Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American Xbox megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Refreshing Shadows needs to be looked at

  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Is this thread even serious?

    The Age of Wrobel.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »
    lathbury wrote: »
    couple of questions to the op do you play a sorc?

    crying.gif

    Sorc is literally the only class I do not play.

    I wouldn't start now...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ernest145
    Ernest145
    ✭✭✭
    I think 15 percent would be better 30 is way too much.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Ernest145
    Ernest145
    ✭✭✭
    Nightblades have cloak they don't need a damage shield and with the buff to cloak and the incoming nerf to damage shields they will be even more op then they already are.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    I think you're underestimating what kind of sustain stamina DKs can get for instance, with Helping Hands passive.

    5% stamina restoration after using an Earthen Heart ability. Combine this with a 30-40k stamina pool and it's worth far more than NBs 30% stamina regeneration.

    Also worth mentioning, as a DK you get unique access to Minor Brutality (5% weapon damage bonus) after using an Earthen Heart ability, as well as access to only Physical damage ultimate in game (meaning it gets further +25% damage from Mighty passive) in form of Leap.


    Overall, I think stamina DKs are very, very underrated at the moment.


    Stamina Templar isn't bad either, as you're getting -4% stamina costs (would rate the value of this at around 15% stam regen), Repentance, +6% Weapon Damage, +10% crit dmg etc.


    People need to experiment more with other classes, rather than following the masses and going with what is popular (but not necessarily stronger).

    Again, you talk about things you don't know.

    30k-40k stamina pool means you're going for foods and not drinks (most DKs are in the mid-20s for stam pool, and use drinks). The loss of the drinks regen leaves you in a far worse place in terms of stamina sustain than Helping Hands could ever hope to recover.

    Not to mention that your Earthen Heart abilities (which trigger the passive and are ALL magicka) are very very expensive for a stamina build with no mag cost reduction, especially one that runs food instead of drinks. Thus only 600 mag regen.

    I have a AR 23 stamina DK and I'm saying this (you know it, you've seen me). Do you?

    Considering how my encounters vs your DK ended, I think you should really consider using food instead of drink, or atleast try it out (especially after the next patch).

    As for magicka abilities being expensive... same is true for stamina nightblades. Fear/Cloak are both 1/5th of your magicka with food buff up (1/3rd without it). Yet you still need to use them (well, cloak atleast), especially after next patch & roll dodge nerf.

    Completely missing the point, yet again. You said that DKs have sustain thanks to Helping Hands passive which equates to 30% regen of NBs. I might not be calling for nerfs to the NB passive, but I'm calling bullship on your statement, big time. Try playing one and then come tell me.

    I don't remember fighting you many times where you didn't come with a triple combo out of stealth. I try to build to fight all types of players, not just one-shot-wonders.

    EU | PC | AD
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    I think you're underestimating what kind of sustain stamina DKs can get for instance, with Helping Hands passive.

    5% stamina restoration after using an Earthen Heart ability. Combine this with a 30-40k stamina pool and it's worth far more than NBs 30% stamina regeneration.

    Also worth mentioning, as a DK you get unique access to Minor Brutality (5% weapon damage bonus) after using an Earthen Heart ability, as well as access to only Physical damage ultimate in game (meaning it gets further +25% damage from Mighty passive) in form of Leap.


    Overall, I think stamina DKs are very, very underrated at the moment.


    Stamina Templar isn't bad either, as you're getting -4% stamina costs (would rate the value of this at around 15% stam regen), Repentance, +6% Weapon Damage, +10% crit dmg etc.


    People need to experiment more with other classes, rather than following the masses and going with what is popular (but not necessarily stronger).

    Again, you talk about things you don't know.

    30k-40k stamina pool means you're going for foods and not drinks (most DKs are in the mid-20s for stam pool, and use drinks). The loss of the drinks regen leaves you in a far worse place in terms of stamina sustain than Helping Hands could ever hope to recover.

    Not to mention that your Earthen Heart abilities (which trigger the passive and are ALL magicka) are very very expensive for a stamina build with no mag cost reduction, especially one that runs food instead of drinks. Thus only 600 mag regen.

    I have a AR 23 stamina DK and I'm saying this (you know it, you've seen me). Do you?

    Considering how my encounters vs your DK ended, I think you should really consider using food instead of drink, or atleast try it out (especially after the next patch).

    As for magicka abilities being expensive... same is true for stamina nightblades. Fear/Cloak are both 1/5th of your magicka with food buff up (1/3rd without it). Yet you still need to use them (well, cloak atleast), especially after next patch & roll dodge nerf.

    Completely missing the point, yet again. You said that DKs have sustain thanks to Helping Hands passive which equates to 30% regen of NBs. I might not be calling for nerfs to the NB passive, but I'm calling bullship on your statement, big time. Try playing one and then come tell me.

    I don't remember fighting you many times where you didn't come with a triple combo out of stealth. I try to build to fight all types of players, not just one-shot-wonders.

    It all depends on the build you're playing.

    For me, 30% stamina regen is worth around 400 stam regen.

    Would I change this 400 stam regen for 2k stamina every time I use a Shadow ability? You bet I would.

    In fact, that'd be ridiculously OP with Surprise Attack being in that tree (2k stamina every time you use 1,2k stam cost skill...)

    Anyhow, back to DKs.

    30-40k stamina=1,5k/2k stamina every time you use Igneous Shield or Fossilize. This is worth between 750-1k stam regen if you use any of these abilities once every 5 seconds (which is realistic).


    As I've said many times, I don't think enough experimenting has been done on Stam DK (or any other class than stam NB tbh)
    Edited by DDuke on July 3, 2015 5:39PM
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Sacadon wrote: »
    Either bring the math that shows the imbalance this addresses or stop. There are obvious imbalances and this isn't one.

    Here you go

    Neither character had any cp in stam regen. No dawnbreaker (mostly because I didn't feel like re morphing on my nb). Also no warrior stone as in my previous testing shadow gave a marginal increase in burst damage while you have around 50% crit. Both character where drinking mint mudcrab mojito (Blue Stam Magic regen drink)


    Templar: 1,454 regen, 3,561 weapon power. 5 hundings, 5 ravager, 2 bloodspawn

    Screenshot_20150703_125035_zpsnnidb00v.png

    Night Blade: 1,756 regen, 3406 weapon power. Same gear as above

    Screenshot_20150703_124407_zpsmv4jranf.png

    So this yields a difference of 302 regen and 155 weapon power. With regen favoring the NB and weapon power favoring the templar.


    Now the real issue. Lets try to achieve this type of regen on the templar while trying to maintain half decent weapon power. If you have better sets for me to do this with, let me know.

    Templar: 1,718 regen, 2,637 weapon power. 5 hundings, 2 morag tong, 2 shadow walker, 2 air with 1 bloodspawn (Essentially the same as 3 air).

    Screenshot_20150703_125359_zpsf6qveod2.png

    Now the difference is 38 regen and 769 weapon power. With both favoring the NB.
    - Mojican
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    manny254 wrote: »
    Sacadon wrote: »
    Either bring the math that shows the imbalance this addresses or stop. There are obvious imbalances and this isn't one.

    Here you go

    Neither character had any cp in stam regen. No dawnbreaker (mostly because I didn't feel like re morphing on my nb). Also no warrior stone as in my previous testing shadow gave a marginal increase in burst damage while you have around 50% crit. Both character where drinking mint mudcrab mojito (Blue Stam Magic regen drink)


    Templar: 1,454 regen, 3,561 weapon power. 5 hundings, 5 ravager, 2 bloodspawn

    Screenshot_20150703_125035_zpsnnidb00v.png

    Night Blade: 1,756 regen, 3406 weapon power. Same gear as above

    Screenshot_20150703_124407_zpsmv4jranf.png

    So this yields a difference of 302 regen and 155 weapon power. With regen favoring the NB and weapon power favoring the templar.


    Now the real issue. Lets try to achieve this type of regen on the templar while trying to maintain half decent weapon power. If you have better sets for me to do this with, let me know.

    Templar: 1,718 regen, 2,637 weapon power. 5 hundings, 2 morag tong, 2 shadow walker, 2 air with 1 bloodspawn (Essentially the same as 3 air).

    Screenshot_20150703_125359_zpsf6qveod2.png

    Now the difference is 38 regen and 769 weapon power. With both favoring the NB.

    Thanks for sharing that. However, I'm not seeing that 302 regen and 155 weapon power as a significant issue. If anything this helps confirm that this is just not an area worthy of changing when so many other big changes are queued up for 1.7. Other than the 302/155 is there another aspect that I'm missing (tried to read it all but may have missed something)?

    To be fair, I'm highly partial as NB is my main. Yet trying to be open-minded still.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Sacadon wrote: »
    manny254 wrote: »
    Sacadon wrote: »
    Either bring the math that shows the imbalance this addresses or stop. There are obvious imbalances and this isn't one.

    Here you go

    Neither character had any cp in stam regen. No dawnbreaker (mostly because I didn't feel like re morphing on my nb). Also no warrior stone as in my previous testing shadow gave a marginal increase in burst damage while you have around 50% crit. Both character where drinking mint mudcrab mojito (Blue Stam Magic regen drink)


    Templar: 1,454 regen, 3,561 weapon power. 5 hundings, 5 ravager, 2 bloodspawn

    Screenshot_20150703_125035_zpsnnidb00v.png

    Night Blade: 1,756 regen, 3406 weapon power. Same gear as above

    Screenshot_20150703_124407_zpsmv4jranf.png

    So this yields a difference of 302 regen and 155 weapon power. With regen favoring the NB and weapon power favoring the templar.


    Now the real issue. Lets try to achieve this type of regen on the templar while trying to maintain half decent weapon power. If you have better sets for me to do this with, let me know.

    Templar: 1,718 regen, 2,637 weapon power. 5 hundings, 2 morag tong, 2 shadow walker, 2 air with 1 bloodspawn (Essentially the same as 3 air).

    Screenshot_20150703_125359_zpsf6qveod2.png

    Now the difference is 38 regen and 769 weapon power. With both favoring the NB.

    Thanks for sharing that. However, I'm not seeing that 302 regen and 155 weapon power as a significant issue. If anything this helps confirm that this is just not an area worthy of changing when so many other big changes are queued up for 1.7. Other than the 302/155 is there another aspect that I'm missing (tried to read it all but may have missed something)?

    To be fair, I'm highly partial as NB is my main. Yet trying to be open-minded still.

    Well a standard gold vr14 set can yield 124 stamina recovery or 171 weapon power. The bonus from the weapon power was not equal to even one set bonus, but the regen was worth apx 2.4 sets.

    Furthermore the main issue was that in order to obtain similar regen I had to sacrifice 924 weapon power.


    Edited by manny254 on July 3, 2015 7:06PM
    - Mojican
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    manny254 wrote: »
    Sacadon wrote: »
    manny254 wrote: »
    Sacadon wrote: »
    Either bring the math that shows the imbalance this addresses or stop. There are obvious imbalances and this isn't one.

    Here you go

    Neither character had any cp in stam regen. No dawnbreaker (mostly because I didn't feel like re morphing on my nb). Also no warrior stone as in my previous testing shadow gave a marginal increase in burst damage while you have around 50% crit. Both character where drinking mint mudcrab mojito (Blue Stam Magic regen drink)


    Templar: 1,454 regen, 3,561 weapon power. 5 hundings, 5 ravager, 2 bloodspawn

    Screenshot_20150703_125035_zpsnnidb00v.png

    Night Blade: 1,756 regen, 3406 weapon power. Same gear as above

    Screenshot_20150703_124407_zpsmv4jranf.png

    So this yields a difference of 302 regen and 155 weapon power. With regen favoring the NB and weapon power favoring the templar.


    Now the real issue. Lets try to achieve this type of regen on the templar while trying to maintain half decent weapon power. If you have better sets for me to do this with, let me know.

    Templar: 1,718 regen, 2,637 weapon power. 5 hundings, 2 morag tong, 2 shadow walker, 2 air with 1 bloodspawn (Essentially the same as 3 air).

    Screenshot_20150703_125359_zpsf6qveod2.png

    Now the difference is 38 regen and 769 weapon power. With both favoring the NB.

    Thanks for sharing that. However, I'm not seeing that 302 regen and 155 weapon power as a significant issue. If anything this helps confirm that this is just not an area worthy of changing when so many other big changes are queued up for 1.7. Other than the 302/155 is there another aspect that I'm missing (tried to read it all but may have missed something)?

    To be fair, I'm highly partial as NB is my main. Yet trying to be open-minded still.

    Well a standard gold vr14 set can yield 124 stamina recovery or 171 weapon power. The bonus from the weapon power was not equal to even one set bonus, but the regen was worth apx 2.4 sets.

    Furthermore the main issue was that in order to obtain similar regen I had to sacrifice 924 weapon power.


    Now, let's throw in Repentance and the 4% stamina cost reduction Templars get (worth around 15% regen), and see how NB & Templar compare again.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    manny254 wrote: »
    Sacadon wrote: »
    manny254 wrote: »
    Sacadon wrote: »
    Either bring the math that shows the imbalance this addresses or stop. There are obvious imbalances and this isn't one.

    Here you go

    Neither character had any cp in stam regen. No dawnbreaker (mostly because I didn't feel like re morphing on my nb). Also no warrior stone as in my previous testing shadow gave a marginal increase in burst damage while you have around 50% crit. Both character where drinking mint mudcrab mojito (Blue Stam Magic regen drink)


    Templar: 1,454 regen, 3,561 weapon power. 5 hundings, 5 ravager, 2 bloodspawn

    Screenshot_20150703_125035_zpsnnidb00v.png

    Night Blade: 1,756 regen, 3406 weapon power. Same gear as above

    Screenshot_20150703_124407_zpsmv4jranf.png

    So this yields a difference of 302 regen and 155 weapon power. With regen favoring the NB and weapon power favoring the templar.


    Now the real issue. Lets try to achieve this type of regen on the templar while trying to maintain half decent weapon power. If you have better sets for me to do this with, let me know.

    Templar: 1,718 regen, 2,637 weapon power. 5 hundings, 2 morag tong, 2 shadow walker, 2 air with 1 bloodspawn (Essentially the same as 3 air).

    Screenshot_20150703_125359_zpsf6qveod2.png

    Now the difference is 38 regen and 769 weapon power. With both favoring the NB.

    Thanks for sharing that. However, I'm not seeing that 302 regen and 155 weapon power as a significant issue. If anything this helps confirm that this is just not an area worthy of changing when so many other big changes are queued up for 1.7. Other than the 302/155 is there another aspect that I'm missing (tried to read it all but may have missed something)?

    To be fair, I'm highly partial as NB is my main. Yet trying to be open-minded still.

    Well a standard gold vr14 set can yield 124 stamina recovery or 171 weapon power. The bonus from the weapon power was not equal to even one set bonus, but the regen was worth apx 2.4 sets.

    Furthermore the main issue was that in order to obtain similar regen I had to sacrifice 924 weapon power.


    Now, let's throw in Repentance and the 4% stamina cost reduction Templars get (worth around 15% regen), and see how NB & Templar compare again.

    4% cost reduction does not scale up like 30% regen. Also anyone who has ever played a stamina templar in pvp or end game pve probably laughed at the mention of repentance. It scales off of magic so unless I just killed 20 people solo it will tickle my stamina bar, and in a group you should allow a magicka templar to use it so the group receives more benefit. Also the minor buff it gives is also given by one of the morphs of grim focus.
    - Mojican
  • Yuke
    Yuke
    ✭✭✭✭✭
    bad regblades are *** up enough as it is when 1.7 hits live. no need for further nerfs

    gank builds are those who are killing the game rightnow and those dont even care about that passive because they dont use regfood.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yuke wrote: »
    bad regblades are *** up enough as it is when 1.7 hits live. no need for further nerfs

    gank builds are those who are killing the game rightnow and those dont even care about that passive because they dont use regfood.

    Funny thing is ganking is almost the only thing not affected by this patch. Yay zos.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    Yuke wrote: »
    bad regblades are *** up enough as it is when 1.7 hits live. no need for further nerfs

    gank builds are those who are killing the game rightnow and those dont even care about that passive because they dont use regfood.

    Funny thing is ganking is almost the only thing not affected by this patch. Yay zos.

    You think dealing 1/3rd less damage isn't going to affect anything?

    ...
  • Yuke
    Yuke
    ✭✭✭✭✭
    derra is right and let me tell you why:

    when im being instagibbt by some ganker, it is like a 150% damage overkill.

    i have 21k life and 2 attacks are hitting me at almost the same time for a combined damage of ~35k damage (up to 50-60k with multihit combos)

    so yes, a damage nerf will change *** nothing for them.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Yuke wrote: »
    derra is right and let me tell you why:

    when im being instagibbt by some ganker, it is like a 150% damage overkill.

    i have 21k life and 2 attacks are hitting me at almost the same time for a combined damage of ~35k damage (up to 50-60k with multihit combos)

    so yes, a damage nerf will change *** nothing for them.

    That is true on targets that dont block, on targets that dont have big dmg shields and on targets that dont have radiant magelight active.

    However, against targets that do one (or multiple) of the above mentioned, you need every inch of damage you can get.

    What -30% damage basicly means that no shield spamming sorcerer scumbag will get instagibbed anymore, while the ones who dont really deserve getting instagibbed continue getting instagibbed.


    By the way, that 50-60k burst is for a DW/Bow build only, which is very weak in out of stealth combat (meaning that if you catch him out of stealth, he's likely dead).

    But I'm not defending instagibbing, it needs to be gone from the game simply on the basis it leaves no room for counterplay (no matter how skilled your opponent is), and we cant really expect everyone to hold block 24/7 in Cyrodiil or slot Radiant Magelight.
    Edited by DDuke on July 3, 2015 9:55PM
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Oh look, class balance discussions with nightblades!

    nothing-to-do-here-template.jpg.scaled500.jpg
    :]
  • Snit
    Snit
    ✭✭✭✭✭
    Yuke wrote: »
    i have 21k life and 2 attacks are hitting me at almost the same time for a combined damage of ~35k damage (up to 50-60k with multihit combos)

    What class are you, Target Dummy? :)

    All that shows is that when you utilize no form of defense -- no block, dodge, shield, stealth, magelight, etc, -- that purpose-built burst builds will pop you. Current Cyrodiil gameplay requires a high degree of situational awareness and quick reactions to use an active defense.

    I think this is what the Battle Spirit change is about. It makes life easier on folks who don't use active defenses, as all of those are nerfed, replacing that loss with an always-on buff.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Yuke
    Yuke
    ✭✭✭✭✭
    yeah, im a bad player, thats why im getting instagibbed all the time

    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    manny254 wrote: »
    Since the nerf bat is in full swing I feel this passive need to be looked at. If memory serves this passive originally only worked in stealth, and then was changed to be always active. ...

    Originally it was a buff that lasted for 4 seconds after using any skill in the Shadow tree.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
Sign In or Register to comment.