Im still confused about this: points are account-wide and are earned by VR characters. Lets say I have 100 of them. I put all 100 in one character and I have none left right? I cant put 100 points again in another?
i agree 1100% with your concern. sadly i think our concern is entirely the point of ZOS and the champion system. eventually no one will have to see someone with 10-14 more vr levels then them. boo hoos ,,,, caus thats a game breaker right?I think once again ZOS is overlooking something glaring for current max level characters. We have already done everything there is to do so now we either have to do it all over again under a new character or be at a huge disadvantage.
The same was true when they released new Undaunted passives. If your character had done all the dungeon achievements you were basically SOL and weren't able to level Undaunted as quickly as someone who had done 0 dungeons.
This will hold true of the new Champion System points. If I have completed all quests, discovered all POI's, destroyed all Dolmens, ran all dungeons/trials and am already at Alliance Rank 37 then how am I supposed to gain XP at the same rate as someone who has not?
Im still confused about this: points are account-wide and are earned by VR characters. Lets say I have 100 of them. I put all 100 in one character and I have none left right? I cant put 100 points again in another?
@Sunver no, if you have 100 points then each character can use 100 points. So say you have 100 points, then you make a new character both your VR and your new character will have access to 100 points.
Im still confused about this: points are account-wide and are earned by VR characters. Lets say I have 100 of them. I put all 100 in one character and I have none left right? I cant put 100 points again in another?
@Sunver no, if you have 100 points then each character can use 100 points. So say you have 100 points, then you make a new character both your VR and your new character will have access to 100 points.
@Faugaun Thank you very much
Wouldn't worry too much about being forced into grabbing things you don't want. Just look at the last screenshot:
* Sprinter - Obviously increased run speed or reduced stamina costs.
* Elusive - Probably some way to reduce damage or evade incoming blows.
* Nimbe - Reduced fall damage(?).
* Shade - Somehow improved sneaking.
* Plentiful Harvest - More stuff from ressource nodes as seen in the screenshot.
* Merchant Favored - Maybe unlocking higher level items on merchants or offering better prices? Or maybe something for upcoming fences?
* Shadowstrike - Some bonus for stealth attacks.
* Master Gatherer - An upgrade to Plentiful Harvest?
Just from this one example, I can see several options that will be interesting for any character, no matter whether it's a mage, healer, tank or damage dealer, despite originating from the thief constellation.
I guess other groups will look similar. There'll be many small nice to have bonuses, but you'll have to pick your favorites rather than dumping all your points into one, which is a good thing IMO.
They already said that the mage will be about offensive stuff, not just magic. Also the warrior will be defensive, not just physical damage or something like that.
So where's the problem? Also why complain about you being unable to ever finish some character? In games like Eve Online you'd need 20+ years to train everything, yet you don't have to, since there are diminishing returns, and I guess ESO will go a similar route. The first 10 points in a star might be far more effective than the next 10 points.
rotaugen454 wrote: »The pics make it look like there are 8 stars in each minor constellation, and there are 9 of those (3 for each of Warrior, Thief, Mage). You can spend 100 points per star. Does that mean there are potentially 7,200 champion points to earn?
Take your multiple VR characters and get out, then. Any character in The Elder Scrolls not using some kind of magic is a gimp. Deal with it.arnaldomoraleseb17_ESO wrote: »Rainingblood wrote: »When you earn a Champion Point, that point will be assigned to the Warrior, the Thief, or the Mage, in that order. Once you earn a point in the Thief, for instance, your next point will be assigned to the Mage, and the next after that to the Warrior. You choose which of the three constellations under that sign to spend your point on.
I'm confused about this part... So you HAVE to spend a point in each constellation in that specific order?? That seems to not be flexible. At all.
Can you not spend the point in one, then spend 2 in the next constellation?
I hope this is not true and you are misunderstanding because I will leave the game instantly. I can't think play a game where I have to use mage skills if I am a warrior.
So, if I want to unlock all warrior constellation I need to spend all my life in this game to get it?. This system will favor people that play tons of hours in a day and will f**k PvP players.
Now are we going to continue to gain Veteran ranks when Update 6 goes live? Are we going to still have VR rank requirements for equipment? At the moment I guess I've been playing a different character (when I've had time) to get them to VR1.
curlyqloub14_ESO wrote: »I don't understand these comments from people saying they are waiting to hit VR levels on their characters, b/c those who are already VR will not get as much CP (and likewise people who already have VR14 characters and are saying they are basically getting screwed)...
Does this mean Vet Rank characters will not get retroactive CP equivalent to whatever amount of Vet Rank xp they have earned? I would think that when the champion system goes live, a character who is already VR2 (for example) would already have 5 CP available to spend (or whatever the equivalent CP is for all of VR1). Is that not how it will work?
Also, can someone clarify the how the account-wide points work? If I have two VR level characters who both earn 100 CP each - will there then be ...
A - 200 CP available to all characters to spend?
Or
B - Does the CP that the second character earns basically overwrite the first, so that account-wide all characters still only have 100 CP?
If (A) is true, this seems like it would vastly favor players who have multiple vet rank characters. Especially if retroactive CP is applied when 1.6 is released.
@curlyqloub14_ESO
The conversion is capped at 70 Champion Points, which is equivalent to a VR14 character and 1,000,000 extra XP or two brand new VR8 characters.
You get 1 CP / 200,000XP upon release of update 6, and the points will be earned at a different rate later on (not disclosed yet).
I think once again ZOS is overlooking something glaring for current max level characters. We have already done everything there is to do so now we either have to do it all over again under a new character or be at a huge disadvantage.
The same was true when they released new Undaunted passives. If your character had done all the dungeon achievements you were basically SOL and weren't able to level Undaunted as quickly as someone who had done 0 dungeons.
This will hold true of the new Champion System points. If I have completed all quests, discovered all POI's, destroyed all Dolmens, ran all dungeons/trials and am already at Alliance Rank 37 then how am I supposed to gain XP at the same rate as someone who has not?