They wont stop untill its Turn Based.
wraithguknub18_ESO wrote: »I know lets all use 20 sided dice to play with! Thats a new and awesome idea huh?
wraithguknub18_ESO wrote: »Can I ask a honest question?
Why do you all care if someone animation cancels? Does it affect you in some way?
Or is this simply people trying to police other people because they feel they can?
So the heavier attacks and spells that do more damage, seem to have a longer animation time. That seems to be desired by ZoS, more attack damage, longer to "charge up".
But hey deluding yourself into thinking that because you can effectively break the game for a split second, so your a better player, that's all you OP.
I would prefer to see people have to actually think alot more about what they are using. As a sorc, I can spam CF non stop and wreck someone. Or they could fix the animation and give more consequences to spamming a heavy attack.
Harder hitting spells SHOULD take longer to cast. Thinking that I should be able to cast CF as fast as my Endless Fury is ridiculous. One does ok damage, the other is a nuke.
But hey, continue to spend time "weaving" (someone actually spent 8 hours "practicing"???????HAHAHAHAHAHAHAHAHAHAHSHAHAHAHA FAIL), ill continue to spend my time getting more "player skill" so when they fix weaving, or not, ill wreck you all the same.

^^ wrong meme bro. Meme game weak af.

It was intended to be able to cancel your current action in case you found yourself in a dire circumstance and the alternate action was more beneficial to your survival.wraithguknub18_ESO wrote: »eventide03b14a_ESO wrote: »I genuinely believe they only begrudgingly accepted it because they couldn't fix it.eventide03b14a_ESO wrote: »If you created a game with a broken mechanic that you were unable to fix or prevent people from using, would you say it was intended or would you just kindly ask them not to do it knowing you couldn't enforce it? Get real. It's an exploit of the combat mechanics and we all know it. Stop pretending otherwise.Lava_Croft wrote: »Same here! Anyone following ZOS statements will know that the only statements they made regarding animation cancelling is that it's not a bug, not an exploit and they like added layer of skill it brings to combat.Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Hello, @Lava_Croft!
ZOS has stated that it is a bug and they will be fixing them in the next major update.
Have fun, @Lava_Croft!
@MCMancub Could you please let me know where that was said/written? It's new to me and was just wondering.
Yes @Lava_Croft , I follow ZOS statements, BUT, they could have changed their minds, that's always possible. @Pman85 could you please link a source to where it was stated it is now considered a bug? I don't recall seeing anything new on it, so it'd be interesting for me to read/watch.
@eventide03b14a_ESO they have it's a side-effect of the action combat, although not intended, was being embraced, and not an exploit, I'll go try and find the exact ESO Live episode now and link it for you. I'm not trying to argue or anything, I'm just genuinely curious as to when they changed their stance on it
I genuinely believe they intended it as a more interactive combat system. But hey as I said before agree to disagree
AlienDiplomat wrote: »Attack weaving is NOT a bug. ESO is NOT "any other MMO that needs a global cooldown dumbing down combat."
ZOS_JasonLeavey wrote: »Hey
Do you plan to offer alternative skills or mechanics to folks poor at animation canceling as an alternative to the current meta that requires it be used in most challenging fights or pvp? – HeroOfNone
Adding heavy attacks into your damage rotation is easier than light attacks. We have a number of ways to increase heavy attack damage such as the Dragonknight’s Molten Weapons, Sorcerer’s Bound Armaments and the Undaunted item sets.
Animation cancelling does absolutely nothing.
Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.
It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.
Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
ZOS_JasonLeavey wrote: »
Hey
Do you plan to offer alternative skills or mechanics to folks poor at animation canceling as an alternative to the current meta that requires it be used in most challenging fights or pvp? – HeroOfNone
Adding heavy attacks into your damage rotation is easier than light attacks. We have a number of ways to increase heavy attack damage such as the Dragonknight’s Molten Weapons, Sorcerer’s Bound Armaments and the Undaunted item sets.,
You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.Animation cancelling does absolutely nothing.
Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.
It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.
Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
wraithguknub18_ESO wrote: »Can I ask a honest question?
Why do you all care if someone animation cancels? Does it affect you in some way?
Or is this simply people trying to police other people because they feel they can?