Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

@ZOS please fix shields with next patch coming

  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    Let's nerf shields untill they are completely useless.

    Later on ZOS will wonder why sorcs have become totally useless. Oh wait, it's because you nerfed shields into oblivion.

    Nothing will change, with damage being reduced 50% also, it means shields will take the exact amount of time to take down as they do now.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Folks.... damage in pvp is already reduced by 20%, damage shields by 15%

    20%>50%= 30%
    15%>50= 35%

    So yes, damage shields are 5% worse. Which is quite much
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • k2blader
    k2blader
    ✭✭✭✭✭
    Dracane wrote: »
    Folks.... damage in pvp is already reduced by 20%, damage shields by 15%

    20%>50%= 30%
    15%>50= 35%

    So yes, damage shields are 5% worse. Which is quite much

    Forgive me but what are ya talkin' 'bout. I don't care so much about what %s are currently. What matters is how they are changing from current in the next major update. What I've read so far is 50%.

    Disabling the grass may improve performance.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Any nerf to shield stacking on top of the BE nerf would make sorcs unviable for pvp in update 7.

    Yes, shields protect the caster from dots but you forgot to mention that shields have 0 mitigation. If you apply dots on shields they should have some form of mitigation. Either derrived from the max magicka or the armor/spell resist of the caster. Either way such a change would greatly benefit DKs because they have 8 diffent dots, along with reflective scales, the perfect counter to sorcs cfrags.

    Shield stacking isnt as easy as you might think, if you get CCed without the full shield up you're done if you dont break-free and recast it within 1-2 seconds. Besides that you need to keep track of the attacks that hit you because there is not separation between magical and physical shields in the UI. Sometimes you think you have a shield up but the 20k snipe ignores the harness magicka shield completly.

    Also, unlike other classes sorcs dont have any self-heal or way to mitigate damage. With 8-9k shields sorcs will get melted by anyone with a decent burst. Even my 14k hardened ward is gone with 2x ambush, so what other way is there for sorcs to mitigate damage? The resist from lightning form and bound armor are a joke, it comes down to 2% damage reduction or something.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    k2blader wrote: »
    Dracane wrote: »
    Folks.... damage in pvp is already reduced by 20%, damage shields by 15%

    20%>50%= 30%
    15%>50= 35%

    So yes, damage shields are 5% worse. Which is quite much

    Forgive me but what are ya talkin' 'bout. I don't care so much about what %s are currently. What matters is how they are changing from current in the next major update. What I've read so far is 50%.

    Pointless.... just read again what I wrote.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Any nerf to shield stacking on top of the BE nerf would make sorcs unviable for pvp in update 7.

    Yes, shields protect the caster from dots but you forgot to mention that shields have 0 mitigation. If you apply dots on shields they should have some form of mitigation. Either derrived from the max magicka or the armor/spell resist of the caster. Either way such a change would greatly benefit DKs because they have 8 diffent dots, along with reflective scales, the perfect counter to sorcs cfrags.

    Shield stacking isnt as easy as you might think, if you get CCed without the full shield up you're done if you dont break-free and recast it within 1-2 seconds. Besides that you need to keep track of the attacks that hit you because there is not separation between magical and physical shields in the UI. Sometimes you think you have a shield up but the 20k snipe ignores the harness magicka shield completly.

    Also, unlike other classes sorcs dont have any self-heal or way to mitigate damage. With 8-9k shields sorcs will get melted by anyone with a decent burst. Even my 14k hardened ward is gone with 2x ambush, so what other way is there for sorcs to mitigate damage? The resist from lightning form and bound armor are a joke, it comes down to 2% damage reduction or something.

    Yea I totally agree. It's really really easy to deal with Shield stacking Sorcs. You only need to time it. 1 cc is usually enough to finish them. Also, even the best Sorcerer WILL forget to stack shields, when you give him the opportunity to go full offense.

    They WILL forget their shields and then bam. So a good way is to pretend to be defensive and let them feel like they could burst you down (which they can't) and then it only takes 1 cc and 1 hit and it's over. I know, that most Sorcs are specced for sustain instead of damage. So Sorc damage is easy to manage. But that's another topic...

    Shields actually deserve a buff in my opinon :D haha. But let's wait for the patchnotes. There is enough time to make QQ threads when PTS starts
    Edited by Dracane on July 7, 2015 10:41PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • k2blader
    k2blader
    ✭✭✭✭✭
    Dracane wrote: »
    k2blader wrote: »
    Dracane wrote: »
    Folks.... damage in pvp is already reduced by 20%, damage shields by 15%

    20%>50%= 30%
    15%>50= 35%

    So yes, damage shields are 5% worse. Which is quite much

    Forgive me but what are ya talkin' 'bout. I don't care so much about what %s are currently. What matters is how they are changing from current in the next major update. What I've read so far is 50%.

    Pointless.... just read again what I wrote.

    Nah, I'll just go with the 50% I read unless I see some Zeni quotage somewhere.


    Disabling the grass may improve performance.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    k2blader wrote: »
    Dracane wrote: »
    k2blader wrote: »
    Dracane wrote: »
    Folks.... damage in pvp is already reduced by 20%, damage shields by 15%

    20%>50%= 30%
    15%>50= 35%

    So yes, damage shields are 5% worse. Which is quite much

    Forgive me but what are ya talkin' 'bout. I don't care so much about what %s are currently. What matters is how they are changing from current in the next major update. What I've read so far is 50%.

    Pointless.... just read again what I wrote.

    Nah, I'll just go with the 50% I read unless I see some Zeni quotage somewhere.


    Honey, The total Pvp Buff will be 50% less damage, 50% less healing and 50% weaker damage shields.
    At the moment, it's 20% less damage, (Don't know how much less healing) and 15% weaker damage shields.

    They will simply increase them to 50%, not add another 50% to it. it's so simple...
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ryuho
    Ryuho
    ✭✭✭✭
    Any nerf to shield stacking on top of the BE nerf would make sorcs unviable for pvp in update 7.

    Yes, shields protect the caster from dots but you forgot to mention that shields have 0 mitigation. If you apply dots on shields they should have some form of mitigation. Either derrived from the max magicka or the armor/spell resist of the caster. Either way such a change would greatly benefit DKs because they have 8 diffent dots, along with reflective scales, the perfect counter to sorcs cfrags.

    Shield stacking isnt as easy as you might think, if you get CCed without the full shield up you're done if you dont break-free and recast it within 1-2 seconds. Besides that you need to keep track of the attacks that hit you because there is not separation between magical and physical shields in the UI. Sometimes you think you have a shield up but the 20k snipe ignores the harness magicka shield completly.

    Also, unlike other classes sorcs dont have any self-heal or way to mitigate damage. With 8-9k shields sorcs will get melted by anyone with a decent burst. Even my 14k hardened ward is gone with 2x ambush, so what other way is there for sorcs to mitigate damage? The resist from lightning form and bound armor are a joke, it comes down to 2% damage reduction or something.

    Sorry but 100% protection from dots is kinda broken.. Dots should slowly reduce remaining shield amount.. Lets say u have 14k shield.. U are geting hit by 3k destro reach ur shield is 11k now .. And where's the dot effect?? Nowhere cause I am shielded like a god.. Should be 11k and further reduce from dot effect which will be lets say 700 - 1k dmg per 1s for 5s like in skill description.. Any shield prevents dot builds to be effective which is ...

    @Septimus_Magna And now please tell me why entropy works kinda diffrent than other dotlike skills? Entropy slowly reduce shield amount like dot supposed to work on shields imo, so why other dots dont work like it? I don't get it seriously..

    And please stop crying fellow sorcerers, this topic is about shields not about omg I am sorcerer stop nerfing my shield.. Sorc shield next patch will be strong as it is now..

    But dot issue, or not leting certain skills to stun/knock trough shield is really broken..
    Edited by Ryuho on July 7, 2015 11:02PM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • smacx250
    smacx250
    ✭✭✭✭✭
    The battle spirit buff says that it decreases "damage taken". Is that a form of mitigation, like armor? I guess I'm asking as it seems that the going opinion is that it reduces damage before being applied to a damage shield, but it isn't clear to me one way or the other (the "other" being reduction only of damage to health).
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Buff sorcs, buff shieldstacking and buff bolt escape , only thing these forumsorcs ever would agree with :trollface:
    EU | PC
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Master_Kas wrote: »
    Buff sorcs, buff shieldstacking and buff bolt escape:

    Kas 4 President

    Wait what ?
    Master_Kas wrote: »
    only thing these forumsorcs ever would agree with :trollface:

    Permaban from the forums ! Slay the troll ZoS !
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • R0M2K
    R0M2K
    ✭✭✭✭
    Pum
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    How about to make dots not stacking then? Hmm? If im not wrong, on last ESO live Eric Wrobel said that shield stacking is WAI mechanic and stays where it is, deal with it. If it goes for some soft CCs not going through shields. Should be fixed. DoTs? If we think about it, how do you want to set on flames some energy field? Or poison it? Use some heavy attacks pls... Bow heavy attack without critical can hit like 9-10k. Is it really so hard to combine it with skill rotation?

    Oh and ive forgot... The most funny part of this thread is that few minutes ago in topic about cloak cost increase ive seen NBs screaming "no more nerfs!", but here its ok to call for nerfs?
    Edited by Mayrael on July 8, 2015 9:04AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Nallenil
    Nallenil
    ✭✭✭
    Then bye bye bolt spam. It's kill or be killed for Sorcerers now. With less shield... Hahaha :-))
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Simplay Fix, there should be a Skill in Ally Tree wich purge down all Buffs from the target.

    Problem solved.

    Both Purges (in matter they will think on adding it) should make a debuff for 3-5 secs in wich you cant get purged a other time.

    * If i purge my Grp from the fire Ballista, all get a debuff for X Secs and cant get purged a other time.
    * If i purge a enemy he get a buff and cant get purged a other time for X secs
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    Any nerf to shield stacking on top of the BE nerf would make sorcs unviable for pvp in update 7.

    Yes, shields protect the caster from dots but you forgot to mention that shields have 0 mitigation. If you apply dots on shields they should have some form of mitigation. Either derrived from the max magicka or the armor/spell resist of the caster. Either way such a change would greatly benefit DKs because they have 8 diffent dots, along with reflective scales, the perfect counter to sorcs cfrags.

    Shield stacking isnt as easy as you might think, if you get CCed without the full shield up you're done if you dont break-free and recast it within 1-2 seconds. Besides that you need to keep track of the attacks that hit you because there is not separation between magical and physical shields in the UI. Sometimes you think you have a shield up but the 20k snipe ignores the harness magicka shield completly.

    Also, unlike other classes sorcs dont have any self-heal or way to mitigate damage. With 8-9k shields sorcs will get melted by anyone with a decent burst. Even my 14k hardened ward is gone with 2x ambush, so what other way is there for sorcs to mitigate damage? The resist from lightning form and bound armor are a joke, it comes down to 2% damage reduction or something.

    Yea I totally agree. It's really really easy to deal with Shield stacking Sorcs. You only need to time it. 1 cc is usually enough to finish them. Also, even the best Sorcerer WILL forget to stack shields, when you give him the opportunity to go full offense.

    They WILL forget their shields and then bam. So a good way is to pretend to be defensive and let them feel like they could burst you down (which they can't) and then it only takes 1 cc and 1 hit and it's over. I know, that most Sorcs are specced for sustain instead of damage. So Sorc damage is easy to manage. But that's another topic...

    Shields actually deserve a buff in my opinon :D haha. But let's wait for the patchnotes. There is enough time to make QQ threads when PTS starts

    Thats why I play with hardened ward on my offensive bar, most sorcs have all shields on their defensive bar.

    I specced for total spell damage on my small scale build, 3.1k spell damage is quite fun to play with but very hard to sustain. For group play I have a more balanced build, a full magicka regen build is very boring imo.
    Edited by Septimus_Magna on July 8, 2015 9:22AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Ryuho
    Ryuho
    ✭✭✭✭
    BuggeX wrote: »
    Simplay Fix, there should be a Skill in Ally Tree wich purge down all Buffs from the target.

    Problem solved.

    Both Purges (in matter they will think on adding it) should make a debuff for 3-5 secs in wich you cant get purged a other time.

    * If i purge my Grp from the fire Ballista, all get a debuff for X Secs and cant get purged a other time.
    * If i purge a enemy he get a buff and cant get purged a other time for X secs

    Great idea @BuggeX
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • R0M2K
    R0M2K
    ✭✭✭✭
    I want to stack dodge chance, like 60%.

    I want to regenerate stamina when running or moving shealthed.

    Edited by R0M2K on July 8, 2015 10:47AM
  • Merlight
    Merlight
    ✭✭✭✭✭
    Ryuho wrote: »
    @Dracane I dont want to make dots go trough shields, but slowly drain them like entropy, imo its supposed to be like that, now u use dotlike skill and dots arent applied only initial dmg which are like 3k - worth to use 3k dmg skill like destro reach on dampened guy?? tell me?? u hit him with 3k destro reach and his shield is 9k, should slowly be drained by dot effect from destro reach, but ofc dot effect isnt applied... isn't that kinda broken?

    IMO it kinda makes sense. Entropy is a ticking spell, it hits several times. DoT from destro staff, on the other hand, is a debuff. So the question is: should magical shields be flammable?

    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Merlight wrote: »
    Ryuho wrote: »
    @Dracane I dont want to make dots go trough shields, but slowly drain them like entropy, imo its supposed to be like that, now u use dotlike skill and dots arent applied only initial dmg which are like 3k - worth to use 3k dmg skill like destro reach on dampened guy?? tell me?? u hit him with 3k destro reach and his shield is 9k, should slowly be drained by dot effect from destro reach, but ofc dot effect isnt applied... isn't that kinda broken?

    IMO it kinda makes sense. Entropy is a ticking spell, it hits several times. DoT from destro staff, on the other hand, is a debuff. So the question is: should magical shields be flammable?

    No, they shouldn't. You can't burn an energy field in my opinion. Shields would be waaaay to weak if DoTs would apply to them.

    The only thing I would like to see, is elemental drain procing on shields. Then I would take it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • vichoi
    vichoi
    ✭✭✭
    Here is the reason they cannot stop shield stacking:

    All classes can use healing ward, and sorc use hardern ward, Templar and DK use healing, NB use cloak, that's how the game works now. ( on top of that sorc have BE, NB can roll, DK Templar can reflect)

    If you don't allow sorc use hardern ward and healing ward together, then they have to make Templar and DK cannot heal when they have healing ward up, also NB cannot cloak with healing wards up to be fair, or you just take away one of sorc's survival skill.

    If you can't out damage sorc's ward, that's the same as you can't out damage templar's healing.
    Sorc's weakness on their stamina bar, empty it and you can kill them easily. In PVP you need to learn each build's weakness to win the fight.

    enjoy the game
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    vichoi wrote: »
    Here is the reason they cannot stop shield stacking:

    All classes can use healing ward, and sorc use hardern ward, Templar and DK use healing, NB use cloak, that's how the game works now. ( on top of that sorc have BE, NB can roll, DK Templar can reflect)

    If you don't allow sorc use hardern ward and healing ward together, then they have to make Templar and DK cannot heal when they have healing ward up, also NB cannot cloak with healing wards up to be fair, or you just take away one of sorc's survival skill.

    If you can't out damage sorc's ward, that's the same as you can't out damage templar's healing.
    Sorc's weakness on their stamina bar, empty it and you can kill them easily. In PVP you need to learn each build's weakness to win the fight.

    enjoy the game

    Reckt! :D
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • R0M2K
    R0M2K
    ✭✭✭✭
    Lol, makes perfect sense to throw ligthings from the tip of a wood staff, but to have a shield burn or bleed or poisoned doesnt? Its MAGIC, logic does not belong in here.

    Better if you just plain said: "i dont want my re-casteable-3-shyny-layer-shields-of-OPness to take damage".


    Ha

    Haha
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Dracane wrote: »
    I think, shields are actually pretty fine and shield stacking is necessary, or it would be useless. Stacking Harness Magicka+ Class shield is perfectly valid. But healing ward on top is too much.

    But nerfing healing ward, would make it weaker for those who use it for what it's supposed to be used and this would be sad. But they've announced a damage shield bonus damage set. So maybe you folks want to wait for it and see how it works. I'm sure, everyone will be using it.


    I don't think the mechanic of Healing Ward was aimed at being a self heal, from the tooltip description that is.

    http://www.esohead.com/skills/40126-healing-ward

    It states the ally with the lowest health!

    I know whenever I needed the ward (when running with a group) I never got it, when casting!

  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Let's nerf shields untill they are completely useless.

    Later on ZOS will wonder why sorcs have become totally useless. Oh wait, it's because you nerfed shields into oblivion.

    A bit like DK's and Templars then LOL ;)
  • k2blader
    k2blader
    ✭✭✭✭✭
    SC0TY999 wrote: »

    I don't think the mechanic of Healing Ward was aimed at being a self heal, from the tooltip description that is.

    http://www.esohead.com/skills/40126-healing-ward

    It states the ally with the lowest health!

    I know whenever I needed the ward (when running with a group) I never got it, when casting!

    Good point. I think people forget that or maybe are ignorant of it if they don't use that morph.

    People also don't seem to understand many/most PvP sorcs run a resto staff only for healing ward-- to dedicate one of two available weapon slots for that is no small sacrifice, especially when as mentioned before the heals fall on nearby people half the time, not on the sorc.

    So sorcs using healing ward doesn't even come close to being a problem.
    Disabling the grass may improve performance.
  • IWannaBeATiger
    IWannaBeATiger
    ✭✭✭
    @Mayrael I don't play much pvp but isn't cloak kinda useless except to run away? If I use any DoT abilities my cloak doesn't work unless I wait till the DoT is done. Only VR4 but the only time I use it is when I want to avoid a fight in a delve or public dungeon.
    Edited by IWannaBeATiger on July 9, 2015 12:52PM
  • Jahosefat
    Jahosefat
    ✭✭✭✭
    How about they gut one sorc meta at a time, mkay?
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Ryuho
    Ryuho
    ✭✭✭✭
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS please enlight us why entropy works on shields - drains shield value slowly with its overtime effect - and other dots don't work like that?? Was that intended?
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
Sign In or Register to comment.