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So they will nerf damage shields by 50% ?

  • BuggeX
    BuggeX
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    Chufu wrote: »
    Oh my sorc is level 38 now... think I have to swap now to... mhhhh Dragonknight of course!

    pffff, dk doent have escap, and in Feature no block........ Switch to NB
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Dracane
    Dracane
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    BuggeX wrote: »
    Chufu wrote: »
    Oh my sorc is level 38 now... think I have to swap now to... mhhhh Dragonknight of course!

    pffff, dk doent have escap, and in Feature no block........ Switch to NB

    As far as the defense against casters goes, DKs will be just es strong as always. You can hold down block, and you can close the short regen times by simply activating Scales, which lasts 4 seconds and gives you 2 regen ticks. So only melees will have easier times now, but Nightblade can break your blocks anyway, so this won't make any difference.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Septimus_Magna
    Septimus_Magna
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    Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.

    Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.

    The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.
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  • Dracane
    Dracane
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    Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.

    Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.

    The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.

    That's my main problem as well. The nerf is hard, but I'm not worried about the actual nerf, I'm worried about stamina users who can sprint with the speed of light. Even now, I can barely escape, without Dark Exchange, I had no chance to escape. Seriously, Bolt Escape needs no nerfs, as everyone can catch up nowadays.

    Don't understand why they don't let us escape. If they at least remove Speed of lIght sprints from the game, it would be a bit more balanced. But I, who has big fear of people chasing me (even in real life) I totally panic when I see stamina speed of light sprinters chasing me, you techincally have no chance to escape. And then with the nerf ? No...
    Edited by Dracane on July 3, 2015 7:49AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • lathbury
    lathbury
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    Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.

    Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.

    The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.

    getting annoyed with the FIX to nightblades cloak being called a huge game imbalancing buff. For gods sakes ppl it lasts for seconds and caltrops,detect pots,magelight,flare any AOE are all things that break it. People saying it makes you immune to single target attacks well it should do you cant hit what you cant see if ppl dont want to use the counters listed then they had better prepare to be annoyed. Lets compare it to dk's favourite scales
    scales makes immune to all ranged attacks for a short time not aoe or melee no way break this. gives damage back to attacker
    cloak makes immune to all single target attacks for a shorter time again not aoe which breaks this along with other skilss and a potion. does not give damage back to attacker

    now in one post you are annoyed that you can no longer bolt escape into the distance while cc ppl but don't think another class that has no shields or burst heal should be able to escape. thank god your not in charge of balance
  • Lyzaaa
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    That has to be a typo.

    What happened to "we're making SMALL changes and testing, blah blah blah."

    50% nerf to damage shields = damage shield/light armor WORTHLESS.

    Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."

    No, its really fun u can just stand there casting ur shields while being tankier than someone in heavy armor.
  • lathbury
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    where did they say they are nerfing shields?
  • Personofsecrets
    Personofsecrets
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    Dracane wrote: »
    Please tell me I just misunderstood this. But Eric Wrobel said, the nerf for damage shields is now 50% instead of 15%.
    He was talking about the nerf to bolt escape, but guess which class is hit by this 50% damage shield nerf ? Right, Sorcerer.

    R.I.P Sorc, hail incoming stamina damage.

    Well, you see op. The glass cannon builds were not quite one shotting some players, so we went ahead and fixed that.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Dracane
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    I wonder, why Eric didn't mention the Detection potion nerf. I thought, they want to change the way detection potions work ? Why didn't he mention it ? Hope they rethink this and don't do it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SanderBuraas
    SanderBuraas
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    Dracane wrote: »
    Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!

    So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.

    They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.

    And healing taken reduced by 50%

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.
  • BuggeX
    BuggeX
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    Smepic wrote: »
    Dracane wrote: »
    Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!

    So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.

    They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.

    And healing taken reduced by 50%

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.

    Just to clear a bit up, dmg is allready reduced by 20%
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Vynist
    Vynist
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    Bruh, Blazing Shield will be even more OP!
  • SanderBuraas
    SanderBuraas
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    BuggeX wrote: »
    Smepic wrote: »
    Dracane wrote: »
    Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!

    So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.

    They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.

    And healing taken reduced by 50%

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.

    Just to clear a bit up, dmg is allready reduced by 20%

    And damage shields are reduced by fifteen percent, correct?
  • BuggeX
    BuggeX
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    Smepic wrote: »
    BuggeX wrote: »
    Smepic wrote: »
    Dracane wrote: »
    Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!

    So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.

    They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.

    And healing taken reduced by 50%

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.

    Just to clear a bit up, dmg is allready reduced by 20%

    And damage shields are reduced by fifteen percent, correct?

    Shilds are not reduced atm. or i am wrong?
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Skiserony
    Skiserony
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    BuggeX wrote: »
    Smepic wrote: »
    BuggeX wrote: »
    Smepic wrote: »
    Dracane wrote: »
    Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!

    So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.

    They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.

    And healing taken reduced by 50%

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.

    Just to clear a bit up, dmg is allready reduced by 20%

    And damage shields are reduced by fifteen percent, correct?

    Shilds are not reduced atm. or i am wrong?
    they are currently recuced by 15% yeah

    My problem now is, I have my NB for PvP which is a tank in PvE, with these changes it's going to be harder to combine them, which was the case already since the CP system. I don't know, but what they're doing here doesn't make much sense to me.
  • Dracane
    Dracane
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    Smepic wrote: »

    Do you still not get it? You wrote earlier that Sorcerers do not have any self heal, but damage shields - so you are basically unaffected by the healing reduced. When both the damage done and damage shields are reduced by half, that only means our health has been increased to prolong fights. You still will be able to excel as good as you did before with your damage shields, because damage has also been reduced by the same amount as damage shields.

    It truly is not hard to understand.

    I only wanted to complete the changes. Because the person forgot the 50% reduced healing. I myself am not affected of course, I play completely without any kind of self heal. If they would fix the healing pet, I would use it though.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Zsymon
    Zsymon
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    For God's sake it is not a nerf, it is just an adjustment that comes along with cutting PvP damage and healing by 50%.

    Imagine damage being cut by 50% and shields staying as they are.. jeez people love to panic.

    Shields aren't nerfed even to the slightest, they'll be exactly the same strength as they were.
    Edited by Zsymon on July 3, 2015 4:35PM
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    I dont think bolt escape needs a nerf if shields are getting a nerf. It all depends though how much nerfing shields by 50% will actually make fighting someone in light armor feel like they are wearing cloth. If they continue to feel like they are even more tanky then heavy armor users then the nerf failed and they need to go further. Im guessing zos already knows the shield nerf wasn't enough though and thats why they nerfed harder. You will just have to play smarter, no more bolting into a zerg and getting away with it.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Dracane
    Dracane
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    I dont think bolt escape needs a nerf if shields are getting a nerf. It all depends though how much nerfing shields by 50% will actually make fighting someone in light armor feel like they are wearing cloth. If they continue to feel like they are even more tanky then heavy armor users then the nerf failed and they need to go further. Im guessing zos already knows the shield nerf wasn't enough though and thats why they nerfed harder. You will just have to play smarter, no more bolting into a zerg and getting away with it.

    It's not about bolting into a Zerg, it's about escaping from speed of light sprinters. And this is almost impossible now and will be impossible for sure. I wonder what they want to get out of bolt escape. Creating distance ? Each gap closer in the game closes this gap and deals damage and stuns. I'd better stay near, so they can't use them on me. So they appearently want Bolt Escape to be a 1 time distance creator.

    You know what ? Give Bolt Escape 25 meter distance, so I can actually evade 1 gap close and then make the next casts sooo expensive, that no Sorc dares to use it twice. And figure out another name, Bolt Escape is no Escape ability anymore.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Zsymon
    Zsymon
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    I dont think bolt escape needs a nerf if shields are getting a nerf.

    Shields are NOT getting a nerf...

    Damage is cut by 50%, therefor shields need to be 50% weaker stat wise, otherwise you would upgrade shields by 100%. Now shields stay exactly the same as they were before, in how effective they are in PvP.
    Edited by Zsymon on July 3, 2015 5:04PM
  • Dracane
    Dracane
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    Zsymon wrote: »
    I dont think bolt escape needs a nerf if shields are getting a nerf.

    Shields are NOT getting a nerf...

    Damage is cut by 50%, therefor shields need to be 50% weaker stat wise, otherwise you would upgrade shields by 100%. Now shields stay exactly the same as they were before, in how effective they are in PvP.

    Yea. Did the math today. Yesterday night, I was just unable to think clear. Basically everything stays the same. Besides the problem, that they will add a set, that deals bonus damage against damage shields. So basically a Sorc killer set
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Cyrodiil Monsters will be happy :) Because the damage shield nerf is global in Cyrodiil and monsters will have better chances now. As the damage nerf does not affect them
    Edited by Dracane on July 3, 2015 5:11PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Eejit1331
    Eejit1331
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    lathbury wrote: »
    Effectively buffing health by 200% will be huge for heavy armor builds who have high mitigation, they're already hard to kill, even with 3.1k spell dmg and 34k max magicka. But I think its good to increase the TTK for LA users, especially towards gankers for example. Im glad they're nerfing nirnhoned and stamina regen while blocking though.

    Im a little sad for yet another Bolt Escape nerf though, they should remove "escape" from the name of this skill because it will be useless for escaping after this. Even if you bolt 6 times any stamina build with Rapid Maneuver can catch up without any problems.

    The buff towards Cloak is huge imo, it will be very hard to catch escaping NBs after this, I think any decent NB will be able to escape 95% of the fights if he wants to.

    getting annoyed with the FIX to nightblades cloak being called a huge game imbalancing buff. For gods sakes ppl it lasts for seconds and caltrops,detect pots,magelight,flare any AOE are all things that break it. People saying it makes you immune to single target attacks well it should do you cant hit what you cant see if ppl dont want to use the counters listed then they had better prepare to be annoyed. Lets compare it to dk's favourite scales
    scales makes immune to all ranged attacks for a short time not aoe or melee no way break this. gives damage back to attacker
    cloak makes immune to all single target attacks for a shorter time again not aoe which breaks this along with other skilss and a potion. does not give damage back to attacker

    now in one post you are annoyed that you can no longer bolt escape into the distance while cc ppl but don't think another class that has no shields or burst heal should be able to escape. thank god your not in charge of balance

    Cloak is OP! NERF! NERF! NERF! NB are the most op and will be even more op after the update. Please double the cost of cloak for every cast.
  • Dracane
    Dracane
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    Eejit1331 wrote: »

    Cloak is OP! NERF! NERF! NERF! NB are the most op and will be even more op after the update. Please double the cost of cloak for every cast.

    YES !
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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