gatwinchester wrote: »I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.
Why? Where are you stuck?
Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of.
Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
Why? Where are you stuck?
Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of.
lolo_01b16_ESO wrote: »If there wouldn't be a fee you could easiely use it to fast travel in pvp.
This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel. Back in PC beta, using the Stuck command killed you, which meant travel to the wayshrine was free, but you had to repair your gear instead; I'm not really sure which is the better system.Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
The only time I've ever paid gold to fast travel was WHEN I was stuck. I actually agree with the OP, that the /stuck system using gold is rather stupid. There are other ways to prevent its abuse.This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel.Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
gatwinchester wrote: »I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.
gatwinchester wrote: »I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.
Metal10957 wrote: »It should not cost, they should put an hour timer on it... that way it cannot be abused.
That'll learn ya! You'll make a skinny character next time. This one is obviously so heavy they fall right through the coding!Psychobunni wrote: »Why? Where are you stuck?
Actually it'll teach you to be more careful where you go if you have to pay 50+ coins to warp to the nearest waypoint every time you get yourself in a situation you can't get out of.
From pc launch until at least two weeks ago, leaving the public dungeon Forgotten Crypts in Deshaan (at least on pc) ...I walk out the door to leave and get randomly dropped into the under layer or whatever it is.
You can't learn your way out of unfixed bugs lol
gatwinchester wrote: »I know the gold is nothing. But should we really have to pay a fee to become unstuck? It seems unnecessary.
Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
dodgehopper_ESO wrote: »Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.
Fair enough, but it gets infuriating when you're in Cyrodiil and you get stuck in the keep stairs for the tenth time of the week because the game can't handle climbing stairs properly, and sticks in your boots halfway in. It can be infuriating that just travelling to a wayshrine up until very recently meant a 50/50 prospect whether I was going to fall through the map and end up stuck somewhere. I understand the OP's complaints because I've been through it, a lot. The game locks you down in areas it should not, areas which are meant for high traffic and use. Being punished repetitively for the Devs mistakes is not cool.
Metal10957 wrote: »It should not cost, they should put an hour timer on it... that way it cannot be abused.
This is the reason. As with many MMOs, ESO has a paid fast travel system as a gold sink (although it's free if you are travelling directly from a wayshrine). If getting unstuck was free, players would just use that instead of the fast travel system, so getting unstuck costs exactly the same amount of gold as fast travel. Back in PC beta, using the Stuck command killed you, which meant travel to the wayshrine was free, but you had to repair your gear instead; I'm not really sure which is the better system.Akavir_Sentinel wrote: »If there wasn't a fee associated with it, then players would abuse it to fast travel out of delves and other areas, even if they aren't stuck.