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@ZOS please fix shields with next patch coming

  • Egg_Death
    Egg_Death
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    Robbmrp wrote: »
    IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.

    Great idea, then let's do the same for every other effect in the game to make things "fair". You get only the armor value of your best piece of armor, only the strongest attack hitting you does damage, and only the strongest "increase ______" enchantment takes effect. Only one toggle ability can be active on your bar, because using two, even if they're different, is shameless stacking and should be frowned upon.

    But why stop at fighting? You now need one inventory/bank slot for each rawhide scrap you find. No stacking whatsoever in any area of the game. Yay.
  • ArvenAldmeri
    ArvenAldmeri
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    If you are experiancing bug where DoT is ignored then its simply bug. My shield is always going down by DoT. I have another problem though. In last days my shield (hardened ward) is like being ignored by some players in pvp. Their attacks just go through it and I just die with shiled on (last time I died with 9k of hardened ward still on). My shield is not 20k btw, while I am pve player my shield is not that high like pvp players with 50k magicka. In pve hardened ward for me is 14k, in pvp it goes down to 11k (because I dont use inner light there). I am not using light armor shield just healing ward. Not because of its shield, but because of its healing while as a sorc I have nothing to heal myself. It becomes bigger shield only when you are low health but a skilled player can easily burst that down.
    Why sorcs are crying? Because shields are the only thing keeping us alive in Cyrodiil. We do not have any other counter not to die, we dont have dark cloak, we dont have dodge rolls till the end of time, we dont have instant healing like DK or templar. BoL got nerfed. Without shields we have nothing. And btw, fighting a DK with reflective scales is a nightmare for a sorc. Why? Because we have very limited resources how to kill them - only ground effects, curse and thats it (dont even try to mention pets -.- )
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • SC0TY999
    SC0TY999
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    If you are experiancing bug where DoT is ignored then its simply bug. My shield is always going down by DoT. I have another problem though. In last days my shield (hardened ward) is like being ignored by some players in pvp. Their attacks just go through it and I just die with shiled on (last time I died with 9k of hardened ward still on). My shield is not 20k btw, while I am pve player my shield is not that high like pvp players with 50k magicka. In pve hardened ward for me is 14k, in pvp it goes down to 11k (because I dont use inner light there). I am not using light armor shield just healing ward. Not because of its shield, but because of its healing while as a sorc I have nothing to heal myself. It becomes bigger shield only when you are low health but a skilled player can easily burst that down.
    Why sorcs are crying? Because shields are the only thing keeping us alive in Cyrodiil. We do not have any other counter not to die, we dont have dark cloak, we dont have dodge rolls till the end of time, we dont have instant healing like DK or templar. BoL got nerfed. Without shields we have nothing. And btw, fighting a DK with reflective scales is a nightmare for a sorc. Why? Because we have very limited resources how to kill them - only ground effects, curse and thats it (dont even try to mention pets -.- )

    Everyone always cries about sorcs!!!!

    This thread was not about nerfing shields specifically on sorcs!

    It's a general discussion about Shield Stacking which applies to any class!

    All classes are able to stack shields at present.
  • Merlin13KAGL
    Merlin13KAGL
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    DoT's also don't register damage when dodged.

    This is because the attack doesn't actually hit you.

    Shields work the same way, not to mention the additional coding that would have to take place to determine how to carry over damage from a DoT still ticking when the shield itself timed out.

    Programmatically, it was simply easier to do the check and the math now than do it several more times. This would get aggravated further by reapplied shields (even non-stacked ones).

    Think of how the server chokes out now just from AoE line of Sight checks... You wanna add 1/2 second checks from a half dozen dots for every player out there, continuing indefinitely when shields get reapplied?
    Dracane wrote: »
    Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.
    Healing Ward is a non-issue. It's available to everyone.

    Understand that the "fix" to stacking would also involve increasing the single shield values to compensate. All you'd be doing it freeing up a skillslot or more for someone.

    Hard to kill is frustrating, but it's far from impossible to kill, the way it's made out to be.

    EDIT: And to further play Devil's advocate, by that same request, HoT's should repair shields after your health is up to 100%. Healing Ward would simply get replaced by mutagen or similar HoT. Pretty sure no one wants that to happen.

    Edited by Merlin13KAGL on July 9, 2015 5:01PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vizier
    Vizier
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    Gorthax wrote: »
    Ryuho wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.

    Personally I have 3 concerns:

    - dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
    - destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
    - shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!

    Engilsh is not my native.

    Thanks for reading.

    R.

    shield stacking is far from an issue. DoTs could be getting ABSORBED by harness magicka as well. Destro KB effect could not be triggering because harness magicka is ABSORBING it. all in all, enough trying to kill the sorc class because lets be real, thats what everyone wants. Kill sorcs. *shrugs* I am here until they make my favorite class, since beta wave 1, completely useless.

    Everyone wants to kill sorcs because they are completely ridiculous with shield stacking and BE. It's on par with block casting IMO and needs to be addressed. Implementation of crit through shield would be a good start.
  • Mayrael
    Mayrael
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    @Mayrael I don't play much pvp but isn't cloak kinda useless except to run away? If I use any DoT abilities my cloak doesn't work unless I wait till the DoT is done. Only VR4 but the only time I use it is when I want to avoid a fight in a delve or public dungeon.

    @IWannaBeATiger TBH i like cloak more than BE of my sorc, its really great skill. Why?

    1. On magica build i can cast it forever, and if timed well my magica is even regenerating faster so i can recast it and my magica goes up.
    2. It works awesome if it goes for dot removing. I can run through breach of a sieged keep, and even if hit by flaming oil i still survive. Other morph is also great, especially with dot heals, proximity detonation or dawnbreaker of smiting.
    3. BE teleports you 15m ahead but if you are chased by people who know what to do, i wont escape them. With cloak even now, its much easier to get out of combat, because you just disappear and you are not huge shiny ball of lightnings saying "hey im here come and finish me off". Cloak also can be block casted like BE, and when it will be fixed so no single target attack will get you out of invisibility it will be even more awesome.
    4. Thanks to low costs compared to BE, and smoother animation cloak can be used in a fight in so many ways... TBH ive switched back to magica NB few days ago and its amazing, i like it far more than sorc. The only thing i miss is hardened ward...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • lathbury
    lathbury
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    ok for those sorcs comparing nb cloak to their multiple shields lets let them stack but last 2.9 seconds be broken by aoe, magelight, a potion, flare, your own dots, 1 hit from some skills.
  • IWannaBeATiger
    IWannaBeATiger
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    @Mayrael you still get your dots that you placed on an enemy brings you out of cloak so yes it is useful to escape if you didn't want to fight but if you fought back used poison arrow, twin slashs, a lot of the magicka skills cloak doesn't work until it runs out. Also it can be made useless by the enemy using a pot or having mage light.

    It is useful to get away from NPC's and avoiding detection but I'd rather have something that puts distance between me and a player rather than a skill that becomes useless if I used one of my bow skills on them or they have a pot
    Edited by IWannaBeATiger on July 11, 2015 4:46AM
  • Septimus_Magna
    Septimus_Magna
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    Ryuho wrote: »
    Any nerf to shield stacking on top of the BE nerf would make sorcs unviable for pvp in update 7.

    Yes, shields protect the caster from dots but you forgot to mention that shields have 0 mitigation. If you apply dots on shields they should have some form of mitigation. Either derrived from the max magicka or the armor/spell resist of the caster. Either way such a change would greatly benefit DKs because they have 8 diffent dots, along with reflective scales, the perfect counter to sorcs cfrags.

    Shield stacking isnt as easy as you might think, if you get CCed without the full shield up you're done if you dont break-free and recast it within 1-2 seconds. Besides that you need to keep track of the attacks that hit you because there is not separation between magical and physical shields in the UI. Sometimes you think you have a shield up but the 20k snipe ignores the harness magicka shield completly.

    Also, unlike other classes sorcs dont have any self-heal or way to mitigate damage. With 8-9k shields sorcs will get melted by anyone with a decent burst. Even my 14k hardened ward is gone with 2x ambush, so what other way is there for sorcs to mitigate damage? The resist from lightning form and bound armor are a joke, it comes down to 2% damage reduction or something.

    Sorry but 100% protection from dots is kinda broken.. Dots should slowly reduce remaining shield amount.. Lets say u have 14k shield.. U are geting hit by 3k destro reach ur shield is 11k now .. And where's the dot effect?? Nowhere cause I am shielded like a god.. Should be 11k and further reduce from dot effect which will be lets say 700 - 1k dmg per 1s for 5s like in skill description.. Any shield prevents dot builds to be effective which is ...

    @Septimus_Magna And now please tell me why entropy works kinda diffrent than other dotlike skills? Entropy slowly reduce shield amount like dot supposed to work on shields imo, so why other dots dont work like it? I don't get it seriously..

    And please stop crying fellow sorcerers, this topic is about shields not about omg I am sorcerer stop nerfing my shield.. Sorc shield next patch will be strong as it is now..

    But dot issue, or not leting certain skills to stun/knock trough shield is really broken..

    First of all, its not crying, its a discussion about the game changss in the next update. The huge BE nerf will make sorcs a lot more swuishy so hardened ward will be the only class skill that keeps us alive. I agree DoT should work on damage shields but the shield should be increased accordingly. This would make it extremely hard for classes with few DoTs to kill sorcs. If the shields didnt increase all a DK has to do is apply all different kind of DoTs, hard CC and whip a couple times. We know sorcs cant escape with the upcoming changes so what class skill will keep sorcs alive besides Hardened Ward?

    Destructive reach would be extremely OP if the knock down would work every time, this was the case on the PTS before 1.6 and the TTK was even shorter. Magicka builds cant block long so there needs to be a way to avoid getting CCed and burn through your stamina instantly, the TTk is already too short for most players. DKs and NBs even have hard CC that go through block, the only CC that doesnt work on shields is destructive reach, probably because its spammable.

    The entropy DoT is probably bugged but I never saw the damage as meaningful tbh.

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