antigrinding: tamriel unlimited tournament

BurtFreeman
BurtFreeman
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i discover later in a game the possibility to fast levelling in some spot.
before i always wear exploration armor till v14 and was fine (1 month to finish the gold at v13, playing every day)

grinding may be fine, but put a daily break on xp gain could be a nice solution to manage this situation.

the daily xp amount could be 200.000 - 250.000 xp, so to get a veteran level you need at list 4-5 days, that is more then a reasonable time in creating a character.

hope you like it
Edited by BurtFreeman on July 3, 2015 12:27PM
  • KerinKor
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    If you're saying what I think you're saying, you want a cap placing on the amount of you can earn in a day then NO!

    CAPS ARE EVIL, period. I resent games developers dictating to me how much I am allowed to play, things like raid locks to prevent you doing more than one a week, or even a day, should have no part in games for which I pay for.
  • BurtFreeman
    BurtFreeman
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    KerinKor wrote: »
    If you're saying what I think you're saying, you want a cap placing on the amount of you can earn in a day then NO!

    CAPS ARE EVIL, period. I resent games developers dictating to me how much I am allowed to play, things like raid locks to prevent you doing more than one a week, or even a day, should have no part in games for which I pay for.

    i see grinding and griefing like an exploit of the game, becouse some zones are not well developed or tested.
    if you are going to take advantage of this is allowed at the moment, but is nothing more then cheating, and ruin the normal character progression over questing.

    i don't see any reason to get a v14 in 10 day when you are going to play for years.

    i had a mule sorc v13 respec for crating and i was able to gain 800.000 xp in a day at reaper march killing those giaint snake.
    you may complain i have done, becouse i do it, but i am the first to admit is cheating. so i'm here to ask for a fix

    Edited by BurtFreeman on July 2, 2015 2:51PM
  • leepalmer95
    leepalmer95
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    KerinKor wrote: »
    If you're saying what I think you're saying, you want a cap placing on the amount of you can earn in a day then NO!

    CAPS ARE EVIL, period. I resent games developers dictating to me how much I am allowed to play, things like raid locks to prevent you doing more than one a week, or even a day, should have no part in games for which I pay for.

    i see grinding and griefing like an exploit of the game, becouse some zones are not well developed or tested.
    if you are going to take advantage of this is allowed at the moment, but is nothing more then cheating, and ruin the normal character progression over questing.

    i don't see any reason to get a v14 in 10 day when you are going to play for years.

    i had a mule sorc v13 respec for crating and i was able to gain 800.000 xp in a day at reaper march killing those giaint snake.
    you may complain i have done, becouse i do it, but i am the first to admit is cheating. so i'm here to ask for a fix

    Pretty sure some people earn well over 800k a day, there are some grinding spots that easy 400k an hour.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kobaal
    Kobaal
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    Lets also cap the amount of AP you can earn in a day, that way when people in PvP hit the cap they can leave because whats the point...

    And lets cap gold gains per day as well. In fact lets just have them patch the game so you can only log in for a few hours per day and then it boots you off....

    This is kind of like what your suggesting....
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • BurtFreeman
    BurtFreeman
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    Kobaal wrote: »
    whats the point....

    the point is get fun role playng. if you are playing only for xp, i feel sorry for you.

    well, if you prefer we can have happy hours in all tamriel, with 1 million xp point just for log into the game.

    xp cap is already in the game, you may notice doing quest below your level, if you do quest. so what am i talking is not something bad, is a good thing to keep away cheating from the game.

    we may also have 2 style of playgame: the pure and the cheaters. what do you like?
    Edited by BurtFreeman on July 2, 2015 3:54PM
  • Kobaal
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    Kobaal wrote: »
    Lets also cap the amount of AP you can earn in a day, that way when people in PvP hit the cap they can leave because whats the point...

    And lets cap gold gains per day as well. In fact lets just have them patch the game so you can only log in for a few hours per day and then it boots you off....

    This is kind of like what your suggesting....

    well, if you prefer we can have happy hours in all tamriel, with 1 million xp point just for log into the game.

    xp cap is already in the game, you may notice doing quest below your level, if you do quest. so what am i talking is not something bad, is a good thing to keep away cheating from the game.

    we may also have 2 style of playgame: the pure and the cheaters. what do you like?

    Grinding is not cheating. It has existed in every MMO that has ever come out. Also, not getting xp because a quest is below your lvl is not the same as what you are suggesting. You are suggesting a hard cap of XP earned per day. No game creator would ever do this as you are basically putting a limit on how long people will play your game in a given day.

    I'm not sure why grinding bothers you so much that you want to cap xp earned. If you don't like to grind then you can quest. If you don't like questing then you can grind. Personally I quested on my first character because I didn't know about the potential of grinding. My 2nd vr14 I did the grind thing because I did not want to do a million quests I had already completed on my first character. If here was no grinding I would not have created another character.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • sadownik
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    Kobaal wrote: »
    whats the point....

    the point is get fun role playng. if you are playing only for xp, i feel sorry for you.

    well, if you prefer we can have happy hours in all tamriel, with 1 million xp point just for log into the game.

    xp cap is already in the game, you may notice doing quest below your level, if you do quest. so what am i talking is not something bad, is a good thing to keep away cheating from the game.

    we may also have 2 style of playgame: the pure and the cheaters. what do you like?

    So everyone must play the way you think is right? I also feel sorry for you.
  • BurtFreeman
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    Kobaal wrote: »
    I'm not sure why grinding bothers you so much...

    becouse has nothing to do with a role play and a character progression, is like going to the restourant and order half million xp for dinner.

    i agree with you that questing over and over could be boring (thought i still doing, and always a see some change here and there) but we could find a better solution instead a wild grind.

    i don't think that 250.000 xp for a day is an hard cap, for a veteran levels.
    there are some guys here that you see in the tutorial prison and a week later is v14.
    i dont really mind what the other do in their life, but in the main time i see a kind of exploit i like to get a fix.

    i do not mean farming or grinding during quest,, you are right, is in any mmo, i mean exactly exploit zones.
    if i do not wrong exploit in not allowed in this game.

    so i like to find solutions in my life, other then purely accept bad things.

    pure game, good game.
  • BurtFreeman
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    sadownik wrote: »
    So everyone must play the way you think is right? I also feel sorry for you.

    well, in the main time you are on single player game, you may use the god mode if you enjoy, but once on mmo you really need to follow a sort of rule, that are not my invention.
    this has to be done to ensure the fun to everybody, with a sort of balance and competition.

    is not a case that the developer always fix those kind of problem, not becouse i tell them, just becouse is a right thing to do for everybody.

    Edited by BurtFreeman on July 2, 2015 4:44PM
  • Emma_Overload
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    NO.

    Are we only supposed to play 30 minutes a day so the slackers don't feel left behind? It's ALREADY going to take me 5-10 years to get to 3600 CP, I have no desire to stretch it out to 20 years!

    Edited by Emma_Overload on July 2, 2015 4:57PM
    #CAREBEARMASTERRACE
  • Kobaal
    Kobaal
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    Your grinding is breaking his immersion.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • BrosephMcDudeBro
    You, sir, have posited the most horrendous idea I have ever heard. You are awarded zero points and may God have mercy on your soul.
  • BurtFreeman
    BurtFreeman
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    You, sir, have posited the most horrendous idea I have ever heard. You are awarded zero points and may God have mercy on your soul.

    i would not like to call god in a video game discussion, but if you like<.
    o my god! it's a god mode! :)
  • tengri
    tengri
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    the point is get fun role playng.

    Ah, you are one of those.
    Could have saved us a lot of time reading had you mentioned that first line in your OP... o:)
  • BurtFreeman
    BurtFreeman
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    tengri wrote: »
    the point is get fun role playng.

    Ah, you are one of those.
    Could have saved us a lot of time reading had you mentioned that first line in your OP... o:)

    this was nice! one xp point to you :)
    i always admit when i see smart guys.

    i did not know the grinding was so precious for gamers, i always seen it like a buff under the table.
  • Robbmrp
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    i discover later in a game the possibility to fast levelling in some spot.
    before i always wear exploration armor till v14 and was fine (1 month to finish the gold at v13, playing every day)

    grinding may be fine, but put a daily break on xp gain could be a nice solution to manage this situation.

    the daily xp amount could be 200.000 - 250.000 xp, so to get a veteran level you need at list 4-5 days, that is more then a reasonable time in creating a character.

    hope you like it

    For someone leveling up to V14 I don't feel there should be a cap on XP. I do however, think there should be a Cap on CP. CP wasn't designed for someone to get to 1000 cp in a month. There should be a daily cap on it of 5-10 CP per day. There's no reason that someone should be able to rise hundreds of cp just because XP pots were added to the game. IMO....
    NA Server - Kildair
  • jamesharv2005ub17_ESO
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    Hell why not cap everyone to 1 hour a day in the game while you are at it?
  • Robbmrp
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    Hell why not cap everyone to 1 hour a day in the game while you are at it?

    Ohhh, with that on there, I could watch sooooo much more tv.... :wink:
    NA Server - Kildair
  • BurtFreeman
    BurtFreeman
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    Hell why not cap everyone to 1 hour a day in the game while you are at it?

    i know you like something like:
    elder scroll online tamriel unlimited XP!

    @all:
    with this post i thought to retry consideration, suggestion, and opinions.
    well, at the moment we are just foreplaying :) and i will like to know more about the matter.

    at this moment only
    Kobaal wrote: »
    I did not want to do a million quests I had already completed

    give me a valid reason to accept the way it is

  • Tolmos
    Tolmos
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    ITT: A bunch of people who likely used this very method to level up quickly now want it limited so they can be special snowflakes longer and stop the next group of players from using it.

    "I think it should take you longer than it took me to achieve the same goal, so here is my proposed method to make sure that happens!"

    Every MMO forum has a handful of people like this; this is hardly a new phenomenon and certainly not limited to ESO. Relax, it is very VERY rare that MMO companies are manipulated into their games by this type of troll post.

    Go back to playing how you want folks. Your game play method is not in any danger. :)
  • PBpsy
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    Hell why not cap everyone to 1 hour a day in the game while you are at it?

    Yep. They should also give us only 45 minutes of forum usage. That way I would be so much more productive. :s

    tengri wrote: »
    the point is get fun role playng.

    Ah, you are one of those.
    Could have saved us a lot of time reading had you mentioned that first line in your OP... o:)

    What is funny Is that many of "those" actually grind to max level so they can do that thing they do without bothering with the story.
    Edited by PBpsy on July 2, 2015 7:42PM
    ESO forums achievements
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  • Kobaal
    Kobaal
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    npmsf.jpg
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • Soulshine
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    There have been more threads on this than I can count - perhaps you might want to read a few before reposting yet another?

    That being said, what you are asking for is not something conducive to keeping the player base happy, as what you suggest is tantamount to dictacting to everyone how, when, and where they should play when they play the game.

    Grinding mobs is not an exploit. Does it annoy people questing in the same area? Yes it does. Why? Because if you are lucky enough to do your questing in peace and quiet (meaning where there are no packs of grinders on your heals at that moment...) you can actually earn some decent XP, some decent gold, and move about your business with a nice boost to your leveling. IF on the other hand there are people relentlessly grinding in the same spot where you need to quest, you may not get as much gold, XP or advancement from the questing there in general since there is usually nothing but cobwebs left in the zone to kill -- if you are lucky, maybe you will find some nodes to harvest, but that's about it.

    Still, that is just they way MMOs work. There are more people in the game than you can shake a stick at and there is nothing you can do about that. There will also, more importantly, always be people looking for a shortcut to the top and they will not care one wit about whose yard it cut's through.

    Yet calling this simple mob-kill-rinse-repeat-grinding an exploit is really OVER-DRAMATIZING. It is THE reason that NORMAL xp for killing mobs in some areas has been nerfed into oblivion by the devs --- because every Tom, Jane and Harry has cried over and over that grinders have exploited their game.

    ACTUAL exploits have been shut down and fairly quickly at that. What reamins are spots with tight mob density and reasonably good respawn rates, so those interested in a quick prospect (albeit boring, if you ask me...) of endlessly killing the same mobs for hours are (and more importantly SHOULD be) allowed to do so.

    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.
  • BurtFreeman
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    Soulshine wrote: »
    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.

    yes, i agree! we should have a grinding garden, where kids play nicely and their parents go else where for more interesting questing. :)
    Edited by BurtFreeman on July 3, 2015 6:03AM
  • mbaker540
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    This is a terrible idea. I don't like the fact that you want to roleplay! I think the developers should make a rule against people who only want to play this game to roleplay.

    That's what you sound like OP.

    Grinding to get XP and Gear is as old as MMOs. If you don't like it just deal with it. It is not "cheating." It's an alternative.

    Had to edit for iPhone auto correct
    Edited by mbaker540 on July 3, 2015 5:37AM
    Xbox One ~ Aldmeri Dominion
  • BurtFreeman
    BurtFreeman
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    mbaker540 wrote: »
    I don't like the fact that you want to roleplay!

    i like the fact you do not like that i like roleplay! :)
    it's your opinion, but is like to say at one fish you don't like it swimm.

    @Soulshine wrote down the excatly picture of the grind impact over a game.

    in my post i reference for special grinding place, that place are exploit, becouse the xp you gain comparing other place is even 10 time bigger.

    Edited by BurtFreeman on July 3, 2015 6:01AM
  • bigbri2k5
    bigbri2k5
    One big flaw in this plan is you assume that everyone can play everyday to take advantage of the cap. However some of us have jobs, some have children, and some truly unfortunates have both, which means they can't/don't play everyday, so your cap would really hurt them.
    Take me for instance, in a few weeks I'm starting a new job working 12 hour shifts in a 4 day on 4 day off pattern. On the days I'm working I won't be able to play at all, during the 4 days off I'll play twice as much to make up. However under your proposals I'd quickly hit the cap and then might as well not play at all.
    Soulshine wrote: »
    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.
    This would be fine. I'm planning to run a character through each factions story, then when I come to make alts I'll grind them up instead since I've seen everything.
    Warhammer Online did this by adding quickly respawning champion mobs in the open world RvR zones. That meant if players wanted to grind for whatever reason, they weren't hurting the PvE players, and there was some risk as occasionally the other team would turn up to try and gank you.
  • sadownik
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    Soulshine wrote: »
    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.

    yes, i agree! we should have a grinding garden, where kids play nicely and their parents go else where for more interesting questing. :)

    Dont know why but i tend to see it quite often. "Kids" used as a pejorative decription of players choosing a different approach to the game or its systems. Is it me or its a little immature?
  • BurtFreeman
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    sadownik wrote: »
    Soulshine wrote: »
    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.

    yes, i agree! we should have a grinding garden, where kids play nicely and their parents go else where for more interesting questing. :)

    Dont know why but i tend to see it quite often. "Kids" used as a pejorative decription of players choosing a different approach to the game or its systems. Is it me or its a little immature?

    i apologyze for that
    sorry, the smile was indicate a joke, i would not like to offend anyone. is like a humorism, but i thimk is going away with the traslation.
  • sadownik
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    sadownik wrote: »
    Soulshine wrote: »
    A better solution would be for the devs to assure that there actually are viable grinding spots on the landscape in non-questing zones, so if people want to go there and veg-out killing mobs for hours they can and it would not interfear with quest kills or quest xp.

    yes, i agree! we should have a grinding garden, where kids play nicely and their parents go else where for more interesting questing. :)

    Dont know why but i tend to see it quite often. "Kids" used as a pejorative decription of players choosing a different approach to the game or its systems. Is it me or its a little immature?

    i apologyze for that
    sorry, the smile was indicate a joke, i would not like to offend anyone. is like a humorism, but i thimk is going away with the traslation.

    Oh no harm done. Im just a little ... ticky lately and no its not about Z.
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