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"I'm Stuck" Fee

gatwinchester
gatwinchester
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I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.
  • DenMoria
    DenMoria
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    Why? Where are you stuck?

    Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of. :smiley:
  • Akavir_Sentinel
    Akavir_Sentinel
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    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
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  • Xendyn
    Xendyn
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    I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.

    If you're in the world, not an instanced delve or something you can pick someone in your guild roster or friends list and Fast Travel to them instead.
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  • gatwinchester
    gatwinchester
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    DenMoria wrote: »
    Why? Where are you stuck?

    Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of. :smiley:

    No. I'm not stuck. I've payed the fee twice. Both of which were due to glitches.
    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.

    So?
  • Psychobunni
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    DenMoria wrote: »
    Why? Where are you stuck?

    Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of. :smiley:


    From pc launch until at least two weeks ago, leaving the public dungeon Forgotten Crypts in Deshaan (at least on pc) ...I walk out the door to leave and get randomly dropped into the under layer or whatever it is.

    You can't learn your way out of unfixed bugs lol
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • lolo_01b16_ESO
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    If there wouldn't be a fee you could easiely use it to fast travel in pvp.
  • gatwinchester
    gatwinchester
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    If there wouldn't be a fee you could easiely use it to fast travel in pvp.

    To where? Your home base? As far as I know, you can't travel to any forts or keeps. Just to the Wayshrines. But I could be wrong.
    Edited by gatwinchester on July 8, 2015 11:36PM
  • lolo_01b16_ESO
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    Yes, you would only get to your home base, but there are situations when you want to get there fast (e.g. when yellows attack rayles while we defend kingscrest against reds, which happens quiet often lately).
  • Enodoc
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    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
    This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel. Back in PC beta, using the Stuck command killed you, which meant travel to the wayshrine was free, but you had to repair your gear instead; I'm not really sure which is the better system.
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  • Divinius
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    Enodoc wrote: »
    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
    This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel.
    The only time I've ever paid gold to fast travel was WHEN I was stuck. I actually agree with the OP, that the /stuck system using gold is rather stupid. There are other ways to prevent its abuse.

    In other games, the /stuck feature has a 30-second wait and a 2 hour cool-down. You hit the command, and you have to stand there for 30 seconds before it actually teleports you, and you can only use it once every 2 hours. It prevents abuse of the system, while not incurring any cost when it's actually needed.

    Sure, people will still use the system as a means of fast travel, but with limitations. And honestly, with the existing travel-to-player option, and the fact that wayshrine use is free if you walk the 10 feet to the nearest one first, I have to believe that people very rarely actually pay to fast-travel. It must be the least effective gold-sink in the whole game.
  • eliisra
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    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.

    Yet you can travel to guildies, group members and friends for free. So if you're in big guilds like myself, you never have to use the fast travel function. You can reach any location for free. You never have to do the boring walk out of empty delves, dungeons or quest hubs, after you killed the last boss. Don't think anyone besides possibly new players, uses fast travel and contributes to that gold sink.

    That's why having a cost tied to being involuntary stuck, seems a bit strange. I mean even if it was free, it wouldn't be any different than travelling to one of your "close" 490+ friends in a random trading guild lol.

    Would make more sense if it was free with a cooldown. Can get unstuck once per hour without paying or something like that. For sure 140 something gold hardly ruins anyone's economy, it's not a major problem (I rarely get stuck to begin with), but still feels a bit silly to pay for a bug or glitch.
  • Attorneyatlawl
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    I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.

    Yes. Otherwise people did, and would, use it as a free teleport and there would be no reason to have wayshrines at all ;).
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  • SahrotRein
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    I remember that there was a /stuck command. It would kill you and you could port to a nearest Wayshrine without any fee. But that was abused due to not having to pay for a teleport.

    Right now you can still use the option "Travel to Player", travel to your friends or guildmates which is for free. So as long as you have at least 1 friend or you are in a guild you can always travel to them in need to get out of place you're stuck at.
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  • Turelus
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    Was added in due to abuse from bots/players as a fast travel mechanic.

    I don't mind the gold cost, worse is the fact in Cyrodiil if you use it you can't use it again for an hour... that's kind of horrible if you're actually stuck. RIH Kingscrest Stairs Hole...
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  • Violynne
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    Interesting comments. I guess I'm just the type of player who saw the option for times being unstuck really meant it.

    I hug rocks and ledges constantly, and a few times, I've fallen down between rocks which wouldn't let me out regardless what I did to free myself. I just assumed this was what the Unstuck was for, and the fee being "Dummy, watch where you're going!".

    Of course, that fee did little to stop my habit. :pensive:

    As for the claim of preventing abuse, I don't know how this matters. Most gamers have tens of thousands of gold, so the dinky fee isn't going to prevent the abuse, unless the fee is based on a percentage of the gold you're carrying (and make me thankful I bank at every 5k)?

    I don't see the Unstuck fee being any different than the wayshrine teleport fee when not at a wayshrine.
  • DecayedZombies
    DecayedZombies
    Soul Shriven
    I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.

    this prevent people from becoming lazy gamers and over using the Im Stuck option
    Redgaurd Two Handed Warrior ESO Plus Subscriber
  • gatwinchester
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    I really don't see the issue with people using it to fast travel. So what if they spend 30 less seconds running to a Wayshrine?
  • Merlin13KAGL
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    The way it's done in most games, first one should simply relocate you forward a certain number of feet/meters.

    This allows correction for environmental glitches, etc. It could literally be a small amount and have a cooldown to prevent abuse/fast travel. Obviously checks for keep walls, and doors, etc would take place, but these would hardly be server intensive.

    If you used it immediately a second time within so many seconds, then the pay to wayshrine option should appear.

    Personally, I'd be content to pay for the 2 m warp proposed above.

    Got knocked back into a wall in a delve the other day. An NPC actually stood their and stared stupidly at me for about 5 minutes, unable to determine how to attack...

    Nothing more irritating than seeing everything inches from you, but being locked on the other side of an invisible barrier.
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  • Metal10957
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    It should not cost, they should put an hour timer on it... that way it cannot be abused.
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  • jeanbulinckxub17_ESO
    Metal10957 wrote: »
    It should not cost, they should put an hour timer on it... that way it cannot be abused.

    It already have a timer limit. Even paying you cannot use it in fast sucession. I agree with the fee to limit abuse.
  • DenMoria
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    DenMoria wrote: »
    Why? Where are you stuck?

    Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of. :smiley:


    From pc launch until at least two weeks ago, leaving the public dungeon Forgotten Crypts in Deshaan (at least on pc) ...I walk out the door to leave and get randomly dropped into the under layer or whatever it is.

    You can't learn your way out of unfixed bugs lol
    That'll learn ya! You'll make a skinny character next time. This one is obviously so heavy they fall right through the coding!
  • mrskinskull
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    I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.

    A buddy glitches into the ground and couldn't teleport out because a nearby enemy also glitches into the floor. Couldn't leave combat. We couldn't kill the enemy. And he didn't have the money anyway. Hmmmm.
  • dodgehopper_ESO
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    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.

    Fair enough, but it gets infuriating when you're in Cyrodiil and you get stuck in the keep stairs for the tenth time of the week because the game can't handle climbing stairs properly, and sticks in your boots halfway in. It can be infuriating that just travelling to a wayshrine up until very recently meant a 50/50 prospect whether I was going to fall through the map and end up stuck somewhere. I understand the OP's complaints because I've been through it, a lot. The game locks you down in areas it should not, areas which are meant for high traffic and use. Being punished repetitively for the Devs mistakes is not cool.
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  • Psychobunni
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    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.

    Fair enough, but it gets infuriating when you're in Cyrodiil and you get stuck in the keep stairs for the tenth time of the week because the game can't handle climbing stairs properly, and sticks in your boots halfway in. It can be infuriating that just travelling to a wayshrine up until very recently meant a 50/50 prospect whether I was going to fall through the map and end up stuck somewhere. I understand the OP's complaints because I've been through it, a lot. The game locks you down in areas it should not, areas which are meant for high traffic and use. Being punished repetitively for the Devs mistakes is not cool.


    Cyrodiil...where for every 10 minutes of fighting you do, you spend 50 minutes just getting to locations :D
    Edited by Psychobunni on July 9, 2015 11:52PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • ThePonzzz
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    Metal10957 wrote: »
    It should not cost, they should put an hour timer on it... that way it cannot be abused.

    Agreed. Hour timer, if you need it a second time, then make it cost gold. As for people saying learn to not get stuck in area, there are places throughout the game that you get trapped in walls or under floors a lot. Those sort of things are unavoidable.
  • arena25
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    Enodoc wrote: »
    If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
    This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel. Back in PC beta, using the Stuck command killed you, which meant travel to the wayshrine was free, but you had to repair your gear instead; I'm not really sure which is the better system.

    I think a flat rate system where you paid a fee to fast travel is better, because dying then repairing sometimes costs more than a flat 50 gold fee.

    I don't think ZOS should remove the fee, HOWEVER, please do all of us a favor and report glitch/bug/whatever to ZOS via an in-game bug report. Yeah, sucks when you're a victim of glitch, but reporting it should save everyone time and money.
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  • ADarklore
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    I can only see this being a problem for players who do not have any Guildmates or friends online... but if you do, all you have to do is go to the map, then to Players, and click on ANY of the locations in your alliance... BOOM, you're instantly taken to the Wayshrine near the closest Guildmate... from there, you can use the Wayshrine to transit to any other Wayshrine... and all of this is for FREE; the only time I pay is when I'm feeling too lazy to use the roundabout method.
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