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Why the poor ratings?

  • Zadaris2021
    Sausage wrote: »
    I believe it was a retalitation, GW2 and SWTOR was so overhyped so the genre just wasnt ready for ESO so fast. I dont think its truly recoverd from it even today, genre isnt just what it used to be. even one famous MMO site was shut down, oh the drama.

    That I agree on. Everything was supposed to be better than WoW. I can't say ESO is better, but I'm enjoying it nonetheless and get excited about the game. I'm hearing that 1-50 is great, but end-game falls short. seems to be a recurring theme in a lot of these replies
  • Zadaris2021
    why are you surprised? Game is grinder, abuser, hacker paradise. The day they decide killing mobs give you good xp and questing low exp, they literally destroy integrity of this game. When new player become veteran rank1, almost everything in this game is big slap into his face. And until now, zenimax dont care, because of consoles launch....

    well consoles launch is something they felt obligated to do because of the companies history of making games for those consoles. It's a big step. As a gamer, you may need to adopt patience. I don't want to be mean, but I'm just saying.
  • Zadaris2021
    slipHAZARD wrote: »
    What poor ratings is the game receiving? It has a 78 on Metacritic with 11 Positive reviews, 3 Mixed and 0 Negative. It has a user score 8.2.

    I wouldn't call a 78 poor at all.

    For PS4 it has an 80. I'm talking about most of the Youtube videos reviewing this game. and the fanbase.
  • Zadaris2021
    Korozenn wrote: »
    So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?

    Huh? Which version of the game are you talking about? Because Tamriel Unlimited is getting great ratings in comparison to the original release of The Elder Scrolls Online. Check the dates to make sure you're not reading an out-of-date review of the game.

    So far, Tamriel Unlimited is at a 80% Average on PC and 78% on both PS4/XONE on Metacritic and those are Critic Reviews. User Reviews are 94% on PC, 90% on XONE, and 82% on PS4 (and I tend to say User Reviews are a bit more indicative of the game itself when it comes to MMOs as Users, well...actually make up for the in-game community's thoughts about the game itself). Compared to the User Reviews of the original release's 57% on PC, ESOTU has a shocking 94%. That's an insanely huge improvement. The game is now undeniably getting much more positive reception across the board.

    Tamriel Unlimited has effectively made TESO an MMO that has a really great future ahead of it if the new payment model continues to work in the company's favor, and I'm sure it will.

    Well that's good. I've seen plenty of reviews giving 6/10, which to me is bad. and 7/10 isn't good either. Yes, an 80% is good, I agree. I see on Metacritic it's at 80%, which is great. But a host of players talk poorly of it. it would seem that my original post has now evolved to cover more area. Sorry about that. I didn't edit it so
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    why are you surprised? Game is grinder, abuser, hacker paradise. The day they decide killing mobs give you good xp and questing low exp, they literally destroy integrity of this game. When new player become veteran rank1, almost everything in this game is big slap into his face. And until now, zenimax dont care, because of consoles launch....

    well consoles launch is something they felt obligated to do because of the companies history of making games for those consoles. It's a big step. As a gamer, you may need to adopt patience. I don't want to be mean, but I'm just saying.

    its not attack on console, its writing a fact
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • AuldWolf
    AuldWolf
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    I'd honestly put it down to extroverts expecting games being made for them, and then throwing a hissy fit when they don't get it. These are the people on MMO boards who're always demanding more end-game content, feature creep, and number creep in the most unpleasant ways possible. They figure the squeaky wheel, and all that.

    The Elder Scrolls Online seems focused more at solo play or small groups. By small groups I mean 2-3 people. The most common kind of group I see in ESO (including my own) is a duo. Why is this? Have you seen all the attempted co-op mods for every Bethesda RPG ever? For Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim? Search it, they're there. They're not in a good state, but they exist. And Fallout 4 will likely have such an attempt made, too. Which leads me to believe that ZOS may be working on a Fallout MMO on the side.

    I think the management (if not the marketing, because extroverts) has realised that social raid-gaming would never draw a crowd to an Elder Scrolls game. The vast majority want co-op, and 90~ per cent of the game is co-op, so they're very happy. I think where I've seen them angriest is the advertising, since the advertising paints more of a WoW 2.0 picture. Not only is this blatantly untrue, but it's going to result in more extroverted complainers turning up to whine about a lack of places where they can form some sort of hierarchy and squabble over who's best, and play the blame game over whether the healer or the tank failed. It's also going to turn off those who want a co-op Elder Scrolls experience, which is what this is.

    Why does it have low ratings? Bad advertising and angry extroverts.

    It's funny, I encountered this on Massively the other day. A group of extroverts were carrying on about the kinds of games they want to play, and why an MMO developer should never create anything else. It wasn't entitlement or egotism so much (though those elements along with narcissism did factor in), but rather that they were entirely oblivious to the fact that other demographics exist, and those demographics are as big as them and want different kinds of games.

    So the extroverts come here expecting WoW and all they get is a few group dungeons, they clamour about an identity crisis, about how the game doesn't know what it wants to be, how it should abandon all of this 'single player stuff' and focus on raids. Except that's not true at all. The game knows exactly what it wants to be -- it's an online co-op game. Not a single player game as they'd think, not at all. And most of the content is designed around that. The 'identity crisis' is just throwing the extroverts a bone to get them to quieten down.

    If ZOS actually made a statement about who their demographic is and started marketing to them rather than the extroverts for whom this game was not made, then the negative reviews and scores would go away. I'm honestly horrified at the awful ineptitude of their marketing division, which is a shame because I love ZOS and I like many of the public faces at ZOS. It's just that they have no idea what they're selling, they've never sold anything like it. So they're just flopping around and throwing things at the wall. They need to insert a few introverted minds into their marketing team to educate them on what ESO actually is, so they can advertise what it is rather than what it isn't.

    The game was clearly made for all those people who wanted a co-op Bethesda RPG so, so bad. As long as it stays true to those roots, it'll be fine. In fact, I think the best thing they could do in an upcoming patch is make it so that the few forced grouping dungeons they have scale to the amount of players entering, whether it's 5, or 2, or just one.

    They could also use private party versions of the public dungeon as an option you could enable in the menu or when enterting a dungeon. That would also boost their playerbase.

    As it is, I think ESO's biggest problem is that they've thrown one too many bones to the squeaky wheel. They're far too sensitive to their vocal minority and ignore the mostly happy majority. That's not how you should do things, they need to be less sensitive and make the game they know will succeed.

    Only then will scores rise.
    Edited by AuldWolf on July 1, 2015 8:00AM
  • WelshAssassin1987
    The game is ok but I can see why it gets below par reviews. It's full of bugs and issues. Console edition is missing many fundamental inclusions, and the downtime is a bit excessive. At the moment I'm enjoying playing, but I'm uncertain whether it will keep me long term, as the game doesn't seem to have a plan at all, and lack of communication from the devs about this is worrying to me.
    PSN: Welsh_Assassin26

    EU Server: Ulfmark Ironwolf - Nord - Stamina Sorcerer - EP
  • Alphashado
    Alphashado
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    ✭✭
    AuldWolf wrote: »
    I'd honestly put it down to extroverts expecting games being made for them, and then throwing a hissy fit when they don't get it. These are the people on MMO boards who're always demanding more end-game content, feature creep, and number creep in the most unpleasant ways possible. They figure the squeaky wheel, and all that.

    The Elder Scrolls Online seems focused more at solo play or small groups. By small groups I mean 2-3 people. The most common kind of group I see in ESO (including my own) is a duo. Why is this? Have you seen all the attempted co-op mods for every Bethesda RPG ever? For Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim? Search it, they're there. They're not in a good state, but they exist. And Fallout 4 will likely have such an attempt made, too. Which leads me to believe that ZOS may be working on a Fallout MMO on the side.

    I think the management (if not the marketing, because extroverts) has realised that social raid-gaming would never draw a crowd to an Elder Scrolls game. The vast majority want co-op, and 90~ per cent of the game is co-op, so they're very happy. I think where I've seen them angriest is the advertising, since the advertising paints more of a WoW 2.0 picture. Not only is this blatantly untrue, but it's going to result in more extroverted complainers turning up to whine about a lack of places where they can form some sort of hierarchy and squabble over who's best, and play the blame game over whether the healer or the tank failed. It's also going to turn off those who want a co-op Elder Scrolls experience, which is what this is.


    It's funny, I encountered this on Massively the other day. A group of extroverts were carrying on about the kinds of games they want to play, and why an MMO developer should never create anything else. It wasn't entitlement or egotism so much (though those elements along with narcissism did factor in), but rather that they were entirely oblivious to the fact that other demographics exist, and those demographics are as big as them and want different kinds of games.

    So the extroverts come here expecting WoW and all they get is a few group dungeons, they clamour about an identity crisis, about how the game doesn't know what it wants to be, how it should abandon all of this 'single player stuff' and focus on raids. Except that's not true at all. The game knows exactly what it wants to be -- it's an online co-op game. Not a single player game as they'd think, not at all. And most of the content is designed around that. The 'identity crisis' is just throwing the extroverts a bone to get them to quieten down.

    If ZOS actually made a statement about who their demographic is and started marketing to them rather than the extroverts for whom this game was not made, then the negative reviews and scores would go away. I'm honestly horrified at the awful ineptitude of their marketing division, which is a shame because I love ZOS and I like many of the public faces at ZOS. It's just that they have no idea what they're selling, they've never sold anything like it. So they're just flopping around and throwing things at the wall. They need to insert a few introverted minds into their marketing team to educate them on what ESO actually is, so they can advertise what it is rather than what it isn't.

    The game was clearly made for all those people who wanted a co-op Bethesda RPG so, so bad. As long as it stays true to those roots, it'll be fine. In fact, I think the best thing they could do in an upcoming patch is make it so that the few forced grouping dungeons they have scale to the amount of players entering, whether it's 5, or 2, or just one.

    Wait... What?

    ESO is labeled as an MMO. It's advertised as an MMO. It's designed as an MMO. Nowhere is it listed as a coop game. You have things backwards. It's an MMO that tries too hard to keep single player RPG fans happy purely because of the franchise history and box sales.

    Almost everything is designed for 4-500 people. Guilds, instanced group dungeons, trials, alliance vs alliance pvp etc. this isn't Skyrim with friends, but it tried to be in order to keep people with that taste happy. They are a perfect example of the problem with ESO. They refuse to accept that it's an MMO, and that is not their fault because they expected this to be the next ES game.

    But the "extroverts" you speak of expect it to have standard MMO features because it's billed as an MMO. So it's not their fault either.

    The game tries to keep both crowds happy, and it's challenging.

    Edited by Alphashado on July 1, 2015 1:20PM
  • VincentBlanquin
    VincentBlanquin
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    Auldwolf -

    1. the game is zergy not coop, especially at pvp
    2. when devs started to create game, they dont know if they work on mmo or single (confirmed)
    3. i know people who talked they wish coop elder scrolls in future, but noone of them play this game!!
    4. so identity crisis as hell)))))
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Tankqull
    Tankqull
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    why poor ratings?
    because its a poor game, ZOS has no idea what they aimed for in that attempt they screwed the game in the first place, with now a year of stagnation without any positive additions even the most loyal fanboi got pissed.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • LatinLegacy
    LatinLegacy
    ✭✭
    AuldWolf wrote: »
    I'd honestly put it down to extroverts expecting games being made for them, and then throwing a hissy fit when they don't get it. These are the people on MMO boards who're always demanding more end-game content, feature creep, and number creep in the most unpleasant ways possible. They figure the squeaky wheel, and all that.

    The Elder Scrolls Online seems focused more at solo play or small groups. By small groups I mean 2-3 people. The most common kind of group I see in ESO (including my own) is a duo. Why is this? Have you seen all the attempted co-op mods for every Bethesda RPG ever? For Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim? Search it, they're there. They're not in a good state, but they exist. And Fallout 4 will likely have such an attempt made, too. Which leads me to believe that ZOS may be working on a Fallout MMO on the side.

    I think the management (if not the marketing, because extroverts) has realised that social raid-gaming would never draw a crowd to an Elder Scrolls game. The vast majority want co-op, and 90~ per cent of the game is co-op, so they're very happy. I think where I've seen them angriest is the advertising, since the advertising paints more of a WoW 2.0 picture. Not only is this blatantly untrue, but it's going to result in more extroverted complainers turning up to whine about a lack of places where they can form some sort of hierarchy and squabble over who's best, and play the blame game over whether the healer or the tank failed. It's also going to turn off those who want a co-op Elder Scrolls experience, which is what this is.

    Why does it have low ratings? Bad advertising and angry extroverts.

    It's funny, I encountered this on Massively the other day. A group of extroverts were carrying on about the kinds of games they want to play, and why an MMO developer should never create anything else. It wasn't entitlement or egotism so much (though those elements along with narcissism did factor in), but rather that they were entirely oblivious to the fact that other demographics exist, and those demographics are as big as them and want different kinds of games.

    So the extroverts come here expecting WoW and all they get is a few group dungeons, they clamour about an identity crisis, about how the game doesn't know what it wants to be, how it should abandon all of this 'single player stuff' and focus on raids. Except that's not true at all. The game knows exactly what it wants to be -- it's an online co-op game. Not a single player game as they'd think, not at all. And most of the content is designed around that. The 'identity crisis' is just throwing the extroverts a bone to get them to quieten down.

    If ZOS actually made a statement about who their demographic is and started marketing to them rather than the extroverts for whom this game was not made, then the negative reviews and scores would go away. I'm honestly horrified at the awful ineptitude of their marketing division, which is a shame because I love ZOS and I like many of the public faces at ZOS. It's just that they have no idea what they're selling, they've never sold anything like it. So they're just flopping around and throwing things at the wall. They need to insert a few introverted minds into their marketing team to educate them on what ESO actually is, so they can advertise what it is rather than what it isn't.

    The game was clearly made for all those people who wanted a co-op Bethesda RPG so, so bad. As long as it stays true to those roots, it'll be fine. In fact, I think the best thing they could do in an upcoming patch is make it so that the few forced grouping dungeons they have scale to the amount of players entering, whether it's 5, or 2, or just one.

    They could also use private party versions of the public dungeon as an option you could enable in the menu or when enterting a dungeon. That would also boost their playerbase.

    As it is, I think ESO's biggest problem is that they've thrown one too many bones to the squeaky wheel. They're far too sensitive to their vocal minority and ignore the mostly happy majority. That's not how you should do things, they need to be less sensitive and make the game they know will succeed.

    Only then will scores rise.

    Bingo! I honestly strongly believe that the issue lies with both pure Elder Scrolls players that had high expectations similar to what the traditional games delivered & modern generation MMORPG gamers that expect a WoW or (Insert MMORPG of choice here) right out of the gate. The game does fall short in some departments but overall it is definitely one of the better recent MMORPG games that I have played in awhile. A good portion of gamers, across all genres, just set their expectations to impossible levels that it makes it very hard for developers to push out a game without day one criticism. Others are more understanding of the process. Being an MMORPG gamer from the 90's, first generation, I am greatly enjoying the game, again. Since I did play PC version since the closed beta.
    Edited by LatinLegacy on July 1, 2015 9:08AM
  • RoamingRiverElk
    RoamingRiverElk
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    - People who have been playing the game for a long time are getting bored because there's no new content
    - CP has made PvE endgame content too easy (trials, gold pledges)
    - Lag in Cyrodiil
    - Nothing but zerging in Cyrodiil
    - CP ruins endgame 'hardcore' PvE and PvP for those who are skilled enough but don't have the time to play so much as to keep up with the CP system
    - CP gives too much regen in PvP and favors stamina builds too much over magicka builds
    - The removal of softcaps and the lowering of health in Cyrodiil has made PvP incredibly fast paced - a simply CC can easily kill you while you're breaking free from it

    Of these issues, lag and TTK are probably the only ones that are easily seen by reviewers.
    Edited by RoamingRiverElk on July 1, 2015 9:34AM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • The_Sadist
    The_Sadist
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    In essence, bugs and the lack of any real content are to blame alongside the lack of dev communication and the general bandwagon sort of thing. That being said, the game IS quite buggy and there IS a lack of content. Furthermore, both the PC and the console launches were horrible and in general a majority of players encountered lots of lag, game breaking bugs and whatnot.

    The game is far from perfect but I enjoy it regardless.. which is ultimately really all that matters.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • ADarklore
    ADarklore
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    Here is what I have found from bad 'reviews', particularly on merchant sites. First off, most people write reviews when they are mad about something, not when they're happy... because obviously if they are happy, they are going to be playing and not writing reviews. Second, most negative reviews I've seen are mostly from people who expected ESO to be "Skyrim Online"... which is their own fault since they were too lazy to do research and learn about what the game IS, and instead expected it to be what they WANTED.

    Also, a lot of the scores on merchant sites have been brought down by 'first week' reviews, particularly consoles, where people were not able to log on, etc. You also almost never see these people return to adjust their scores once things improve.

    As for those 'professional' reviews... as others have noted, the majority of them play to less than level 20 and then write about their experience and then move on to the next. The problem is, they lack dedication and true desire to get hooked into the game because they know they will be moving on. I also think that people who don't enjoy certain games, such as MMOs, shouldn't be reviewing those type of games. It's akin to those movie critics who absolutely hate a certain genre of movie, yet, because it's their job, are forced to review it and in turn, give it a poor review.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • dasaybz
    dasaybz
    Soulshine wrote: »
    So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?

    If you have actually got raiding experience as you say, then you will need to come back here and visit your own remarks once you get to end game content in this game - such as it is. I have been here since beta, and can tell you the 1-50 game is not the issue. For those of us still waiting for something other than grinding champion points and rolling alts to fiddle with, the game got stale quite a while ago. My own solution was to re-roll onto EU from NA and re-experience the game there with other folks as a diversion until (and IF) such time as we actually get the repeatedly promised and repeatedly delayed updates to vet level content, itemization, PvP, etc.

    That's pretty much the problem with most MMOs. The same exact thing happened in GW2. I played that since beta, got to endgame, and it grew pretty stale. I am far from being 50 in this game, but I'm going to enjoy the ride, and once I get to 50, I'm going to focus mainly on PvP.
  • Alphashado
    Alphashado
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    ✭✭
    dasaybz wrote: »

    That's pretty much the problem with most MMOs. The same exact thing happened in GW2. I played that since beta, got to endgame, and it grew pretty stale. I am far from being 50 in this game, but I'm going to enjoy the ride, and once I get to 50, I'm going to focus mainly on PvP.

    We were all in your shoes once. When we thought level 50 meant endgame. But level 50 is nowhere near the cap. Veteran Rank 14 is the cap. Just to put it into perspective for you: Each dot represents the amount of XP required for each level 1-50

    [1.........10.........20.........30.........40.........50]
    [VR1.........VR2.........VR3.........VR4.........VR5.........VR6]
    [.........VR7.........VR8.........VR9.........VR10.........VR11]
    [.........VR12.........VR13.........VR14]

    Each vet rank equals roughly 10 normal levels in progressive XP gains. So at level 50, you have 130 more levels to go. I'm sure this seems confusing, strange and kinda silly to you. It's hard to wrap your head around it until you get there and see for yourself.

    Vet ranks are an enigma unique to ESO. Some like them, many do not.

    And that is another contributing factor to the topic of this thread.
    Edited by Alphashado on July 1, 2015 1:28PM
  • Ballzy321
    Ballzy321
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    No small scale pvp is what kills this game and they can never add it due to cp completely unbalancing the game.
  • BBSooner
    BBSooner
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    Leveling is an incredibly solid experience. Also, the ability to shape your character while leveling - and experiment with different race/class/armor/weapon combinations - is as well. End-game, for both group and solo, is pretty lacking and stagnant. PvP is also entirely the same as it was in beta-2013 (minus forward camps, and I guess deer because "lag"). A selling point of the game was that we'd have content updates every 6 weeks, a point made knowing people have vastly different definitions of what constitutes as "content" (dat new ice-horse content tho). Regardless, we're going on 9 months since the last instance was released, 11 months since the last (half of a) zone was released.

    Add in the disappointingly common routine of "introduce 2 new bugs for each 1 bug fix", the disheartening revelation that developers who were integral to the work on much anticipated systems (Spellcrafting) have been leaving, and the inability to make good on the advertised promise of "lag free 100+ person siege warfare" PvP.

    All that being said, I enjoy the game, and enjoy the mechanics at their cores. However I find myself devoting less and less time simply because of the routine disappointment in their macro decisions that trickle down to the micro aspects of the game. The shift from P2P to B2P + cash shop is, imo, the wound causing ESO to bleed out. The developer focus is no longer on "cool/fun new content released quickly to justify a P2P sub", to the focus being on the cash shop for quick impulse buys in order to make up for the income loss by not requiring a sub.
  • mcurley
    mcurley
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    lol... ratings. How many amazing movies have you seen that had terrible ratings?

    Ratings are only a reflection of the person doing the rating. If you like it, keep playing.
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
  • Eldercast
    Eldercast
    Dis game is de bes!
  • Sallington
    Sallington
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    Soulshine wrote: »
    So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?

    If you have actually got raiding experience as you say, then you will need to come back here and visit your own remarks once you get to end game content in this game - such as it is. I have been here since beta, and can tell you the 1-50 game is not the issue. For those of us still waiting for something other than grinding champion points and rolling alts to fiddle with, the game got stale quite a while ago. My own solution was to re-roll onto EU from NA and re-experience the game there with other folks as a diversion until (and IF) such time as we actually get the repeatedly promised and repeatedly delayed updates to vet level content, itemization, PvP, etc.

    Yeah I have experienced very high level, competitive content on WoW. The things I did on that game I would find hard for a lot of the player base I see running around on MMO's today. Me and my friend have been wondering about whether the end-game will fall short in this game. To read your comment solidifying the idea scares me

    "End Game" raids in ESO with a solid group take about 15-20 minutes, and (especially when compared to Vanilla/BC WoW raids) are pretty damn easy.
    Edited by Sallington on July 1, 2015 1:55PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • dbonifaci_ESO
    dbonifaci_ESO
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    For whatever reason, I am loving this game much more on my PS4 than I did on PC. I played beta on the pc and for like 6 months into live. The game just works better with my ps4 controller. Not sure if they tweaked the combat or what, but its great. Also, there are SO many people running around. They have to have sold a ton of copies on console.
  • GreySix
    GreySix
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    Makkir wrote: »
    No clue, everyone on the forums here seems to be happy with the current state of the game.






    3b74e158254a2a06b3d4482e736ebc9fe80002a63856e525903ef7d37e888f0e.jpg

    I have tears of joy in my eyes everytime the game crashes. Also, whenever I encounter a bug, I put on a colored paper hat, throw confetti in the air and celebrate a party. And when the game freezes, I even invite some friends and we're having a glass of champagner to celebrate while admiring the content of the current frame.
    I'm so happy that this happens all the time now^^

    a5fayx.jpg
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Frenkthevile
    Frenkthevile
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    If they cared a bit more about ''content'' for PC users, but nope...they keep giving us useless AUDIO PATCHES of about 5-10GB while we need:

    -LFG (the current one is bugged, ugly as an excel file, not rewarding).

    -Imperial City and instanced/small groups PvP...zerging isn't fun after the first 20 hours, sry.


    And also, when you have time...probably not even gonna happen...lol

    -PvP in PvE zones with justice system.
    -Spellcrafting.
    -Jewelcrafting.

    They said these things were coming ''sooner or later''...1 year ago...now the one who said that is gone btw, so i find hard to see a splendid future for these game.
    Zenimax imho made a good profit with 1 year of subs + consoles sales...but still they don't work/release the content we're waiting for.
  • rb2001
    rb2001
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    Ildani denied them her charms.
  • rb2001
    rb2001
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    I agree that bugs and lag are bad, as are some odd gameplay decisions, but on the whole, ESO is an MMO unlike any other, where one can be immersed and roleplay, and where combat has diverse, dependable mechanics and feels like you are actually doing something (as opposed to the trainwreck that is clicking buttons on a screen that plagues so many other MMOs).
  • nastuug
    nastuug
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    Metacritic ratings got padded with a ton of 10's over the past week. Then Paul Sage left/was fired. Interesting...
  • xeneblaze
    xeneblaze
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    I am enjoying it very much on console but I cant see that I will be playing it long term considering what I've read about post level 50 content. Is it really just grinding levels again but in the other factions? That doesn't sound good at all.

    When I get a new gaming pc I will be back to playing WoW again and EVE Online. There isn't any mmo on console that can compete properly with the complexity of games like those unfortunately.
    GuildMaster of Wolves of Destiny
    A fun, social, safe-gaming guild - add Xene68 on PSN with a short message if you would like to join!
  • sadownik
    sadownik
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    rb2001 wrote: »
    I agree that bugs and lag are bad, as are some odd gameplay decisions, but on the whole, ESO is an MMO unlike any other, where one can be immersed and roleplay, and where combat has diverse, dependable mechanics and feels like you are actually doing something (as opposed to the trainwreck that is clicking buttons on a screen that plagues so many other MMOs).

    My immerison got ruined in 1 h of gmaplay ages ago on second day of pc release. I just opnend my skill screen and hover over soul magic line - reading the tool tip for first passive just made me sure nobody making this game cared about immerison or competent story telling at all.
  • ADarklore
    ADarklore
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    xeneblaze wrote: »
    I am enjoying it very much on console but I cant see that I will be playing it long term considering what I've read about post level 50 content. Is it really just grinding levels again but in the other factions? That doesn't sound good at all.

    MMOs are all about grinding. However, personally, I like the fact that I get to play through ALL three faction quest lines with one character. Unlike other MMOs where you have to grind the SAME, EXACT mission over and over and over again- I'm talking about you DCUO- ESO at least gives you tons of different, individual quests to further your leveling.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
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