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New Strongest Class Predictions

  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    Nightblade
    JDar wrote: »
    NPK Daniel wrote: »
    I need you back in my life Jean Luc; not the same without you hommie!

    Maybe someday, at least for now im enjoying Ark with some of the players from almost every hardcore PvP guild in ESO currently.

    What? Is that where everyone went?

    In total id guess about 60ish of the daily PvPers left for that game, i dont have an exact number since were still trying to get all of them to get into the same server currently, but theres already 20 or so ex GoS and hijinx here with us already =)

    Alacrity and Decible still needs to come on in with us!

    Still enjoying the Forum PvP here and Popcorn while watching the ESO dev team at work.
    Edited by FireCowCommando on July 7, 2015 5:52PM
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Nightblade
    reften wrote: »
    Bashev wrote: »
    reften wrote: »
    90% of these votes are based off of ganking...
    And you voted for DK because you couldn't kill it for 3 seconds with your gank build?

    Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.

    Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
    I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.

    Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.

    People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible

    Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.

    In many cases even today it is better for a heavy armor user to use a roll dodge. A roll dodge provides a window of absorbing all damage and your regen is fully active while dodging plus you can animation cancel an ability with it.

    This patch will just force tanks to utilize other defensive options other than just block. Block and Roll dodge unlike Cloak and Bolt escape or damage shields have one major advantage in that they don't require an ability slot. When I see DKs that only utilize block or NBs that only utilize dodge roll they're usually just bad one-dimensional players.

    My NB is running double magelight or cloak, and evasion, shade and retreating maneuvers and fear in addition to using dodge roll. There are several offensive abilities I'd love to have room to use but dead players kill no one. People will just need to become more rounded on defensive abilities and learn how to adapt unless they're planning on hiding behind a zerg ball all day.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TheBull
    TheBull
    ✭✭✭✭✭
    Sorc
    Chesimac wrote: »
    As far as we know, nightblades look the best coming into the update. Sap Tanks will be the ones you see tanking 10+ in pvp and it would not be surprising to start seeing sap tanks as the main tanks for leaderboard vdsa and trial groups. Stamina nightblade will still be the strongest stamina build in pvp, and the most common build in pvp will probably be a proxy-bats magicka nightblade

    Sap tanks no longer exist because magicka tanks don't have the stam. This will not change and may get worse.
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Nightblade
    Ezareth wrote: »
    reften wrote: »
    Bashev wrote: »
    reften wrote: »
    90% of these votes are based off of ganking...
    And you voted for DK because you couldn't kill it for 3 seconds with your gank build?

    Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.

    Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
    I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.

    Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.

    People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible

    Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.

    In many cases even today it is better for a heavy armor user to use a roll dodge. A roll dodge provides a window of absorbing all damage and your regen is fully active while dodging plus you can animation cancel an ability with it.

    This patch will just force tanks to utilize other defensive options other than just block. Block and Roll dodge unlike Cloak and Bolt escape or damage shields have one major advantage in that they don't require an ability slot. When I see DKs that only utilize block or NBs that only utilize dodge roll they're usually just bad one-dimensional players.

    My NB is running double magelight or cloak, and evasion, shade and retreating maneuvers and fear in addition to using dodge roll. There are several offensive abilities I'd love to have room to use but dead players kill no one. People will just need to become more rounded on defensive abilities and learn how to adapt unless they're planning on hiding behind a zerg ball all day.

    I understand all of this, but I was just saying that it wont be as simple as "popping a stamina potion" or increasing stamina regen. I was pointing out that removing stamina regeneration completely is a much harsher nerf than simply increasing cost.
    Edited by vortexman11 on July 7, 2015 7:22PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Nightblade
    Ezareth wrote: »
    reften wrote: »
    Bashev wrote: »
    reften wrote: »
    90% of these votes are based off of ganking...
    And you voted for DK because you couldn't kill it for 3 seconds with your gank build?

    Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.

    Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
    I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.

    Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.

    People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible

    Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.

    In many cases even today it is better for a heavy armor user to use a roll dodge. A roll dodge provides a window of absorbing all damage and your regen is fully active while dodging plus you can animation cancel an ability with it.

    This patch will just force tanks to utilize other defensive options other than just block. Block and Roll dodge unlike Cloak and Bolt escape or damage shields have one major advantage in that they don't require an ability slot. When I see DKs that only utilize block or NBs that only utilize dodge roll they're usually just bad one-dimensional players.

    My NB is running double magelight or cloak, and evasion, shade and retreating maneuvers and fear in addition to using dodge roll. There are several offensive abilities I'd love to have room to use but dead players kill no one. People will just need to become more rounded on defensive abilities and learn how to adapt unless they're planning on hiding behind a zerg ball all day.

    I understand all of this, but I was just saying that it wont be as simple as "popping a stamina potion" or increasing stamina regen. I was pointing out that removing stamina regeneration completely is a much harsher nerf than simply increasing cost.

    Yes it is a heavy handed approach for sure. On the block side I don't necessarily disagree with it though.

    Think of it this way.

    Your health was just effectively given an almost 40% buff which means your blocking has actually become less useful. Where before you were trading that 1000 stamina or whatever to negate 8000 damage, now you are trading that 1000 stamina to negate 5000 damage. There is an opportunity here to be realized. It changes the whole meta but it doesn't completely neuter it I think. You'll just have to alternate between holding block and allowing damage to hit you by choosing which damage is appropriate and which is not. It adds a measure of skill to the tactic that I think is interesting at least. Whether or not it will be effective remains to be seen.

    Edited by Ezareth on July 7, 2015 8:18PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Nightblade
    Heavy armor nightblades, combine with certian skill will be doing better.

    Everyone is so focus on the medium nerfs, they aren't seeing other angles
    Edited by RedTalon on July 7, 2015 8:22PM
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Nightblade
    RedTalon wrote: »
    Heavy armor nightblades, combine with certian skill will be doing better.

    Everyone is so focus on the medium nerfs, they aren't seeing other angles

    What medium nerfs?

    Roll dodge is still extremely powerful and you'll still have no issue with using it 2-3 times in a row. If you can't do something productive other than dodge roll a 4th time in a row you probably should be dead anyways.

    Heavy armor was nerfed similarly with the regen hit to block. Sure it has far greater survivability with the passives but you lose far too much efficiency and damage.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    RedTalon wrote: »
    Heavy armor nightblades, combine with certian skill will be doing better.

    Everyone is so focus on the medium nerfs, they aren't seeing other angles

    Siphoning attacks isn't that groundbreaking, especially for a tank.
    The Age of Wrobel.
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Nightblade
    cat-nail-file.gif
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Nightblade
    TheBull wrote: »
    Chesimac wrote: »
    As far as we know, nightblades look the best coming into the update. Sap Tanks will be the ones you see tanking 10+ in pvp and it would not be surprising to start seeing sap tanks as the main tanks for leaderboard vdsa and trial groups. Stamina nightblade will still be the strongest stamina build in pvp, and the most common build in pvp will probably be a proxy-bats magicka nightblade

    Sap tanks no longer exist because magicka tanks don't have the stam. This will not change and may get worse.

    Sap tanks already have better stam regen than any other tank - not much less than a SA using dualwield NB spamming Steel Tornado.
    You don't see that many Sap Tanks now because there are better or more fun options for now, and we will have to wait to see how the dodge roll nerf will effect that.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Snit
    Snit
    ✭✭✭✭✭
    Nightblade
    Well, I've got a gear-complete Breton Sorc (my first character) and a gear-complete Bosmer NB (my shiny new toy). So, I just hope it's one of those two ;)

    I suspect it'll be the Sorc for group play (Proxi Det), while I'll solo on the Nightblade.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Domander
    Domander
    ✭✭✭✭✭
    I love how Templar has 0 votes, so awesome lol.

    Dont worry buddy! I am sure ZoS will fix templars the next major content update after this one!... Yeah...

    I think this will be a good update for templar
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Nightblade
    With the huge roll-dodge nerf I expect magicka NBs to be the strongest class.

    Sorcs could also be quite strong due to the fact that the health bars are effectively increased which gives more time to recast shields. Sorcs usually have low stam regen and only block for short periods so they probably wont suffer much from the blockcast nerf.

    Templars have Blazing shield which scales of health which is effectively increased so I except them to be stronger than they are now. Also the heals are getting reduced so I think strong class heals will be very valuable, with the slower decreasing health bars temps will have more time to react and heal up.

    I think tanky DKs have the biggest problem, they mostly rely on blockcasting with GDB and RS to reduce damage. I think destro/resto DKs will be a lot stronger because they get a 28m range knock-down with heal, they have a great hard CC and they take less damage when they're a vamp.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Mastahkid
    Mastahkid
    Soul Shriven
    I suppose Templars just suck or what? All i'm seeing is sorc/NB and a few lonely DK's :lol:
    "Ain't nobody got time fo' that"
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Dragon Knight
    Mastahkid wrote: »
    I suppose Templars just suck or what? All i'm seeing is sorc/NB and a few lonely DK's :lol:

    DKs are never alone. The fresh corpses that surround them provide enough simulated company heat.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Nightblade
    Ghostbane wrote: »
    Mastahkid wrote: »
    I suppose Templars just suck or what? All i'm seeing is sorc/NB and a few lonely DK's :lol:

    DKs are never alone. The fresh corpses that surround them provide enough simulated company heat.

    The reason we need LOL back.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lettigall
    Lettigall
    ✭✭✭✭✭
    Nightblade
    Changes to cloak and blocking gonna put nightblades on top of other classes. Detection potions will be useless and out blocking impossible, NB simply strike&cloak until you die.

    Seems Revealing flare will be must have skill in skill bar to have at least a chance to counter cloaking nightblades!
    Some men just want to watch the world burn... I just want a cold beer!
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