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ZOS, please stop slowing down combat! Weaving is NOT a bug/exploit!

  • wraithguknub18_ESO
    wraithguknub18_ESO
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    ok well enough of this whinny thread. Yall have a nice day ya hear
  • TheBonesXXX
    TheBonesXXX
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    Animation canceling can be made way to easy just by macro timing, which there in lies a problem.
  • OmniDevil
    OmniDevil
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    Playing MMOs for as far back as I can remember, players have constantly been finding/taking advantage of bugs, glitches or mechanics that either give them a sharper edge in PvE/PvP or to make sure they're always on top.

    I've seen others Animation Cancelling, allowing themselves to still throw out their spells, their heavy hitting melee attacks. I've tried it myself. After several hours of it, however, I found it clunky, visually displeasing and made light/heavy attack weaving cumbersome. What didn't feel right about it is initiating a "Wrecking Blow", animation cancel, charge up a Heavy Attack, only o see the attack visual from Wrecking Blow still apply to the enemy, while my sword is still winding back behind my character. No where does that or should that make any sense and, in my opinion, is a bug. Using Animation Cancelling to get out of red zones or to block an attack (instead of attacking yourself) is perfectly fine.

    In the end, someone else doing this doesn't effect my overall game play, nor does it ruin the game for me. The more passionate players that want to crucify others that do this need to lighten up. This isn't breaking your game nor the way you play. Just have fun and let others do the same.
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  • Callous2208
    Callous2208
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    I just wanna figure out how to counter the dang nb who keeps catching my noob self with wrecking blow, heavy attack, execute, execute, and some other stuff before I hit the ground. I am not skilled enough to handle 30k dmg in 2 seconds lol.
  • Xjcon
    Xjcon
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    Weaving in this game is brilliant. Animation canceling is not. If you push block to interrupt a ability it should hold block for 1 second, even if you cancel that one abilitys animation in that 1 second it will be less worth it to cancel animations with block.

    Doing this by hand is a pain and letting people do it with macros is where I get irritated, when people show their top end dps in fights where they are stacked I always wonder if they use macros, some people don't but I know some do and it's the only advantage in this game that I dislike.
    Briza Do'urdenx V16 Dunmer DK
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  • Emma_Overload
    Emma_Overload
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    tengri wrote: »
    ESO needed global cooldowns (or whatever one may call a mechanism to stop ppl from abusing or exploiting certain poorly designed mechanics) from the start - and unfortunately we never were and still are not there consistently.
    I really hope some day we will be - "cooldowns" for each and everything and everyone to even out and provide a fair play field - especially and foremost in PvP.

    If I wanted to play a sluggish turn-based game, I would pull the old Monopoly box out of the closet.

    NO COOLDOWNS.
    #CAREBEARMASTERRACE
  • Dymence
    Dymence
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    Skwor wrote: »
    Dymence wrote: »
    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
    You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.

    No, cancelling the animation for BOL doesn't do anything either. I tested it after reading just to be sure.

    Any increase in speed you notice is purely your imagination because it looks 'different'.

    Animation cancelling is not the problem. Macros are the problem.
    Edited by Dymence on July 9, 2015 5:01PM
  • Tre_775
    Tre_775
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    LOL some people will say anything to try and justify using an exploit while acting innocent. Pretty easy to see thorough the BS here.
    "He was already insane before he left Tamriel. Mad as a box of frogs..."
    - Lyris Titanborn in reference to Sir Cadwell
  • HeroOfNone
    HeroOfNone
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    Dymence wrote: »
    Skwor wrote: »
    Dymence wrote: »
    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
    You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.

    No, cancelling the animation for BOL doesn't do anything either. I tested it after reading just to be sure.

    Any increase in speed you notice is purely your imagination because it looks 'different'.

    Animation cancelling is not the problem. Macros are the problem.

    Question is where are macros the problem? Most times the macros by themselves are less responsive than a person, and few times they affect others outside of PVP. This isn't to say I like them though.


    The bigger issues I see is the lagsploiting with the send it and forget it that is coupled with the macroing. Someone lags in Cyrodiil & does a ton of heavy attacks we on the receiving end shouldn't have them all rain down on us in a single burst.
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  • Mighty_oakk
    Mighty_oakk
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    Animation cancelling happens in most mmo's at some point, most consider it an exploit a few fix it. Who really cares if some one needs to use exploits to play. I hope they fix it to watch the nerdy tears but othen then that, meh.
  • JacksonCarter13
    JacksonCarter13
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    Either way I don't think its that big of a deal. It is something everyone can learn and takes timing just like in sparring in any sort of ther martial art and the better your timing the better the counter. I can animation cancel like a boss but it's honestly one of the easiest things to do its just timing with your fingers like timing a counter . Although i can see how people don't want this because my surprise attack hits a light attack and the ability and I have it down to where you honestly don't even see the light attack but it's there . But this sometimes messes up my ambush surprise attack bonus so I try not to cancel after my first surprise attack. Just seems like a game mechanic to me at this point. Not weaving would be weird...
  • borchan
    borchan
    Its à bug and not something that was implented on purpose. And like with all game bugs there is à patch
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    OP, I haven't had this issue on PC or the Box concerning animation cancelling. Even block canceling along with dodging is working on both systems.

    The only issue I have had is with the Box, Interrupt/Bash doesn't respond if you pull both triggers at the same time. Only works if I stagger the two by holding the block trigger before pulling the attack trigger. Same with dodge rolling although it's 50/50 on whether it will correctly respond. Synergies work fine though, so I don't know. Slight inconvenience. :/
    Edited by Enraged_Tiki_Torch on July 9, 2015 7:00PM
    My solution to Champion Point System here
  • tisch28
    tisch28
    ShadowHvo wrote: »
    Oh animation canceling should be there.. At the cost of the spell/attack never being sent off to begin with. Claiming that it is more immersive that you can cast an impulse, and then see a flying fireball fly away without the animation being made is quite foolish.

    This right here. I'd even be ok with it damaging you or having a random affect. "Chants spell, starts other spell in middle of chanting spell blows up due to combination spell" That would be skill, learn timing to cast fast but not too fast or be punished lol.
  • Dymence
    Dymence
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    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    If I wanted to play a sluggish turn-based game, I would pull the old Monopoly box out of the closet.

    NO COOLDOWNS.
    Denies the existence of botting vociferously.

    Defends animation cancelling.

    If I were an admin, I'd REALLY be taking a look at you...

    :|
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    I would like to see animation canceling fixed. I dont care if they speed up the animations or have the mix of heavy attacks and the skill attack combine into one more powerful attack using the same timing process. But the whole messing with the animation thing just kind of detracts from the combat for me. i think one attack should equal one animation in a perfect 1 to 1 ratio. no invisible attacks no half animations nothing buggy or weird.

    So remove it all the way or work it into the game system properly and add a tutorial in the noob tutorial guide explaining how to do it. If it is added in all the way then have it so those light/heavy attacks you use just add to the damage of the skill attack. Not a totally different attack. The way it is now just sort of feels messed up and broken.

    That being said i would prefer it totally gone for the sake of the casual players. Dont like stuff like this putting them even farther behind. They already have to deal with getting gear and thats hard for the true casual players. But now the champ system that puts them endlessly farther behind.

    Between not having the best gear not having the champ points the hard core players have and often never even hearing of animation canceling the casual players are so far behind the hardcore players its almost hopeless.

    So yeah if it is left in fix it so its really part of the system and not a fluke. Then make a tutorial on how to do it. Make the animations work with it instead of it breaking the animations. Or if it is removed get rid of it all the way. But leaving it like it is just seems broken.
  • Drasn
    Drasn
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    Every time one of these posts pop-up, it's readily apparent that many of the people commenting have no idea how animation canceling works, that animation canceling and weaving are different things, or even why it is possible in this game. I'll try to help those people out with this post.

    WEAVING VS ANIMATION CANCELING
    • Weaving
      • Light weaving is simply using a light attack between each skill use.
      • Medium weaving is begin to charge a Heavy attack while a skill's animation is playing and releasing that medium attack as soon as the skill's animation has finished.
      • Heavy weaving is similar to medium weaving except that you wait for the attack to fully charge.
      Animation Canceling
      • Animation canceling is using the built in priority system to increase DPS.
      • The most common usage of animation canceling you will see is skill animations overriding the animation of normal attacks. Almost every has done this or does do it, even by accident. Spamming your 1 button along with your right mouse button will guarantee you are doing it.
      • Others take advantage of the priority system by using block to cancel skill/ultimate animations. It should be noted that this does not let them cast another skill any faster than intended, it only allows the animation of their normal attacks to start quicker.

    ABILITY PRIORITY
    • There is a built in priority system that makes the combat feel more fluid and responsive.
      • Block/Dodge Roll > Skill/Ultimate > Light/Medium/Heavy Attack
    • It is this priority system that makes animation canceling possible.
    • Without the priority system you could no longer block/dodge roll out of attacks to protect yourself.

    GLOBAL COOLDOWN
    • Guess what, it exists and animation canceling does not allow you to bypass it.
      1. All class, weapon, guild, world, armor, and alliance skills share a global cooldown (a little over 1 second). It doesn't matter how fast you are, or how good you are at animation canceling, or even if you use macros; you can't bypass this mechanic. You can test this easily by casting an instant cast ability, immediately canceling the animation, and attempting to cast the ability again. You won't be able to unless the global cooldown has passed.
      2. All light, medium, and heavy attacks share a global cooldown as well (again, a little over 1 second). Again this can't be circumvented. Can be tested by simply pressing your light attack button as fast as possible. You will notice that nothing happens unless that cooldown has been reached.

    MACROS
    • Using a macro does not allow anyone to bypass the games global cooldowns.
    • In many cases (lag, latency), using a macro will actually net you a DPS loss when specific timing is important.

    OTHER THINGS TO NOTE
    • In most PVP scenarios that macros and animation canceling are blamed the cause is actually lag/latency between the server and the 2 clients.
    • Animations do not line up with cast times, which is why animation canceling is required to maximize DPS.
      • Instant cast abilities have their damage frontloaded (the damage happens the moment the attack is registered), however the animation in most cases is far from instant.
      • Animation canceling does not allow you to ignore the cast times of skills. So wrecking blow, dark flare, crystal fragments, and other skill with cast times still have to be charged for the allotted cast time before clipping the rest of the animation.
      • It should be noted that global cooldowns start when the skill begins charging, so any skill with a cast time longer than the global cooldown will essentially have no global cooldown.

    Now for my thoughts on the subject:
    Animation canceling, regardless of whether you believe it's an exploit or not, is part of the game. With that being said, it's not detrimental to completing content or PVP that you use it or you don't. Animation canceling and medium weaving are two things that min/max players will use to squeeze every last bit of DPS out of their characters. That doesn't mean that you have to.

    The difference in DPS between a player animation canceling vs one that is not is marginal at best. If anyone thinks that someone is doing double their DPS because of things like animation canceling or medium weaving I would advise them to look at gear/build/skill first, because more often than not that is where the problem lies.
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Every time one of these posts pop-up, it's readily apparent that many of the people commenting have no idea how animation canceling works, that animation canceling and weaving are different things, or even why it is possible in this game. I'll try to help those people out with this post.

    WEAVING VS ANIMATION CANCELING
    • Weaving
      • Light weaving is simply using a light attack between each skill use.
      • Medium weaving is begin to charge a Heavy attack while a skill's animation is playing and releasing that medium attack as soon as the skill's animation has finished.
      • Heavy weaving is similar to medium weaving except that you wait for the attack to fully charge.
      Animation Canceling
      • Animation canceling is using the built in priority system to increase DPS.
      • The most common usage of animation canceling you will see is skill animations overriding the animation of normal attacks. Almost every has done this or does do it, even by accident. Spamming your 1 button along with your right mouse button will guarantee you are doing it.
      • Others take advantage of the priority system by using block to cancel skill/ultimate animations. It should be noted that this does not let them cast another skill any faster than intended, it only allows the animation of their normal attacks to start quicker.

    ABILITY PRIORITY
    • There is a built in priority system that makes the combat feel more fluid and responsive.
      • Block/Dodge Roll > Skill/Ultimate > Light/Medium/Heavy Attack
    • It is this priority system that makes animation canceling possible.
    • Without the priority system you could no longer block/dodge roll out of attacks to protect yourself.

    GLOBAL COOLDOWN
    • Guess what, it exists and animation canceling does not allow you to bypass it.
      1. All class, weapon, guild, world, armor, and alliance skills share a global cooldown (a little over 1 second). It doesn't matter how fast you are, or how good you are at animation canceling, or even if you use macros; you can't bypass this mechanic. You can test this easily by casting an instant cast ability, immediately canceling the animation, and attempting to cast the ability again. You won't be able to unless the global cooldown has passed.
      2. All light, medium, and heavy attacks share a global cooldown as well (again, a little over 1 second). Again this can't be circumvented. Can be tested by simply pressing your light attack button as fast as possible. You will notice that nothing happens unless that cooldown has been reached.

    MACROS
    • Using a macro does not allow anyone to bypass the games global cooldowns.
    • In many cases (lag, latency), using a macro will actually net you a DPS loss when specific timing is important.

    OTHER THINGS TO NOTE
    • In most PVP scenarios that macros and animation canceling are blamed the cause is actually lag/latency between the server and the 2 clients.
    • Animations do not line up with cast times, which is why animation canceling is required to maximize DPS.
      • Instant cast abilities have their damage frontloaded (the damage happens the moment the attack is registered), however the animation in most cases is far from instant.
      • Animation canceling does not allow you to ignore the cast times of skills. So wrecking blow, dark flare, crystal fragments, and other skill with cast times still have to be charged for the allotted cast time before clipping the rest of the animation.
      • It should be noted that global cooldowns start when the skill begins charging, so any skill with a cast time longer than the global cooldown will essentially have no global cooldown.

    Now for my thoughts on the subject:
    Animation canceling, regardless of whether you believe it's an exploit or not, is part of the game. With that being said, it's not detrimental to completing content or PVP that you use it or you don't. Animation canceling and medium weaving are two things that min/max players will use to squeeze every last bit of DPS out of their characters. That doesn't mean that you have to.

    The difference in DPS between a player animation canceling vs one that is not is marginal at best. If anyone thinks that someone is doing double their DPS because of things like animation canceling or medium weaving I would advise them to look at gear/build/skill first, because more often than not that is where the problem lies.

    Exceptionally well put.

    One other thing people might not realize is that ZOS has completely designed the combat system and skills almost ENTIRELY around resource management. There generally there are two schools of thought:
    Stronger skills/spells = More resource cost (mana/stam)
    OR
    Stronger skills/spells = Take longer to cast

    Because ESO has combat regeneration of resources the problem is even more complicated. If X skill is given a GCD, it has a deeply impact side effect on core resource management (since during that GCD you are regaining resources)
    Edited by michaelb14a_ESO2 on July 9, 2015 8:28PM
  • DenMoria
    DenMoria
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    This whole thread confuses me.

    I guess I don't really know what "weaving" is.

    I was under the impression that it was something like combos in other games (something I love and like to do in ESO as well).

    There keeps being mention of "animation cancellation" and that term confuses me too. Is it that they want to be able to heavy attack, special attack, regular attack, special attack, etc... in combo and not have to have any wait times for the skills to be used?

    Can someone enlighten me in small, simple words that a pleeb can understand?
  • Rioht
    Rioht
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    I'm not 100% against animation cancelling.

    I'm 100% having a hidden game.mechanic that the vast majority of the population is unaware of and will never understand why they are underperforming against others.

    If it was explicitly shown in the game, it may be a different story.
  • Drasn
    Drasn
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    Rioht wrote: »
    I'm not 100% against animation cancelling.

    I'm 100% having a hidden game.mechanic that the vast majority of the population is unaware of and will never understand why they are underperforming against others.

    If it was explicitly shown in the game, it may be a different story.

    There are many mechanics in the game that are never stated in tutorials and such and people have figured them out by trial and error.

    A few off the top of my head:
    1. Duel wield being the weapon line of choice for maximizing spell power (and 2H to a lesser degree)
    2. Taunt immunity
    3. Which abilities scale off of which stats (or combination of stats)

    These are all things that need to be researched or stumbled upon. You will find that all games have situations like this.
  • Skwor
    Skwor
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    Dymence wrote: »
    Skwor wrote: »
    Dymence wrote: »
    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
    You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.

    No, cancelling the animation for BOL doesn't do anything either. I tested it after reading just to be sure.

    Any increase in speed you notice is purely your imagination because it looks 'different'.

    Animation cancelling is not the problem. Macros are the problem.

    Wrong again, cast BOL then hit block, the animation stops and you get the heal instantly, cast bol only and you wait for the animation to time out. I do this all the time. that you can't means you do not know how is all. This is done by Templars successfully every-night.

    I have tested this numerous times, you will heal much quicker if you block right after casting BOL.

    I will put up 2 million gold and 100 nirns that this happens if you care to take the bet.
    Edited by Skwor on July 9, 2015 9:20PM
  • Skwor
    Skwor
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    Dymence wrote: »
    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.

    You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?
    Edited by Skwor on July 9, 2015 9:21PM
  • Dymence
    Dymence
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    Skwor wrote: »
    Dymence wrote: »
    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.

    You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?

    Source?
  • Skwor
    Skwor
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    Dymence wrote: »
    Skwor wrote: »
    Dymence wrote: »
    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.

    You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?

    Source?

    The conversation has already been linked in this thread, the devs acknowledged that weaving is part of the mechanics and that animation is an unintended effect, they never defended it saying all it does it prevent a visual, they acknowledged the effect in terms of how it impacts game-play, visuals do not impact game-play.

    Regardless of whether you bother to go find what has already been posted in this thread I have tested this numerous times along with many others who have also tested this to be true, proving it does shorten skill casts, this I also posted just above.
  • Acrolas
    Acrolas
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    Failure to telegraph is the real issue. Which, again, starting at 3:16 on the Challenging vs. Punishing Games episode of Extra Credits... if you can't see an action coming, it's not a choice.

    They can keep a.c. and weaving in the game. They just need to program some sort of visual effect to indicate it's happening. That way in PVP you can make a split-second decision about what to do about it, and in PVE you know for sure you're doing it.
    signing off
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Many times I will do a medium attack woven into Elemental Ring for example, only to have this weird and totally unnecessary mechanic lock me into a full heavy attack. I literally lose control of my character for the nearly 3 seconds it takes to fully charge a heavy attack and fire it off, after which the Elemental Ring never actually fires.

    Are you sure any global cool down is the problem?

    I have this "why is it doing a heavy attack? I only went to do a light attack" problem and I m not even trying to weave/animation cancel.

    It only happens with staff attacks, never had it with my 2h and I weave all the time with that.

    Maybe you should send in a bug report, might just be a bit of combat lag due to the AOE abilities you're using.
    Edited by Zorgon_The_Revenged on July 9, 2015 9:51PM
  • Skwor
    Skwor
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    Dymence wrote: »
    Skwor wrote: »
    Dymence wrote: »
    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.

    You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?

    Source?

    Only because I never tire of being right. Look under animation cancelling in the link provided, while I did not attend I do live close to Baltimore and the ZEN offices so I tend to get more of this news locally.

    http://tamrielfoundry.com/2014/10/eso-guild-summit/


    Dev response at guild summit in the Baltimore ZEN offices:>
    " The role of animation canceling:"
    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
    Edited by Skwor on July 9, 2015 9:58PM
  • Dymence
    Dymence
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    Skwor wrote: »
    Dymence wrote: »
    Skwor wrote: »
    Dymence wrote: »
    I don't know why everyone is still pointing fingers around claiming people are 'defending the exploit' while, in reality, animation cancelling really brings nothing.

    Seriously guys, animation cancelling makes the animation invisible. That's it. No faster casting, no more damage, just invisible animations. The animation time persists while it's 'cancelled' aka invisible.

    You do know even the dev's acknowledge that animation casting does indeed result in reducing skill casts right?

    Source?

    Only because I never tire of being right. Look under animation cancelling in the link provided, while I did not attend I do live close to Baltimore and the ZEN offices so I tend to get more of this news locally.

    http://tamrielfoundry.com/2014/10/eso-guild-summit/


    Dev response at guild summit in the Baltimore ZEN offices:>
    " The role of animation canceling:"
    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    So can you point out the line where the devs say that animation cancelling speeds up skill casts? Because I don't see it.
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