Akavir_Sentinel wrote: »I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
like i said drop block while your magma armor is up
and pop gdb
plus we dont know but maybe some big hvy armour block cost reduction sets are inbound as the idea is to stop block casting dps etc not nerf tanks
Stalwart385 wrote: »
Stalwart385 wrote: »
no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again
Stalwart385 wrote: »Stalwart385 wrote: »
no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again
Sounds nice in theory, but it is a lot of moving parts, requires someone else support when it didn't before and I doubt you can sustain such a tactic. Remember in the mean time you are still rotating taunts and managing buffs. It may look like the tank is sitting there just blocking but he is still managing a flight control center.
Akavir_Sentinel wrote: »I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
As a PVP player, I don't want the end of tanks in Cyrodiil either. Reduce damage dealt while blocking. Period.Akavir_Sentinel wrote: »I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
THIS is very true. BUT I will never want to group with a healer who isnt a temp now(bye bye NB healers and other classes). Just make thes changes ONLY PvP, not PvE.
Akavir_Sentinel wrote: »I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
Stalwart385 wrote: »Sometimes you don't have an opportunity to let go of block and even when you do, this game isn't responsive enough for me to always trust timed blocks when one hit can stun and/or kill.
In trials in particular, 100% block is necessary just because of the little lag spikes you get with 20 mobs and 12 players going all out. An unblock hit by a boss is death.
Not to mention the stam regen stat will be cut by nearly a half when performed perfectly.
But that's what happens when you have meetings with pvp guilds that all run in 24 man groups and get your advice from them.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
Don't change my words in a quote please, that's a bit dishonest.
Thank you for the edit.
Is it what really happens? I know they talk to a variety of guilds, but some of the smaller guilds have moved away from the game. Most of the pvp guilds they talk to that still play are of the bigger variety. It's possibly they could get info on pvp from other groups they meet with, but I'd say the overwhelming 'voice' on pvp is probably coming from the larger pvp guilds we all know and love.
Personofsecrets wrote: »i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
no tank wants to be thrown shards and no templar wants to throw them.
Shards stopped being used for it's synergy in good raids during patch 1.4.