Septimus_Magna wrote: »Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.
Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.
The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.
Septimus_Magna wrote: »Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.
Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.
The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.
AlienDiplomat wrote: »That has to be a typo.
What happened to "we're making SMALL changes and testing, blah blah blah."
50% nerf to damage shields = damage shield/light armor WORTHLESS.
Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."
Please tell me I just misunderstood this. But Eric Wrobel said, the nerf for damage shields is now 50% instead of 15%.
He was talking about the nerf to bolt escape, but guess which class is hit by this 50% damage shield nerf ? Right, Sorcerer.
R.I.P Sorc, hail incoming stamina damage.
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
And healing taken reduced by 50%
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
And healing taken reduced by 50%
Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.
It truly is not hard to understand.
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
And healing taken reduced by 50%
Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.
It truly is not hard to understand.
Just to clear a bit up, dmg is allready reduced by 20%
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
And healing taken reduced by 50%
Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.
It truly is not hard to understand.
Just to clear a bit up, dmg is allready reduced by 20%
And damage shields are reduced by fifteen percent, correct?
they are currently recuced by 15% yeahnikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
And healing taken reduced by 50%
Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.
It truly is not hard to understand.
Just to clear a bit up, dmg is allready reduced by 20%
And damage shields are reduced by fifteen percent, correct?
Shilds are not reduced atm. or i am wrong?
Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.
It truly is not hard to understand.
xxslam48xxb14_ESO wrote: »I dont think bolt escape needs a nerf if shields are getting a nerf. It all depends though how much nerfing shields by 50% will actually make fighting someone in light armor feel like they are wearing cloth. If they continue to feel like they are even more tanky then heavy armor users then the nerf failed and they need to go further. Im guessing zos already knows the shield nerf wasn't enough though and thats why they nerfed harder. You will just have to play smarter, no more bolting into a zerg and getting away with it.
xxslam48xxb14_ESO wrote: »I dont think bolt escape needs a nerf if shields are getting a nerf.
xxslam48xxb14_ESO wrote: »I dont think bolt escape needs a nerf if shields are getting a nerf.
Shields are NOT getting a nerf...
Damage is cut by 50%, therefor shields need to be 50% weaker stat wise, otherwise you would upgrade shields by 100%. Now shields stay exactly the same as they were before, in how effective they are in PvP.
Septimus_Magna wrote: »Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.
Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.
The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.
getting annoyed with the FIX to nightblades cloak being called a huge game imbalancing buff. For gods sakes ppl it lasts for seconds and caltrops,detect pots,magelight,flare any AOE are all things that break it. People saying it makes you immune to single target attacks well it should do you cant hit what you cant see if ppl dont want to use the counters listed then they had better prepare to be annoyed. Lets compare it to dk's favourite scales
scales makes immune to all ranged attacks for a short time not aoe or melee no way break this. gives damage back to attacker
cloak makes immune to all single target attacks for a shorter time again not aoe which breaks this along with other skilss and a potion. does not give damage back to attacker
now in one post you are annoyed that you can no longer bolt escape into the distance while cc ppl but don't think another class that has no shields or burst heal should be able to escape. thank god your not in charge of balance
Cloak is OP! NERF! NERF! NERF! NB are the most op and will be even more op after the update. Please double the cost of cloak for every cast.