Damage/Healing output values on PS4/XBox

  • BuggeX
    BuggeX
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    If im not infected with the fanatism about pc-masterrace, i would buy a consol and have no disadvance in pvp vs other Player who like to Play with addons.

    .... but yknow ... for our Lord gaben :(
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • nastuug
    nastuug
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    Heromofo wrote: »
    @nastuug

    Hey Nas! :D

    Shoo shoo you dirty Aussie consoler....

    What am I saying, you know I love you. :)
  • Heromofo
    Heromofo
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    nastuug wrote: »
    Heromofo wrote: »
    @nastuug

    Hey Nas! :D

    Shoo shoo you dirty Aussie consoler....

    What am I saying, you know I love you. :)

    Lol right back at ya bro dammit i demand you come to console! :D
  • nastuug
    nastuug
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    Heromofo wrote: »
    nastuug wrote: »
    Heromofo wrote: »
    @nastuug

    Hey Nas! :D

    Shoo shoo you dirty Aussie consoler....

    What am I saying, you know I love you. :)

    Lol right back at ya bro dammit i demand you come to console! :D

    a0a617b0cb16658d43c1a8b8289979042741ca5f7e73a7eb1c5a6f5657fd5144.jpg
  • Heromofo
    Heromofo
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    nastuug wrote: »
    Heromofo wrote: »
    nastuug wrote: »
    Heromofo wrote: »
    @nastuug

    Hey Nas! :D

    Shoo shoo you dirty Aussie consoler....

    What am I saying, you know I love you. :)

    Lol right back at ya bro dammit i demand you come to console! :D

    a0a617b0cb16658d43c1a8b8289979042741ca5f7e73a7eb1c5a6f5657fd5144.jpg
    49DijmV.jpg
  • nastuug
    nastuug
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    BuggeX wrote: »
    If im not infected with the fanatism about pc-masterrace, i would buy a consol and have no disadvance in pvp vs other Player who like to Play with addons.

    .... but yknow ... for our Lord gaben :(

    gaben-our-savior_c_2577121.jpg
  • NewBlacksmurf
    NewBlacksmurf
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    nastuug wrote: »
    nastuug wrote: »
    Garion wrote: »
    Cuyler wrote: »
    Yeah you won't know when anything is happening! Won't it be glorious?! :trollface:

    Honest question....what additional indicator is needed.
    Dmg does dmg to a character/player and to mobs
    Combat queues are pretty obvious
    buffs and rebuffs are shown on the character if you want specifics
    Arno and weapons have very specific info on the inventory when highlighted and pots, food too

    Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious

    Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.

    Console players and PC players are the same people
    The differences are the machines and communities they play in.

    The whole point of this game is to get away from the traditional MMO stigma's.

    There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
    They caved and gave the PC version lots of options but many are causing the game to suffer.

    Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.

    Try something different in on an online multiplayer world.

    In today's gaming age, it's rather difficult to simply shift directions to "get away from the traditional MMO stigmas." A gaming company can want to shift it all they want, but the community hasn't changed. There's no hope of it changing in favor of this style of gaming anytime soon either.

    By providing that statement, ZOS also contradicts itself by adding in idiotic leaderboards and competitive events/gameplay. The more competitive a game is (PVE, PVP, Crafting, etc.), the more people will want to be better than the other person standing next to them. Additional UI components are needed to gauge speed, accuracy, and so on.

    This is the world of gaming we live in today. It's not going anywhere just because "ZOS said so."

    I will share actual experience in the console beta. None of the PUG dungeons I encountered which were all with "noobs" we completed them all with no extras needed vs. PC even today ppl can't finish dungeons and quit. In this case, less is best.

    There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
    That stuff needs to go away and stay away

    When ppl are so consumed with meters they loose focus on playing well with others

    Ask yourself...why did you leave the last few MMO games to play this...ZOS is doing something right.
    Also, look at the remaining interest for the console versions after over a year of delays...

    When posed with a competitive event, there will always be humans that try to outperform one another. If you and I can complete a dungeon or killer a player in the same fashion, how do we tell who the better player is? Speed, burst damage, technique/style? Sure you may not consider these valuable gaming aspects or care to compare quality of gaming skills, but many do. Simply put, addons allow players to pull out individual numbers to gain the competitive edge allowed within the game.

    Hell, that's only when we're talking the competitive aspect of it. How about maximizing your XP/HR grind or an easy way to track how many filled soul gems you're currently carry? Perhaps for more simple queues that casual players prefer. A plethora of active effects can tag a player at any given moment in PVP.

    There should be a simple GUI, advanced in function, and easy to adjust options for the most basic features in these games. If Joe Schmo can code an addon for free, why not incorporate it into the base game? At that point, we can stop relying on third-party coding which could potentially cause UI issues in future patches if the addons are not updated in a timely manner.


    Well let's not make this a Deflatgate issue.
    If you can't compete in the default UI, getting more info isn't going to help you. Again, the info is all there is just shown differently due to a add-on.

    In red to Deflagate....That is the cry from PC and yes, bugs exist but they exist for all of us at the same time and so using or not using add-ons still allow ppl to address bugs.

    ZOS isn't trying o pull wool over anyone's eyes.

    If add-ons are the only way you feel you can compete than I'm going to suggest that you work more on strategy and playing with others as the skill selections and play style is far more important that meters.

    If you aren't good...meters will only show you what you're already realizing.
    If you good, the same applies
    If you don't play well with others, spend more time playing with them

    Here's the thing....I come from a football and golf perspective and work in the NFL now and do some caddying for Q-school tori aments here locally.

    Guys always want stats, and details so while all that is good info, it doesn't really help the player as much as they think. It does drastically change how the player plays as they are focusing on the stats and numbers vs playing.

    That's my two cents
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Earelith
    Earelith
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    I m glad there will be no numbers...If mob dies i am good, no need to see numbers..they ruin immersion
  • Yukian
    Yukian
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    I'd prefer to keep my immersion and not have numbers all over my screen when i smite my enemies, no ty.
    PSN- Caleo95
    Devout follower of Sithis
  • Tankqull
    Tankqull
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    Valymer wrote: »
    Countless bugs in ESO have been fixed only because people using addons noticed that things weren't working as they were supposed to.

    In a way, addons are the best diagnostic tool that this game has.

    Even if you don't use addons, you should really show appreciation to the players that take the time to create them. Because if you think that this game is buggy now...just imagine it without addons showing us all these broken systems.

    this this game would be in a fare more horrible state if the only way to gather ability bugs would be by the amount of whitout on our television screens ...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Varicite
    Varicite
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    coolermh wrote: »
    Will there be anyway to display damage/heal output numbers on PS4/XBOX?

    lolno.

    You will know that you did, uh, some damage to something because the red bar moved. A bit.

    And you will know that you healed, y'know, some.. because your red bar moved. A bit.

    As for knowing whether you're actually healing or damaging for what your tooltips say? Yeah, you won't have any clue if that's the case. Sorry guy.

    But hey, you'll be immersed, so none of that is important to you. ...right?

    Edited by Varicite on May 21, 2015 6:40PM
  • Snowgoons
    Snowgoons
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    Everyone saying we shouldn't have optional damage numbers and healing numbers because of immersion = not bright.

    If you didn't want to use them, turn them off?

    Sigh..
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • traigusb14_ESO2
    traigusb14_ESO2
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    The numbers are on the skill descriptions ;p

  • booker21
    booker21
    I really wish they add this in future patches. At least make it optional.
  • CriD
    CriD
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    Numbers are in the skill description and any testing of what a "glowy thing" does simply pull up your character sheet and check the active effects. No its not simple during combat, but if your even semi decent, the buff will usually be there after you slaughter all those poor skeletons.

    The information is there. Even if it is not 100% correct, or doesn't show what critical values are, etc. Even though things are missing, its missing for everyone. No one is "honing their skill" trying to suck the most damage out of some numbers hitting various enemies in various situations. Everyone is on a level playing field.

    For those that PvP and do it well. The console version should be where you hold your slaughtering rituals. Why? No add ons means bigger skill gaps, as it should be in PvP. No one on console is waiting for " cast spell" or blah blah blah add ons telling you what to do. Were to busy adapting all over your face. If I poison someone, and he doesn't understand what's happening, why would I want his computer to be like "hey bro, there might be a problem, your kinda dying". No, I want that milk drinker to stand there wondering why his health is ticking down. If you have enough situational awareness to know what is happening to your character, or to the one you are fighting, and your opponent does not. You should have the upper hand. You should be able to steam roll him without your computer telling you what magic buttons to push.

    If damage numbers come out, I might use them. But I'm fine without them. I have little competitions with my buddies too, when I take out a smidgen more of that red bar then him, I win. Numbers are cool, but me and my friends are usually too busy bathing in the blood of our enemies to worry about such things.
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