Just though I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weighs the benefits from the CP system. I enjoy the extra layer of customization CPs bring.
Thank You ZOS for the Champ System please expand upon it.
Just though I say it. I do not feel the need to grind them. I'd rather PvP. Never have I felt I beat or lost to someone because of champion points. I feel knowing how to skill, itemize and play far out weighs the benefits from the CP system. I enjoy the extra layer of customization CPs bring.
Thank You ZOS for the Champ System please expand upon it.
nimander99 wrote: »Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.
MaximusDargus wrote: »I think vast majority of people dont care about CP. They just play game and CP come to them eventually.
Its those wannabe PVP masters, and generation of entitlement who wants to have everything at once and they look for faults everywhere else but not in themselves. They look for excuse why they might be behind other players, why they die, why they cant kill someone and CP are like big crimson red cape in front of an angry mob of "CP are bad nerf them, remove dem plox" 'bulls'.
You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?
I call bs on that.
Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.
I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.
What happened to good old days, when your rewards were based on your skill as a player?
Rewards that came from defeating difficult bosses in game, not grinding goblins.
Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.
The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.
The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.
But...
Molag Bal has my soul...
...right?
the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
it makes pve unfair
it makes pvp unfair
its only good for 24/7 china farmers
its separating the player base
it makes all activity in game where you dont get max ep feeling worthless
elder scrolls is better than a system which makes you king cause you farm 24/7
i dont get what is fun clicking thousand point into stars and at the end everybody have the same
why exclude so much casuals and weekend players from being competitive
you cant recommend the game a friend cause it needs to long to catch up
atm the champion system destroys the future of the game
should new players need years to be competitive???
in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
how will you balance the pve ? to easy for high CP players to hard for new?
the CP system is boring and linear everyone will have the same passives, one give dmg the other protects from dmg
it makes pve unfair
it makes pvp unfair
its only good for 24/7 china farmers
its separating the player base
it makes all activity in game where you dont get max ep feeling worthless
elder scrolls is better than a system which makes you king cause you farm 24/7
i dont get what is fun clicking thousand point into stars and at the end everybody have the same
why exclude so much casuals and weekend players from being competitive
you cant recommend the game a friend cause it needs to long to catch up
atm the champion system destroys the future of the game
should new players need years to be competitive???
in the meantime they get slaughtered at cyrodiil and have no chance on leaderboards
how will you balance the pve ? to easy for high CP players to hard for new?
tordr86b16_ESO wrote: »There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.
Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.
tordr86b16_ESO wrote: »There already are catch up mechanics in the game so quit your your whining people. They increased rested experience (Enlightment) up from 3 days to 12 days! that's 12 CP easily earned. We also have experience potions that can be aquired in the game world or scrolls of the crown store.
Id say we have ample features now to "catch up" with everyone else. So enough is enough, quit this selfish biased view AGAINST the CP system.
nimander99 wrote: »Me too, I also think the VAST majority of people playing the game like it as well, it's just loud minority that think they can bully companies into changing things whenever they make enough posts.
You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?
I call bs on that.
Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.
I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.
What happened to good old days, when your rewards were based on your skill as a player?
Rewards that came from defeating difficult bosses in game, not grinding goblins.
Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.
Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
- ~10% increased physical damage
- ~5% reduced incoming damage from nearly all sources
- ~8% reduction to stamina costs
The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.
BigInGlenumbra wrote: »You're saying "skill & itemization" outweigh dealing 50% more damage than someone else, having practically infinite resources, 1/3rd more health, stamina & magicka along with multiple incredibly strong passives giving you more burst damage, damage shields, ultimate, sustain etc?
I call bs on that.
Also, nothing prevents someone else with good skill & itemization from playing 24/7 grinding goblins.
I am not saying character progression shouldn't exist (since it absolutely must in order to keep people playing), but tying it to time spent alone has disastrous effects.
What happened to good old days, when your rewards were based on your skill as a player?
Rewards that came from defeating difficult bosses in game, not grinding goblins.
Rewards that came from laddering high in PvP Arenas, not from wasting your life grinding mobs.
Except no one has so many points that they have these things. I've got about 100 points (100+ hours of playing) and have the following:
- ~10% increased physical damage
- ~5% reduced incoming damage from nearly all sources
- ~8% reduction to stamina costs
The fact is, for most people, the Champion System is fine. It's only a bad system because of the people who do nothing but grind CP. Quit acting like you just magically get stronger. You have to sell your soul to this game for that to happen.
"no one has so many points that they have these things."
Uh, do you not understand how the problem still exists, or will be amplified, because somebody eventually WILL have those stats and it will be even more apparent compared to a new player of that time?
"Oh look a volcano is going to erupt. Eh who cares it isn't causing any problems, it's not erupting YET. Let's just wait it out instead of doing something about it no."
This is your reasoning.
Although yes I agree that grinders need to stop being catered to.