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@ZOS please fix shields with next patch coming

Ryuho
Ryuho
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@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.

Personally I have 3 concerns:

- dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
- destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
- shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!

Engilsh is not my native.

Thanks for reading.

R.
The Farron family team (EU)
sorcerer - Rubeus Farron AR31
templar - Selene Farron AR27
nightblade - Ryuho Farron AR25
stamplar - Nura Farron AR10
stamsorcerer - Kitty Farron AR14 (adopted member)
DK - Ryu Farron AR17


RETIRED

CU - next mmo
  • Gorthax
    Gorthax
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    Ryuho wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.

    Personally I have 3 concerns:

    - dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
    - destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
    - shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!

    Engilsh is not my native.

    Thanks for reading.

    R.

    shield stacking is far from an issue. DoTs could be getting ABSORBED by harness magicka as well. Destro KB effect could not be triggering because harness magicka is ABSORBING it. all in all, enough trying to kill the sorc class because lets be real, thats what everyone wants. Kill sorcs. *shrugs* I am here until they make my favorite class, since beta wave 1, completely useless.
    Edited by Gorthax on July 7, 2015 5:10PM
  • Eejit1331
    Eejit1331
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    Ryuho wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.

    Personally I have 3 concerns:

    - dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
    - destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
    - shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!

    Engilsh is not my native.

    Thanks for reading.

    R.

    While you are at it, why don't you come up with a suggestion to nerf each class instead of just discriminating against one? Tell me your class and I'll give you a neat write up on all your OP abilities.

  • Gorthax
    Gorthax
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    Eejit1331 wrote: »
    Ryuho wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.

    Personally I have 3 concerns:

    - dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
    - destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
    - shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!

    Engilsh is not my native.

    Thanks for reading.

    R.

    While you are at it, why don't you come up with a suggestion to nerf each class instead of just discriminating against one? Tell me your class and I'll give you a neat write up on all your OP abilities.

    @Eejit1331 my money is on DK, NB, or Temp :P
  • Dracane
    Dracane
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    No, please don't.

    If Dots can proc on shields, Valkyn will proc all the time and flame DK damage is already too high against us. Shields already are too weak in my opinion

    The only thing that is annoying about shields, is that elemental drain and force syphon don't proc on them. changing this would be very interesting
    Edited by Dracane on July 7, 2015 5:49PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SC0TY999
    SC0TY999
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    Shield stacking applies to all classes and needs to stop!

    This will call for more skilled play style than just stacking shields!

    e.g. fighting a magika based enemy then you'll need to cast harness magika, just took a big hit and you're on your last legs healing ward would help you out!

    Shields are very effective when used on their own anyway, but they are def OP when all stacked together.

    Please don't try to defend another broken mechanic!

    Edited by SC0TY999 on July 7, 2015 5:53PM
  • Dracane
    Dracane
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    Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • olsborg
    olsborg
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    Shieldstacking is an issue for all classes, they all do it, with the right build. Only one shield should be active at any one time imo.

    PC EU
    PvP only
  • SC0TY999
    SC0TY999
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    Dracane wrote: »
    Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.

    Agreed I think only one shield should be able to be applied at any one time, the next shield that's cast should cancel out the previous.

    Shield stacking is a problem!
  • Akavir_Sentinel
    Akavir_Sentinel
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    SC0TY999 wrote: »
    Dracane wrote: »
    Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.

    Agreed I think only one shield should be able to be applied at any one time, the next shield that's cast should cancel out the previous.

    Shield stacking is a problem!

    Yes, shield stacking is a problem, but what you suggested wouldn't work. What if you cast a 20k shield on yourself, the some player comes along two seconds later and casts a 5k shield on you. You just lost your 20k shield and got it replaced by a 5k one and you didn't even have anything to do with it.
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  • Ryuho
    Ryuho
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    Guys please chill out its not about SORC !! I knew it that all sorcs would cry... Its about shields at all guys..

    @Dracane I dont want to make dots go trough shields, but slowly drain them like entropy, imo its supposed to be like that, now u use dotlike skill and dots arent applied only initial dmg which are like 3k - worth to use 3k dmg skill like destro reach on dampened guy?? tell me?? u hit him with 3k destro reach and his shield is 9k, should slowly be drained by dot effect from destro reach, but ofc dot effect isnt applied... isn't that kinda broken?

    @Eejit1331 u can see all my classes.. NB/Sorc/Temp played most of the time sorc using 1 shield... like my mate @olsborg and other good sorcs I know, because shieldstacking gives u unfair advantage and should be fixed!
    Edited by Ryuho on July 7, 2015 6:05PM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Armitas
    Armitas
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    It has also been reported that any remaining damage owed to you after your shield goes down applies at 0% mitigation just as it would your shield.
    Retired.
    Nord mDK
  • Most_Awesome
    Most_Awesome
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    OOps posted in wrong thread
    Edited by Most_Awesome on July 7, 2015 6:18PM
  • Akavir_Sentinel
    Akavir_Sentinel
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    Armitas wrote: »
    It has also been reported that any remaining damage owed to you after your shield goes down applies at 0% mitigation just as it would your shield.

    So if you have a 10k shield up, and you get hit for 20k, the 10k shield is gone and you get hit for another 10k unmitigated? Surely not.
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  • Attorneyatlawl
    Attorneyatlawl
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    Dracane wrote: »
    No, please don't.

    If Dots can proc on shields, Valkyn will proc all the time and flame DK damage is already too high against us. Shields already are too weak in my opinion

    The only thing that is annoying about shields, is that elemental drain and force syphon don't proc on them. changing this would be very interesting
    Armitas wrote: »
    It has also been reported that any remaining damage owed to you after your shield goes down applies at 0% mitigation just as it would your shield.

    That's right. You also can't critically hit them. However, shields have zero mitigation whatsoever, regardless of what you're wearing, unlike your health bar. They're a useful tool... but they aren't overpowered. Yes.... it's a gigantic, shiny, awesome-looking number, no... it isn't health.
    Edited by Attorneyatlawl on July 7, 2015 6:20PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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    ________________
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  • SC0TY999
    SC0TY999
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    SC0TY999 wrote: »
    Dracane wrote: »
    Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.

    Agreed I think only one shield should be able to be applied at any one time, the next shield that's cast should cancel out the previous.

    Shield stacking is a problem!

    Yes, shield stacking is a problem, but what you suggested wouldn't work. What if you cast a 20k shield on yourself, the some player comes along two seconds later and casts a 5k shield on you. You just lost your 20k shield and got it replaced by a 5k one and you didn't even have anything to do with it.


    I do understand where you're coming from, this kind of thing happens at present with DK igneous shield etc...

    The only thing about Healing Ward is that it isn't considered a self heal.

    http://www.esohead.com/skills/40126-healing-ward

    So maybe change the mechanic so that a shield that was cast on you by an ally will be considered a Minor Ward that will not cancel out your own casted shield.

    After all most shields that are applied to allies are very low anyhow, apart from Healing Ward due to the way it works! Igneous shield when applied to an ally is only like 3k I believe.

  • Eejit1331
    Eejit1331
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    Ryuho wrote: »
    Guys please chill out its not about SORC !! I knew it that all sorcs would cry... Its about shields at all guys..

    @Dracane I dont want to make dots go trough shields, but slowly drain them like entropy, imo its supposed to be like that, now u use dotlike skill and dots arent applied only initial dmg which are like 3k - worth to use 3k dmg skill like destro reach on dampened guy?? tell me?? u hit him with 3k destro reach and his shield is 9k, should slowly be drained by dot effect from destro reach, but ofc dot effect isnt applied... isn't that kinda broken?

    @Eejit1331 u can see all my classes.. NB/Sorc/Temp played most of the time sorc using 1 shield... like my mate @olsborg and other good sorcs I know, because shieldstacking gives u unfair advantage and should be fixed!

    I'll trade you harden ward for breath of life or cloak as both of those are better abilities. BOL just got better and Cloak will be an I win button. Harden ward stacking with harness Magicka is still weaker than BOL or cloak since sorc players don't have any reliable self heal. It's okay for every class to be unique and have something the other class dont. Again I will trade harden ward stacking any day of the week for cloak and easily trade it for BOL. Why are there so many sorc haters out there. Just take the class out of the game to make all the haters happy.
  • Robbmrp
    Robbmrp
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    IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.
    NA Server - Kildair
  • Flaminir
    Flaminir
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    Robbmrp wrote: »
    IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.

    Then you clearly don't understand the reason and mechanics around magicka dps builds and the main classes who use them.

    The reason that a lot of sorcs defend shield stacking is because it's their principle method of staying alive:
    • No reliable self heal
    • When the shield is down sorcs (& other pure magicka builds) are in light armor... this has 3 times less protection than medium and 4 times less than heavy. Without shields a Sorc goes down like a wet paper bag.
    • There is zero mitigation on shields, so your attacks do 100% damage against them
    • Sorcs don't have the tanky passives or healing of DK's & templars, or the armor levels & dodge roll ability of Stamblades.

    They are already making bolt escape basically useless for escaping... if shield stacking was removed then Sorcs are just walking free AP.
    GM of the Unholy Legacy
    PC/EU/EP
  • Dracane
    Dracane
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    I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.

    But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Akavir_Sentinel
    Akavir_Sentinel
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    Dracane wrote: »
    I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.

    But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.

    Damage shield bonus set? That could be interesting. I don't really need it though because the sets that I use have a constant damage shield built-in that requires no resources and never runs out.
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  • k2blader
    k2blader
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    What class are you crying about exactly?

    *If* you're crying about sorcs, if shields are nerfed further, sorc maneuverability needs to be un-nerfed, and damage increased.

    Also I can only hope you're not one of those: "I got no shields - no heals - no fair!"
    Disabling the grass may improve performance.
  • Dracane
    Dracane
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    Dracane wrote: »
    I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.

    But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.

    Damage shield bonus set? That could be interesting. I don't really need it though because the sets that I use have a constant damage shield built-in that requires no resources and never runs out.

    Yes. A set, that deals bonus damage against damage shields. I hope, it's going to be a trade off...
    For example the 5 set bonus gives a decent damage buff against shields. But if the other 3 bonuses would be spell damage or weapon damage.... that would make it too good and people wouldn't have to sacrifise overall damage for shield damage.

    I hope, it will be like the other neutral sets (like Twice born start) Stamina, Magicka and Health bonus and then the 5 piece bonus,
    Edited by Dracane on July 7, 2015 9:51PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Robbmrp
    Robbmrp
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    Flaminir wrote: »
    Robbmrp wrote: »
    IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.

    Then you clearly don't understand the reason and mechanics around magicka dps builds and the main classes who use them.

    The reason that a lot of sorcs defend shield stacking is because it's their principle method of staying alive:
    • No reliable self heal
    • When the shield is down sorcs (& other pure magicka builds) are in light armor... this has 3 times less protection than medium and 4 times less than heavy. Without shields a Sorc goes down like a wet paper bag.
    • There is zero mitigation on shields, so your attacks do 100% damage against them
    • Sorcs don't have the tanky passives or healing of DK's & templars, or the armor levels & dodge roll ability of Stamblades.

    They are already making bolt escape basically useless for escaping... if shield stacking was removed then Sorcs are just walking free AP.

    Your probably correct. To me, Shield Stacking is using more than 1 type of shield at a time. Like a Class shield in addition to an Armor Shield, Undaunted shield or anything outside the class line. Is that the same as "Shield Stacking" that everyone else is referring to? I hear a lot about people saying others have 50k shields but for the life of me can't see how that's possible at all. My main is a templar and Blazing Shield is supposed to increase based on the number of enemies around yet the shield strength never seems to go above 10k from what I've seen. If shield stacking is just for different areas then that should be fine. Like one for spell resistance and a different one for physical resistance.

    Or is shield stacking basically someone spamming the shield over and over again like when Bolt Escape is used to retreat?
    NA Server - Kildair
  • ItsRejectz
    ItsRejectz
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    I'm confused, why are shields going to be harder to take down?
    They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
    But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.

    So why are they going to be any different from how they are now, or am I working it out wrong?
    Xbox EU - GT: o69 Woody 69o

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  • uso245
    uso245
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    Honestly there are only a few decent shield stacking sorcs however numerous dks I've dueled against can be a mediocre player yet hitting green dragon blood a single time bounces them to nearly full health. I've done this on my dk as well but like one person said earlier in this post each class has it's strong and weak points and honestly if people understood their classes better I don't think we would have this much complaining.

    Primary reason we see more sorcs hopping about is cause there are more build videos of them on Youtube from what I've seen. I have all four classes maxed out and I have videos of each but the 'build videos' in question you see from other players tend to be sorc builds. This is steadily changing but honestly only dk has seen a real growth compared to other classes for these videos.
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  • Dracane
    Dracane
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    ItsRejectz wrote: »
    I'm confused, why are shields going to be harder to take down?
    They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
    But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.

    So why are they going to be any different from how they are now, or am I working it out wrong?

    No, shields are easier to destroy soon.
    Damage is reduced by 30 %, shields by 35%. So 5% weaker shields compare do damage output.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • k2blader
    k2blader
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    Dracane wrote: »
    ItsRejectz wrote: »
    I'm confused, why are shields going to be harder to take down?
    They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
    But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.

    So why are they going to be any different from how they are now, or am I working it out wrong?

    No, shields are easier to destroy soon.
    Damage is reduced by 30 %, shields by 35%. So 5% weaker shields compare do damage output.

    Is that a new change? The thread on the PvP forum says:

    "Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields"


    Disabling the grass may improve performance.
  • ItsRejectz
    ItsRejectz
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    Dracane wrote: »
    ItsRejectz wrote: »
    I'm confused, why are shields going to be harder to take down?
    They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
    But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.

    So why are they going to be any different from how they are now, or am I working it out wrong?

    No, shields are easier to destroy soon.
    Damage is reduced by 30 %, shields by 35%. So 5% weaker shields compare do damage output.

    Is that a new change, because in the live stream they said shields and damage would be reduced 50%
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Akavir_Sentinel
    Akavir_Sentinel
    ✭✭✭✭✭
    Both shields and damage are going to be reduced by 50%, therefore, nothing changes. It's pointless.
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  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Let's nerf shields untill they are completely useless.

    Later on ZOS will wonder why sorcs have become totally useless. Oh wait, it's because you nerfed shields into oblivion.
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