Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

I love the Champion System

  • King Bozo
    King Bozo
    ✭✭✭
    Xp potions will be avaliable soon kids. Should champ points be so important use your crowns on that instead of buying an ice horse.
  • Hexyl
    Hexyl
    ✭✭✭
    TheBull wrote: »
    Just thought I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I was beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weigh the benefits from the CP system. I enjoy the extra layer of customization CPs bring.

    Thank You ZOS for the Champ System please expand upon it.

    So you did not understand at all how does champion syteme work..
    absolutely not..

  • mrskinskull
    mrskinskull
    ✭✭✭✭
    nimander99 wrote: »
    Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.

    I have noticed that happening.


    I have had really no prob with leveling. I just play and sometimes I level up. I can think grinding mobs must make some players very bored and frustrated. It would explain a lot.
  • Talemire
    Talemire
    ✭✭✭
    Aye, I too love the CS. The staypower and longevity it brings, especially between major updates, is unparalleled by any other MMO company. I look at it this way: ZOS dared to be different, they did, and it works. Some hate it, but most really enjoy it. It's just that the ones who hate it are usually the ones who are going to post about it just to bash it. I do wish more people who loved it would speak up.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    MCMancub wrote: »
    DDuke wrote: »
    You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?

    I call bs on that.


    Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.


    I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.

    What happened to good old days, when your rewards were based on your skill as a player?
    Rewards that came from defeating difficult bosses in game, not grinding goblins.
    Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.

    Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
    1. ~10% increased physical damage
    2. ~5% reduced incoming damage from nearly all sources
    3. ~8% reduction to stamina costs

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.

    364 CPs and I have
    • 25% increased Physical Damage+7.5% increased crit damage+10% damage on off-balanced targets (pretty much always on thanks to Surprise Attack)
    • 12% reduced incoming damage from nearly all sources, +5% spell resistance & -5% crit dmg taken, +3% armour
    • 13.4% stamina cost reduction, 1% magicka cost reduction & 11,5% stamina regeneration, 4.2% roll dodge/break free cost reduction

    That, along with passives like Last Stand, Perfect Strike etc... and soon Riposte for 15% chance of dealing 5k extra burst dmg (non-crit) when blocking.

    Oh, and about 3-4k more in every stat (health/magicka/stamina).


    Yes, my soul is long gone... but there are people with 600+ Champion Points running around.
    Edited by DDuke on July 6, 2015 8:59PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the champion system myself, it's a nice thing to be able to customise your character so much.

    However i do think the exp needed should be changed into a system were the higher cp you have the more is required for the next level.

    Or even instead of the 100k xp per cp it should be something like 25k for the first 200~ points and then go to 150k per, just because when you first hit vet 1 and go into pvp it's a really big shock when you realise how weakened your character is.

    You have half hp/magic/stam than a lvl 20 person would, less armour etc... , thats the point when you really put thought into your build and im guessing most people restat at that point.

    I just think it would be useful for people to easy gain a bit of ground back and be able to 'catch up or stabilise their character', and if people really want to grind or such for extra cp after that then ok but it will be harder but of course the reward will be a better character.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • washlov
    washlov
    ✭✭✭
    washlov wrote: »
    the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
    it makes pve unfair
    it makes pvp unfair
    its only good for 24/7 china farmers
    its separating the player base
    it makes all activity in game where you dont get max ep feeling worthless

    elder scrolls is better than a system which makes you king cause you farm 24/7

    i dont get what is fun clicking thousand point into stars and at the end everybody have the same

    why exclude so much casuals and weekend players from being competitive
    you cant recommend the game a friend cause it needs to long to catch up
    atm the champion system destroys the future of the game
    should new players need years to be competitive???
    in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
    how will you balance the pve ? to easy for high CP players to hard for new?

    You got that post saved somewhere? because you copy paste it everywhere not even getting what people tell you

    sure i copy and paste but don't be afraid nobody want stick the nose in your champion constellation
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like it much better if it encouraged us to do actual content rather than nuking goblins in a cave, the passives were better thought out, and there was a functional catchup/diminishing return system in place.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Punctuation is glorious.

    "25% increased Physical Damage+7.5% increased crit damage+10% damage on off-balanced targets (pretty much always on thanks to Surprise Attack)
    12% reduced incoming damage from nearly all sources, +5% spell resistance & -5% crit dmg taken, +3% armour
    13.4% stamina cost reduction, 1% magicka cost reduction & 11,5% stamina regeneration, 4.2% roll dodge/break free cost reduction"

    Honest question, how good are you at PVP? Not even trolling. Do you get rewards? I ask because I got 2 gold rewards from veteran PVP 2 weeks back with a non-vet character. If I had all of this I'd probably be in the top 25 instead of the top 100. Clearly extra CP helps but I'm trying to show that all it does is help, not make you good when you aren't.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Punctuation is glorious.

    "25% increased Physical Damage+7.5% increased crit damage+10% damage on off-balanced targets (pretty much always on thanks to Surprise Attack)
    12% reduced incoming damage from nearly all sources, +5% spell resistance & -5% crit dmg taken, +3% armour
    13.4% stamina cost reduction, 1% magicka cost reduction & 11,5% stamina regeneration, 4.2% roll dodge/break free cost reduction"

    Honest question, how good are you at PVP? Not even trolling. Do you get rewards? I ask because I got 2 gold rewards from veteran PVP 2 weeks back with a non-vet character. If I had all of this I'd probably be in the top 25 instead of the top 100. Clearly extra CP helps but I'm trying to show that all it does is help, not make you good when you aren't.

    You can find the answer (up to interpretation) on my youtube channel linked on the signature.
    I do stay between 5-10 KDR on average when doing solo PvP.
    Edited by DDuke on July 6, 2015 9:32PM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.

    Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.

    Before you call people biased, you should understand what you are talking about. Personally, I am fine with the current system. But you don't even understand what you are talking about.

    Any easy attainment of CP you can do can also be done by CP leaders. On top of that, they can also grind out an addition 20 hours to even further increase their lead and their statistical advantage.

    What enlightenment does is slow down the growth of the gap. Catch-up mechanisms would actually decrease the gap.

    Personally, I am fine with rewarding people for grinding, but I do not do much PvP and I don't care about leaderboards. And if I did care about leaderboards, I would accept that grinding is part of the requirement to be on top. If someone else was more dedicated to develop their character, more power to them.

    But back to the post I am responding to, you need to understand the complaint people are making and also understand the systems you are referring to. One thing to understand is that one reason certain players hate the Champion system is that it will take so long to get 3600 CP that the people grinding out advantages will retain those advantages for possibly 2 years. At least adding VR levels just means another month maybe (or much shorter for those dedicated) until people are all caught up at VR16 and there is a level playing field for end game content. With CP, it takes 2 years before people even dedicated players are caught up on a level playing field. To be fair, the last few CP obtained will be really affected by diminishing returns.

    And even when all the original players are at 3600 CP, a dedicated new player can look forward to playing over 2 years before catching up.

    Add another problem: solutions aimed at slowing down CP generation for those with more CP adds an even further benefit to those who already gained CP at higher rates before the nerf. Yes, this will lead to a more closely clustered head, which may be enough to minimize practical impact, but it won't decrease the time it takes people to catch up. It will increase that time since they will only catch up when they hit 3600.
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    I always thought playing more should get the player more skill, to become better - but the way it is now, skill doesn't matter if one person has hundred's and hundred's more CP.
    Anyone else rooting for Molag Bal?
Sign In or Register to comment.