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I love the Champion System

TheBull
TheBull
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Just thought I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I was beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weigh the benefits from the CP system. I enjoy the extra layer of customization CPs bring.

Thank You ZOS for the Champ System please expand upon it.
Edited by TheBull on July 6, 2015 6:45PM
  • rb2001
    rb2001
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    The Champion UI is a very nice place to spend some time. I really like the UI.

    I really wish the points were generic and you could choose any constellation at any time.
  • Drelkag
    Drelkag
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    Seaber wrote: »
    [...]

    I agree with OP. There's some small things I'd change about the Champion system but overall I think it was a great addition.

    [Moderator Note: Removed moderated quote and response]
    Edited by ZOS_UlyssesW on July 6, 2015 6:16PM
    @drelkag on the NA server
  • kevlarto_ESO
    kevlarto_ESO
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    I have not made any effort to grind CP, I pvp do my kill 20 quests, do some craglorn and just play the game, some days a I get a few points some days I get one point, but I am having fun in the game, I am always in the top 100 in my class in pvp, so I am good with it.. :)
  • nimander99
    nimander99
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    Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.
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  • TheBull
    TheBull
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    Drelkag wrote: »
    Seaber wrote: »
    [...]

    I agree with OP. There's some small things I'd change about the Champion system but overall I think it was a great addition.

    I'd like to see some flavor things added like maybe spell color or even animations. Things to make you toon more unique.

    [Moderator Note: Removed moderated quote and response]
    Edited by ZOS_UlyssesW on July 6, 2015 6:16PM
  • DDuke
    DDuke
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    You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?

    I call bs on that.


    Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.


    I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.

    What happened to good old days, when your rewards were based on your skill as a player?
    Rewards that came from defeating difficult bosses in game, not grinding goblins.
    Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.
    Edited by DDuke on July 6, 2015 6:06PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I'm a big fan of it and I have zero champion points. If anything, as someone who spends all of their PVP time as a non-vet in the vet campaign, I should be the person screaming about imbalance, but it doesn't really exist. A person who spends all day in the game should have more rewards than someone who doesn't, but that doesn't make them better.

    Personally I can't wait to have 400 champion points by this time next year. Then I'll be f'n Sauron by the way some of the naysayers make it sound.
  • Valen_Byte
    Valen_Byte
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    TheBull wrote: »
    Just though I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weighs the benefits from the CP system. I enjoy the extra layer of customization CPs bring.

    Thank You ZOS for the Champ System please expand upon it.

    Curious if you ever play on Blackwater Blade?

    That is where I PvP, and I think its the only place that you can see the deference that CP can really make.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
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  • Cogo
    Cogo
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    The Champ system is great! Same here mr OP! I don't grind anything either and keep progressing in a very balanced way. Not to fast but good enough to keep developing whatever I do.

    My only criticism would be the account bound Champion points.
    I would like it better if the Champion system was per character. Just like all other progress.
    It's silly that my alts will have 200 CPs just because I have them on my main.

    Last summer when Paul Sage presented the system, he said it was based on the Everquest AA system. It's a brilliant progress that doesn't gimp all current content like most MMOs when they add a new layer/Level.

    Everquest AA worked great through several new expansions. The champ system will do that as well.
    They only needed to add more passives when the player base is halfway through or something.

    The few players who already have a high amount of CPs will be so bored from the constant grinding that they quit. So just because a small group have a lot more CPs then most, isn't a problem.

    Cyrodiil and Champ points is another matter which Mr Wheeler said they are looking at.
    Edited by Cogo on July 6, 2015 6:19PM
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  • Attorneyatlawl
    Attorneyatlawl
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    TheBull wrote: »
    Just though I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weighs the benefits from the CP system. I enjoy the extra layer of customization CPs bring.

    Thank You ZOS for the Champ System please expand upon it.

    Me too... and it gives a "point", even if a minor one, to doing things that are otherwise virtually (or entirely) unrewarding but for the EXP rewarded... which without the Champion System, would be worthless. It adds a significant customization and hybridization layer, too.
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  • demendred
    demendred
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    I love it! More so because people are crying about taking it out.
    All good Nords goto Sto'Vo'Kor.
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I personaly don't understand the hate to the champion system. Like I'm not grinding for them and I seem to get them at a fair rate like doing slayer achievements in vet dungeons those are worth atleast 2 CP.
  • reften
    reften
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    thing is...it's no engaging. It's just kinda blah. You get a point, you boost something by 0.2% and move on.

    Basically, every 45 champion points is like a veteran level in character boost...mine the need to craft new equipment.
    Reften
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  • Cuyler
    Cuyler
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    I like the idea of the champion system, BUT the math behind it is un-balanced atm.
    Guild: STACK n BURN (gm) PC - NA
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  • BigInGlenumbra
    BigInGlenumbra
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    nimander99 wrote: »
    Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.

    You don't know how the VAST majority feel about it, don't be a rat.
  • Rinmaethodain
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    I think vast majority of people dont care about CP. They just play game and CP come to them eventually.

    Its those wannabe PVP masters, and generation of entitlement who wants to have everything at once and they look for faults everywhere else but not in themselves. They look for excuse why they might be behind other players, why they die, why they cant kill someone and CP are like big crimson red cape in front of an angry mob of "CP are bad nerf them, remove dem plox" 'bulls'.

    I think that vast majority of players mind their own business, have fun in game and doesn't stick their nose into someone else champion constellation.
    Edited by Rinmaethodain on July 6, 2015 8:07PM
  • BigInGlenumbra
    BigInGlenumbra
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    I think vast majority of people dont care about CP. They just play game and CP come to them eventually.

    Its those wannabe PVP masters, and generation of entitlement who wants to have everything at once and they look for faults everywhere else but not in themselves. They look for excuse why they might be behind other players, why they die, why they cant kill someone and CP are like big crimson red cape in front of an angry mob of "CP are bad nerf them, remove dem plox" 'bulls'.

    Most people (especially console players) don't even know the specifics and thus the flaws about the CP system.

    Are you really going to label the one group of players who actually have to look into stats, thus being one of the groups that really know much about the CP system, some flavor of the month tumblr word just to try to shut them down?

    People who fervently defend the CP system, although suspicious (as grinders, being grinders, are the type to shamelessly defend the system that benefits them so much), cannot seem to refute any of the legitimate points made by people who criticize the CP system.

    I guess it's easier to try to shut down a people by calling them "entitled". If you don't feel you are at least entitled to SOMETHING as a consumer, you have no respect for yourself and are then pathetic.
  • MCMancub
    MCMancub
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    DDuke wrote: »
    You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?

    I call bs on that.


    Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.


    I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.

    What happened to good old days, when your rewards were based on your skill as a player?
    Rewards that came from defeating difficult bosses in game, not grinding goblins.
    Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.

    Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
    1. ~10% increased physical damage
    2. ~5% reduced incoming damage from nearly all sources
    3. ~8% reduction to stamina costs

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.
  • tordr86b16_ESO
    tordr86b16_ESO
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    There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.

    Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.
    Edited by tordr86b16_ESO on July 6, 2015 8:20PM
  • washlov
    washlov
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    the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
    it makes pve unfair
    it makes pvp unfair
    its only good for 24/7 china farmers
    its separating the player base
    it makes all activity in game where you dont get max ep feeling worthless

    elder scrolls is better than a system which makes you king cause you farm 24/7

    i dont get what is fun clicking thousand point into stars and at the end everybody have the same

    why exclude so much casuals and weekend players from being competitive
    you cant recommend the game a friend cause it needs to long to catch up
    atm the champion system destroys the future of the game
    should new players need years to be competitive???
    in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
    how will you balance the pve ? to easy for high CP players to hard for new?
  • JTorus
    JTorus
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    MCMancub wrote: »

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.

    But...
    Molag Bal has my soul...

    ...right?

  • MCMancub
    MCMancub
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    JTorus wrote: »
    MCMancub wrote: »

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.

    But...
    Molag Bal has my soul...

    ...right?

    129157477066831452.gif
  • Rinmaethodain
    Rinmaethodain
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    washlov wrote: »
    the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
    it makes pve unfair
    it makes pvp unfair
    its only good for 24/7 china farmers
    its separating the player base
    it makes all activity in game where you dont get max ep feeling worthless

    elder scrolls is better than a system which makes you king cause you farm 24/7

    i dont get what is fun clicking thousand point into stars and at the end everybody have the same

    why exclude so much casuals and weekend players from being competitive
    you cant recommend the game a friend cause it needs to long to catch up
    atm the champion system destroys the future of the game
    should new players need years to be competitive???
    in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
    how will you balance the pve ? to easy for high CP players to hard for new?

    You got that post saved somewhere? because you copy paste it everywhere not even getting what people tell you
  • tordr86b16_ESO
    tordr86b16_ESO
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    washlov wrote: »
    the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
    it makes pve unfair
    it makes pvp unfair
    its only good for 24/7 china farmers
    its separating the player base
    it makes all activity in game where you dont get max ep feeling worthless

    elder scrolls is better than a system which makes you king cause you farm 24/7

    i dont get what is fun clicking thousand point into stars and at the end everybody have the same

    why exclude so much casuals and weekend players from being competitive
    you cant recommend the game a friend cause it needs to long to catch up
    atm the champion system destroys the future of the game
    should new players need years to be competitive???
    in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
    how will you balance the pve ? to easy for high CP players to hard for new?

    6zys1.jpg
  • BigInGlenumbra
    BigInGlenumbra
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    There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.

    Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.

    It's not a "catch up" when veteran players have the same benefits, because both casuals and vets will gain CP at the same rate, and vets will just get more since they play more anyway.

    Don't lie with that first sentence man. People are obviously justified in whining.
  • Seaber
    Seaber
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    There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.

    Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.

    There are no catch up mechanics in the game. Even if there were it wouldn't solve the problems with the champion system.
  • DaveMoeDee
    DaveMoeDee
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    nimander99 wrote: »
    Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.

    I sometimes think the same. I enjoy the champion system. I do change gear my play some to get more, but not to be better than anyone else. I do it because I like gaining stats as I play and tweaking my characters.
  • BigInGlenumbra
    BigInGlenumbra
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    MCMancub wrote: »
    DDuke wrote: »
    You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?

    I call bs on that.


    Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.


    I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.

    What happened to good old days, when your rewards were based on your skill as a player?
    Rewards that came from defeating difficult bosses in game, not grinding goblins.
    Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.

    Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
    1. ~10% increased physical damage
    2. ~5% reduced incoming damage from nearly all sources
    3. ~8% reduction to stamina costs

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.

    "no one has so many points that they have these things."

    Uh, do you not understand how the problem still exists, or will be amplified, because somebody eventually WILL have those stats and it will be even more apparent compared to a new player of that time?

    "Oh look a volcano is going to erupt. Eh who cares it isn't causing any problems, it's not erupting YET. Let's just wait it out instead of doing something about it no."

    This is your reasoning.

    Although yes I agree that grinders need to stop being catered to.
  • MCMancub
    MCMancub
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    MCMancub wrote: »
    DDuke wrote: »
    You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?

    I call bs on that.


    Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.


    I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.

    What happened to good old days, when your rewards were based on your skill as a player?
    Rewards that came from defeating difficult bosses in game, not grinding goblins.
    Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.

    Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
    1. ~10% increased physical damage
    2. ~5% reduced incoming damage from nearly all sources
    3. ~8% reduction to stamina costs

    The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.

    "no one has so many points that they have these things."

    Uh, do you not understand how the problem still exists, or will be amplified, because somebody eventually WILL have those stats and it will be even more apparent compared to a new player of that time?

    "Oh look a volcano is going to erupt. Eh who cares it isn't causing any problems, it's not erupting YET. Let's just wait it out instead of doing something about it no."

    This is your reasoning.

    Although yes I agree that grinders need to stop being catered to.

    If the game is the same at that point as it is now, then it's a problem. I doubt that a year or more down the road we will have that issue...

    All they have to do is add harder content to "fix" PvE, and add to "fix" PvP, they can simply divide PvP campaigns by CP. Champion System so bad...
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