Imperial City is the concept from Guild Wars... The Underworld.
I keep telling you guys, TESO just keeps on trying to copycat GW.
ThyIronFist wrote: »> implying PvP hasn't been killed already.
We wont see it for another month and even when it gets released ZOS will still neglect PvP like they've done for the past year and a half.
Sorry but just because a minor part of Mythic Entertainment DAOC developers working on other games in their career it doesn't mean they responsible for the design. If this would be the case where is the Kick ass pvp in Warhammer Online, GW2 and SWTOR?
As RvR/AvA fans we only can hope that ESO will improve campaigns and PvP objectives or wait for Camelot Unchained.
Sure, I like Matt, Brian and Mark Jacobs but they did a lot for DAOC and I still appreciate this as a gamer during a time where no one believed its possible.
This is exactly the point many gamers don't understand today because we had revolutional kick ass PvP 15 years ago and nowadays everyone in this damn industry is turning around 180 degree. We don't want old games back but the creativity of their makers and their passionated enthusiasm why they make games.
If this is true then Imperial city will be a PvE zone?The Imperial City is able to be accessed when your alliance controls all of their 6 home keeps. If a home keep is lost while players are inside the city, your alliance will be locked inside the city until they are all killed or all 6 home keeps are retaken.
If this is true then Imperial city will be a PvE zone?The Imperial City is able to be accessed when your alliance controls all of their 6 home keeps. If a home keep is lost while players are inside the city, your alliance will be locked inside the city until they are all killed or all 6 home keeps are retaken.
If this is true then Imperial city will be a PvE zone?The Imperial City is able to be accessed when your alliance controls all of their 6 home keeps. If a home keep is lost while players are inside the city, your alliance will be locked inside the city until they are all killed or all 6 home keeps are retaken.
Imperial City is the concept from Guild Wars... The Underworld.
I keep telling you guys, TESO just keeps on trying to copycat GW.
What other game has the dodgeroll concept.. Oh ya GW2.
What other game is heavily WvW? Oh ya GW2.
This is, this game is missing stuff Guild Wars has.
Like living story
Like tpvp
Like a gem store with stuff actually worth buying
But again, the whole cyrodiil only open when your winning PvP..
Nothing but same concept GW runs with Underworld ONLY being open to particular world when they control the Halls of Heroes.
Also, highly doubt it will boot you out when you lose 1 of the 6 central keeps.. Its hard has heck to hold all of them....
Yall must not PvP or something because... You still are emperor all you need to do is ensure you don't lose access to 1 of those 6 central keeps AFTER you get crowned emperor.
Imperial City is the concept from Guild Wars... The Underworld.
I keep telling you guys, TESO just keeps on trying to copycat GW.
What other game has the dodgeroll concept.. Oh ya GW2.
What other game is heavily WvW? Oh ya GW2.
This is, this game is missing stuff Guild Wars has.
Like living story
Like tpvp
Like a gem store with stuff actually worth buying
But again, the whole cyrodiil only open when your winning PvP..
Nothing but same concept GW runs with Underworld ONLY being open to particular world when they control the Halls of Heroes.
Also, highly doubt it will boot you out when you lose 1 of the 6 central keeps.. Its hard has heck to hold all of them....
Yall must not PvP or something because... You still are emperor all you need to do is ensure you don't lose access to 1 of those 6 central keeps AFTER you get crowned emperor.
LoL
Yall saying they copied DAoC?
That game was a JOKE!
The Underworld system, big idea came from GW.
What you guys are saying is... The whole turret defense game... Started off with StarCraft (USED MAP SETTINGS, Taco Bell, and others)....
But what I'm saying what REALLY made it shine was League of Legends.
Just like how the Underworld system REALLY shined in GW... NOT DAoC.
Just LIKE World vs World.. SHINED in GW2... Not in EvE or any of those other CHUMP CHANGE games.
Yall must be on of those.. Ultima Online started the whole rise to MMO's.... Nah that was Everquest. Everquest is when it truly shined..
WoW is the only game to outshine a shining game.
I don't give a hoot if these developers came from DAoC... All they'll understand is that GUILD WARS #### em up when they was working for DAoC...
Now GW2 is #### em up while they work on TESO.
..
GW2 already hosts an annual PvP #esports championship for $$$ BIG $$$.
Already steps ahead of TESO.
If GW2 can afford to spend $$$ on PvP championships, its winning.. Bug free too might I add. GW2 afford to make NEW WvW/AvA battleground... PvP maps... LIVING WORD CONTENT (new content like 5 new zones FREE). Coming out with an expansion STRONG (Living world hyped up its expansion Hearts of Thorn).
Don't tell me this makes TESO drool with jealously and wants to mimic GW2 every move.
GW2 has dodge roll? We must implement that too!!!
GW2 has 3 way world vs world battle? WE must implement that too!!
GW2 has gem store?? WE need that too!!
GW2 has small scale PvP?? Too much work.
GW2 has living storylines?? Too much work.
GW2 improved there LFG system so people like it now? Too much work.
GW2 has a consistent GOOD twitch feeds and PvP community and tournaments? Too much work for (us players).
TESO is like narrow minded locked on GW2 right now. Probably because they lost the DAoC vs GW battle.
LoL
Yall saying they copied DAoC?
That game was a JOKE!
The Underworld system, big idea came from GW.
What you guys are saying is... The whole turret defense game... Started off with StarCraft (USED MAP SETTINGS, Taco Bell, and others)....
But what I'm saying what REALLY made it shine was League of Legends.
Just like how the Underworld system REALLY shined in GW... NOT DAoC.
Just LIKE World vs World.. SHINED in GW2... Not in EvE or any of those other CHUMP CHANGE games.
Yall must be on of those.. Ultima Online started the whole rise to MMO's.... Nah that was Everquest. Everquest is when it truly shined..
WoW is the only game to outshine a shining game.
I don't give a hoot if these developers came from DAoC... All they'll understand is that GUILD WARS #### em up when they was working for DAoC...
Now GW2 is #### em up while they work on TESO.
..
GW2 already hosts an annual PvP #esports championship for $$$ BIG $$$.
Already steps ahead of TESO.
If GW2 can afford to spend $$$ on PvP championships, its winning.. Bug free too might I add. GW2 afford to make NEW WvW/AvA battleground... PvP maps... LIVING WORD CONTENT (new content like 5 new zones FREE). Coming out with an expansion STRONG (Living world hyped up its expansion Hearts of Thorn).
Don't tell me this makes TESO drool with jealously and wants to mimic GW2 every move.
GW2 has dodge roll? We must implement that too!!!
GW2 has 3 way world vs world battle? WE must implement that too!!
GW2 has gem store?? WE need that too!!
GW2 has small scale PvP?? Too much work.
GW2 has living storylines?? Too much work.
GW2 improved there LFG system so people like it now? Too much work.
GW2 has a consistent GOOD twitch feeds and PvP community and tournaments? Too much work for (us players).
TESO is like narrow minded locked on GW2 right now. Probably because they lost the DAoC vs GW battle.
Go away before you miss your Karma train.
WoW is the only game to outshine a shining game.