Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
AlienDiplomat wrote: »The "fake" global cooldown experiment has gotten progressively worse with each post-1.6 patch to the point it is really starting to mess with combat continuity, particularly with certain skills.
Many times I will do a medium attack woven into Elemental Ring for example, only to have this weird and totally unnecessary mechanic lock me into a full heavy attack. I literally lose control of my character for the nearly 3 seconds it takes to fully charge a heavy attack and fire it off, after which the Elemental Ring never actually fires.
In these scenarios I have completely let go of the mouse. I can't use any other abilities or stop the animation in any way. This while my latency never went above 116. Frequently, even when not locked into a full cast and doing a successful "medium" (partially charged heavy) attack, weaving into Impulse will simply not fire the ability at all.
Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
I dislike animation cancelling because of what it is by definition: the intentional breaking up of the actions your character would execute to achieve the desired effect (like actually swinging their sword to hit something) so as to artificially maximise an out-of-character metric (because dps numbers are obviously very immersive [edit: and I only use immersion as point of interest because the previous poster did]).
AlienDiplomat wrote: »Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
I dislike animation cancelling because of what it is by definition: the intentional breaking up of the actions your character would execute to achieve the desired effect (like actually swinging their sword to hit something) so as to artificially maximise an out-of-character metric (because dps numbers are obviously very immersive [edit: and I only use immersion as point of interest because the previous poster did]).
Or maybe my character isn't a cookie cutter of every other gumby character out there and doesn't require a full 3 seconds to perform a simple attack.
To me it is MORE in-character, as it is a way my own practice and skill directly translated into the perception of my player's skill in-game. There is nothing unrealistic about taking less time to transition between shooting a fireball from my staff and casting a fire ability.
I went from wizard staff-casting in one hand to spell casting in the other faster than someone apprentice casting with their staff in both hands waiting for that fireball to materialize before they even think about a spell.
That to me equates to RP character progression through the age old method of PRACTICE, not a broken mechanic.
Obviously there needs to be a line to prevent people with macros firing off 50 spells per second like some sort of MAgitech machinegun, but they DON'T need to dumb down combat with some anti-skill global cooldown gimmick.
Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
wraithguknub18_ESO wrote: »Zos does not want player skill. They want everyone equal to stop the whining and crying.
I have no problem with it. It was originally said by ZoS that animation cancelling was a designed mechanic in the game so IMO QQ if you cant do it.
Or dare I say it...PRACTICE...I spent 8 hours one day just practicing.
Oh I forgot we live in the "I want it now with no effort" age.
wraithguknub18_ESO wrote: »Zos does not want player skill. They want everyone equal to stop the whining and crying.
I have no problem with it. It was originally said by ZoS that animation cancelling was a designed mechanic in the game so IMO QQ if you cant do it.
Or dare I say it...PRACTICE...I spent 8 hours one day just practicing.
Oh I forgot we live in the "I want it now with no effort" age.
wraithguknub18_ESO wrote: »Zos does not want player skill. They want everyone equal to stop the whining and crying.
I have no problem with it. It was originally said by ZoS that animation cancelling was a designed mechanic in the game so IMO QQ if you cant do it.
Or dare I say it...PRACTICE...I spent 8 hours one day just practicing.
Oh I forgot we live in the "I want it now with no effort" age.
Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Hello, @Lava_Croft!
ZOS has stated that it is a bug and they will be fixing them in the next major update.
Have fun, @Lava_Croft!
Aett_Thorn wrote: »Are you really talking about weaving, or animation canceling? Weaving is just using light/medium attacks in between abilities. I haven't noticed any difference in my ability to do this.
If you're talking about animation cancelling, then I, for one, am glad that this is going away. It was kind of stupid that you could do this anyways. If this has been affected (which again this is the first I'd have heard it), then the Devs will just need to adjust some difficulty in the content to account for the lower DPS.
Why dont you like animation cancelling?
I like it because it feels like a player skill, something I can learn and get good at which makes the game feel more immersive. As oppose to mashing skill buttons xD
Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Hello, @Lava_Croft!
ZOS has stated that it is a bug and they will be fixing them in the next major update.
Have fun, @Lava_Croft!

Same here! Anyone following ZOS statements will know that the only statements they made regarding animation cancelling is that it's not a bug, not an exploit and they like added layer of skill it brings to combat.Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Hello, @Lava_Croft!
ZOS has stated that it is a bug and they will be fixing them in the next major update.
Have fun, @Lava_Croft!
@MCMancub Could you please let me know where that was said/written? It's new to me and was just wondering.
You're in the minority here. Yes you are exploiting. The rest of us shouldn't have to in order to be competitive. It's an idiotic mechanic that I hope gets fixed.wraithguknub18_ESO wrote: »Zos does not want player skill. They want everyone equal to stop the whining and crying.
I have no problem with it. It was originally said by ZoS that animation cancelling was a designed mechanic in the game so IMO QQ if you cant do it.
Or dare I say it...PRACTICE...I spent 8 hours one day just practicing.
Oh I forgot we live in the "I want it now with no effort" age.
Lava_Croft wrote: »Same here! Anyone following ZOS statements will know that the only statements they made regarding animation cancelling is that it's not a bug, not an exploit and they like added layer of skill it brings to combat.Lava_Croft wrote: »Hello Skyrim players!
ZOS has stated that animation cancelling is not in any way an exploit or cheat.
Have fun in Skyrim!
Hello, @Lava_Croft!
ZOS has stated that it is a bug and they will be fixing them in the next major update.
Have fun, @Lava_Croft!
@MCMancub Could you please let me know where that was said/written? It's new to me and was just wondering.