@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.
Personally I have 3 concerns:
- dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
- destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
- shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!
Engilsh is not my native.
Thanks for reading.
R.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.
Personally I have 3 concerns:
- dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
- destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
- shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!
Engilsh is not my native.
Thanks for reading.
R.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please guys take look into shields. It's really nice that shield strength with next patch will be reduced, but there are several other issues with shields which you shouldn't forget.
Personally I have 3 concerns:
- dots - I think that actualy only entropy and its morphs applies to shields - I mean shield stregth is slowly reduced by entropy overtime dmg, other dotlike skills won't work like entropy (tested on destro reach and vamp bane - templar, my opponent was hit only with initial dmg, dots didnt apply, shield was smaller only by initial hit) idk how's with DKs dots and NB cripple, please confirm som1
- destro reach - Knock back effect won't trigger - shields prevent knocking with that skill - reported by many ppls
- shieldstacking mechanic - If you decide to fix permablocking, permastreaking, permadodgerolling please fix shieldstacking - allow only one shield to be active at the same time, it's really stupid that som1 is able to spam 3 shields and turn into godmode, one shield is enough to protect urself, besides there is so many other good heals like blessing of protection which no1 use, beacause it's esier to pop up healing ward, especially as sorc (hard + healing combo and i am god).. Please sorc folks also do not cry, i calculated that even with shield nerf (35% nerf) sorc will have 8k - 9k shield which with dmg reduction in cyro will be still great, ofc other shields like blazing or DK shield will be useless, you need to look into that also!
Engilsh is not my native.
Thanks for reading.
R.
While you are at it, why don't you come up with a suggestion to nerf each class instead of just discriminating against one? Tell me your class and I'll give you a neat write up on all your OP abilities.
Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.
Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.
Agreed I think only one shield should be able to be applied at any one time, the next shield that's cast should cancel out the previous.
Shield stacking is a problem!
It has also been reported that any remaining damage owed to you after your shield goes down applies at 0% mitigation just as it would your shield.
No, please don't.
If Dots can proc on shields, Valkyn will proc all the time and flame DK damage is already too high against us. Shields already are too weak in my opinion
The only thing that is annoying about shields, is that elemental drain and force syphon don't proc on them. changing this would be very interesting
It has also been reported that any remaining damage owed to you after your shield goes down applies at 0% mitigation just as it would your shield.
Akavir_Sentinel wrote: »Healing ward is an issue. That's what makes shield stacking a problem and that's the reason, why shield stackers can be hard to kill, when they play carefully.
Agreed I think only one shield should be able to be applied at any one time, the next shield that's cast should cancel out the previous.
Shield stacking is a problem!
Yes, shield stacking is a problem, but what you suggested wouldn't work. What if you cast a 20k shield on yourself, the some player comes along two seconds later and casts a 5k shield on you. You just lost your 20k shield and got it replaced by a 5k one and you didn't even have anything to do with it.
Guys please chill out its not about SORC !! I knew it that all sorcs would cry... Its about shields at all guys..
@Dracane I dont want to make dots go trough shields, but slowly drain them like entropy, imo its supposed to be like that, now u use dotlike skill and dots arent applied only initial dmg which are like 3k - worth to use 3k dmg skill like destro reach on dampened guy?? tell me?? u hit him with 3k destro reach and his shield is 9k, should slowly be drained by dot effect from destro reach, but ofc dot effect isnt applied... isn't that kinda broken?
@Eejit1331 u can see all my classes.. NB/Sorc/Temp played most of the time sorc using 1 shield... like my mate @olsborg and other good sorcs I know, because shieldstacking gives u unfair advantage and should be fixed!
IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.
I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.
But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.
Akavir_Sentinel wrote: »I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.
But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.
Damage shield bonus set? That could be interesting. I don't really need it though because the sets that I use have a constant damage shield built-in that requires no resources and never runs out.
IMO there's no reason that shields need to stack on one another. The game system should apply the highest shield and disregard the others.
Then you clearly don't understand the reason and mechanics around magicka dps builds and the main classes who use them.
The reason that a lot of sorcs defend shield stacking is because it's their principle method of staying alive:
- No reliable self heal
- When the shield is down sorcs (& other pure magicka builds) are in light armor... this has 3 times less protection than medium and 4 times less than heavy. Without shields a Sorc goes down like a wet paper bag.
- There is zero mitigation on shields, so your attacks do 100% damage against them
- Sorcs don't have the tanky passives or healing of DK's & templars, or the armor levels & dodge roll ability of Stamblades.
They are already making bolt escape basically useless for escaping... if shield stacking was removed then Sorcs are just walking free AP.
ItsRejectz wrote: »I'm confused, why are shields going to be harder to take down?
They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.
So why are they going to be any different from how they are now, or am I working it out wrong?
ItsRejectz wrote: »I'm confused, why are shields going to be harder to take down?
They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.
So why are they going to be any different from how they are now, or am I working it out wrong?
No, shields are easier to destroy soon.
Damage is reduced by 30 %, shields by 35%. So 5% weaker shields compare do damage output.
ItsRejectz wrote: »I'm confused, why are shields going to be harder to take down?
They are already reduced by 10 or 20% in PvP, if they were reduced to 50% that's a 30% nerf, yet damage is getting a 50% nerf, meaning shields would actually take longer to take down.
But, even if shields are reduced 50% on top of the already in place reduction, because of the 50% damage nerf, that would mean shields would take exactly the same amount of time to take down as they would now.
So why are they going to be any different from how they are now, or am I working it out wrong?
No, shields are easier to destroy soon.
Damage is reduced by 30 %, shields by 35%. So 5% weaker shields compare do damage output.