NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
Console players and PC players are the same people
The differences are the machines and communities they play in.
The whole point of this game is to get away from the traditional MMO stigma's.
There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
They caved and gave the PC version lots of options but many are causing the game to suffer.
Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.
Try something different in on an online multiplayer world.
In today's gaming age, it's rather difficult to simply shift directions to "get away from the traditional MMO stigmas." A gaming company can want to shift it all they want, but the community hasn't changed. There's no hope of it changing in favor of this style of gaming anytime soon either.
By providing that statement, ZOS also contradicts itself by adding in idiotic leaderboards and competitive events/gameplay. The more competitive a game is (PVE, PVP, Crafting, etc.), the more people will want to be better than the other person standing next to them. Additional UI components are needed to gauge speed, accuracy, and so on.
This is the world of gaming we live in today. It's not going anywhere just because "ZOS said so."
I will share actual experience in the console beta. None of the PUG dungeons I encountered which were all with "noobs" we completed them all with no extras needed vs. PC even today ppl can't finish dungeons and quit. In this case, less is best.
There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
That stuff needs to go away and stay away
When ppl are so consumed with meters they loose focus on playing well with others
Ask yourself...why did you leave the last few MMO games to play this...ZOS is doing something right.
Also, look at the remaining interest for the console versions after over a year of delays...
When posed with a competitive event, there will always be humans that try to outperform one another. If you and I can complete a dungeon or killer a player in the same fashion, how do we tell who the better player is? Speed, burst damage, technique/style? Sure you may not consider these valuable gaming aspects or care to compare quality of gaming skills, but many do. Simply put, addons allow players to pull out individual numbers to gain the competitive edge allowed within the game.
Hell, that's only when we're talking the competitive aspect of it. How about maximizing your XP/HR grind or an easy way to track how many filled soul gems you're currently carry? Perhaps for more simple queues that casual players prefer. A plethora of active effects can tag a player at any given moment in PVP.
There should be a simple GUI, advanced in function, and easy to adjust options for the most basic features in these games. If Joe Schmo can code an addon for free, why not incorporate it into the base game? At that point, we can stop relying on third-party coding which could potentially cause UI issues in future patches if the addons are not updated in a timely manner.
Countless bugs in ESO have been fixed only because people using addons noticed that things weren't working as they were supposed to.
In a way, addons are the best diagnostic tool that this game has.
Even if you don't use addons, you should really show appreciation to the players that take the time to create them. Because if you think that this game is buggy now...just imagine it without addons showing us all these broken systems.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Will there be anyway to display damage/heal output numbers on PS4/XBOX?