Furor
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    Thank goodness I haven't done a single Craglorn quest yet! :smiley:
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Aerathnor
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    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    So the quests will be worth doing, but still no event grinding like when it launched.
  • Faulgor
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    MCMancub wrote: »
    I did The Corrupted Stone last night in about 20 minutes. With the new changes, the quest plus mobs killed during the quest would grant more than 10% of a CP on enlightenment. That's not terrible. For end game that feels about right.

    ~10k exp for 20 minutes is absolutely pitiful. :<
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  • AlnilamE
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    Furor wrote: »
    Thank goodness I haven't done a single Craglorn quest yet! :smiley:

    A whole bunch of them are daily...
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  • Furor
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    AlnilamE wrote: »
    Furor wrote: »
    Thank goodness I haven't done a single Craglorn quest yet! :smiley:

    A whole bunch of them are daily...

    The problem is that even with a bump to the quest experience here's what you're looking at.
    EExp = Enlightened Experience
    10k base exp ~ 20 minutes = 30kexp/hr and 120kEExp/hr
    Add in 50% buff.
    15k base exp ~ 20 minutes = 45kexp/hr and 180kEExp/hr

    There are grind locations which are 500kEExp/hr.

    While definitely a GREAT start I'm still worried it won't be enough. But only time will tell! :smirk:
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Lord Xanhorn
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    Agree. You still have to do a comparative analysis. Sure 80% sounds better but if all the other quests are going up 50%, then its really only at best a 30% upgrade. Does anyone think that its less than 100% more effort to do craglorn questing than any other type? That's my point.

    If you bumped up the final quest hand in from a chain by 100%, you'd be in the ball park. Then people would actually have to complete the quest chain and kill the bosses to get the high XP.
    Edited by Lord Xanhorn on July 10, 2015 7:57PM
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  • Dagoth_Rac
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    How will being VR16 affect XP? Right now, we are VR14 killing VR11 and VR13 mobs. That is 1 or 3 levels different. Will the XP go down just based on the larger gap in level between us (at VR16), with gaps of 3 and 5 levels? I know that VR does not have the "within 5 levels or no XP" rule, but there does seem to be diminishing XP as you outlevel VR mobs.
  • demendred
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    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    *Squeals like a pre-teen girl at a boy band concert.*


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  • nimander99
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    demendred wrote: »
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    *Squeals like a pre-teen girl at a boy band concert.*


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  • Nestor
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    I don't even know if 80% increase is enough. I was up there doing the MQ, and we spent 3 hours and I barely moved my Exp or CP bar. I went down into a Silver zone, did two delves and gained half a level and a CP in about 20 minutes.

    When they hit Craglorn Experience to stop the grinding, they hit it hard.
    Edited by Nestor on July 10, 2015 9:45PM
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  • Azalin76
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    I would imagine that by the time we are VR16 we will be able to solo most of the quests in crag being that we will be quite a few levels higher than the mobs there. Isn't it a VR10-VR12 zone?
  • Sunver
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    ZOS please fix the zombies...
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  • daniel_ESO16
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    Azalin76 wrote: »
    I would imagine that by the time we are VR16 we will be able to solo most of the quests in crag being that we will be quite a few levels higher than the mobs there. Isn't it a VR10-VR12 zone?

    Yes, but designed for a full four man group. So doubtful for an average player.
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