FireCowCommando wrote: »NPK Daniel wrote: »I need you back in my life Jean Luc; not the same without you hommie!
Maybe someday, at least for now im enjoying Ark with some of the players from almost every hardcore PvP guild in ESO currently.
What? Is that where everyone went?
vortexman11 wrote: »I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.
Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.
Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.
People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible
Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.
As far as we know, nightblades look the best coming into the update. Sap Tanks will be the ones you see tanking 10+ in pvp and it would not be surprising to start seeing sap tanks as the main tanks for leaderboard vdsa and trial groups. Stamina nightblade will still be the strongest stamina build in pvp, and the most common build in pvp will probably be a proxy-bats magicka nightblade
vortexman11 wrote: »I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.
Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.
Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.
People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible
Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.
In many cases even today it is better for a heavy armor user to use a roll dodge. A roll dodge provides a window of absorbing all damage and your regen is fully active while dodging plus you can animation cancel an ability with it.
This patch will just force tanks to utilize other defensive options other than just block. Block and Roll dodge unlike Cloak and Bolt escape or damage shields have one major advantage in that they don't require an ability slot. When I see DKs that only utilize block or NBs that only utilize dodge roll they're usually just bad one-dimensional players.
My NB is running double magelight or cloak, and evasion, shade and retreating maneuvers and fear in addition to using dodge roll. There are several offensive abilities I'd love to have room to use but dead players kill no one. People will just need to become more rounded on defensive abilities and learn how to adapt unless they're planning on hiding behind a zerg ball all day.
vortexman11 wrote: »vortexman11 wrote: »I'd say for a tank in heavy armour block costs on average 800-900, lets say those 12 people hit the DK once a second (even though its much more than this in reality) that means it'll cost that DK 9600-10800 stamina a second just to block that. Theres no way to come close to being able to pop stamina pots fast enough to make up for the regeneration lost.
Nope, I voted DK because there will be a 50% damage reduction in Cyrodiil, and I've seen 1 DK hold off a dozen players for a solid minute.
Now with stam not regen'ing...they'll have to use stam pots to do this. Big deal.
Blocking is nothing like roll dodging, when you roll it costs what? 2k? But you dodge all incoming attacks for that short period of time, when I block, I have to pay for every little thing that hits me. One crushing shock, BOOM 2400 stamina gone.
People underestimate how bad the blocking nerf is. I've seen people with 5,000 stamina Regen, sure roll dodging and bolt escape got nerfed, but you can still stack regeneration and cost reduction with champ points making it possible to still bolt or roll ALOT. With blocking regen is now made 0, its not that it costs more, its not that they halved my regen, its that its ZERO. Without shards, potions every few seocnds, or other effects that simply restore stamina, blocking any large amount of peoples attacks will be impossible
Its the same reason no one uses Guard in the support tree. The thing can cost over 5000 stamina a second when in use and you're getting shot, yet you've got zero stamina regen.
In many cases even today it is better for a heavy armor user to use a roll dodge. A roll dodge provides a window of absorbing all damage and your regen is fully active while dodging plus you can animation cancel an ability with it.
This patch will just force tanks to utilize other defensive options other than just block. Block and Roll dodge unlike Cloak and Bolt escape or damage shields have one major advantage in that they don't require an ability slot. When I see DKs that only utilize block or NBs that only utilize dodge roll they're usually just bad one-dimensional players.
My NB is running double magelight or cloak, and evasion, shade and retreating maneuvers and fear in addition to using dodge roll. There are several offensive abilities I'd love to have room to use but dead players kill no one. People will just need to become more rounded on defensive abilities and learn how to adapt unless they're planning on hiding behind a zerg ball all day.
I understand all of this, but I was just saying that it wont be as simple as "popping a stamina potion" or increasing stamina regen. I was pointing out that removing stamina regeneration completely is a much harsher nerf than simply increasing cost.
Heavy armor nightblades, combine with certian skill will be doing better.
Everyone is so focus on the medium nerfs, they aren't seeing other angles

As far as we know, nightblades look the best coming into the update. Sap Tanks will be the ones you see tanking 10+ in pvp and it would not be surprising to start seeing sap tanks as the main tanks for leaderboard vdsa and trial groups. Stamina nightblade will still be the strongest stamina build in pvp, and the most common build in pvp will probably be a proxy-bats magicka nightblade
Sap tanks no longer exist because magicka tanks don't have the stam. This will not change and may get worse.
FireCowCommando wrote: »Darklord_Tiberius wrote: »I love how Templar has 0 votes, so awesome lol.
Dont worry buddy! I am sure ZoS will fix templars the next major content update after this one!... Yeah...
I suppose Templars just suck or what? All i'm seeing is sorc/NB and a few lonely DK's