ESO needed global cooldowns (or whatever one may call a mechanism to stop ppl from abusing or exploiting certain poorly designed mechanics) from the start - and unfortunately we never were and still are not there consistently.
I really hope some day we will be - "cooldowns" for each and everything and everyone to even out and provide a fair play field - especially and foremost in PvP.
You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.Animation cancelling does absolutely nothing.
Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.
It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.
Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.Animation cancelling does absolutely nothing.
Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.
It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.
Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
No, cancelling the animation for BOL doesn't do anything either. I tested it after reading just to be sure.
Any increase in speed you notice is purely your imagination because it looks 'different'.
Animation cancelling is not the problem. Macros are the problem.
Oh animation canceling should be there.. At the cost of the spell/attack never being sent off to begin with. Claiming that it is more immersive that you can cast an impulse, and then see a flying fireball fly away without the animation being made is quite foolish.
Denies the existence of botting vociferously.Emma_Eunjung wrote: »If I wanted to play a sluggish turn-based game, I would pull the old Monopoly box out of the closet.
NO COOLDOWNS.
thomas.k.grayb14_ESO wrote: »Every time one of these posts pop-up, it's readily apparent that many of the people commenting have no idea how animation canceling works, that animation canceling and weaving are different things, or even why it is possible in this game. I'll try to help those people out with this post.
WEAVING VS ANIMATION CANCELING
- Weaving
Animation Canceling
- Light weaving is simply using a light attack between each skill use.
- Medium weaving is begin to charge a Heavy attack while a skill's animation is playing and releasing that medium attack as soon as the skill's animation has finished.
- Heavy weaving is similar to medium weaving except that you wait for the attack to fully charge.
- Animation canceling is using the built in priority system to increase DPS.
- The most common usage of animation canceling you will see is skill animations overriding the animation of normal attacks. Almost every has done this or does do it, even by accident. Spamming your 1 button along with your right mouse button will guarantee you are doing it.
- Others take advantage of the priority system by using block to cancel skill/ultimate animations. It should be noted that this does not let them cast another skill any faster than intended, it only allows the animation of their normal attacks to start quicker.
ABILITY PRIORITY
- There is a built in priority system that makes the combat feel more fluid and responsive.
- Block/Dodge Roll > Skill/Ultimate > Light/Medium/Heavy Attack
- It is this priority system that makes animation canceling possible.
- Without the priority system you could no longer block/dodge roll out of attacks to protect yourself.
GLOBAL COOLDOWN
- Guess what, it exists and animation canceling does not allow you to bypass it.
- All class, weapon, guild, world, armor, and alliance skills share a global cooldown (a little over 1 second). It doesn't matter how fast you are, or how good you are at animation canceling, or even if you use macros; you can't bypass this mechanic. You can test this easily by casting an instant cast ability, immediately canceling the animation, and attempting to cast the ability again. You won't be able to unless the global cooldown has passed.
- All light, medium, and heavy attacks share a global cooldown as well (again, a little over 1 second). Again this can't be circumvented. Can be tested by simply pressing your light attack button as fast as possible. You will notice that nothing happens unless that cooldown has been reached.
MACROS
- Using a macro does not allow anyone to bypass the games global cooldowns.
- In many cases (lag, latency), using a macro will actually net you a DPS loss when specific timing is important.
OTHER THINGS TO NOTE
- In most PVP scenarios that macros and animation canceling are blamed the cause is actually lag/latency between the server and the 2 clients.
- Animations do not line up with cast times, which is why animation canceling is required to maximize DPS.
- Instant cast abilities have their damage frontloaded (the damage happens the moment the attack is registered), however the animation in most cases is far from instant.
- Animation canceling does not allow you to ignore the cast times of skills. So wrecking blow, dark flare, crystal fragments, and other skill with cast times still have to be charged for the allotted cast time before clipping the rest of the animation.
- It should be noted that global cooldowns start when the skill begins charging, so any skill with a cast time longer than the global cooldown will essentially have no global cooldown.
Now for my thoughts on the subject:
Animation canceling, regardless of whether you believe it's an exploit or not, is part of the game. With that being said, it's not detrimental to completing content or PVP that you use it or you don't. Animation canceling and medium weaving are two things that min/max players will use to squeeze every last bit of DPS out of their characters. That doesn't mean that you have to.
The difference in DPS between a player animation canceling vs one that is not is marginal at best. If anyone thinks that someone is doing double their DPS because of things like animation canceling or medium weaving I would advise them to look at gear/build/skill first, because more often than not that is where the problem lies.
I'm not 100% against animation cancelling.
I'm 100% having a hidden game.mechanic that the vast majority of the population is unaware of and will never understand why they are underperforming against others.
If it was explicitly shown in the game, it may be a different story.
You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.Animation cancelling does absolutely nothing.
Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.
It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.
Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
No, cancelling the animation for BOL doesn't do anything either. I tested it after reading just to be sure.
Any increase in speed you notice is purely your imagination because it looks 'different'.
Animation cancelling is not the problem. Macros are the problem.
I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.
Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.
Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?
I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.
Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?
Source?
AlienDiplomat wrote: »Many times I will do a medium attack woven into Elemental Ring for example, only to have this weird and totally unnecessary mechanic lock me into a full heavy attack. I literally lose control of my character for the nearly 3 seconds it takes to fully charge a heavy attack and fire it off, after which the Elemental Ring never actually fires.
I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.
Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?
Source?
I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.
Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?
Source?
Only because I never tire of being right. Look under animation cancelling in the link provided, while I did not attend I do live close to Baltimore and the ZEN offices so I tend to get more of this news locally.
http://tamrielfoundry.com/2014/10/eso-guild-summit/
Dev response at guild summit in the Baltimore ZEN offices:>
" The role of animation canceling:"
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.