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ZOS, please stop slowing down combat! Weaving is NOT a bug/exploit!

  • rb2001
    rb2001
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    The idea of doing something while not doing the thing required to do it is silly.

    If you think it is not an exploit, I invite you to visit a doctor.

    If this mechanic existed in Pong, it would be an exploit ("Where'd the ball go?!").

    If this existed in an online shooter, such that you could make a shot while ducking under a wall at the same instant, it would be an exploit (because the other player has to deal with an impossible, senseless scenario).

    Just because someone "embraces" a bug, doesn't make it not a bug.

    I can embrace being punched in the face, but it doesn't make it a good thing to do, it just makes me a punching bag.


    All the above said, with or without animating canceling, the good players will still be good; the bad, bad; the okay, okay; and so, you top tier guys have nothing to worry about.

    What will happen if they fix this?

    People would whine (because people always whine incessantly).

    Eventually, the whiners would adapt to the improved, smooth combat engine, and experience more general responsiveness, more predictability/reliability with using their skills, less lag, more realistic PVP and more chance to reasonably counter your enemies (and put your build to use).

    No AAA title ships out with broken animation skipping, and calls it a feature.

    This is an exploit. It is a bug. It directly subverts the game rules (i.e. what players can and can't do with their skills, and skill timing, and using one skill at a time), as originally set up (pre "we can't fix this so it's a feature" admission).
    Edited by rb2001 on July 9, 2015 3:05PM
  • kevlarto_ESO
    kevlarto_ESO
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    I am not buying the skill crap, it is an open book to help exploit broken game mechanics like, sharpened and camo hunter and the list goes on, no skill needed when the game is already broken.. I use animation canceling, it just feels wrong to me in a mmo, but that's just me.... /sigh
  • Lord_Draevan
    Lord_Draevan
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    It's not like ZOS hasn't flat out stated on the forums whether something is or isn't an exploit before.

    "ZOS_AmeliaR wrote:
    Greetings. We understand the frustration that is caused by this behavior and would like to provide some clarification as to how we are addressing it. Firstly, bypassing a closed gate from the assaulting side is indeed an exploit."
    http://forums.elderscrollsonline.com/en/discussion/comment/1528905/#Comment_1528905

    Likely they haven't given a definitive yes or no because they're not sure themselves, or aren't sure how to proceed.
    Edited by Lord_Draevan on July 9, 2015 3:06PM
    I'm a man of few words. Any questions?
    NA/PC server
  • R0M2K
    R0M2K
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    They wont stop untill its Turn Based.
  • HeroOfNone
    HeroOfNone
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    Hey folks, since this comes up every so often and folks seem to rehash the same arguments, take a look at some of these prior discussions

    http://forums.elderscrollsonline.com/en/discussion/163655/discusion-animation-canceling-a-good-thing-a-bad-thing/p1



    http://forums.elderscrollsonline.com/en/discussion/170254/the-latest-exploit-with-animation-clipping/p1

    And please remember to keep things civil. This topic always seems to people being agressively for or against it and not listening to others opinions. No one is attacking anyone for asking for source info or about how it's handled by ZOS.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Pman85
    Pman85
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    R0M2K wrote: »
    They wont stop untill its Turn Based.

    Cyrodiil would be...interesting if it was turn based lol. RUN RUN RUN ok stop. BATTLE TIME
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • wraithguknub18_ESO
    wraithguknub18_ESO
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    I know lets all use 20 sided dice to play with! Thats a new and awesome idea huh? :)
  • drogon1
    drogon1
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    Big problem is that animation canceling favors experienced players who have eventually learned how to do it. New players can go many months not knowing what it is or how to do it, and find themselves being outperformed in every setting.

    Animation canceling is not an intuitive part of combat, not taught in the intro quests, and not told to new players. The new player has to simply stumble upon it thru the course of playing the game.

    If removing animation canceling didn't have technical gameplay tradeoffs, it should have been removed from the start. Until someone can intelligently detail what those technical limitations are for an MMO, a thread like this goes nowhere.
  • Sithisvoid
    Sithisvoid
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    I know lets all use 20 sided dice to play with! Thats a new and awesome idea huh? :)

    I love a table top and a d20.
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    Can I ask a honest question?

    Why do you all care if someone animation cancels? Does it affect you in some way?

    Or is this simply people trying to police other people because they feel they can?
  • CriD
    CriD
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    So the heavier attacks and spells that do more damage, seem to have a longer animation time. That seems to be desired by ZoS, more attack damage, longer to "charge up".

    But hey deluding yourself into thinking that because you can effectively break the game for a split second, so your a better player, that's all you OP.

    I would prefer to see people have to actually think alot more about what they are using. As a sorc, I can spam CF non stop and wreck someone. Or they could fix the animation and give more consequences to spamming a heavy attack.

    Harder hitting spells SHOULD take longer to cast. Thinking that I should be able to cast CF as fast as my Endless Fury is ridiculous. One does ok damage, the other is a nuke.

    But hey, continue to spend time "weaving" (someone actually spent 8 hours "practicing"???????HAHAHAHAHAHAHAHAHAHAHSHAHAHAHA FAIL), ill continue to spend my time getting more "player skill" so when they fix weaving, or not, ill wreck you all the same.
  • Pman85
    Pman85
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    Can I ask a honest question?

    Why do you all care if someone animation cancels? Does it affect you in some way?

    Or is this simply people trying to police other people because they feel they can?

    In all honesty, i dont think a game should have a CGD system that can be so easily manipulated. GCD must remain a GCD. It is there to keep everything to the same pace.

    GCD should promote a rotation of sorts. When you break the GCD you play the game at a differnt pace than what was designed. Does that make any sense?
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • wraithguknub18_ESO
    wraithguknub18_ESO
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    CriD wrote: »
    So the heavier attacks and spells that do more damage, seem to have a longer animation time. That seems to be desired by ZoS, more attack damage, longer to "charge up".

    But hey deluding yourself into thinking that because you can effectively break the game for a split second, so your a better player, that's all you OP.

    I would prefer to see people have to actually think alot more about what they are using. As a sorc, I can spam CF non stop and wreck someone. Or they could fix the animation and give more consequences to spamming a heavy attack.

    Harder hitting spells SHOULD take longer to cast. Thinking that I should be able to cast CF as fast as my Endless Fury is ridiculous. One does ok damage, the other is a nuke.

    But hey, continue to spend time "weaving" (someone actually spent 8 hours "practicing"???????HAHAHAHAHAHAHAHAHAHAHSHAHAHAHA FAIL), ill continue to spend my time getting more "player skill" so when they fix weaving, or not, ill wreck you all the same.


    2061572-you-mad-bro.jpg

  • wraithguknub18_ESO
    wraithguknub18_ESO
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    So I fail for practicing to get my dps higher? Ok sure I see your wonderful logic in that. Thank you for that oh so constructive input.

    You keep working on your skillz....really please. It will help. Oh wait did you spend more than 8 hours doing that? Would that be a fail to?

    Can I have a hug now?
  • NotSo
    NotSo
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    ^^ wrong meme bro. Hope your animation cancelling is better than your meme game.
    vv same with post below me. Doesn't know his memes.
    Edited by NotSo on July 9, 2015 3:45PM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Pman85
    Pman85
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    NotSo wrote: »
    ^^ wrong meme bro. Meme game weak af.

    Your posting game is weak.. wrong meme? what are you smoking

    QoZunxgU0Z1i8.gif
    Edited by Pman85 on July 9, 2015 3:37PM
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • Merlin13KAGL
    Merlin13KAGL
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    MissBizz wrote: »
    MissBizz wrote: »
    Lava_Croft wrote: »
    MissBizz wrote: »
    MCMancub wrote: »
    Lava_Croft wrote: »
    Hello Skyrim players!

    ZOS has stated that animation cancelling is not in any way an exploit or cheat.

    Have fun in Skyrim!

    Hello, @Lava_Croft!

    ZOS has stated that it is a bug and they will be fixing them in the next major update.

    Have fun, @Lava_Croft!

    @MCMancub Could you please let me know where that was said/written? It's new to me and was just wondering.
    Same here! Anyone following ZOS statements will know that the only statements they made regarding animation cancelling is that it's not a bug, not an exploit and they like added layer of skill it brings to combat.

    Yes @Lava_Croft , I follow ZOS statements, BUT, they could have changed their minds, that's always possible. @Pman85 could you please link a source to where it was stated it is now considered a bug? I don't recall seeing anything new on it, so it'd be interesting for me to read/watch.
    If you created a game with a broken mechanic that you were unable to fix or prevent people from using, would you say it was intended or would you just kindly ask them not to do it knowing you couldn't enforce it? Get real. It's an exploit of the combat mechanics and we all know it. Stop pretending otherwise.

    @eventide03b14a_ESO they have it's a side-effect of the action combat, although not intended, was being embraced, and not an exploit, I'll go try and find the exact ESO Live episode now and link it for you. I'm not trying to argue or anything, I'm just genuinely curious as to when they changed their stance on it
    I genuinely believe they only begrudgingly accepted it because they couldn't fix it.


    I genuinely believe they intended it as a more interactive combat system. But hey as I said before agree to disagree
    It was intended to be able to cancel your current action in case you found yourself in a dire circumstance and the alternate action was more beneficial to your survival.

    Had they simply added the cancel to animation cancelling, none of this would be an issue.

    If it's about timing and fluidity, internal timers can be adjusted so things fire off faster. Hell, they already did that once in 1.6, didn't they? So it's not as if the overall effect (time-wise) can't be recreated or the overall damage boost (DPS wise) can't be recreated.

    The fact that visual indicators cease to be there while the action remains is BS and everyone knows it.

    I weave, but I also don't argue that it's anything less than an unforseen and unintended use of a game mechanic.

    100% not an exploit. Still 100% BS.

    If you're running on a decent system, with decent connection, you should be able to produce the same range of results as another individual. With the way it's currently setup, the people that aren't "doing it right" have no way to know how to do it better. No DPS test dummies, no system command to show you what your perfectly timed combination resulting DPS could be (built into ESO, not via Macro or third party).

    This is the ultimate problem that arises from it. People that don't know can't know.

    That is the part that lends itself to bias and unfair advantage.

    You get taught to block, to attack, to dodge, even to use potions and inventory. Nothing in game ever provides a way to show someone how to do or perfect this skill.

    You can't look at someone that hasn't learned to swim, throw them in the water and then say "Just figure it out. It's not like it's hard," and having them watch a youtube video 5 minutes prior won't be much help either.

    Want it taken out? Take it out.

    Want it left in? Leave it in, but provide a way to show people how to do it so it at least has the potential to be even across the board.

    Some people are bound to be better at various things than others. This is to be expected. But, for all of us that do use this mechanic, unintended though it may be, you obviously have difficulty imagining it any other way, right?

    How do think it's any different for those that can't seem to find that fine line?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dymence
    Dymence
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    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    As I said before if they take it out I wont come here whining about it. I will simply adjust my play style.

    it is what it is.

    Dont can I have a big group hug?
  • Kronosphere
    Kronosphere
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    Attack weaving is NOT a bug. ESO is NOT "any other MMO that needs a global cooldown dumbing down combat."

    plz tell me more about how you know more about their game mechanics and what is and isnt intended than the creators of it.

    global cooldowns is annoying but its a bit silly my light attack hits when cleary my sword has just twitched and not made contact. its damn right stupid actually.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • HeroOfNone
    HeroOfNone
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    Also, let me toss this in here
    Hey
    Do you plan to offer alternative skills or mechanics to folks poor at animation canceling as an alternative to the current meta that requires it be used in most challenging fights or pvp? – HeroOfNone
    Adding heavy attacks into your damage rotation is easier than light attacks. We have a number of ways to increase heavy attack damage such as the Dragonknight’s Molten Weapons, Sorcerer’s Bound Armaments and the Undaunted item sets.

    As it stands, attack weaving is a requirement for this game to do many end game hard mode fights and absolutely required for PVP. If you don't use it there are few roles and builds that you can do without it. This was set when ZOS determined the dame amounts for bosses and left us with very little mechanics to handle heavy attacking (like interuptin many heavy attacks and abilities in 1.5)

    Despite it being required, attack weaving is not widely known & not in the game's tutorials, so new players don't know about it and will have find out organicly, by watching youtube videos, or hearing from others. It's not surprising most think it's an exploit.

    And speaking of exploits, this also is commonly confused with macroing and lag switching in pvp, where folks will do a ton of abilities in under a second. Don't worry, there is no way to use attack weaving to get 2-3 wrecking blows off in less than a second. There are, unfortunately, things can do with lag to do those wrecking blows on their disconnected client, reconnect, and have them all hit at once. This is one area ZOS really needs to work on better checks in PVP.




    In my opinion, there several things wrong with animation canceling, mostlyon ZOS's part. It's implementation is poor, there are few alternatives, and it's not explained well. If we're going to remove it, that may be fine as long as they offer in other other things to better transition attacks. It seems a lot easier to keep things in this grey middle ground in terms of less work, but it does hurt the quality of the game not to address it in over a year
    Edited by HeroOfNone on July 9, 2015 3:47PM
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Tolmos
    Tolmos
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    Pman85 wrote: »
    NotSo wrote: »
    ^^ wrong meme bro. Meme game weak af.

    Your posting game is weak.. wrong meme? what are you smoking

    QoZunxgU0Z1i8.gif

    I have no clue which of you is right in terms of weaving but I will say...

    yea, wrong meme. lol
  • BuggeX
    BuggeX
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    Dymence wrote: »
    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.

    or to set up a macro, or even download a template from the macro wich is allready done by other :p
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    1570a49db4f539d86aafa01c76f779533276c9a5d432bce865994a3ee9f664e1.jpg
  • Skwor
    Skwor
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    Everytime this comes up the elephant in the rooom gets ignored. Truth is the large majority who take advantage of animation casting do so with keyboard and mouse macros from third party apps or hardware like logitec. It rarely is skill and more about who bothered to script the sequnce to thier mouse/keyboards buttons. This is obvious to anyone who seriously plays when a whole sequence of actions occur in les than 300 milliseconds, human fingers just can not move that fast.

    So keep on claiming skill when in truth it is a smaller percentage who actually are skillfull and do it manually, it is just an abused unintended mechanic for most who do it and they do not do it manually.
  • Tolmos
    Tolmos
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    For the animation cancelling/weaving, how about trying THIS logic on for size:

    ZOS knows about animation cancelling. They know about weaving. They have read the forum posts, they have probably played the game. They know exactly what's happening.

    Right now, at this moment, it is in the game. There has been no word that they intend to punish anyone for using it, and there would be such a large user base to punish it wouldn't be worth their time. So we can rule out retroactive punishments for using or "exploiting" this combat method (depending on your stance).

    This leaves 2 facts:

    A ) It's here. Tada. Love it or hate it, it is here and it is being used by many players. So you can either not use it, and be at a disadvantage, or learn to use it. No personal stance will change this current situation. It is here, and you either use it or not. Your choice. But chances are, your opponents WILL use it. So there's that...

    B ) What ZOS does next determines whether it was an exploit or not. Was it "intended?" I don't think any rational person believes that; it's a common MMO bug that gets patched later (Asheron's Call, anyone?). But do they intend to fix it, or incorporate it into their game? That is a question none of us know. But guess what? We'll find out. If it never gets fixed, then it's now an accepted part of the game and A) continues to apply forever. If they do fix it, then that's that; want it back all you want, it's gone for good.

    That's about it.

    tl;dr - It's here now, so use it or don't, but accept that others WILL be using it and your personal opinion on the matter won't change that. If ZOS patches it later, it obviously was considered a bug and the case is closed; learn to play without it. If ZOS never does anything about it, then learn to use it or accept that you won't be keeping up.
    Edited by Tolmos on July 9, 2015 3:57PM
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    Skwor wrote: »
    Everytime this comes up the elephant in the rooom gets ignored.

    man I know im fat but did you really need to call me an Elephant? Did my wife put you up to this?

    Guess im one of the weird ones that using my fingers. But I just weave attacks. I refuse to use macro's ...maybe Im stupid
  • Shunravi
    Shunravi
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    I don't care either way if this is 'fixed' or not, but in 1.6 they literally redesigned skills to synergy better with weaving. When they introduced grim focus they specifically mentioned its attack charge would work with animation canceling. Also, as above
    ZOS_JasonLeavey wrote: »
    Hey
    Do you plan to offer alternative skills or mechanics to folks poor at animation canceling as an alternative to the current meta that requires it be used in most challenging fights or pvp? – HeroOfNone
    Adding heavy attacks into your damage rotation is easier than light attacks. We have a number of ways to increase heavy attack damage such as the Dragonknight’s Molten Weapons, Sorcerer’s Bound Armaments and the Undaunted item sets.,

    To me that seems as if they are doing more than just saying 'it's ok' they are actively incorporating it into skill rotations.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Skwor
    Skwor
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    Dymence wrote: »
    Animation cancelling does absolutely nothing.

    Yes, you can cancel your animations by blocking and what not, but the ONLY thing this does, is make the animation invisible.

    It does in no way, shape, or form decrease the actual animation duration; it merely makes it invisible.

    Medium attack weaving is an integral part of the game when it comes to maximizing your dps output, and the key to this is learning the animation times to execute your rotation as fast as possible.
    You are wrong in the entirity, BOL can be nearly instant cast by canceling the animation. Canceling the animation does allow the skill to trigger sooner and the casting of another skill faster.
  • tengri
    tengri
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    Can I ask a honest question?

    Why do you all care if someone animation cancels? Does it affect you in some way?

    Or is this simply people trying to police other people because they feel they can?

    Of course it affects everyone... and greatly.

    What do you think happens in PvP if someone's cast/cancels twice as much on you than you do on him?
    And dont even start about "competitive PvE" (read: weeklys/leaderboards/rewards). No way in hell a group without heavily exploiting animation canceling can even start to think about making it into the forward ranks with that stupid system where dps is everything.

    The whole combat system is rotten to the bone allowing exploits like this and needs a complete redesign... which unfortunately we will never get. That ship has sailed years ago.
    But any baby steps on this front are highly welcomed and badly needed.
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